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Create/Rename/Change Anything and Everything

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  • ?

    Votes: 16 48.5%
  • ?

    Votes: 17 51.5%

  • Total voters
    33

Trainer Yusuf

VolcaniNO
Looking at the moves count in learnsets of Pokémon:

*16 different moves is the largest group, followed by 15, 14, 17 respectively.
*Highest amount of learnset moves is 26, which belongs to Silvally. This is followed by Steelix and Mr. Mime, who both have 25 moves.
*Highest amount moves that exist in a learnset for a first stage Pokémon that can evolve is 20, which belongs to both Vulpix and Hoppip.
*Assuming all groups have +1 increase each generation it would take six generations for the bulk of the movesets to be 20+, and 4 generations for majority to take.
*Single stage Pokémon and common Pokémon tend to have the most moves. Earlier generation species who hasn't appeared a lot tend to lack a lot of moves due to legacy of previous generations.
*As there is no group composed of Pokémon with 24 moves in their learnset, median is 15 moves per learnset.
*Overall, Learnsets are not growing as not as fast Egg Moves and Move Tutor moves.
 

RedJirachi

Veteran member
Variant Starly line
Type-Fighting/Flying
Ability-Reckless/Intimidate(normal), Big Pecks(hidden)
Evolution-Unchanged
Note: This is based off trained predatory birds, such as hawking or falconry

Mega Gastrodon
Type-Water/Poison(East Sea), Poison/Ground(West Sea)
Ability-Poison Touch(East Sea), Storm Drain(West Sea)
Item-Gastrodonite
Note: This is a "Mega Variant". Already having a variant in its own right, Mega Gastrodon furthers this

Variant Shinx line
Type-Electric/Dark
Ability-Unchanged
Evolution-Unchanged

Cloakbug, the Overcoat Pokemon
Type-Bug/Grass(Plant Cloak), Bug/Ground(Sandy Cloak), Bug/Steel(Trash Cloak), Bug/Water(Dew Cloak), Bug/Ice(Snowy Cloak)
Ability-Overcoat(Main), Chlorophyll/Sand Veil/Light Metal/Rain Dish/Slush Rush(Hidden)
Evolution-Wormadam-Lv 40-Cloakbug. Dew Cloak requires level up when raining, Snowy Cloak requires level up in a snowy area

Mothlord, the Moth Pokemon
Type-Bug/Flying
Ability-Aerilate(Normal), Speed Boost(Hidden)
Evolution-Mothim-Lv 40-Mothlord

Variant Floatzel
Type-Ground/Dark
Ability-Levitate
Evolution-Lv up Buizel in desert regions
Note: This is the result of Buizel being lost in dry regions. They adapt, gaining the ability to float in the air. The Dark type comes from their sneaky weasely behavior

Sunny Flower: The Pokemon gains a Fire type when exposed to sunlight. This is the hidden ability of Sunflora and Cherrim. For Cherrim, it changes to its sunny form when this ability is active

Variant Hippopotas
Type-Water/Grass
Ability-Strong Jaw
Evolution-Unchanged
Note: This Hippopotas is more in tune with the natural muddy waters and marshes hippopotomi live in

Mega Carnivine
Type-Grass/Ground
Ability-Insectivore(this Pokemon is healed by Bug-type moves)

Rotom Lock: A key item. If used, then a Rotom's form is "locked". Its form cannot be changed unless it no longer has any moves of the same type as its secondary type. A Locked Rotom can naturally learn and be taught moves fitting its current secondary type

Motor Assault
Type-Ghost/Special
Attack-140
Acc-100
PP-5
Effect-A move that has the same detrimental effect as Draco Meteor. If the secondary type of this Pokemon is changed, it will change to that type instead. If used by a Pokemon other than Rotom, the move will fail
Signature of: Rotom. You can be taught this if you max friendship with your Rotom

Phione spread: In DP remakes, Phione is a rare but available Pokemon even without breeding

Clioprince, the Sea Fairy Pokemon
Type-Water/Fairy
Ability-Hydration
Evolution-Phione-Lv 50-Clioprince
BST-575

Crown Stone: You can only get one Crown Stone per save file. It allows you to evolve Phione into Manaphy

