1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

could you rate my deck?

Discussion in 'Rate My Deck' started by blackkyurem456, Nov 18, 2012.

  1. blackkyurem456

    blackkyurem456 New Member

    Please rate my deck.
    2 white kyurem ex
    1 regigigas ex
    1 kyurem ex
    3 pidove
    2 tranquill
    1 unfezant
    2 reshiram
    2 darumaka
    1 darmanitan
    1 cyrogonal
    1 keldeo
    1 tornadus
    total: 16 pokemon
    4 cheren
    1 pokeball
    1 great ball
    2 energy retrieval
    1 cilan
    1 hugh
    1 professor juniper
    1 potion
    1 giant cape
    1 rocky helmet
    2 switch
    2 energy search
    total: 18 trainers
    14 fire energy
    8 water energy
    2 blend energy GFPD
    1 blend energy WLFM
    1 double colorless energy
    total: 26 energy
     
  2. Swagsire

    Swagsire Well-Known Member

    Your energy count is enormous. and makes little sense. get rid of the water blend, nothing meshes with it. shrink energy down to about 15 max. And rethink and thicken your favorite pokemon lines. PM me for more help. :) Qwaa ;195;
     
  3. ven?

    ven? Kanto Region Champ

    About 4 out of ten, so it seems that you understand what cards you need in you're deck but not the consistency needed to allow you're pokemon lines to be played out faster and have the cards to allow the proper plays at the right time, something to think about is the amount of cards you put into a deck, a one of card like having 1 potion 1 hugh 1 1 ju8niper isn't going to cut it, there should be about 8 minimum supporter cards like hugh, juniper, N, bianca etc should be around 3-4 of each of those cards played in a line, so in other words a decent trainer and supporter line should look something like this

    3 N (synergy
    4 juniper (re-draw
    3 cheren (re-draw
    2 switch (for damage and status effects
    2 catcher (disruption
    then
    1 super rod (this is an addiitional card you play mid to late game for the win
    1 revive (same as above
    2-3 energy switch (tech card
    etc etc

    pokemon lines you can get away with playing something like a 3-2-3 line for your stage evolutions, this allows a faster play style compaired to the 3-2-1 evolution lines.

    Even changing the amount of cards you have per each card does greatly increase the playability of any person's deck.


    15 max energy should be 20 max for beginner's then when they understand deck building more they can decide on numbers like 15.
     

Share This Page