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Create/Rename/Change Anything and Everything

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  • ?

    Votes: 16 48.5%
  • ?

    Votes: 17 51.5%

  • Total voters
    33

WhiteBlair

ベストチャンピオン。
Sometimes I wonder if Flygon's name should've replaced Salamence, given Bagon's desire to fly. It could've gone: Bagon, Shelgon, Flygon.

Trapinch, Vibrava, Salamence would've fitted in that scenario, as well. Perhaps they thought it'd be bland to use the same suffix for the third stage.
 

Captain Jigglypuff

*On Vacation. Go Away!*
Sometimes I wonder if Flygon's name should've replaced Salamence, given Bagon's desire to fly. It could've gone: Bagon, Shelgon, Flygon.

Trapinch, Vibrava, Salamence would've fitted in that scenario, as well. Perhaps they thought it'd be bland to use the same suffix for the third stage.
Salamence resembles a salamander and Flygon looks similar to a dragonfly. I think their names fit. Salamence is a combination of the words salamander and menace which fits given the Dex entries it has. Flygon has never been intimidating or stated to go on a rampage just because.
 

Luthor

Well-Known Member
Lickylizard
Normal/Dragon
Ability- Vomeronasal/ Strong Tongue
Hidden ability- Anticipation
Evolves from Lickitung with shiny stone while knowing Tongue Strike.
Height- 1.7M
Weight- 9oKG


New abilities
Vomeronasal - damaging attacks will hit any adjacent opponent that attempts to switch out prior to switching out. Attacks that hit because of this do 20% more damage.
Strong Tongue- Deals 30% more damage when using tongue based attacks.

HP-100
Attack-110
Special attack- 45
Defence- 85
Special Defence- 85
Speed- 90
Total- 515

Moves

- Lick
- Tongue Strike
- Dragon Dance
- Dragon Rush
- Dragon Claw
- Dragon Tail
- Power Whip
- Giga Impact
- Crunch
- Ancient Power
- Dragon Tongue

New Move-
Tongue strike- Normal (Physical)-BP80- 15pp- Deals damage and has a chance of causing flinching or Paralysis (5% of either but only 1 of the two will hit). Is a tongue based attack.

Dragon Tongue- Dragon (Physical) BP70- 5pp- Deals damage and lowers evasion by 1 stage.

Dex Entry 1- Lickylizard is an ancient evolution of Lickitung that unleashes the power of a dragon. It can use its legendary tongue to locate its tongue or to sense potential threats.
Dex Entry 2- The tongue of Lickylizard is one of the most sensitive body parts of any pokemon. It says a lot about how dangerous this pokemon is that it is also fearlessly used as a brutal weapon.

Appearance- Resembles Lickitung with some traits of Lizards and Dragons. Its tongue is slightly forked. It has subtle serrated teeth and more obvious claws. It's head is more lizard-like. It is far slimmer and lighter than Lickilicky but the same height.

The entire Lickitung line is added to the Dragon Egg group. Outrage and dual chop are added as an egg move. Lick and Fire lash are now also Tongue-based attacks.
 
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RedJirachi

Veteran member
Pokemon Multiverse Ideas

The Azoth Plane: The formless mass of chaos that Arceus originated from. It's revealed that multiple beings emerged from this reality. While Arceus is the creator of the Pokemon universe, it is not the only one and is more like a semi-benevolent Demiurge. It is the intelligent yet esoteric source of the Pokemon Multiverse, the Monad of sorts

Ultra Space: It is revealed that Ultra Space is a separate creation from Arceus. It was created by Necrozma in its original Ultra state, before being taken apart by humans

The Infinite World: The well-spring of Infinite Energy of Pokemon. This is where the Original Dragon, Taonova, once ruled in eternal rival with Seelicane, the Fey Pokemon, until removing it to the regular universe

Dark Space: The realm of dark matter, energy and all that is dark. It is the banished realm of Yaldesol, The Accursed Pokemon. This being once tried to dominate Arceus, Necrozma and Taonova, and take the Azoth for itself. Yaldesol was robbed of a type, and is the one Pokemon uncatchable and incapable of being trained because it cannot become "good" and thus allow capture
 

Luthor

Well-Known Member
Galarian Exeggutor
Type- Grass/Dark
Ability- Tough Claws
Hidden Ability-Harvest
Evolves From Exeggcute using Leaf stone at Night.

