Shamelessly stolen from my post in
this thread.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Pinsir @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Alright so lets go over the things that wall Mega Pinsir: Zapdos, Skarmory, Rotom-W, Lando-T (kinda), Hippowdon, and Gliscor. Out of these, Keldeo beats Skarm, Lando, Gliscor, Hippowdon, and Rotom (Volt Switch isnt a OHKO while Secret Sword is a clean 2HKO). In return, Pinsir demolishes Mega Venu and Amoongus that like to give Keldeo trouble. So these two can handle each others checks and counters really well, which paves way for one or the other to sweep. Mega Pinsir is a complete monster, as he singlehandedly dismantles the VenuTran core (also featured here), while also having a great ability, a reliable STAB, and priority, which is very much needed in todays Meta. Frustration is my go to option over Return because of Dittos, as not many want to risk having a 1 BP Return if they opt for min happiness. Swords Dance is there for a late game sweep, as even a +2 Quick Attack cleans up teams. EQ is the best coverage move.
So with Pinsir covered, we have Keldeo next. With a great STAB combo in Water + Fighting, Keldeo hits a good portion of the meta for SE damage, though outside of his STABs theres not much. Anyways, a base 129 SpAtk is great, and when a Choice Specs is slapped onto him, he becomes one of the most potent wallbreakers in the entire meta. Hes also one of the few pokes who can reliably switch into Bisharp, which is always nice. Scald is the most spammable move in the game, as even resists hate being burned. Hydro Pump is for a high powered STAB, tho the accuracy can be a problem. With Mega Pinsir taking care of Venu/Amoongus, the coverage move of choice goes to Icy Wind, as it allows him to nail the Latis on the switch, which otherwise become very problematic for this core. It also hits dragons for SE damage, most notable Garchomp and DNite. Its also worth mentioning that the SkarmBliss core can be completely dismantled with Keldeo if you predict correctly.
There are a few pokes that dismantle this core. Zapdos and Thundurus both have SE STAB moves against both, with the former being exceptionally bulky, while the latter simply outspeeds and OHKOes both with T-Bolt. The Latis can be annoying if Icy Wind is forgone for another coverage option, so a pursuit trapper is always appreciated. Funnily enough, the biggest threat to this core is opposing Birdspam, tho most notably Talonflame, as he can simply OHKO both with Brave Bird before either can move, so a bulky flying resist is pretty much needed. On top of that, Hazard control is needed for Pinsir, otherwise youre losing a huge chunk of your health. Excadrill can spin away rocks, and pairs nicely with these two, and with TTar, you have 4 pokes that work well together. Another option for a teammate is Talonflame, which paired with Pinsir creates the infamous Birdspam core that everyone hates. So yeah, thats pretty much it.
Replay:
http://replay.pokemonshowdown.com/ou-140007473 (it the lower ladder cuz I havent laddered high enough yet, tho it still shows these two working together well)