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Competitive Single Rates (5th Gen Standard OU) - READ FIRST POST

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@Mario, what's the point of super speed when you have priority moves?

To use Taunt to allow Sucker Punch to work more often. Also, to move first to use HP Fire on steel types. Otherwise, Sucker Punch is useless.
 

floatzel98

→ s o a r i n g
hey guys, what do you think of this set. i just sort of mixed 2 sets together.
I've only used it once and it was okay, but what do you guys think

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 Atk / 232 SDef / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Body Slam
- Iron Head
- Fire Punch
 

cheeselord

Largely Inactive
Max HP first!!!!!!

Sorry but I say this at least five times a day.
 

cheeselord

Largely Inactive
No the moveset is fine but use max HP EVs instead of special defense.
 

cheeselord

Largely Inactive
Or you may want to keep the speed and just chuck the spdef into HP instead of maxing it.

Edit: actually you could take out some attack and put it into spdef if you want it to be specially defensive.
 

Pichu47

Fear Me, If You Dare
Epicnessssss! Sorry, but i can't use hp fire.

Magneton@Evolite
Nature: Calm
Ability: Magnet Pull
EV's: 252 hp 140 sp. def 114 sp. atk

1. Metal Sound
2. Discharge
3. Flash Cannon/Tri-attack/Magnet Rise
4. Flash Cannon/Tri-attack/Magnet Rise

He is bulky and very dangerous. use with extreme caution. I need help choosing the last moveslots.
 
I have 2 good ones:

Exeggutor @Chesto Berry
Ability: Harvest
EVs: 252 Sp. Atk/252 Spe/4 HP
Nature: Timid
-Psyshock
-Energy Ball
-Hidden Power Ground
-Rest
This is an awesome set. Rest gives back all it's HP and and it recovers automatically by chesto berry every time. Energy Ball for STAB. Psyshock for Special Walls and STAB. Hidden Power for coverage.

Throh @Flame Orb
Ability: Guts
EVs: 252 Atk/128 Def/128 Sp. Def/4 HP
Nature: Careful
-Storm Throw
-Body Slam
-Payback
-Bulk Up
Throh is an awesome guts user with Storm Throw. It automatically gets a critical hit every turn. With the Guts Boost, Storm Throw can destroy anything. Body Slam for coverage damage and for at least paralysis. Payback to play on Throh's bad speed. Bulk Up to give it more bulk.
 

cheeselord

Largely Inactive
Epicnessssss! Sorry, but i can't use hp fire.

Magneton@Evolite
Nature: Calm
Ability: Magnet Pull
EV's: 252 hp 140 sp. def 114 sp. atk

1. Metal Sound
2. Discharge
3. Flash Cannon/Tri-attack/Magnet Rise
4. Flash Cannon/Tri-attack/Magnet Rise

He is bulky and very dangerous. use with extreme caution. I need help choosing the last moveslots.

Your need charge beam and sub somewhere. That's the point of steel trapping; set up to +6 spatk and they can't hurt you XD.
 

nikki124

Dragon Trainer. RAWR
I'm going to try to make my first Trick Room team. I was thinking...

Reuniclus (Psychic)
Gigalith (Rock)
Jellicent (Water/Ghost)
Escavalier (Bug/Steel)
Conkeldurr (Fighting)
Elektross (Electric

All will have natures that reduce speed and boost whatever it's best at haha. So what do you think of this team?
 

Witch of 'Cos

i love the pee pees
Bronzong @ Macho Brace
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Trick Room
- Gyro Ball
- Earthquake
- Hidden Power [Ice]

This is not an original set, by any stretch, but I would like to ask people who have more experience playing 5th gen as to their opinions about the viability of using OTR Zong this gen. The basis is, you switch in to something rather speedy that can not do overly much to you (aka: -2 latios, deo-s, tyranitar) and set up a Trick Room. You now have four turns in which you can cause massive damage to a weakened team with a full power Gyro Ball, Earthquake for coverage, and HP Ice is there mainly for Gliscor, who can be a real *****.
 

Ghosts of the Forums

Who Ya Gonna Call?
How does this lead jolteon set look?

135.png

Jolteon @Life Orb
Timid
Volt Absorb
252Sp.Atk, 252Spe, 4Hp
-Discharge
-Charge Beam
-Hidden Power(Ice)
-Stored Power/Filler
I opted for Discharge over Thunder bolt for the added chance of paralysis, with Charge Beam to boost my special attack, and HP Ice
for the boltbeam combo. I really don't know what to do with the last moveslot though, so any help would be appreciated.
 
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pokemonjeff

interested trader
Ok ok. My newest set :

Quagsire@????? (Need help with this xD)
-Recover
-Curse
-EQ
-Waterfall?/Something else.

Ability : Water absorb

Evs in HP + Attack.

Thoughts?
 
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Ghosts of the Forums

Who Ya Gonna Call?
@SazandoraMASTER

237.png

Hitmontop
-Bulk Up
-Close Combat
-Sucker Punch
-Rest
Item Attached: Chesto Berry
Ability: Intimidate
EV's and Nature:
EV's: 252 HP / 252 Sp.Def / 4 Def
Adamant Nature (+Atk, -SpA)[/QUOTE]

Changes in bold. you had hp twice in the evs.
 
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cheeselord

Largely Inactive
How does this lead jolteon set look?

135.png

Jolteon @Life Orb
Timid
Volt Absorb
252Sp.Atk, 252Spe, 4Hp
-Discharge
-Charge Beam
-Hidden Power(Ice)
-Stored Power/Filler
I opted for Discharge over Thunder bolt for the added chance of paralysis, with Charge Beam to boost my special attack, and HP Ice
for the boltbeam combo. I really don't know what to do with the last moveslot though, so any help would be appreciated.

Shadow ball for the last move?
 

bugcatchersdream

is not a moron
Chatot @ Metronome
Nature:Timid
Ability:Tangled Feet
Item: Metronome
EVs:4 HP, 252 SAtk, 252 Spe
-Nasty Plot
-Echoed Voice
-Chatter
-Heat Wave

This is a special sweeper Chatot designed for use in the lower tiers. The basic purpose of this set is to use Nasty Plot and then spam Echoed Voice like there's no tomorrow. With Metronome, Echoed Voice gets really powerful really quickly.
Chatter provides STAB, and Heat Wave kills Steels.
 
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