zerozoner
Well-Known Member
I designed this team around the following things Type Synergy, No overall weakness to Stealth Rocks, ability lay down entry hazards, while maintaining an offensive front.
I started off with one of my favorite Pokes of all time Scizor who fits the base criteria well.
Since Scizor has some troubles with Fire types I placed Heatran on this team which is a little ironic considering that Heatran is one of the best counters for Scizor.
Slowbro is here to cover both Scizors and Heatrans weaknesses to Fire, Fighting, and Water. And in turn Slowbro is covered by these two steel types. Some people may wonder why I'm using Slowbro instead of Gastrodon with storm drain to block the water weakness and to answer this simply Gastrodons stats and coverage suck compared to Slowbro's.
After I added Slowbro I took a second look at my synergy and found it lacking in the Electric and Ground type coverage. Gliscor and Landorus instantly came to mind, but I didn't want to have a 4x Ice weakness on something besides a dragon so I went with Flygon who covers those types with immunity and has three team mates that can take Ice attacks with ease.
With half of my team resisting Fire I felt save adding Forrtress for hazard set up and Spinning.
Dusclops isn't considered an offensive Pokemon, but you know what they say a good offense is a good defense and that's exactly what Dusclops does. Not to mention he makes an excellent Wall counter himself.
Scizor (M) @ Leftovers
Trait: Technician
EVs: EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Brick Break
A basic Offensive Scizor set that allows him to plow through my opponents team.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Dragon Pulse
set up support and sweeping capabilities combined with some incredible natural bulk make Heatran something to be feared. Still trying to decide on the main Fire type STAB though could use some suggestions.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Slack Off
- Scald
- Psyshock
Leftovers+Regenerator+Slack Off+EVs, gives Slowbro an easy switch in and with STAB Scald and Psyshock not much can wall him effectively. Calm Mind turns him into more of a hard hitting tank.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- U-turn
A scouting version of Flygon with Outrage and Earthquake providing almost perfect STAB coverage of everything with Fire Punch to fill in the holes. U-turn is what makes Flygon a scout.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Gyro Ball
- Spikes
- Stealth Rock
My second SR setting member of my team and Rapid spinner with insane physical bulk EV spread. Gyro Ball can cause major damage to any speedy sweeper that doesn't resist it. Spikes are another entry hazard in case SR are already on the field.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Seismic Toss
Nothing new about this set except for maybe the SDef EV spread.
I started off with one of my favorite Pokes of all time Scizor who fits the base criteria well.
Since Scizor has some troubles with Fire types I placed Heatran on this team which is a little ironic considering that Heatran is one of the best counters for Scizor.
Slowbro is here to cover both Scizors and Heatrans weaknesses to Fire, Fighting, and Water. And in turn Slowbro is covered by these two steel types. Some people may wonder why I'm using Slowbro instead of Gastrodon with storm drain to block the water weakness and to answer this simply Gastrodons stats and coverage suck compared to Slowbro's.
After I added Slowbro I took a second look at my synergy and found it lacking in the Electric and Ground type coverage. Gliscor and Landorus instantly came to mind, but I didn't want to have a 4x Ice weakness on something besides a dragon so I went with Flygon who covers those types with immunity and has three team mates that can take Ice attacks with ease.
With half of my team resisting Fire I felt save adding Forrtress for hazard set up and Spinning.
Dusclops isn't considered an offensive Pokemon, but you know what they say a good offense is a good defense and that's exactly what Dusclops does. Not to mention he makes an excellent Wall counter himself.
Scizor (M) @ Leftovers
Trait: Technician
EVs: EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Brick Break
A basic Offensive Scizor set that allows him to plow through my opponents team.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Dragon Pulse
set up support and sweeping capabilities combined with some incredible natural bulk make Heatran something to be feared. Still trying to decide on the main Fire type STAB though could use some suggestions.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Slack Off
- Scald
- Psyshock
Leftovers+Regenerator+Slack Off+EVs, gives Slowbro an easy switch in and with STAB Scald and Psyshock not much can wall him effectively. Calm Mind turns him into more of a hard hitting tank.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Punch
- U-turn
A scouting version of Flygon with Outrage and Earthquake providing almost perfect STAB coverage of everything with Fire Punch to fill in the holes. U-turn is what makes Flygon a scout.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Gyro Ball
- Spikes
- Stealth Rock
My second SR setting member of my team and Rapid spinner with insane physical bulk EV spread. Gyro Ball can cause major damage to any speedy sweeper that doesn't resist it. Spikes are another entry hazard in case SR are already on the field.
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-O-Wisp
- Seismic Toss
Nothing new about this set except for maybe the SDef EV spread.
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