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Competitive Single Rates (5th Gen Standard OU) - READ FIRST POST

Discussion in 'Older Gen RMT' started by Ragnarok, Sep 27, 2010.

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  1. dbApplejack

    dbApplejack Whitney's Protege

    Gardavoir @ (Undecided)
    Ability: Trace
    EVs: HP: 52, Def: 206, Sp.Atk: 252
    Nature: Timid
    - Psychic
    - Disable
    - Destiny Bond
    - Thunder Wave

    The idea is to paralyze first then choose to Destiny Bond or Disable a move. Maybe even go straight for the attack if it seems safe to do so. Also, ideas for an item would be helpful too.
     
  2. Buuz

    Buuz Smash Trainer

    Giga Drain is also an option on Volcarona. With the other attacks being Quiver Dance, Fiery Dance and Bug Buzz. Equipped with a Lum Berry and Modest nature, mine got plenty of killing streaks against Pokémon it had a disadvantage against.

    I have question about a certain Pokémon too. I am getting a shiny Boldore soon, from a friend. She agreed to trade me it in exchange for one of my three Keldeo. Excited as i was getting my sixth shiny (not counting the ones you can always find in the games), i wanted to give it a decent moveset and item for my sand team. Here's what i came up with:

    (shiny) Boldore @ Eviolite
    Ability: Sturdy
    EVs: dunno about EV's, i really don't know how to do this
    Nature: Relaxed
    - Stealth Rock
    - Toxic
    - Protect
    - Rest

    I was hoping to get enough defensive power so i can get the opportunity to poison my opponents. Or at least one or two of them. Does anyone have any suggestions for this set? I really, REALLY want this Boldore to work on my team. Don't worry about the sandstorm, my Tyranitar got it covered.
     
  3. Divine Retribution

    Divine Retribution Master of the freak show

    Here's an old, mostly outdated Forretress set that works amazingly well in Ubers.

    [​IMG]
    Forretress @ Red Card
    Relaxed - Sturdy
    252 Def, 252 HP, 4 Sp. Def
    -Spikes
    -Stealth Rock
    -Toxic Spikes / Zap Cannon
    -Gyro Ball

    With the prominence of set-up leads like CM Kyogre, Rayquaza, and NP Darkria, this is especially effective, especially when your opponent is dumb enough to let you set up a full field of entry hazards before attacking you (which is surprisingly common). Zap Cannon VS Toxic Spikes comes down to personal preference. Toxic Spikes is great if you've got stuff like Giratina and Lugia on your team, but for offensive teams that could give a **** about TSpikes, Zap Cannon is an interesting gimmick. While its 50% accuracy might be offsetting, consider that HaxRachi's Body Slam only has a 10% greater chance for paralysis, and it's pretty common. If Rocks aren't down, it's also a great panic button to deal with ExtremeKillers and SmashPass and stuff. ​
     
  4. Ghosts of the Forums

    Ghosts of the Forums Who Ya Gonna Call?

    Well, I thought i'd post a set that will undoubtedly (and was designed to be used in) the next metagame of the 6th generation.

    The Fairy Slayer
    [​IMG]
    Jirachi @Choice Band
    Adamant
    Serene Grace
    220Hp 252Atk 36Spe
    -Meteor Mash
    -Ice Punch
    -Fire Punch
    -Body Slam
    Thanks to the new event, Jirachi gets meteor mash, which albeit worse generally then iron head can ohko a lot of significant faries, chansey is almost always ohko'd after rocks (assuming it becomes fairy.)​

    Thoughts?
     
  5. Eaglehawk

    Eaglehawk Banned

    I actually think Meteor Mash is pretty good for this guy, especially with Serene Grace. Meteor Mash + Serene Grace, Jirachi can act as a pseudo-Moxie sweeper by getting Attack boosts and potentially snowballing with tons of damage late game. Band is kind of good too, but it won't take advantage of the free attack boost as well as Scarfrachi can. Basically, I would change the EVs on this to max att max spe and change his nature to Timid. Then I would take off the Choice Band and throw on a Choice Scarf. Finally, I would definitely change Body Slam for U-Turn (unless you're into pseudo-supporting roles)
     
  6. Klaus™

    Klaus™ Banned

    yeah, but then you gotta figure- flinch hax or boost?
     
  7. McDanger

    McDanger Well-Known Member

    I think iron head would stay for defensive sets, but offensive wise, meteor mash will be better, especially if he gets a speed boosting move, to bad he lacks agility, cause otherwise he has to use a salac berry such as

    Jirachi @ Salac Berry
    Trait: Serene Grace
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Fire Punch
    -Meteor Mash
    -Zen Headbutt/Drain Punch​

    Sub is obvious to trigger the berry, while meteor mash cause it lets him boost his attack. Fire punch for steels, while the last spot is either zen headbutt for stab and to hit waters harder while drain punch is for heatran
     
  8. Divine Retribution

    Divine Retribution Master of the freak show

    Just go with Zen Headbutt.

