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Community POTW #97

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shadowrageo

New Member
Even though this might be obvious, to increase speed, just use a baton pass ninjask and pass into Ursaring. Protect first round (if you dont use sword dance) and then start sweeping with facade.
 
Ursaring would actually be a pretty amazing speed-pass receiver if you could pull it off. Specifically, if you could play carefully enough to get 6 Speed Boosts and a Sub up on Ninjask and pass that to him, and then use Swords Dance as your opponent broke the Sub and Guts activated, there's not much that could really stop you. Even with an Adamant nature, you still only get outsped by priority, and 2HKO everything in the game with ease.

I know that sounds like a tall order, but it's really not that much. Getting to +6 on Ninjask is really easy if you just spam Sub + Protect. The tricky part would be getting the Sub to Ursaring and/or finding an opportunity to use SD. Maybe if you can BP to Ursaring on a Gengar's Shadow Ball or something...

EDIT: Oh yeah, a couple of pun ideas.
"Teddy...Set...Go!"
"I can't bear these puns..."
"Are you fur real?"
"These puns are just embearrassing."
"Tanking Ursaring? That's bearly pawssible."
"It's pandamoneum!" (too bad he's not a panda, that'd be a really good one)
"Bear with me, I need to take a quick paws."
 
Catching Fire
-Close Combat
-Facade
-Crunch
-Aerial Ace/Swords Dance
Item: Flame Orb
Ability: Guts
EV's: 252 Attack, 252 Speed, 4 HP
Nature: Jolly (+ Speed, - Sp. Attack) or Adamant (+ Attack, - Sp. Attack)
Got it? Flame Orb inflicts burn, Catching Fire is a novel... Okay, maybe it's not amusing. And if Serebii wanted to use another pun, I'm sorry. Well, Flame Orb's burn activates Guts, raising Attack. Then Facade gets powered crazily: STAB, Burn, Guts and Ursaring's already great Attack. You'll be OHKOing lots of opponents, but... Ghosts are immune and Rock and Steel types resist Normal. These two are both done with a Fight-Type move. Close Combat, which must be obtained by breeding, is your best option. Crunch hits Ghosts hard. Then, you choose. Aerial Ace covers weakness to Fight, but, with a crazily offensive Facade, you may not need it at all. Swords Dance, more reliable, gives you a lot of Attack and gets Facade to OHKO almost the entire game.

Teddiursa in Little Cup:
Ev's an Natures same as in my Ursaring post.
-Close Combat (Brick Break if Egg Moves aren't allowed)
-Facade
-Crunch (Shadow Claw if Egg Moves are Banned)
-Aerial Ace/Swords Dance
Quick Feet (Too bad, Teddiursa doesn't have Guts)
Toxic Orb
Poisoned, you outspeed lots of opponents in Little Cup. Teddiursa also has good Attack. Even without Guts, Facade is usable. If you are worried about bad poison, switch and it turns into regular poison. The Fight move hits Rock and Steel Types, and Swadow Claw (or Crunch) is there to face Ghosts. Aerial Ace hits Fight Types, but Swords Dance repairs on the lack of Guts.
 

Ilan

Well-Known Member
Catching Fire
-Close Combat
-Facade
-Crunch
-Aerial Ace/Swords Dance
Item: Flame Orb
Ability: Guts
EV's: 252 Attack, 252 Speed, 4 HP
Nature: Jolly (+ Speed, - Sp. Attack) or Adamant (+ Attack, - Sp. Attack)
Got it? Flame Orb inflicts burn, Catching Fire is a novel... Okay, maybe it's not amusing. And if Serebii wanted to use another pun, I'm sorry. Well, Flame Orb's burn activates Guts, raising Attack. Then Facade gets powered crazily: STAB, Burn, Guts and Ursaring's already great Attack. You'll be OHKOing lots of opponents, but... Ghosts are immune and Rock and Steel types resist Normal. These two are both done with a Fight-Type move. Close Combat, which must be obtained by breeding, is your best option. Crunch hits Ghosts hard. Then, you choose. Aerial Ace covers weakness to Fight, but, with a crazily offensive Facade, you may not need it at all. Swords Dance, more reliable, gives you a lot of Attack and gets Facade to OHKO almost the entire game.

Teddiursa in Little Cup:
Ev's an Natures same as in my Ursaring post.
-Close Combat (Brick Break if Egg Moves aren't allowed)
-Facade
-Crunch (Shadow Claw if Egg Moves are Banned)
-Aerial Ace/Swords Dance
Quick Feet (Too bad, Teddiursa doesn't have Guts)
Toxic Orb
Poisoned, you outspeed lots of opponents in Little Cup. Teddiursa also has good Attack. Even without Guts, Facade is usable. If you are worried about bad poison, switch and it turns into regular poison. The Fight move hits Rock and Steel Types, and Swadow Claw (or Crunch) is there to face Ghosts. Aerial Ace hits Fight Types, but Swords Dance repairs on the lack of Guts.

