OceanicLanturn
Non non non!
@Wishing Star
Yeah, Imma change it to, "Copy the stats boost and changes at the time when the split is summoned. Does not copy any skill changes after the split has been summoned. If the user faints, it will faint along with the user."
My brother was talking about a normal/psychic type and then I told him that there is such a pokemon called Girafarign. He actually forgot about it, so I guess Imma go through Girafarign's improvement to make it more "noticable"
Nyannyannyan~
@Cascade
Hit-and-run practically is a automatic Eject Button, except it gets prioritised, I think it should be changed to return after turn ends. Like say:
Turn 0: Archeops is sent out, Emboar is sent out
Turn 1: Archeops uses Rock Slide, Emboar flinches, Archeops switches out due to "Hit and Run"
Also, what if it uses a setup move, like Swords Dance? Does it switch out, too?
Quick Strike seems to me like an inferior U-Turn/Volt Switch with priority, but I actually like it since it might actually cause a rise in ghost types to block Quick Strike.
Cautious, is fine. Me likez due to ignore entry hazardz
Yeah, Imma change it to, "Copy the stats boost and changes at the time when the split is summoned. Does not copy any skill changes after the split has been summoned. If the user faints, it will faint along with the user."
My brother was talking about a normal/psychic type and then I told him that there is such a pokemon called Girafarign. He actually forgot about it, so I guess Imma go through Girafarign's improvement to make it more "noticable"
2nd Dream World Ability: Rush
All Charge type moves get a 50% boost in attack
Movepool Changes:
WTF WHY IT NO GET THESE ATTACKS: Wild Charge, Flame Charge
Attacks it should get: Blaze Kick (Egg)
New attacks
Stampede (JP Ramapge だいあばれ) Normal
PP: 15/Power: 60/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected
The user goes into a wild stampede, and has a 30% chance of boosting attack by one stage.
-Distribution: Practically anything that has hooves or feet
Clatter (JP Clatter かちゃかちゃ) Normal
PP: 15/Power: 90/Accuracy: 100/Category: Special/Priority: 0/Target: Everyone
The user stamps its foot, making a huge sound that deals damage.
-Distribution: Anything with hooves, Zebstrikaaaa
All Charge type moves get a 50% boost in attack
Movepool Changes:
WTF WHY IT NO GET THESE ATTACKS: Wild Charge, Flame Charge
Attacks it should get: Blaze Kick (Egg)
New attacks
Stampede (JP Ramapge だいあばれ) Normal
PP: 15/Power: 60/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected
The user goes into a wild stampede, and has a 30% chance of boosting attack by one stage.
-Distribution: Practically anything that has hooves or feet
Clatter (JP Clatter かちゃかちゃ) Normal
PP: 15/Power: 90/Accuracy: 100/Category: Special/Priority: 0/Target: Everyone
The user stamps its foot, making a huge sound that deals damage.
-Distribution: Anything with hooves, Zebstrikaaaa
Nyannyannyan~
@Cascade
Hit-and-run practically is a automatic Eject Button, except it gets prioritised, I think it should be changed to return after turn ends. Like say:
Turn 0: Archeops is sent out, Emboar is sent out
Turn 1: Archeops uses Rock Slide, Emboar flinches, Archeops switches out due to "Hit and Run"
Also, what if it uses a setup move, like Swords Dance? Does it switch out, too?
Quick Strike seems to me like an inferior U-Turn/Volt Switch with priority, but I actually like it since it might actually cause a rise in ghost types to block Quick Strike.
Cautious, is fine. Me likez due to ignore entry hazardz