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Contact

RPG Maker

Lost Dreamer
N.A. Release Date: September 19, 2006 (or sometime September 2006)
Genre: Action/RPG



Sites with some information:
- Atlus
- GameSpot
- IGN
- Wikipedia
LOS ANGELES--One of many interesting and very Japanese games on display at Atlus' booth space at the Electronic Entertainment Expo is Contact, which seems like a standard role-playing game from a very cursory glance but seems to have many unique touches to it on closer inspection. The game combines retro-style 8-bit graphics together with the look of traditional 16-bit console RPGs and features an unusual "trick seal" system that lets you peel off and slap on magic stickers to make strange effects happen. The game "shatters the fourth wall entirely," according to press materials. What else would you expect from SUDA-51, the mind behind Capcom's completely mind-boggling Killer7, who has aided in the production of this game?

Contact begins with you staring at a professor working away at some strange programs. Nothing happens--he keeps working away. So we poked him and got his attention. He addresses us directly, asking our name, our favorite food, all kinds of things. It's hard to tell whether all this is important or just small talk, since the professor is quite an affable guy. But then the tone becomes serious for a moment. "They're after me," he admits. Who, exactly? And then it becomes clear that the professor's lab is actually a sort of space ship. And it's under attack. Meanwhile, a boy and a girl cross paths...and something happens. Contact's story is quickly compelling but as strange as you might expect from SUDA-51.

The space station gets shot down and crash-lands on a tropical planet of some sort, and at this point, we took control of the boy character. Outside of the space station looked just like the inside of a pirate ship, which was odd, but we kept going past the ship and onto the tropical island, which was filled with some semi-dangerous critters. Here we figured out the combat system, with the professor's help. You simply toggle between running and combat stance. When in combat stance, all you need to do is approach an enemy to start attacking it. Special attacks are available, such as a basic power punch you get at first, which offers a great description: "Go straight for the liver!"

We didn't spend a great deal of time fighting in the 30 minutes or so we spent playing through the beginning portions of the game, but we did get to use the trick seal system a little. We also got an alternate outfit, that of a blue-clad ninja. Different outfits seem to grant the boy different special abilities. Reportedly the game also lets you "meet your friends with the Wi-Fi connection," but it isn't clear exactly how that works--an Animal Crossing sort of thing?

Contact has a unique look to it, but it's difficult to get a great sense of a game that's presumably fairly long and involved in an environment like the Electronic Entertainment Expo. We contemplated stealing the game multiple times and playing it a lot more if that's any consolation, though. It seems very interesting, and we'd expect no less from the creator of Killer7. Contact is apparently almost complete, so stay tuned to GameSpot for further coverage.
Screenshot:
contact002og1.jpg
contact003gk7.jpg
contact197345lus3.jpg




Official site, wallpapers, trailer

I wasn't planning on getting a DS till the Final Fantasy III DS Remake came out but this made me reconsider. So what are you thoughts on the game from what is known of it?

Discuss...
 
Last edited:

Kez

Hoenn Champion
I remember reading about this in the official Nintendo UK magazine. I thought that the 2 different types of graphics on each screen looked interesting.
I think thast I may consider getting it, I just hope that it is a long game. I hope so, because the story looks interesting, and from what I read in the nintendo magazine, all is not as it seems.
 

Lebonaire

Scary.
That sounds great! I've been waiting for a mother sequel. Wonder how it'll use the touch screen. One thing though- Graphics by a guy who worked on PoPoLoCrois? I had a friend who had that game, I played it for a while and didn't like it. Ah Well, the screenshots look Okay.
 

RPG Maker

Lost Dreamer
Lebonaire said:
That sounds great! I've been waiting for a mother sequel. Wonder how it'll use the touch screen. One thing though- Graphics by a guy who worked on PoPoLoCrois? I had a friend who had that game, I played it for a while and didn't like it. Ah Well, the screenshots look Okay.
Its not a mother sequel.
 

RPG Maker

Lost Dreamer
Lebonaire said:
Hunh? Did you edit the quote?

Gah, if not I'm going crazy.
Yes, I did change it. It did say it wasn't but I guess it was not clear enough so I changed it.

Here is the original quote:
Contact has a small history here in the United States. The game was once rumored to be the Brownie Brown developed sequel to Mother 2/Earthbound for the DS. It is now known that Contact is a unique game unto itself that offers its own take on the RPG genre.

Atlus has announced the game for North American audiences and expect it to hit store shelves this summer.

"Contact is the rare breed of quirky RPG that attracts a rabid fanbase with its whacked-out story, setting, and characters," said Tomm Hulett, Project Lead for Atlus U.S.A., Inc. "I'm excited that gamers will be able to spread the fever to thousands of others with Nintendo Wi-Fi Connection."

Atlus recently released press information detailing the different aspects incorporated into the game. Gameplay wise Contact will feature animal training, real time combat, monster and item hunting, and mini games. It will also feature artwork designed by Atsuko Fukushima of PoPoLoCrois fame.

The klaxon alarm is shrieking! Something is wrong! The Professor wrestles his damaged spaceship to a crash landing on a mysterious planet.

In the aftermath of the crash, The Professor discovers that the power sources of his ship, known as Cells, have been scattered across the surface of this strange world. To retrieve them all, The Professor enlists the aid of a brave young man named Terry—and a brave video game player known as you! The Professor and Terry will ask for your help during the course of the adventure, using the Nintendo DS to “contact” you along the way.

Will The Professor gather the Cells and return to outer space? Will you learn the goal of the mysterious organization that seeks to gather the Cells for itself? The future of an entire world has been placed in your hands!
 

Kez

Hoenn Champion
MidnightScott said:
I dont like the graphics too much...LostMagic has better graphics, lol.

~Scott;229;
But it is not the graphics that determine the game is it? I know that that is not what you are saying, but I think that the 2 styles look interesting. I just hope that this is going to be a long game. lol

Any news on a UK release?
 
A

Archangel

Guest
Looks interesting, I've been planning to get this game since it was announced...
 
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