HP- 95
Attack- 140
Special attack - 70
Defence- 90
Special Defence 95
Speed- 40
Total -530

Moves

- Sucker Punch
- Night Slash
- Swords Dance
- Leaf Blade
- Egg Bomb
- Barrage
- Hypnosis
- Dark Pulse
- Guillotine
- Hone Claws
- Crunch
- Shadow Sneak

Dex Entry 1- Exeggutor in the Galar region lack Psychic powers because they only have a single head due to the climate they have had to adapt to life as a predator. As such they slowly sneak up to their prey at night and use their newly developed claws as a fatal strike. They are shaper than an executioner's axe.

Dex Entry 2- Its single heads only has malicious thoughts as each one feels alone. In ancient times they were used by nobles as executioners and it was said the leaves on their head now cover the head so you never see its face.

Appearance- Looks like an Exeggutor with a single head but it covers its head with a leafy executioner's mask. It also has thin branches that it uses as arms which have sharp wooden claws.
 
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RedJirachi

Veteran member
Kantonian Forms

These are Alolan natives introduced into Kanto, that altered because of the different environment, like Alola Forms of Kanto Pokemon. I will also consider Johtonian forms for Unova Pokemon, and Sinnoan forms for Kalos Pokemon

Kantonian Fomantis line
Type-Bug(Fomantis), Bug/Dark(Lurantis)
Ability-Insectivore(the Pokemon is healed by Bug-type moves), Contrary(Hidden)
Evolution-Fomantis-Max Friendship during the Night-Lurantis
Reason for change: Fomantis here changes type to the animal it was based off, the orchid mantis which pretends to be a flower to get its prey. The Dark type reflects this deception. And it looks more plant-like to boot

Kantonian Morelull line
Type-Poison/Electric
Ability-Dry Skin or Effect Spore(normal), Serene Grace(Hidden)
Evolution-Morelull-Toxic Stone-Shiinotic
Reason for change: To reflect the more toxic and poisonous reputation that mushrooms have. The electric is for an alternate means of illumination

Kantonian Wimpod line
Type-Fighting/Bug
Ability-Speed Boost
Evolution-Unchanged
Reason for change: Harsher competition and environments had Wimpod being forced to grow out of, well, being a wimp

Kantonian Oricorio
Type-Fairy/Flying
Ability-Dancer
Reason for change: Again, competition. As there isn't many Fairy type Pokemon Oricoro settled on this as a form in order to better get food

Kantonian Togedemaru
Type-Ground/Poison
Ability-Poison Point/Iron Barbs(normal), Limber(Hidden)
Reason for change: A niche taken more by Pikachu, add into the more polluted Kanto region changed Togedemaru. It has a different hard body like plates and scales, and has adapted to toxins by turning its spikes into needles delivering toxin

Kantonian Mimikyu
Type-Dark/Fairy
Ability-Disguise
Reason for change: Pikachu being far more present caused Mimikyu to be consumed by its resentment, becoming something dark

Kantonian Jangmo-o and Kommo-o
Type-Dragon/Steel
Ability-Clear Body/Stamina(normal), Overcoat(Hidden)
Evolution-Unchanged
Reason for change: To put emphasis on the armor of this line of Pokemon, but making it more conventional metal armor
 

Luthor

Well-Known Member
Scarionette
Ghost/Dark
Evolves from Banette when Traded.
Ability- Intimidate
Hidden Ability- Cursed Body


Stats-
HP-79
Attack- 165
Special attack 50
Defence- 130
Special Defence- 120
Speed- 45
Total- 589


Moves
-Night Slash
-Shadow Claw
-Pain Split
-Grudge
-Spite
-Crunch
-Roar
-Beat up

Dex Entry 1- Scarionette evolves from Banette when its trainer gives it away. After that bond is broken its resentment builds up so much that it becomes a dark type. Its new trainer should be scared.
Dex Entry 2- Unlike Mega Banette this pokemon prefers to slowly hunt so its prey knows and is scared. If you are its target there is no hope for you.
 
