Ninja Dewott
Ice Cold Fire
SD/NP infernape works very well if you can predict the switch
Machamp @ Life Orb
Nature: Adamant
Ability: No Guard
EVs: 252 Attack / 240 HP / 16 Special Defense
-Dynamicpunch
-Ice Punch
-Fire Punch
-Stone Edge
This varies from the traditional Dynamicpunch Lead Machamp in 3 ways. Number one, it uses Life Orb over Lum Berry; I have the Life Orb available to my team (no one else on the team has claimed it yet) and I'd rather have more power over getting out of status, but I can change it if the Lum Berry is critical. Number two, the 4 EVs put into Speed to outrun "max Speed Blissey" according to Smogon's writeup are put into Attack so it maxes out to 252; this seems like a small change to me, and I need him to have as much brute strength as possible to make up for his other shortcomings. Number three, Fire Punch over Payback; Dark and Fighting gives unresisted coverage, and Machamp certainly has the Speed to utilize Payback, but I've been wracking my brain for the last few days trying to come up with something to fill the last slot on my team, and a physical Pokemon with access to the type combination Fighting-Fire-Ice-Rock is what I determined I need.
This Generation as a lead, Machamp really does need Lumber Berry and Bullet Punch more than ever.
With Thundurous' and Tornadus' Prankster, Volcaron's Flame Bofy, and Breloom's Spore, Lum Berry pretty much has to be there.
Bullet Punch is one of Machamp's main niches as a lead. You will loose too many 2HKO's without it.
Also, you need to have a reliable 2nd attack for those Sub/Disable Gengar's that seem popular right now. If you really don't think you need Payback, you need Bullet Punch more than ever to not risk getting 2HKO'd.
Meet the best Troll EVER!
Trollslass.
Froslass @ Brightpowder/ Lum Berry
Ability: Snow Cloak
EVs: 252 Spe/ 100 Def/ 158 Sp. Def
Nature: Timid
-Spite
-Thunder Wave
-Pain Split
-Blizzard/ Spikes/ Destiny Bond/ Substitute/ Toxic/ Confuse Ray/ Disable/ Taunt/ Double Team (for random battles)
*Froslass is Trolltastic! The Trolliest of Trolls with a side order of Troll. With Brightpowder and Snow Cloak, Froslass's base evasion is about the same as Stage 1, making it hard to hit. Now all it needs is a set of trolltastic moves! Well, let's start with Spite since it reduces the move last used by the opponent's PP by 4, which you usually know since Froslass has a base 110 Speed, which is very fast. If the opponent is faster, then cripple it with Thunder Wave, and if you're faster than it, Cripple it anyways, you're a Troll, goddammit! If you do eventually get hit, which you can probably take with your EVd Bulk, then use Pain Split to recover your lost HP and make your opponent lose theirs, double Trolltastic!
And now we come to the final move, the last slot that can be filled with endless possibilities of Trolliness. Blizzard can hurt alot in Hail, especially since it's STAB, Spikes makes a fun move to have and your opponent can't even Spin it away because of your perfect Troll typing. Destiny Bond is your option if you are subjected to dying, so you can take your opponent with you, like a good Troll should! Substitute blocks Status and deals with the occasional hit, it also allows more Pain Splitting. Toxic is very useful for Trolling around as it deals nicely with the opponent. Disable messes the opponent up badly. Taunt is to not get Taunted yourself, Confuse Ray acts as another Status that makes the opponent fume with rage when he hurts itself continuously (I find that it's very trolly since when the adversary doesn't hurt itself, it usually misses). Double Team is to ensure that the Trolling is perfect, but due to Evasion Clause it's not legal, but I use it in Random Matchup.*
He wouldn't actually be a lead. That concept, while still necessary for a more centralized team, isn't really still viable with Team Preview. He just is a strong, physical Pokemon that can learn Fire Punch, Ice Punch, Stone Edge and a STAB'd Fighting move; he's filling a hole in a team because there's nothing else I need to put there, so I'm covering some weaknesses. I'd be fine with changing the item if you still think that's necessary, but I don't know where I'd fit Bullet Punch, as all four of the moves are pretty necessary. Also, if I got SubDisabled, I'd probably just switch; no reason to be pitting a Machamp against a Gengar in the first place.
My thoughts exactly. I need to watch out for Solarbeams!That's a good idea! Watch out for grass types in sun though.
How about this as a Weather counter?
Gastrodon holding Leftovers
Ability: Storm Drain
Nature: Impish
EVs: 252 HP, 128 Defense, 128 Special Defense
Moves:
1) Rain Dance
2) Recover
3) Toxic
4) Earthquake
This guy helps to counter weather. He walls and toxic stalls most pokemon commonly found in a rain team, with the exception of Ludicolo; against sun he'll set up rain and against sand he has EQ to deal with excadrill and rain to put the others out of action. Recover is for recovery.
Gardevoir is typically used as either a Wish passer or a status platform, but she certainly can be used as a Calm Mind or Choice sweeper. The moveset and EVs you came up with are actually spot on for that role. Typically a Timid nature is better, but there's no way of fixing that now short of getting a new one. The only change I would suggest, short of completely repurposing her, would be to use a Life Orb instead of Twistedspoon. Twistedspoon will only give Psychic a 10% boost, and leave all her other moves out in the cold; Life Orb would give everything a 30% boost, at the cost of just a little HP each time you deal damage.
Gardevoir is my favorite Pokemon too.