Haven't commented here for quite awhile, so here goes!
Competitively, I've thought of a few things...
Explosion will now reduce the opponent's defense by 1 (.33%) in calculations. This means it's not as powerful as DPPt and not as useless as B/W.
The move Dig will negate Levitate and Flying typing, allowing Pokemon with those abilities and types to be hit by Earthquake and Magnitude while using Dig.
Certain Pokemon that are currently regarded as useless (Castform, Spinda, etc.) will have viable evolutions. These evolutions will still keep true to the original Pokemon's competitive theme (Castform as a weather check, Spinda as a Contrary abuser).
Several new priority moves will be introduced, including some viable and well-distributed Special priority moves.
A couple variants of the move Pursuit will be introduced.
FAIRY WILL NOT EXIST!!!
Several older legendaries will gain alternate forms. These include the lake trio, Heatran, the... whatever trio Entei, Suicune, and Raikou are, and Jirachi.
Dozens and dozens of new moves will be introduced, including a much-needed accurate Fighting special attack, a Rock variant of Focus Blast, and any other moves I mentioned in my past posts that weren't deemed broken.
Explosion and SelfDestruct - The two moves were great in gen IV. I don't get why they nerfed them so severely in gen V games. Hopefully it's not like that again in gen VI games.
Dig's interaction with Levitate and the Flying type - Makes sense. Nothing much to say other than it should've happened a long time ago.
Evolutions - Sure.
Priority moves - Although I can't think of any off the top of my head, I'm a fan of special-based priority moves. Just make sure not to introduce too many physical ones, though.
Pursuit counterparts - Why's that? Would they have identical effects to Pursuit, or would they have somewhat different effects depending on the counterpart?
Non-existent Fairy type - I personally don't see anything wrong with the type. But seeing as many other fan stories were made well before even the gen V games, where the Fairy type wasn't even speculated, sure, I guess.
New formes for older legendaries - Jirachi! Yay!
By "any other moves", do you mean "
every other move"? o:
For the record, you can feel free to use some of the moves that I've posted. Just ask me first if you are.
As for the storyline, I'm curious to see what the final draft is.
It's a shame that this is all theoretical. I wish I knew how to code in C++.
class User {
char* username;
int post_count;
FILE* avatar;
int rank;
bool ability_to_code;
bool happy;
public:
User();
~User();
FILE* code();
FILE* give_code(User to_user);
}
// Program fragment
User Divine_Retribution = new User;
User Wishing_Star = new User;
FILE* game;
if (Divine_Retribution.ability_to_code)
game->code();
game->give_code(Wishing_Star)
Divine_Retribution.happy = true;
Wishing_Star.happy = true;
Magic Armor
"Only Physical moves will hit and be used"
-I think it's pretty self explanatory. All speciall moves are now useless to a Pokemon with Magic Armor. So the Pokemon cannot be hit by Special-based moves as well as not being able to use them, themselves.
Yeah... it's pretty broken, as others have already said. It doesn't matter if it can't use special-based moves itself; it can just use physical-based moves to totally circumvent that drawback. And for a "non-existent" drawback to have such an insanely good benefit is
waaaaay too good.
anyways i had an idea while watching the ducks game yesterday, what if ferrothorn had an ability to be able to make itself fire type? that way it could absolve its one biggest weakness and adapt to enemy pokemon like heatran before surprising them with a bulldoze or even the tried and true, leech seed+protect strategy.
It would probably have to be a move. Part of what makes Ferrothorn so great is that it has Iron Barbs, which just makes it more of a check to physical sweepers. To get rid of Iron Barbs for a Fire typing isn't too useful for it. And making it an item would hamper its tanking ability, too; Leftovers is a great item.
Litter Absorb [Poison]
PP: 10/Power: --/Accuracy: --/Target: User's Team/Category: Status/Priority: 0
"The user removes moves such as Spikes, Toxic Spikes, Stealth Rock and Leech Seed through absorbing them and regaining HP."
- The amount of HP recovered will be of the following:
Stealth Rock: 12.5% regardless of the user's type
Spikes: 6.25% for one layer, 12.5% for two layers and 25% for three layers
Toxic Spikes: No additional HP healed.
I sort of like this, I suppose. It's a great way to punish teams that rely too heavily on entry hazards, but it's not too useful, since people would start to use entry hazards slightly less often because of this move.
Name: Re-Creation
Type: Normal
Category: Other
Power: --
Accuracy: --
PP: 1/1
Flavor: The user causes a shock wave in a small piece of reality strong enough to create a new world, which replaces that piece of reality with the new one. All field effects disappear, and it leaves the user with a positive effect.
Effect: Basically a stronger version of Rapid Spin, minus damage. It removes all entry hazards, all status ailments, stat boosts and decreases, certain moves (Like Gravity, Magnet Rise, Telekinesis) and weather. It increases the users best stat (minus HP) by one after the move.
I think the fact that it gets rid of not only entry hazards, but also all field effects and weather, makes the one-stage stat increase a bit too powerful, even for Arceus. I say this because Arceus already has the best base stat total, and it shouldn't need too much help in the stats department to begin with.
And while everybody's posting new mechanics, I might as well post one, too!
New Move: Bullet Storm
Type: Steel / Power: 20 / Accuracy: 90 / PP: 20 / Category: Physical / Target: Single adjacent Pokémon / Priority: 0
"The user rapidly blasts the target with dense, metal bullets. Each individual bullet is fired independently."
- So yeah, the accuracy check is performed individually for each bullet. So if a Cinccino uses this and the game calculates that five bullets are to be fired, each bullet would individually have a 10% chance of missing, rather than the entire move.