Dark Banish
Type-Psychic/Special
Attack-80
Acc-100
PP-10
Effect-This move always hits first against a Dark type. It is super-effective against Dark type Pokemon
Signature of: Cresselia

Good Dreams and Bad Dreams
Type-Psychic/Status and Dark/Status
Attack-N/A
Acc-100(Field, allies only for Good Dreams, Field, enemies only for Bad Dreams)
PP-10
Effect(both): This move causes the user to fall asleep after using it
Effect(Good Dreams): Every Pokemon on your side of the team that is asleep has their HP restored
Effect(Bad Dreams): Every Pokemon on your enemy's side which is asleep decreases their HP by half its maximum
Pokemon that can learn both moves: Drowzee line, Lake Trio, Munna line, Elgyem line
Pokemon that can learn only one of these moves: Abra line, Cresselia(Good Dreams only), Darkrai, Malamar(Bad Dreams only)
 

Luthor

Well-Known Member
Golurk Kanto Variant
Electric/Steel
Ability- Iron Fist/Levitate
Hidden ability- No Guard
Evolves from Golett while holding Power Armour

HP-89
Attack- 134
Defence- 90
Special Attack- 35
Special defence- 90
Speed- 45
Total- 483

Moves

Evolve- Heavy slam
1- Thunder Shock
1- Nuzzle
1-Iron Defence
1- Thunder wave
1- Bulk Up
1- Charge
1- Magnet rise
5 Electroweb
9- Lock-On
13- Thunder Punch
14- Fire Punch
15- Ice Punch
17- Automize
21- Magnet Bomb
25- Spark
27- Iron Head
30- Electric Terrain
35- Dynamic Punch
40- Electrical Energy
47- Meteor Mash
54- Gyro Ball
57- Bullet Punch
59-Magnetic Flux
61- Hammer Arm
63- Metal sound
67- Electrify
69- Focus Punch
71- Wild Charge
73- Metal Burst


Dex Entry 1- Golett brought to the Kanto region were unable to evolve to Golurk naturally until modern scientists created a special armour that allowed it to do so with an electric power core. It is unclear why it cannot evolve but some claim its due to the experiments that team rocket have done in the region. It is able to use it's electric powered fist to dangerous effects and its metallic body to endure it's foes attacks easier.

Dex Entry 2- With the power of its powerful armour it has now merged with it can do many things that regular Golurk could never dream of such as continuous levitation. While it created with the best of intentions there are many who consider the kanto variant to be an abomination and felt that it should have been left as it was.

New move- Electrical Energy- (electric) Status- restores 50% of HP and any foes that make contact after it has used the move have a 3% chance of being paralysed. 5pp

New Z-move- Mecha Mash- (steel) Physical- BP185- Deals damage and can be boosted by iron fist. May cause flinching.
Requires KantoGolurkium-Z and Meteor Mash

New Item- Power armour- boosts Golett's attack power by 20%

Appearance- Resembles regular Golurk but more modernised to resemble mechas. It has a silver colouring and has red eyes.
 
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NovaBrunswick

Canada Connoisseur
I have a few ideas for moves:

  • Heat Up (Fire) - Works like Charge for the Electric type, but for Fire types. It raises the power of the next Fire-type move used, and increases the user's Defence and Special Defence.
  • Fire Ball (Fire) - The user launches a great ball of fire at the opponent. Has a 30% chance of burning the target.
  • Psy-Kick (Psychic) - The user uses their mind and channels this power into their legs to kick the opponent. This deals both Psychic and Fighting-type damage simultaneously, similar to how Flying Press is both Fighting and Flying-type.
  • Leaf Punch (Grass) - The user channels the power of plants into their fist and punches the opponent. It can also heal the user's HP by half of the damage inflicted.
  • Spook Out (Ghost) - The user loudly shouts out at the opponent like a ghost, which makes them flinch. This only works on the first turn. Basically the Ghost version of Fake Out.
  • Rainbow Blast (Fire) - Can be considered a stronger version of Aurora Beam, probably suited to Ho-Oh. It shoots a powerfully blinding rainbow-coloured beam at the opponent. May cause a burn or confusion.
  • Freezy Terrain (Ice) - Works like Misty Terrain, Grassy Terrain, etc. Boosts the power of Ice-type moves by 2x, heals Ice-types by a quarter of their HP for each turn, and also guarantees that Blizzard will have 100% accuracy. Stays on the field for five turns.

