Wishing Star
Astral Charm Owner
New Item(s): _____ Band
Frost Band: Ice
Flare Band: Fire
Aqua Band: Water
Forest Band: Grass
Toxin Band: Poison
Mineral Band: Steel
Thought Band: Psychic
Assault Band: Dark
Justice Band: Fighting
Shock Band: Electric
Ominous Band: Ghost
Draco Band: Dragon
Hover Band: Flying
Crash Band: Normal
Mud Band: Ground
Block Band: Rock
Spirit Band: Fairy
Swarm Band: Bug
Text: Increases the chance of secondary effect happening. The move used must match the band type in order to receive the boost.
The chance of secondary effects happening increases by 100% on matched type. For example, a Heatran carrying Flare Band will have its chance of secondary effect increases when using Lava Plume, increasing the burn chance from 30% to 60%, but the chance to decrease special defense from Earth Power will NOT increase, as it would require a Mud Band instead. This does not stack with Serene Grace to prevent ragequits from a 120% flinch rate Iron Head from Jirachi.
Sure, good enough. It could get abusive with moves like Sacred Fire, but really, Ho-Oh could use a slight buff as it is.
And one more...
Magic Berry
"In a pinch, the next move will activate the secondary effect."
Let's say Alakazam is at 22% of its HP, the next move, let's say Psychic, will have a guaranteed chance to lower Special Defense. Simple enough?
Erm... yeah, Divine Retribution basically got it. If an Ice-type Pokémon or something purposely had defensive stats and IV's such that the vast majority of moves aimed at it would bring it down to the red zone, yeah.
Anyway, there were some moves posted by this one user in the X/Y threads, and I'd like to bring them up here as well:
Fairy Dust does 85 damage, while making the opponent either poisoned, paralyzed, asleep, or confused. PP is 15.
Metamorphosis does 0 damage but allows the Fairy type Pokemon to "evolve" into it's last evolution for the remaining battle but lowers the attack by 1 or 2 stages permanently. PP is 5.
Changeling does 0 damage but allows the Fairy type Pokemon to change the weather. It doesn't have to backfire if used correctly. You wouldn't use the move if a Psyduck had the weather ability or if your Fairy type Pokemon goes against weather-based teams. PP is 15.
Fairy Beam does 120 damage with an accuracy of 85 (changed it ). IF the move misses than their is a chance of the foe either being put to sleep, or being frozen. (50 % chance of the foe taking on either of those status). PP is 10.
Magic Slayer does 70 damage while doubling the base power to 140 if the foe is either a Poison or Dragon type. PP is 10.
The moves are not insanely broken because there are moves in Pokemon that are more insane than this excluding the Metamorphosis move. All of these moves I have thought of have some insanely deep stories behind them.
My verdicts?
Fairy Dust - I think I've seen this idea here, but anyway, I'm assuming the chances to inflict each are equal and relatively low. They'd have to be less than 25% or so combined due to the versatility of the move.
Metamorphosis - It plain doesn't work. The user didn't consider split evolutions at all. If a Poliwhirl had this move somehow, and it used Metamorphosis, the game wouldn't know which one to "evolve" into. Also, that drawback just seems tacked on.
Changeling - Alright, but Fairy-type Pokémon can already change the weather... just use a weather-inducing move. There's literally no point in this move.
Fairy Beam - If anything, if the move misses, it should have an extra drawback rather than an extra benefit. Not only does the move have to calculate a miss check twice, but it's insanely broken since there's statistically at least a 7.5% of the Pokémon being frozen when the move is supposed to miss and do nothing.
Magic Slayer - Fairy is already good against Dragon, so there would be no need to make it do double damage against Dragon-type Pokémon.
And the justification that the moves aren't broken because there have been other moves as broken or more broken than this is just silly. It doesn't automatically mean they're not broken; it means that they're of the same power level as the moves that are "as broken" as it, thus making them broken. :/