Ursa major, the big bear.
Evs: 252 spd 252 attack 4 HP
Nature: Adamant / Jolly
Item: Toxic Orb / Flame Orb
Ability: Quick Feet / Guts
Moves:
-Protect
-Last Resort
Basic but rarely used moveset. Quick Feet is what you should ONLY be using with this set, but if you truly want massive power, by all means use Guts. Last Resort + STAB has massive power anyway, but meh.
Ursa's in the ring!
Evs: 252 split bewteen Def & Spec. Def 252 attack 4 HP
Nature: Brave
Item: Flame Orb / Leftovers
Ability: Guts
Moves:
- Hammer Arm
- Return
- Ice Punch / Shadow Claw
- Thunderpunch / Earthquake / Stone Edge
Being a mediocre trainer, I don't know how to pair moves well, but I know what should and shouldn't be on a certain movesets. This set does the opposite of Toxic orb + Quick Feet. Sometime Quick Feet isn't enough, so why not take advantage of Ursaring's less than acceptable speed? Designed for use with TRICK ROOM, Hammer makes you faster as well as good coverage. Return gets good STAB. Ice punch should be paired with Thunderpunch for amazing coverage. Shadow Claw for super effective hits on any annoying (bulky) ghosts or psychics. I'm told EQ is unnecessary cuz Fighting and normal basically cover better than Ground moves, but it's worth mentioning. Stone Edge is also worth mentioning. Guts > over Quick Feet bc this is a Trick Room set. You can pair with flame orb for amazing damage, or you could stick with a defensive attacker with lefties. If your opponent gets annoyed with you, they may give Ursa a status due to their rage, causing a free Guts boost!
Smack that Belly
Evs: 252 Sped 252 attack 4 HP
Nature: Jolly / Adamant
Item: Leftovers / Liechi or Salac berry
Ability: Guts / Quick Feet / Unnerve
Moves:
- Substitute
- Belly Drum
- Close Combat / Shadow Claw
- Return / Last Resort
Classic Sub-Belly Drum set. The moves/ ability and/or item decide whether Ursaring will be useful to you or not. CC for amazing damage, but paired with a must-have normal move will leave you helpless against ghosts. If a ghost switches in onto your Belly Drum and you have CC, you've wasted a whole pokemon. Shadow Claw will help you avoid this situation, but you'll sacrifice power. Return is good itself, but if you have used your other attacking move already, Last Resort will be very helpful. The problem is, if you're fighting a part flying type like Jumpluff and have just set up a Belly Drum, you would rather use Return > Shadow Claw > CC, meaning Return would be better than Last Resort for this situation. Next you have to decide whether you want power or speed (adamant or jolly, leichi or salac, quick feet or guts). Combine them to suit your needs, but keep in mind how much Ursaring needs power, and how much more it needs speed. Since you'll be hiding behind a sub and any kind of status basically means that Ursaring is useless, you can use Unnerve to prevent any kind of pokemon from using a berry. This set is like the Stock Market, if you choose to invest in this set, you have high Risk, but for the chance of high Reward