    252 Atk Jirachi Drain Punch vs. 0 HP / 0 Def Heatran: 130-154 (40.24 - 47.67%) -- guaranteed 3HKO
    252+ SpA Heatran Fire Blast vs. 0 HP / 0 SpD Jirachi: 432-510 (126.68 - 149.56%) -- guaranteed OHKO

    You don't beat the Tran without some serious Attack boosts anyways.
     
  9. Rezzuréct

    Rezzuréct Allez Les Bleus!

    Mew @ Leftovers
    Trait: Synchronize
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Psyshock / Baton Pass
    - Shadow Ball
    - Aura Sphere

    Nasty Plot Mew on OU? I think it's working. NP boosting Mew's special attack to high level. STAB Psyshock take cares of Chansey and Blissey well. Shadow Ball hits thread like Gengar, Alakazam, Celebi, Lat@s and other stuffs. Last, Aura Sphere nails Steel and Dark-types who resist with the rest of Mew's attacking moves, like Heatran, TTar, Scizor, Lucario and others. Baton Pass other option to escape from Volcarona who resist to all of Mew's attack. It also passes the boost that Mew gets after Nasty Plot.​
     
  10. pokemonjoe2000

    pokemonjoe2000 Gotta Catch 'em All!

    Houndoom (M) @ Life Orb
    Trait: Flash Fire
    EVs: 252 Spd / 252 SAtk / 4 Atk
    Hasty Nature
    - Fire Blast
    - Dark Pulse
    - Nasty Plot
    - Sucker Punch

    good sweeper for pokes haxorus and charzard struggle with.

    Charizard (M) @ Charcoal
    Trait: Blaze
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Substitute
    - Fire Blast
    - Air Slash
    - Dragon Pulse

    good against steel, grass(farrothorn)

    Blastoise (F) @ Leftovers
    Trait: Torrent
    EVs: 252 SDef / 252 HP / 4 Atk
    Gentle Nature
    - Rapid Spin
    - Hydro Pump
    - Aqua Jet
    - THoundoom (M) @ Life Orb
    Trait: Flash Fire
    EVs: 252 Spd / 252 SAtk / 4 Atk
    Hasty Nature
    - Fire Blast
    - Dark Pulse
    - Nasty Plot
    - Sucker Punch

    Charizard (M) @ Charcoal
    Trait: Blaze
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Substitute
    - Fire Blast
    - Air Slash
    - Dragon Pulse

    Blastoise (F) @ Leftovers
    Trait: Torrent
    EVs: 252 SDef / 252 HP / 4 Atk
    Gentle Nature
    - Rapid Spin
    - Hydro Pump
    - Aqua Jet
    - Toxic

    Special wall and for hazard obstruction pluss toxic status

    Ferrothorn (F) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 Def / 252 HP / 4 Atk
    Impish Nature
    - Leech Seed
    - Power Whip
    - Spikes
    - Stealth Rock

    Physical defense and hazard set up

    Haxorus (M) @ Choice Scarf
    Trait: Rivalry
    EVs: 220 Spd / 252 Atk / 36 HP
    Jolly Nature
    - Outrage
    - Earthquake
    - Superpower
    - Aerial Ace

    Physical scarf for maximum speed

    Metagross @ Life Orb
    Trait: Clear Body
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Zen Headbutt
    - Stealth Rock
    - Earthquake
    - Meteor Mash

    Tank and psychic typing for needed reasons
     
  11. Divine Retribution

    Divine Retribution Master of the freak show

    Outclassed by Azelf, who can actually outspeed all the threats you listed and blow them away before being killed by a STAB Shadow Ball or something. Although Azelf does have to rely on Hidden Power (Fighting) instead of Aura Sphere, unfortunately.

    And the only thing you listed that Volcarona resists is Fighting. A +2 Psyshock from Azelf OHKOs all Volcarona, even bulky variants. Mew might be a 2HKO but non-bulky Volcarona are OHKO'd.
     
    Last edited: Jun 29, 2013
  12. Rezzuréct

    Rezzuréct Allez Les Bleus!

    @Divine: Ah yes, I forgot about NP Azelf. I never use him before. But maybe after get your comment I'll start using it. I usually use Azelf as a suicude lead and dual-screener.
     