And some abilities:

  • Electrilate - Converts Normal-type moves to Electric type.
  • Frighten - Similar to Intimidate, but lowers the opponent's Defence instead of their Attack.
  • Metallate - Converts Normal-type moves to Steel type.
 
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Jake2012

New Member
Frozen Terrain: Power of water-type moves is halved, boosts the power of ice-type moves used by affected Pokémon by 50%. Affects grounded pokemon. Stays on field for 5 turns unless Terrain Extender is held, in that case it lasts 8 turns. Turns Nature Power into Ice Beam. Secret Power has Powder Snow animation and has 30% chance to freeze the target. Terrain is very vulnerable to fire-type moves; if enemy uses any fire-type move when it's frozen, it thaws out (measure to balance the high freeze chance). Camouflage turns the user into a ice-type.
Frozen Seed: Boosts holder's Sp.Attack by 1 stage if Frozen Terrain is active.
Terrain Surfer: Boosts speed by 50% in any terrain.
 
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RedJirachi

Veteran member
Sandy Ball: This Pokeball has a better catch rate on Ground and Rock Pokemon
Relic Ball: A very old Pokeball, based on the early designs. Though it has the normal catch rate of a Pokeball, it sells for 10000 Pokedollars. This item is something you can find
Aerial Ball: This Pokeball has a better catch rate on Flying Pokemon
 

Trainer Yusuf

VolcaniNO
Looking at the remaining types that do not have respective TCG energiess:

*Ghost: This type is IMHO is the most likely type to become its own in TCG, as it only has two combinations left. It is also similary to Dragon in-game, so that gives it another reason to be included.
*Ice: Ice is the only remaining Special type that is not its own type in TCG. Outside of this, Ice now has its own Weather and Evolutionary Stone. So I think this is the likliest group next.
*Flying: This group is likely as Flying had recently two sets focusing on it, one being Roaring Skies and other being Celestial Storm.
*Bug: Similar to Flying, but Bug is a bit different as while it never got any focus, it is one of the largest groups in the game.
*Ground/Rock: I put these both in the same group because it is more likely that they will be seperated from Fighting as a Earth Energy and then partitioned back into two diffeent types, rather than one going and other coming later. However I suspect Ground will be its own type first since it is more developed than Rock.
*Poison: This group is the last it is has been largely forgetten by GF. That and Poison already got a recategorization in Gen IV, when it stopped being associated by Grass and got associated by Psychic instead.

These are of course assuming no new type is introduced until Gen 10.
 

Luthor

Well-Known Member
New area in Alola Region

Ancient Park
The ancient park is the upgraded version of the fossil restoration centre in that it still can restore fossils. It has been upgraded to that like the zoo that used to be outside the original Safari zone you can see (but not capture) captive versions of all fossil Pokémon and certain ancient Pokémon such as Mamoswine, Tangrowth, Yanmega, Relicath, Margikarp (as it mentions it had stronger ancestors) Golett and Golurk. Some other Pokémon that are not specifically ancient but resemble them can be seen such as Tyranitar.

The Magikarp salesmen is located here but the Magikarp you get has the special move Ancient Power. It is otherwise normal and can evolve. You can also trade a Tyrunt for an Amaura (or vice versa depending on which version) which gives you a Fossilium-Z

You can obtain the Mega stones for Aerodactlyl. You can also find the red and blue orb and the plates for Arceus.
If you obtain the Plasma Key, you can locate a Genesect and the drives for it. This is a hint behind the true motivations of the park.
If you press a hidden switch you gain access to the underground base.
If you go deep into the hidden underground base you can locate the DNA Splicer.

