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Satellite Cannon- CP01-001
LV5/LIGHT/Machine/0ATK/0DEF
This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
Well, with the new Champion Packs, comes my review of the new Ultra Rare of the pack: Satilite Cannon!! This card, although it seems pretty bad, could put a damper in your opponent's play. For starters, it has 0 DEF, which immediately cancels out Smashing Ground's auto-kill (unless it's the only card on your side of the field). Also, you can easily pull it via Shining Angel/UFOroid, so it's not to hard to get. After that, it has a nifty way to boost itself up. If only we had "Charge", it would be able to support a better decktype. Also, considering it can't be killed except by a LV7+ card, you're typical Cyber assault just be came worthless.
3/5, for having potential but not making the cut.
Satellite Cannon- CP01-001
LV5/LIGHT/Machine/0ATK/0DEF
This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.
Well, with the new Champion Packs, comes my review of the new Ultra Rare of the pack: Satilite Cannon!! This card, although it seems pretty bad, could put a damper in your opponent's play. For starters, it has 0 DEF, which immediately cancels out Smashing Ground's auto-kill (unless it's the only card on your side of the field). Also, you can easily pull it via Shining Angel/UFOroid, so it's not to hard to get. After that, it has a nifty way to boost itself up. If only we had "Charge", it would be able to support a better decktype. Also, considering it can't be killed except by a LV7+ card, you're typical Cyber assault just be came worthless.
3/5, for having potential but not making the cut.