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competitive sandstorm team


-causes 1/16th opponents HP/turn
-Rock-type Sp.Def*1.5
-Sand Rush Speed*2
-Sand Veil Evasion*1.2(?)
Hippowdon @ Rocky Helmet/Sitrus Berry
-Stealth Rock
-Fire Fang

Hippowdon mainly to bring in sandstorm and SR. Roar to counter StatUps, Substitutes, and cause SR damage. I like Fire Fang because it has chance to burn->cut opponents atk in half. Earthquake is good STAB.

Aerodactyl @ Power Herb
Rock Head
252/hp 252spe
-Sky Attack
-Rock Slide
-Fly(?) suggestions?

Aerodactyl is fast and hard-hitting with STAB Sky Attack with Power Herb. STAB Rock Slide that can also flinch. I have tailwind in there to throw in there maybe right before Aerodactyl is about to get KO'd.

Excadrill @ Life Orb
Sand Rush
252atk/ 252 spe* *edit:ev's were in atk, NOT hp, as stated in initial post.
-Swords Dance
-Rock Slide

Here for obvious reasons.

Tyranitar @ Leftovers
-Curse/Iron Defense
-Stone Edge
-Fire Punch/Focus Punch

Sandstream in case opponent changes the weather. Since it's rock type it gets the SpD boost, Substitutes get hard to break after turn or 2 of Curseing. STAB Stone Edge, Fire Punch is super effective on Steels and Grass types, and has a chance to burn. Leftovers.
Garchomp @ Brightpowder(?)
Sand Veil
-Swords Dance

Stoutland @ Silk Scarf
Sand Rush
-Thunder Wave

Sand Rush makes it a great revenge killer, especially with STAB Retaliate. Thunder Wave is also awesome because of Sand Rush. STAB Return, and Crunch to deal with Ghosts

I feel like there's something missing.
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you need Descriptions for all your pokemon and more moves for Stoutland. You should get rid of either tyranitar or hippowdon since you don't need two pokemon with sandstream.
i would put a ferrothorn in there as well. for your excadrill put those HP ev's in attack instead. i think bright powder might be illegal to use, so put a choice scarf on chomp. take fly off aerodactyl as it is a bad move.