Here you battle lots of Scientists with Pokémon like the ones mentioned before you start encountering plasma grunts of both varieties. You discover that this park was funded by the remnants of Team Plasma and masterminded by a secret green haired admin of Team Plasma known as Eris. She claims she wants to rebuild Plasma in the Alola region and has created a new Pokémon to do so first she battles you by using the dna she has collected from the fossil pokemon (including some that are not yet registered in the pokedex). She has Hydregion, Rampardos, Aerodactlyl, Tyrantrum, a Tyranitar (that can mega evolve) and a special new Pokémon known as IndoRex.(holding a Rockium-Z)

IndoRex
Type- Rock/Dragon.
Ability- Adaptive Camouflage/ Anger point.
Hidden ability- Protean.
Height- 30FT
Egg group- Monster and Dragon (but it never breeds unless at maximum happiness and affection as the owners of the park mention it seems too aggressive to get along with others)

HP 100
Attack 160
Defence 90
Special attack 75
Special Defence 75
Speed 100
Total 600

Moves
- Ancient power
-Bite
-Rock throw
- Aqua Tail
- Psycho Cut
- Night Slash
5- Dragon rage
10- Tackle
15- Dragon breath
20- Smack down
25- Dragon claw
30- Stone Edge
35- Crunch
40- Thunder Fang
40- Fire Fang
40- Ice Fang
45- Wood Hammer
50- Play Rough
55- Wild Charge
60- Outrage
65- Thrash
70- Giga Impact

New ability-Adaptive Camouflage- Primary type is changed due to which terrain is active. Ie- Electric terrain (becomes electric ect.) and when a terrain is active 10% more likely to have critical hits.

After you beat her she reveals herself to be Ghetsis’s real daughter and mentions how much she hates N. She acknowledges your strength and gives you your own copy of the team plasma clothing (both versions) and an IndoRex of your own. She then mentions she is going to temporarily put team Plasma on Hiatus but unintentionally drops a hint she’s working on creating a more dangerous Pokémon. The ancient park stays open and she can be re battled once a day and may occasionally show up as a title challenger and at the battle tree. After beating her once at the battle tree you will also be given a spare Tyranitarite mega stone.

Later on in the game there’s a special event where the pokemon escape and you have to battle them to stop them from rampaging. You can’t catch the pokemon(as they are already owned) but you do get a large amount pokedollars for winning.
 
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RedJirachi

Veteran member
Plasma Pawns
Type-Steel/Electric, Steel/Rock, Steel/Dark
Ability-Pressure
BST-480
Note: Androids meant to serve Team Plasma's purposes

Mecha Hydreigon
Type-Steel/Dragon
Ability-Levitate
BST-600
Note: An artificial Hydreigon. This is a "Pokemon" Ghetsis uses, being mindless and effectively a vessel of his will
 

PrinceOfFacade

Ghost-Type Master
New Pokémon!

Canium
Type: Psychic
Classification: Big Brain Pokémon
Height: 1’ 1" (0.3 m)
Weight: 13 lbs. (5.89 kg)
Gender: 50% Male; 50% Female
Dex Entry 1: It has intelligence rivaling that of a Dragonite. However, it struggles to comprehend its own capabilities. Due to this, it is very difficult to train.
Dex Entry 2: Though powerful, it is still growing, and thus struggles to control its power. It is very playful in nature and will chase other Pokémon until it grows tired.


Description: A small bright pink poodle-like creature. It has very fluffy fur, with a round body and small legs. It has a small upright tail that wags constantly. Its head is big compared to its body, with two large flopping ears. Its blue eyes are large, round, and oddly glossy. It has a large tussle of fur atop its head.
Etymology: Canium derives from the words ‘canine’ and ‘cranium.’


Ability: Third Eye – The Pokémon is immune to Dark-type moves.
- Additional Info: This ability also negates confusion.

Base Stats
HP: 110
Attack: 15
Defense: 15
Sp. Atk: 80
Sp. Def: 30
Speed: 70
Total: 320



Ceraberro
- Evolves from Canium at Lv. 36
Type: Psychic
Classification: Superitelligent Pokémon
Height: 4’ 11" (1.49 m)
Weight: 57 lbs. (25.85 kg)
Gender: 50% Male; 50% Female
Dex Entry 1: The most intelligent Pokémon in the world. Its fur is incredibly smooth and wax-like, due to the pulsating psychic energy around its body. However, due to this, its fur is highly valuable to poachers, and thus many nations have made catching Ceraberro illegal.
Dex Entry 2: It is so powerful it could control the minds of thousands at once. However, its kind, empathetic nature prevents it from doing so. It is a common pet among teachers and Pokémon professors, often acting by choice as their assistant.


