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Competetive team.(OU)

twl221

Active Member
This team has had some mild success on shoddy, going something like 10-4, and they all have perfect IVs as a sample, just keep that in mind. My Ev spread is Hp/Att/Def/Spatt/Spdef/Spd OK here is my team:
Lead:
Metagross@Shell Bell
Brave
Clear Body
26/232/252/0/0/0
~AA
~EQ
~Brick Break
~Metoric Mash

I'm Planning on leading with him, because he can take hits and deal out hits. Shell Bell is preferred over Leftovers, because he can do some damage.

Mixed Sweeper:
Salamance@Leftovers
Naive
Intimidate
0/56/0/148/252/54
~Hydro Pump
~EQ
~Dragon Claw
~Flamethrower

Mixedmance set for me. Hydro Pump is the main reason he is. The Evs give him 320 att for both. With super effectiveness at 11 out of 17 base types, not to mention all the 2x types and neutrals, it can hit almost everything without a negated attack.

Mixed Sweeper 2 + tank:
Exploud@Focus Band
Docile/any non-affected stat nature.
Soundproof
94/204/0/0/208/0
~Return
~Surf
~Shadow Ball
~Endeavor

Blissey/Tyran/Gengar counter(not to mention a few more). Focus sash on there for Blissey after 4 Siesmec tosses, so no matter how much hp it has, it will go down to 1. Shadow ball for Gengar and surf for Tyran.

Rapid Spinner/Sp Tank/Sp Sweeper(Gyra)
Starmie@Life Orb
Calm
162/0/0/0/100/248
~RS
~Recover
~T-Bolt
~Surf

Rapid Spinner, obviously. IDK about Surf or Psychic, recover because it can get annoying really fast. IDK about item either, so please suggest.

Double Wall:
Cradilly@Shed Shell
Suction Cups
Bold
110/0/200/0/0/200
~Giga Drain
~Amnesia
~Ingrain
~Stealth Rock

Double wall, aforementioned. I'm pretty much set with my evs. A bunch of Hp regaining moves, and Stealh rock just 'cause. Shed Shell to be able to switch out any time to go sweep and to switch back and regain hp to annoy you.

Dragon Counter:
Muk@Black Sludge
Relaxed
10/100/200/0/0/200
~Curse
~Ice Punch
~Thunder Punch
~Shadow Sneak

Shadow sneak for Zam. After a few curses, It will be resistant to EQs, and Ice punch for Dragon types, T-punch for Gyrados and thats pretty much it on Muk.

If you have any suggestions, please put them in bold. I would like to have them before I start building this team up. Thx in advance!
 
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League

Master Abra Catcher
Metagross is okay, hard to improve as usual.

I think Hasty would do for Salamence if you want to keep its trait generally the same, or Lonely elsewise if you want to boost its biggest trait with the nature. Otherwise, you may be able to go Mild or Rash, which I think would get more for the evs while still doing the same thing. The attacks are fine.

Can't say much about Exploud.

I don't know which move to do for Starmie and don't know what else to do either (it's been a while).

I'd like to see a Rock move on Cradily not called Stealth Rock, but I dunno.

I like the Muk I guess.
 

CCarlos

fear the Claw!
I would go with surf on starmie. Psychic doesnt have good coverage and surf keeps a stab move in there. you could also give your starmie life orb since it is bulky enough to take hits and can recover the life orb damage. Life orb would also add some more punch to your attacks.

Im not too sure about muk. If its ability is sticky hold then keep black sludge but if it has stench then change it with leftovers so pokemon dont trick you with a choice item and then trick it back to another of your pokes.
 
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