With HG/SS on the way, a few new egg moves are introduced. One of the recently popularized ones in particular, is dragon dance whiscash. Along with wiscash gaining Ddance, Tropius does as well. Unfortunately, Whiscash is the superior dragon dancer, meaning tropius is left behind with little thought. But, what about another exciting option that's always been around? Why, i'm referring to growth! His special attack is relatively low, but after a growth or 2, he could be able to wreak some NU havoc...
Tropius @ Life Orb
Ability: Chlorophyll/Solar Power
Modest nature
224 Spe, 252 Sp Atk, 34 Def
- Air Slash
- Growth
- Energy Ball/Solar Beam
- HP-Fire
Dependant on which ability you choose, will cause different outcomes for the set. With Chlorophyll and the spe EV's, you get boosted to 386 Speed, which is beyond the reach of standard 240 Spe Scarf Blaziken. The rest of the EV's are there for the sake of being there. With Solar Power however, you can't outrun near as much, but you CAN hit with effectively double your strength. Think of it like this, after the first growth, you hit 400 special attack. After the Life Orb you hit 520. After Solar Power, you sit at 780! That's at +1. Generally, ability choice is yours and yours alone. Onto the moves, Air Slash is generally there for STAB and lets you hit bug types and rival grass types for some nice damage. With Chlorophyll, you can make use of that flinch rate, but with solar power you can make use of that devestation. Your grass STAB of choice, should be solar beam, as this set works the best in sunlight, but if your team isn't based around sunlight (Using tropius without sun? You monster) then your stuck with energy ball. Moral of the story, put him in some strong sunlight. HP-Fire is useful in the sunlight as well, as it hits increased power, and hits the steels that wall the entire rest of the set.
Any ideas for it folks? I'm counting on you