Description: A large pale purple poodle-like creature. It has very sleek, wax-like fur. Its hind legs are small and slender, while its front legs and torso are massive. Its tail is long and upright, remaining still most of the time. Its head is large compared to the rest of its body, with two very long, large, and flat ears sloping downward. Its eyes are small and almost completely blue, with very little cornea showing. It has a small tussle of fur atop its head.
Etymology: Ceraberro is a play on ‘cerebellum,’ and also derives from the Spanish words ‘cera’ meaning wax, and ‘perro,’ meaning dog.


Ability: Third Eye – The Pokémon is immune to Dark-type moves.
- Additional Info: This ability also negates confusion.


Signature Move: Hippo Guard
Type: Psychic
Category: Status
Power: none
Accuracy: none
PP: 5
Description: The user protects itself from super effective hits, reflecting them back to the foe. The reflective hit is always super effective.
- Explanation: Priority +1; The user negates any attack that would be super effective, and uses it on the foe instead. The returning attack is always super effective, regardless of typing. This move applies only to the user's original typing, and thus fails if the user's type is changed.

Base Stats
HP: 180
Attack: 30
Defense: 30
Sp. Atk: 125
Sp. Def: 70
Speed: 120
Total: 555
 
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Trainer Yusuf

VolcaniNO
Looking at the current species without major crossgenerational updates:

**Kanto: Species from Kanto Regional Dex have by and large gained the most amount of updates, except for movepools(for some reason). The remaining species are largely in 490+ BST range, though there are few who are lower rank.

**Johto: Species introduced in Johto era are not particularly popular. Since the median BST in Johto is hilariously low, this group cannot be redeemed in any manner. Species like Ursaring, Forretress and Donphan have a better chance, but it is not particularly high.

**Hoenn: Species from Hoenn Regional Dex are a large group, in spite of Mega Evolutions. This group also has a low median BST, but there are few more species that can be reused, like Torkoal, which can be reused as a Regional Fire-Type.

**Sinnoh: Species from Sinnoh Regional Dex are large group, but purely due to Legendaries and cross-gen evolutions.

**Unova: Since the amount of species that gained any buff is limited here, there are tons of possibilities here. However, while most groups here are already complete in terms of stats or evolutionary stages, there is still a large minority of single stage species, which can be reused as evolutionary lines with pre-evos.
 

Luthor

Well-Known Member
Elder Metapod Form- event only
Pokémon- Metapod
Ability- Levitate
Type- Bug/Psychic
Cannot Evolve or breed- Event only Pokémon.

Moves
1- Miracle eye
1- Trick Room
1 Calm Mind
1 Harden
1 Bug bite
1 String Shot
5 Mirror coat
7 Tackle
8 Struggle Bug
10 Signal Beam
13 Volt Switch
15 Hyper Voice
18 Electro web
20 Quiver Dance
25 Focus Blast
27 Stealth Rock
30 MoonBlast
33 Iron Defence
35 Dark Pulse
40 Psyshock
45 Recover
47 Gravity
50 Bug Buzz
55 Psychic
60 Nasty plot
65 Ancient power
70 Hyper Beam

Pokedex Entry 1- the elder forms of Metapod are ones that became content with their form and chose to never evolve. Over time they developed Psychic powers to compensate for the lack of limbs
Pokedex Entry 2 – Elder Metapod are patient Pokémon who protect the rest of the swarm. This Pokémon fights off predators using devastating psychic moves before the danger has even been noticed. It often fights Slicing form Kakuna.

Design: this Metapod form resembles a regular Metapod however has blue eyes.

HP: 75
Attack: 5
Defense:100
Sp. Atk: 125
Sp. Def: 95
Speed: 5
Total: 405
 

PrinceOfFacade

Ghost-Type Master
Porspike and Abporsent, the Spongy Pokemon
Type-Rock/Psychic
Ability-Water Absorb(Normal Ability), Levitate(Hidden Ability)
Evolution-Porspike-Lv 30-Abporsent
Description-This line is based off the sea sponge, hence its Water Absorb ability. It is one of the slowest Pokemon, and moves around through psychic energy. A number of its moves are either for boosting its defense, or eliminating status conditions from itself or teammates

I would love for you to flesh this out.

