I've got two little troll-ish sets for you guys today featuring two of my favorite Pokemon:
Infernape (M) @ Leftovers
Trait: Blaze
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Protect
- Torment
- Encore
- Fire Spin
This set isn't too viable but it's fun if you can pull it off. Firstly, if you can get dual screens up, it helps tremendously to give the little fire monkey some extra staying power. With good prediction, it's not too hard to bring him in on something that can't threaten him too much and begin setting up on it. The goal is to trap the opponent with Fire Spin, Encore it into a move, Torment it, then Protect on the turns it's able to attack. I know it's no too great but it's fun to use sometimes and, if I'm not mistaken, it's the only Pokemon able to use a set like this. (Heatran can run a similar set, but loses out on Encore)
Shuckle (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rollout
- Power Split
- Acupressure
- Rest
Another decent-ish set, this one is meant to be used alongside Hipopotas in UU. With the boost from sandstorm and the EV investment in defense, he is extremely frustrating to face and hard to take out. While your opponent takes turns to switch around to try and counter this thing, Shuckle can use Power Split to cripple physical attackers and gain boosts with Acupressure. Once he is low on health and/or is status'd, he can Rest to regain health. Rollout is there for a really powerful STAB after Power Split and an Acupressure boost or two. The choice of item should be obvious, however the item Metronome could also be used as you'll pretty much be just spamming Rollout as an attack. I know there are plenty of hard counters to this thing, but it provides a nice surprise factor.
Shuckle (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rollout
- Power Split
- Acupressure/Defense Curl
- Rest
Another decent-ish set, this one is meant to be used alongside Hipopotas in UU. With the boost from sandstorm and the EV investment in defense, he is extremely frustrating to face and hard to take out. While your opponent takes turns to switch around to try and counter this thing, Shuckle can use Power Split to cripple physical attackers and gain boosts with Acupressure. Once he is low on health and/or is status'd, he can Rest to regain health. Rollout is there for a really powerful STAB after Power Split and an Acupressure boost or two. The choice of item should be obvious, however the item Metronome could also be used as you'll pretty much be just spamming Rollout as an attack. I know there are plenty of hard counters to this thing, but it provides a nice surprise factor.
Move the EV's to Sp.Def and change the nature from Relaxed to Calm. And change the Attack IV to 0.
The point of the change is to make Shuckle frustratingly hard to beat with a Special Attacker, so they'll want to send a physical attacker to try and dent Shuckle, luring them in to Power Split. The Power Split and super low Attack of Shuckle will drain the most out of your opponent and get the most Attack possible from and offensive beast like Haxorus or Conkeldurr.
You guys think Stallrens good, check out Stallicolo!
Ludicolo@leftovers
Ability:rain dish
Substitute, Protect, Leach Seed, Toxic
Can potentially heal 25% of its health every turn, with protect he can heal potentially 50%. And unlike Walrean where people only predict the stall set, when people see Ludicolo, most predict the life orb swift swim set. So when they send in their wall, bam, toxiced, or bam substitute then toxiced, cribbing it for the match.
You guys think Stallrens good, check out Stallicolo!
Ludicolo@leftovers
Ability:rain dish
Substitute, Protect, Leach Seed, Toxic
Can potentially heal 25% of its health every turn, with protect he can heal potentially 50%. And unlike Walrean where people only predict the stall set, when people see Ludicolo, most predict the life orb swift swim set. So when they send in their wall, bam, toxiced, or bam substitute then toxiced, cribbing it for the match.
I'm with BugZ, except I'd replace toxic or leech seed with rain dance to boost rain dish's effectiveness
Snorlax @Iron Ball
Trait: Immunity
EVs: 4 HP/252 Atk/252 Def
Nature: Impish
-Fling
-Recycle
-Earthquake
-Return
This is another gimmick set I made called FlingLax. The point is to pretty much to Fling the Iron Ball a lot to cause insane damage. This would help a lot against any Ghost Types with Levitate. Earthquake gets rid of steel types walling you're way. Return gets STAB. This set has helped me out a lot in a way in OU. Please rate it. Please don't be rude.