  13. ThestandingO

    ThestandingO New Member

    My team I need a lot of work and help
    Flygon@leftovers
    Nature careful
    Ability levitate
    Earthquake
    Dragon pulse
    Dragon claw
    Flamethrower

    Entei@leftovers
    Nature mild
    Ability pressure
    Hidden power(grass)
    Overheat
    Eruption
    Shadow ball

    Haxorus@rockeyhelmet
    Nature timid
    Ability rivalry
    Dragon dance
    Dragon claw
    Draco metor
    Dragon pulse

    That's my team I know I need wall I think those are sweepers and I want a sweeper team but I know I need walls
     
  14. I wouldn't say Mew is outclassed by Azelf as a Nasty Plot sweeper. In fact, I'd much rather use Mew. Mew has one huge advantage over Azelf in that it has actual bulk. Azelf is extremely frail with its 75/70/70 bulk, making it easy to revenge kill. For example, if you switched in on Stealth Rock, you are in danger of a OHKO from Scizor's Bullet Punch. Many Scarf users also do insane amounts of damage to Azelf, enough to threaten it with a KO if it takes much passive damage (often, just one switch into Stealth Rock or one use of the Life Orb will do). Mew, on the other hand, takes much less damage from attacks in general. The difference is so large that Mew can actually take Specs Keldeo's Hydro Pump better than Azelf can take Scarf Keldeo's Hydro Pump. Mew also cannot be KO'd by CB Scizor's Bullet Punch even after Stealth Rock and 3 uses of the Life Orb. Not only does that bulk make Mew significantly harder to revenge kill, but it makes it much easier for Mew to set up. Azelf just isn't setting up against very much in OU at all with its pitiful defenses. If you're going to use offensive Azelf in OU, you're probably much better off just using an all-out attacker set to take advantage of Azelf's immediate power and key speed stat. However, if you want to try to set up and sweep, just leave that to Mew.
     
  15. Eaglehawk

    Eaglehawk Banned

    ^agreed. In fact, I'll go as far as to say that Mew outclasses Azelf. Besides being significantly bulkier, Mew has a very high versatility factor (runs a lot of different sets) and has an expansive movepool that allows it to be better tailored to teams than Azelf. His different sets, from SD to Stall-Breaker, require different Pokemon to check it, such as T-Tar (SD) or Heatran (Stall-Breaker). NP Mew can easily capitalize on this and destroy those "counters" and set up a potential sweep victory for his teammates, something Azelf cannot do because it's so one-dimensional. To be honest, the only thing Azelf has going for it is its speed. However, Mew still sits above the Base 100 threshold, so it can safely outspeed a good portion of the meta while at the same time retains some bulk that allows it to survive critical KOs from faster threats.
     
  16. McDanger

    McDanger Well-Known Member

    Its speed tho is what makes it better at different roles then mew like lead, speced/banded user or revenger, while mew is better for set up sweeping, support, or just being glue as it can run so many different sets with its vast movepool
     
  17. Slayr231

    Slayr231 Grass Type Trainer

    It's been a while since someone's posted in here. Anyway, here's a set for my Cradily that I use on my NU team for sweeps and rage-quits. I used to use it on my grass team, but sadly I had to trade it out.

    Cradily @ Chesto Berry
    Trait: Suction Cups
    Careful nature (-SpA, + SDef)
    EV's: 252 hp, 252 SDef, 4 Atk
    Curse
    Rest
    Rock Slide
    Seed Bomb

    I came up with this set after seeing Cradily's awesome defenses and wanting to use it badly. I looked on Smogon, saw the single attack set, and modified it so that I had two attacking options. Cradily is meant to be a pseudo-lead. You send him out first and while your opponent is expecting stealth rocks, you start racking in those curses. You try to rack up as many curses as possible, rest off any damage and statuses, and sweep from there. Steel types wall this set, but they are so rare in the NU tier that you can get away with this. I used recover at first, but eventually switched it out for rest since people like to status Cradily. I have pulled off many sweeps, and countless rage-quits, with this set and I was wondering if any of you guys had any way of improving its sweeping capabilities. To show this set in action, here's a battle displaying what it does:

    http://pokemonshowdown.com/replay/phoenixleague-nu-16785
     
  18. Ghosts of the Forums

    Ghosts of the Forums Who Ya Gonna Call?

    Mew @Expert Belt
    Lonely
    Synchronize
    252Hp 4Atk 16Sp.Atk 192Sp.Def 44Spe
    -Psychic
    -Reflect Type
    -Low Kick
    -Recover
    A lot of people think offensive when they hear reflect type, but I feel that defensive fits better. The Ev's and item guarantee an ohko on any Ttar without defense ev's, and has a 62.50 chance of ohko'ing keldeo with sand. Speaking of keldeo, hydro pump does no more then around 45% from the standard scarf set in sand or no weather. Scizor and ferrothorn are no problems at all with reflect type, and this set completely checks all breloom variants.
     
  19. Eaglehawk

    Eaglehawk Banned

    I really don't know what this this set accomplishes. You use Reflect Type, and then what?
     
  20. Ghosts of the Forums

    Ghosts of the Forums Who Ya Gonna Call?

    It is a wall with considerable attacking prowess that uses reflect type to deal with counters.
     
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