It seems like an interesting pokemon, but there's not much to go one from here. Perhaps there's more?
 

Luthor

Well-Known Member
Massquito
Height- 0'08 (solo) 12'02 (Swarming)
Type- Bug/Flying
Egg Group- Bug
Ability-Mass Swarming (becomes swarming form when health above 25%)
Hidden ability- Blood Glutton (When the user users a draining move 100% of damage dealt is absorbed)

Solo form
HP-45
Attack 25
Special attack 20
Defence- 20
Special defence 25
Speed 40
Total 175


Swarming form

HP-45
Attack- 140
Special attack 125
Defence 130
Special defence- 130
Speed- 80
Total- 620


Solo Form
Dex Entry 1: Massquito may be a tiny Pokémon but it is known as a major pest that steals blood. Alone it is a relatively weak however.
Dex Entry 2: Massquito love to feed on blood. Occasionally there are Massquito that are better at absorption and don’t need the swarm.


Swarming Form
Dex entry 1: When the swarm comes together this form of Massquito is considered to be one of the most dangerous Pokémon. Even legendary Pokémon are known to flee from its raw power.
Dex Entry 2: When swarming together it is required that all the members share the spoils equally. Any that will not share are removed from the swarm unless the situation is dire.

Appearance- in solo form resembles a mosquito. In swarming it has many of the same features but clearly formed from multiple massquito (similar to Wishiwashi)

Note- may need to change name in Germany given it has a similar name to the German form of Buzzwole.

Movepool

- Blood drain
- - Peck
- Infestation
5- Absorb
10- tackle
15- Wing attack
20- Quick attack
25- Roost
30- Mega Drain
35- Aerial Ace
40- Drain Kiss
45- Giga Drain
50- Bug Bite
55- Superpower
60- Leech Life
65- Drill Peck
70- Bug Buzz

Egg moves
Dragon Dance
Dream Eater
U-turn
Drill Run

New Move- Blood Drain- works the same as the same a leach life did prior to the base power boost it got in gen 7.

New Z-Move
Bloodlust Swarm - (Bug) Physical-BP185 - Does damage and absorbs 50% of damage dealt as HP. it will become Swarming form prior to attack. (even if it doesn’t have health or ability) This will not stay in effect after move used if it doesn’t absorb enough health and/or doesn’t have mass swarming as an ability.
Only Usable by Massquito
Requires Massquitium-Z and Leech Life
 
Puffeon

Evolves From: Eevee


Speices: Cloud Pokémon

Type: Flying/Fairy

Height: 2'01

Weight: 4.02 lbs.

Pokedex Entery: Being so fluffy and small, it is easy to carry from place to place. However, carrying it is unneeded, since it has wings on it's back.

Gender Ratio:
♀ ♂
89% 11%

Weakness: Ice, Electric

Restistace: Grass, Ground

¤Common
Uncommon
Rare
Legendary

Stage: One

How to get Puffeon: Give an Eevee a Moonstone (DAYTIME ONLY), or trade.

Can learn: Fly, Scratch, Agility, Swift, Growl, Bite, Sing

Ability: Harden

HP: 120
EX HP: 190
GX HP: 240
 
Last edited:

RedJirachi

Veteran member
I would love for you to flesh this out.

It seems like an interesting pokemon, but there's not much to go one from here. Perhaps there's more?

Porspike and Abporsent, the Spongy Pokemon
Type-Rock/Psychic
Ability-Water Absorb(Normal Ability), Levitate(Hidden Ability)
Evolution-Porspike-Lv 30-Abporsent
Stat distribution-High HP, Poor Physical Attack, Medium Physical Defense, Medium-High Special Attack and Special Defense, Abysmal speed
Location-Usually found either in beaches or through fishing. They are rare in beaches, uncommon in fishing

Scouring Slash
Type-Rock/Physical
Attack-80
Acc-100
PP-10
Effect-This move has a high critical hit ratio
 

