Parch is wayyy too op. Me no likez how we hatez on water :<
New Abilities:
Spirit Burden
"All stats change inflicted by the user will stay on the foe, even when it switches out"
MissingNo has Spirit Burden while Salamence is our dummy
Turn 0: MissingNo is sent out, Salamence is sent out
Turn 1: MissingNo uses Memento, Salamence gets a -2 attack and special attack decrease, MissingNo fainted
Turn 2.0: Mamoswine is sent out.
Turn 2: Salamence is switched out, and comes in with a Breloom, Mamoswine uses Ice Shard, OHKOs the Breloom (no calcs of course, just demo)
Turn 3.0: Salamence is switched in, MissingNo's Spirit Burden forces Salamence to carry the decrease!
Spirit Surge
"Psychic moves do 10% extra damage and can hit dark types for the first three turns"
Turn 0: MissingNo with Spirit Surge is sent out, Tyranitar is sent out.
Turn 1: MissingNo uses Psychic, MissingNo's Spirit Surge allows it to hit dark types, it hit 110 damage, Tyranitar uses Dragon Dance.
Turn 2: Tyranitar uses protect, MissingNo uses Psychic, Tyranitar's protect blocked Psyhcic
Turn 3: MissingNo uses Psychic, MissingNo's Spirit Surge allows it to hit dark types, it hit 110 damage, Tyranitar uses Dragon Dance
Turn 4: MissingNo uses Psychic, but it had no effect, Tyranitar uses Crunch
Slow Striker
"Boosts attack, but lowers speed."
- Basically like a Hustle, except lowers speed xD
Spirit Burden - Before saying whether or not the ability is broken, I'd like to point out that this ability doesn't work. The game doesn't keep track of whether or not stat changes are inflicted by any Pokémon (moves like Stockpile and Charge don't count, as the game
does keep track of whether or not the user has used those moves). When a foe switches out, the game has no way of knowing what stat changes were inflicted by what Pokémon.
As for brokenness, yeah, it's pretty broken. There's a reason why stat changes subside after a Pokémon is switched out, and this would defeat the purpose of switching out 90% of the time.
Spirit Surge - This is also pretty broken, though not quite as broken as Spirit Burden. What effectiveness would Psychic-type moves have on a Dark-type Pokémon, 1x, 0.5x, or what?
Slow Striker - Seems fine. How much of a Speed penalty does it give?
What if I made it so it increases the chance of added effects(like a move version of Serene Grace) by 10% but it can only be used once per switch in like Focus energy? But since the Percentage is low it stacks with Serene Grace.
I guess that'd work, since nobody's really complaining about King's Rock being broken or anything.
Does it stack with Serene Grace? Also, how much does it increase? or does it just double it like Serene Grace
Magic Ribbon doesn't stack with Serene Grace, but has the exact same effect as it. So it doubles the chance of secondary effects.
New Move: Electro Drop
Type: Elec / Power: -- / Accuracy: 100% / PP: 10 / Target: All / Category: Physical / Priority: 0
"A powerful beat is created. Eliminates all stat changes on affected Pokemon"
Is this meant to be an Electric-type Haze?
And that physical damage category seems weird. If a Jolteon used this with five Ferrothorn on the field, would it get damaged by each of them since Electro Drop is a physical status move? If not, it should be status, since the move doesn't do damage based on either offensive stat.
Ability: Frictionless- Not affected by Speed drops
Ability: Momentum- 20% chance of breaking through Protect, Detect, Wide Guard, or Fast Guard.
Frictionless - Seems alright.
Momentum - I feel iffy about this ability, but then again, Thunder's viability in rain isn't really its 30% chance to circumvent Protect.
ERASER
Type: Dragon
Power: 1
Accuracy: 100%
PP: 5 (Max 8)
Priority: 0
Damage: Special
Target: Single non-user
Description:
Reduces user & target's HP to 1 and has a 75% chance to Paralyze target. Does not effect Steel-types. Fails if user is above 50% of it's max HP. This is counted as a damage-dealing attack, and hence cannot be blocked by Taunt. This move cannot be blocked by Substitute and bypasses Protect. Regardless whether the move hits or not, the user's Attack and Special Attack are lowered two stages.
Several issues with this move:
1) I see that it can hit non-adjacent Pokémon in Triple Battles. Is this intended?
2) Why can't it hit Steel-type Pokémon? It's Dragon-type, not Poison-type, so it doesn't really make sense. If the intention is that an eraser doesn't affect metal, then the move shouldn't be Dragon-type in the first place.
3) If it's not blocked by Substitute, does the Substitute take the damage, or does the move pretend like the Substitute doesn't exist (and therefore doesn't make the substitute break)?
4) The user needing to have 50% or less of its HP actually makes the move more broken than if the user needs to have 100% of its HP. This is because a -4 stat change and a 49% HP drop is less of a penalty than a -4 stat change and a 99% HP drop.