@Mario, what's the point of super speed when you have priority moves?
To use Taunt to allow Sucker Punch to work more often. Also, to move first to use HP Fire on steel types. Otherwise, Sucker Punch is useless.
@Mario, what's the point of super speed when you have priority moves?
Epicnessssss! Sorry, but i can't use hp fire.
Magneton@Evolite
Nature: Calm
Ability: Magnet Pull
EV's: 252 hp 140 sp. def 114 sp. atk
1. Metal Sound
2. Discharge
3. Flash Cannon/Tri-attack/Magnet Rise
4. Flash Cannon/Tri-attack/Magnet Rise
He is bulky and very dangerous. use with extreme caution. I need help choosing the last moveslots.
Bronzong @ Macho Brace
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Trick Room
- Gyro Ball
- Earthquake
- Hidden Power [Ice]
How does this lead jolteon set look?
Jolteon @Life Orb
Timid
Volt Absorb
252Sp.Atk, 252Spe, 4Hp
-Discharge
-Charge Beam
-Hidden Power(Ice)
-Stored Power/Filler
I opted for Discharge over Thunder bolt for the added chance of paralysis, with Charge Beam to boost my special attack, and HP Ice
for the boltbeam combo. I really don't know what to do with the last moveslot though, so any help would be appreciated.