PrinceOfFacade

Ghost-Type Master
Porspike and Abporsent, the Spongy Pokemon
Type-Rock/Psychic
Ability-Water Absorb(Normal Ability), Levitate(Hidden Ability)
Evolution-Porspike-Lv 30-Abporsent
Stat distribution-High HP, Poor Physical Attack, Medium Physical Defense, Medium-High Special Attack and Special Defense, Abysmal speed
Location-Usually found either in beaches or through fishing. They are rare in beaches, uncommon in fishing

Scouring Slash
Type-Rock/Physical
Attack-80
Acc-100
PP-10
Effect-This move has a high critical hit ratio

I like this, though I was hoping more for things like dex entries, height and weight, perhaps more detailed descriptions of their appearances.

I want to be able to understand why they are the way they are.
 

Luthor

Well-Known Member
Kanto Variant Mr Mime
Type- Psychic
Ability- Psychic Force (Psychic attacks super effective damage to dark types) / Filter
Hidden ability- Soundproof
Stats- same as regular Mr Mime

-Confusion
-Barrier
-Mimic
15- Confusion
23- Light Screen
31- Double Slap
39- Meditate
47- Substitute
60- Psychic

Dex Entry 1- This is the original version of Mr Mime that existed in Kanto before they started to become outcompeted by the Fairy type. The easiest way to identify is the number of fingers. It's mime art is so powerful it can even convince the wicked with it's raw power.

Dex Entry 2- The four-fingered form of Mr Mime is only seen in Kanto and is extremely rare these days, but they are still seen. They have far more raw power for dealing with dark types but lack the versatility of their fairy typed cousins.
Appearance: Resembles the original sprite of Mr Mime in the original games which had 4 fingers and lighter colours.
Note- This is an improved version of something I suggested before with special variants the regain the original typing of certain Pokémon that changed their types. Changed the ability so they feel different.


Kanto Variant Mime Jr
Type- Psychic
Ability- Rattled/Filter
Hidden ability - Soundproof

Evolves into Kanto Variant Mr Mime Level whilst knowing Mimic and having knocked out 1 foe.
- Tickle
- Mimic
15- Confusion
23- Light Screen
31- Double Slap
39- Meditate
47- Substitute
50- Psybeam

Dex Entry 1- With limited breeding capability in Kanto this variant is basically extinct in the wild. They are afraid of many predators.
Dex entry 2- This Pokémon fears many Pokémon and focuses on improving it’s miming so it can protect itself against predators. Some researchers believe it remembers a time where there was a lot of dark types in Kanto.

Appearance- Resembles Mime Jr regular but has lighter colours. Its expression is slightly more nervous that normal Mime Jr
How to obtain- There will be an In-game trade to obtain one named Marcel. Some Mime JR are found in the wild but will be extremely rare.
Note- Uses same incense as used to breed regular Mime JR
 

PrinceOfFacade

Ghost-Type Master
New Pokémon!

Sanguerrios

Type: Fire/Dragon
Classification: Warmonger Pokémon
Height: 4’ 11" (1.5 m)
Weight: 121 lbs. (54.9 kg)
Gender: 100% Male; 0% Female
Dex Entry 1: It was feared and worshipped by an entire country of people in ancient times. It feeds on the blood of warriors for sustenance.
Dex Entry 2: It consumes only the blood of fallen fighters as food. Each drop makes it even more powerful. In ancient times, sacrifices were made to appease its hunger.

Description: A short, stocky, but very muscular humanoid creature reminiscent of the Aztec god Huitzilopochtli. It has blue skin with yellowish-orange appendages similar to clothes, resembling war garbs. On its head, arms, and thighs are long green feathers. Its hands and feet are clawed with bright white nails. Its face is beaten with a mixture of humanoid and dragon-like features. Its eyes are reptilian and bright green.
Etymology: Sanguerrios derives from the Spanish phrase “dios de sangre y guerra,” meaning ‘god of blood and war.’

Ability: Boiling BloodBoosts the power of Fighting-type moves.
Hidden Ability: Ravenous – The Pokémon recovers HP equal to half the damage of a finishing blow.