Neutral Facade 210 BP
SE aerial Ace 120 BP
 

sbktdreed

Veteran Trainer
Guts w/ Flame or Life Orb/Muscle Band
Adamant w/ 252 Attack, 130 HP, 64 Defense, 64 Sp Defense
Facade
Aerial Ace
Crunch
Thunderpunch

Other move ideas:
Fling & Iron Ball
Seismic Toss
Belly Drum & Leftovers
Superpower & White Herb/Fighting Gem

Countering:
Any defensive pokemon like Solid Rock & Focus Blast/Superpower Carracosta, Rough Skin Druddigon/Garchomp, Hammer Arm/Brick Break Metagross, Sky Uppercut/Brick Break Gliscor, Cofagrigus, Ferrothorn, and Superpower Donphan.
 
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EDIT: Oh yeah, a couple of pun ideas.
"Teddy...Set...Go!"
"I can't bear these puns..."
"Are you fur real?"
"These puns are just embearrassing."
"Tanking Ursaring? That's bearly pawssible."
"It's pandamoneum!" (too bad he's not a panda, that'd be a really good one)
"Bear with me, I need to take a quick paws."

Those are actually really good lol.
 

Sceptile Leaf Blade

Nighttime Guardian
+2 Atk + Guts Adamant Ursaring is insanely beastly. Facade is so insane at that attack stat it 2KO's 252 Def, 252 HP Multiscale Bold Lugia even through Roost and Leftovers about 75% of the time. It's a guaranteed 2KO on Lugia if it runs less physical defense and more Sp.Def or if it runs Calm rather than Bold. It's a clean OHKO on that same max physical defense Lugia if Multiscale is broken by something like Sandstorm, as long as Reflect isn't a factor. Obviously using Ursaring in Ubers is silly, but the Lugia example gives an idea of the scale of power that Ursaring has.
 
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Amaretto

Active Member
Here it is, my first post/set :D

Want a bearhug?
Ability : Guts
Nature : Adamant/Brave (Brave for trickroom ofcourse)
EVs : 252 HP/ATT, 4 DEF
Item : Flame orb
Protect/Swords Dance
Facade
Crunch/Shadow Claw
Close Combat/Hammer Arm

- Protect to get the burn from flame orb, Swords dance to get obscene attack :D
- Facade gets 210 base power so it should destroy atleast half of Ursaring's tier
- Close Combat pairs perfectly with Crunch or Shadow Claw, doing perfect coverage, excepting some pokes... Hammer arm is perfect for trick room, making its -1 spd a blessing :D
- Crunch or Shadow Claw, at your choice. Either choose the higher critical hit ratio from Shadow Claw, and a 10 base power decrease from Crunch, or the last one with 80 base power and a chance to lower DEF
My vote for next POTW is either Ferrothorn or Reuniclus, can't decide since I love trickroom :)
 
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Ilan

Well-Known Member
^I think we did ferrothorn already.. Crunch Shadow Claw and Close Combat is mosly better.
I wonder why people keep posting the same set over and over again.. it have like.. 3 sets and not so different (guts,quick feet and TR guts).. the rest are gimmicks.
choice sets are discouraged by his abilities which let him have a 1.5 boost to the stat a choice set would benefit with the ability to switch moves.
EVs: Ursaring: mosly 252 attack and 252 speed to outspeed most walls in NU not sure where is the point you outspeed the last NU wall but you never know.. maybe a golurk decides to run full speed inversment instead of bulk alway on all sets 252 attack EVs the rest can go to defense make sure the HP isn't divisible by 8 so you can take 8 burns (not like you will take all 8 burns but in the rare case you do)

On trick room sets 252 HP for maximal bulk.
A subtitute set with return can be used but it should be notes it is way weaker than facade and guts boost.
 
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philzone

Ready for trumpets
^I think we did ferrothorn already.. Crunch Shadow Claw and Close Combat is mosly better.
I wonder why people keep posting the same set over and over again.. it have like.. 3 sets and not so different (guts,quick feet and TR guts).. the rest are gimmicks.
choice sets are discouraged by his abilities which let him have a 1.5 boost to the stat a choice set would benefit with the ability to switch moves.
EVs: Ursaring: mosly 252 attack and 252 speed to outspeed most walls in NU not sure where is the point you outspeed the last NU wall but you never know.. maybe a golurk decides to run full speed inversment instead of bulk alway on all sets 252 attack EVs the rest can go to defense make sure the HP isn't divisible by 8 so you can take 8 burns (not like you will take all 8 burns but in the rare case you do)

On trick room sets 252 HP for maximal bulk.
A subtitute set with return can be used but it should be notes it is way weaker than facade and guts boost.

We did ferrothorn???!!!??? Just checked. Nope *phew* =]. Ahh well.
 
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