So long as you tell me what you mean by "the ultimate passive character".
It’s an apt summation of this stance that you and VTP love advocating where Ash being seemingly inconsistent from a given series to the next (most notably post-DP) is entirely explainable by the environment (e.g. people, places, circumstances etc...) around him bringing out vastly different sides of him.
Character agency is basically the character's ability to drive the story forward. The ability to not only be active and motivated, but do such in a distinctive way that takes effect on how the story progresses (and in way you don't think any other character would have done identically).
Okay I’ll keep this in mind (with respect to your perception) though the part in brackets is again quite ambiguous.
This has been a problem with a lot of the anime, since the obsession with using a very restrictive formula that makes the protagonists all do the same thing all the time limits the ability to gain character agency. You can't really make a unique difference to the plot if it's more about a COTD, let alone if Team Rocket keep interrupting it, and you certainly can't keep having loads of unique and personality centric ways to beat them up with two attacks for a billion episodes.
So here you would be referring to character agency on the micro lvl whereby in many episodic plots the characters are mostly reactionary with TRio and/or COTDs driving the story forward rather than them actively deciding to go to so and so place or do so and so activity without an “outsider” telling them to. I can understand the criticism though considering that I place an extremely minor weight on episodic plots in comparison to major plot lines not to mention that I can simply choose to skip most episodic plot lines as they often don’t contribute anything of substance to the major storylines (though I can also choose to watch them if they’re actually good), I don’t particularly care about whether they do or don’t have character agency in such scenarios. I’ll give you that character agency has the potential to result in more interesting episodic stories; however, if what results from said character agency is boring then the value of said character agency becomes far lower (a.k.a character agency by itself has no inherent value) which is what I’ve found to be the case during SM fillers (though I can accept that it’s mainly down to subjective taste in this case).
t's why so often the tournament formula is needed to make a character stand out, and even that is sometimes botched and repetitive or reliant on cheap outside circumstances like plot armour Pokemon boosts or just having a lousy opponent anyone could upstage.
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Yeah usually tournaments >>> SoL episodes. There’s a reason why tournaments have always and will always be a staple in shonen
(Here’s a video that explains the appeal of tournaments quite well:
) though yeah Pokémon has had its fair share of good and bad tournament arcs. Please do provide examples for the bolded part. If that’s to do with mid battle evolution or learning a new move then there’s a simple answer: experience gained in Pokémon is more continuous by which I mean every interaction in battle including attacking, dodging, tanking result in a Pokémon gaining more experience whereas in the games experience is only gained after a foe is successfully KOed. I don’t consider these to be “cheap” or “plot armor” provided that a Pokémon is able to display the prowess it does during the battle it learns said move or evolves in future battles. This is why I consider Boldore and Unfezzant’s evolutions to be “cheap” since neither are ever able to perform at the lvl they do in subsequent battles along with stuff like Axew learning Giga Impact only to use it literally all of once in the entire series.
Some could say Dawn better achieved character agency in her performance arc than May or Serena for example, since while all three maybe achieved proper character development and growth, while May and Serena's actual performance involvement is often criticised for being vanilla and dull, Dawn was outright forced to think up a unique performance style and to continue evolving on it, otherwise other opponents would begin to outclass her. Basically the display that she won and changed the outcome because she DID THINGS instead of it being decided no matter how bland she was or even if she replaced with a broom.
Regarding May yup she didn’t really have character agency until it was made clear to her that emulating Ash’s battle style would screw her over in comtests though after that she had plenty of character agency which seemed to pay off based on how much she had improved by Sinnoh.
I strongly disagree with Serena’s performances being “vinilla and dull” though that’s besides the point when it pertains to whether she did or didn’t have character agency. 1 major aspect in Serena’s development would actually be how she gets more and more character agency from having practically none at all in the beginning to having it in spades by the end of the series (e.g. the showcase she organized entirely of her own volition in order to cheer up the Lumiose citizens after the TF attack). Matter of fact I’d claim that Serena easily has the greatest
delta character agency of any Pokégirl period! In terms of her actual performances if you actually bothered to pay attention you’d notice that they’re consistently being improved and refined (here’s a video explaining her performances in detail:
from 3:50 - 8:08 is the part on Serena’s actual performances).
For Dawn it’s specifically that she changed focus from prioritizing the appeal of her Pokémon’s moves to prioritizing the appeal of the Pokémon themselves. Frankly I think the arc where she figures this out is the single greatest Pokegirl character arc in series history though in terms of overall development as a character Dawn bascially caps out at the Wallace Cup with the rest of the series having more to do with illustrating how Dawn’s new characterization contrasts her initial characterization (which was interesting in its own way). Amusingly enough Serena also understood that the main objective of a performance is to convey the joy felt by her and her Pokémon to the audience rather than the technical proficiency of her Pokémon’s moves which is why Serena beat Amelia in XYZ 16 (or rather “surpassed perfection” as Palermo claimed when criticizing Amelia). Serena probably understood this from her interaction with Aria which is fine since Zoey played a major role in getting Dawn to understand this.