Signature Move: Solar Bond
Type: Fire
Category: Status
Power: none
Accuracy: none
PP: 5
Description: The user cloaks itself in veil of solar energy, reducing damage from super effective hits. This move only works in harsh sunlight.
- Additional Info: The effects of this move continue so long as the harsh sunlight weather is present. The damage dealt by super effective moves decrease by 50%.

Base Stats
HP: 135
Attack: 145
Defense: 35
Sp. Atk: 35
Sp. Def: 120
Speed: 55
Total: 525

Select Move List (Level Up)
Physical Moves
Aerial Ace
Close Combat
Dragon Claw
Drain Punch
Fire Punch
Fire Spin
Leech Life
Power-Up Punch
Payback
Retaliate
Shadow Punch

Special Moves
Absorb
Dragon Rage

Status Moves
Belly Drum
Curse
Dragon Dance
Hone Claws
Morning Sun
Sunny Day
Spite
 

PrinceOfFacade

Ghost-Type Master
New Evolution Line!

Quartzina
Type: Fire/Rock
Classification: Silica Pokémon
Height: 1’ 2" (0.35 m)
Weight: 111 lbs. (50.3 kg)
Gender: Genderless
Dex Entry 1: It must remain under constant pressure to maintain its body. It does this by encasing itself in a thick cloud of gas burning at up to 1,700 degrees F! Due to this, it cannot be around people or Pokémon for very long.
Dex Entry 2: Its body shines incredibly bright. Quartzina are often found assisting glassmakers, due to their ability to duplicate the silicate material in their bodies.

Description: A small, stubby, amorphous creature with a feminine child-like appearance. Its body is a bright bleach blonde with streaks of white. It has three hollows on the upper half of its body, taking the shape and actions of eyes and a mouth. It has two protrusions on either side of its body which functions as arms. Surrounding its body is a cloud of pale red gas.
Etymology: Quartzina is a combination of the words ‘quartz’ and 'murrine,' a type of color pattern used in the creation of glass art.

Abilities:
Flame Body
Molten Core – Doubles the power of Fire-type moves.
Hidden Ability: Flashpoint – The opponent’s accuracy is lowered at the start of battle.

Base Stats
HP: 47
Attack: 20
Defense: 25
Sp. Atk: 70
Sp. Def: 40
Speed: 20
Total: 222


Quartzurrine
Type: Ice/Rock
- Evolves from Quartzina via Ice Stone
Classification: Glass Pokémon
Height: 3’ 11" (1.19 m)
Weight: 257 lbs. (116.5 kg)
Gender: Genderless
Dex Entry 1: It evolved after an Ice Stone cooled its body long enough for it to take a new form. In this state, it can freely interact with other living beings. However, a strong fire still burns from within.
Dex Entry 2: Its clear body shines beautifully. Despite its cold exterior, it can harness powerful flames from within its body. It has been the inspiration for many works of glass art.

Description: A shiny, slender, glass-like creature with a feminine humanoid appearance. Its head has three hollows taking the shapes and actions of two eyes and a mouth. Descending from its head is a long structure reminiscent of human hair. Its body is mostly light blue, with swirl of dark blue, dark red, light green, and purple, all of which is transparent. A small but pulsating ball of fire can be seen from within its the abdomen of its body.
Etymology: Quartzurrine is a combination of the words ‘quartz’ and 'murrine,' a type of color pattern used in the creation of glass art.

Abilities:
Shattering Point – Contact moves deal double damage, but always results in recoil.
- Explanation: This ability doubles the power of contact moves used by the user, but the user loses HP equal to 1/8 of the damage inflicted.
Molten Core – Doubles the power of Fire-type moves.
Hidden Ability: Flashpoint – The opponent’s accuracy is lowered at the start of battle.

Signature Move: Ricocheting Crash
Type: Ice
Category: Physical (Contact)
Power: 120
Accuracy: 80
PP: 5
Description: The user charges its hollow body into the opponent, dealing a powerful blow that harshly damages itself. Also damages all adjacent Pokémon.
- Additional Info: This move induces recoil equal to half the damage inflicted on the opponent, and any adjacent equal to 1/8 of the damage inflicted.

Base Stats
HP: 75
Attack: 80
Defense: 45
Sp. Atk: 111
Sp. Def: 70
Speed: 91
Total: 472
 
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