AquaRegisteel
Face Oblivion
No, because Damp rock would be outclassing it.
Shift Gear Metagross would be sweet. How about adding Earthquake to Klinklang?
Shift Gear Metagross would be sweet. How about adding Earthquake to Klinklang?
No, because Damp rock would be outclassing it.
Shift Gear Metagross would be sweet. How about adding Earthquake to Klinklang?
Yeah, Nasty Plot and double STAB Discharge could hurt a lot.They should give Minun and Plusle increased base stats. I mean, look at them. They could also have a better chance to be good in VGC.
Are you kidding me?Just curious, who would get Metal Spikes?
Metal Spikes
Heavy metal spikes are laid on the foe's side of the field. 3 layers maximum. 1 layer deals 1/6 of opponent's max HP, 2 layers deals 1/4 of opponent's max HP, and 3 layers does 1/3 of opponent's max HP. Rapid Spin only clears 1 layer at a time. Very limited distribution and only 5 PP. Has no effect on Flying type Pokémon or Pokémon with the ability Levitate.
New Move: Transpose
Type: Psychic / Power: -- / Accuracy: -- / PP: 5 / Target: All / Category: Status / Priority: 0
"A psychic power swaps the presence of Spikes and Stealth Rock between friend and foe."
- Also swaps Toxic Spikes and the other entry hazards that you guys are talking about. For example, if your foe have one layer of Spikes on your side and you has two layers of Spikes, one layer of Toxic Spikes, and Rocks up, use Transpose and you'll get the one layer of Spikes, and your foe will have those two layers of Spikes, one layer of Toxic Spikes, and Rocks.
I like it. This move would be big in Competitive play. I think though it would be better if they transfer all they're entry hazards to the opponent and not take the opponents. Like say your opponent has one layer of spikes, and you have two, use Transpose and they now have 3 layers and you have none.
No, because Damp rock would be outclassing it.
Shift Gear Metagross would be sweet. How about adding Earthquake to Klinklang?
How would damp rock outclass it? the pokemon doesn't waste a move slot or a turn to set it up at least nerf it to be less effective than the move..
the bugs are generally nu for reasons. not because of stealth rock, but because their stats generally suck. butterfree, beedrill, etc. 4x sr weakness generally isnt too much of a factor in bumping things down. its mostly the icing on the cake for most. only few exceptions i can think of are charizard and moltres.Volcarona=OU despite stealth rocks.
Bug buzz.. lol
agreed. its already hard enough keeping track of all the new moves and/or movesetsNo more DW abilities.. I don't want another full revamp maybe new moves but more abilities? it would be too much..
Nerf stealth rock should happen but I doubt it.
New Move: Transpose
Type: Psychic / Power: -- / Accuracy: -- / PP: 5 / Target: All / Category: Status / Priority: 0
"A psychic power swaps the presence of Spikes and Stealth Rock between friend and foe."
- Also swaps Toxic Spikes and the other entry hazards that you guys are talking about. For example, if your foe have one layer of Spikes on your side and you has two layers of Spikes, one layer of Toxic Spikes, and Rocks up, use Transpose and you'll get the one layer of Spikes, and your foe will have those two layers of Spikes, one layer of Toxic Spikes, and Rocks.
Neutral Room
All attacks will hit for x1 type effectiveness damage, regardless of resistance/weakness/immunity. Lasts 5 turns. Shedinja can still be hit with Fire/Dark/Flying/etc type moves, but it will only take x1 damage instead of x2 damage.
If Shedinja takes only x1 damage...I think you should change it to 3 turns (not counting the turn used).
Power Room
All attacks will hit for double type effectiveness (x.25 > x.50 > x1.0 > x2.0 > x4.0). Pokémon that are immune to a certain type will stay immune. Lasts 5 turns. Shedinja dies to everything.
This is actually a pretty good move. But I mean, it'll be stupid if Grass deals neutral damage to fire, right? But then again...this is pokemon, right? And the move could balance things out, right?
Metal Spikes
Heavy metal spikes are laid on the foe's side of the field. 3 layers maximum. 1 layer deals 1/6 of opponent's max HP, 2 layers deals 1/4 of opponent's max HP, and 3 layers does 1/3 of opponent's max HP. Rapid Spin only clears 1 layer at a time. Very limited distribution and only 5 PP. Has no effect on Flying type Pokémon or Pokémon with the ability Levitate.
5th generation already gave Drizzle and Drought on Politoed and Ninetails (although Ninetails isn't as popular anymore). But giving Metal Spikes? Some teams don't even have spinners. Metal Spikes 3 times. Opponents switch in and they lose a ton of damage. 5PP can be increased with PP Ups.
I'd improve the birds by a lot more. Seriously, they're really wayyy to underpowered, even in NU.
Give Dodrio, Fearow, Pidgeotto and Swellow Huge Power and give Noctowl a special version of Huge Power
Give Bug/Flying an ability that reduces Stealth Rock and Rock Type Damage or even clear the hazards when switched in.
I'd throw in some better bug moves that's special like maybe a 90 B.P bug type move?
Seriously, there's some serious potential lurking in NU, but they're brought to NU because of Stealth Rock.
Stealth Rocks: Definitely. Make it take 20% for x4 effective, 10% for x2, normal for 5%, x0.5 make it 2.5% and immune to 0.25s
Stealth Icicles must be added! Rip some serious hp out of dragon types! They're way too overused. But 20% isn't that much. Hehe
Add Fire Type Toxic that does burn instead of poison?
2nd dream world ability: or maybe 3rd possible ability?
I really want to get those!
I'd say Celebi should get Psyshock, just because it would work with it.
Thundurus-T should get Air Slash at least, but not Hurricane.
Give Sawsbuck 105 base attack, and add 5 base to it's defenses.
Yeah, Nasty Plot and double STAB Discharge could hurt a lot.
They should give Minun and Plusle increased base stats. I mean, look at them. They could also have a better chance to be good in VGC.