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RedJirachi

Veteran member
Fakemon

Lilisidhe, the Attraction Pokemon
Type-Fairy/Dark
Ability-Cute Charm(normal), Sweet Veil(Hidden)
Egg group-Fairy/Human-Shape
Gender ratio-100% female
Description-Lilisidhe is mainly inspired by the succubus and similar feminine beings who seduce males. To be less obvious and avoiding the censors, Lilisidhe is also inspired by vampires(who have modern connotations with this). She has a number of draining moves to go with it

Spookwheat and Strawterror, the Intimidation Pokemon
Type-Electric/Dark
Ability-Intimidate/Static(normal), Motor Drive(Hidden)
Evolution-Spookwheat-Lv 30-Strawterror
Egg group-Mineral
Gender ratio-75% male, 25% female
Description-A twist on the scarecrow. Instead of normal straw, the Spookwheat line are made out of copper and fibrous wiring that grow like wheat and weeds. Spookwheat starts as a general blob that becomes a scarecrow made out of wiring. Think how Xurkitree is an electric tree, but less weird. The typing? You know how scarcrows scare away birds? It has electric type to cause serious damage, and Dark type because its scaring them

Johtonian Formes

Kalos Pokemon gets alternate forms in Johto. Johtonian versions of the Kalos starters' story? It was an attempt to help increase the population, but they became an invasive species similar to the Yungoos line, and mutated because of the environment. Their evolution line is the same

Johtonian Chespin line
Type-Steel/Fighting
Ability-Battle Armor(normal), Bulletproof(Hidden)
Reason for change-Reflecting the toughness of a chesnut.

Johtonian Fennekin line
Type-Ground(Fennekin), Ground/Fairy(Braixen, Delphox)
Ability-Magician(normal), Heatproof(Hidden)
Reason for change-It reflects how fennec foxes in real life often dwell in deserts. Fairy? Well, they're often associated with magic, aren't they?

Johtonian Froakie line
Type-Poison(Froakie, Frogadier), Poison/Dark(Greninja)
Ability-Unburden(normal), Protean(Hidden)
Reason for change-Poisonous frog, yo

Johtonian Diggersby
Type-Fighting/Ground
Ability-Huge Power(normal), Sand Force(hidden)
Evolution-Bunnelby-Max Happiness-Diggersby
Reason for change-The change is because, among other things, Diggersby has fists for arms

Johtonian Skiddo line
Type-Steel(Skiddo), Steel/Fighting(Gogoat)
Ability-Rock Head(normal), Speed Boost(Hidden)
Evolution: Skiddo-Lv 32(with a Fighting type Pokemon)-Gogoat
Reason for change-Skiddo breeding in Johto focused on making its wool tougher, its horns hardier and the Pokemon faster. As a result, the Pokemon became a Steel type

Johtonian Pancham line
Type-Grass
Ability-Sap Sipper/Mold Breaker(normal), Moxie(Hidden)
Evolution: Pancham-Lv 30-Pangoro
Reason for change: This is meant to reflect how pandas in captivity are notoriously lazy and just like to eat bamboo

Johtonian Inkay line
Type-Water/Electric
Ability-Illuminate/Limber(normal), Contrary(Hidden)
Evolution: Inkay-Thunder Stone-Malamar
Reason for change: Focus on its illumination
 

Trainer Yusuf

VolcaniNO
So far we have Steel/Dragon and Dark/Normal as former unique type combinations, looking at remaining unique type combinations:
Bug: Bug has Bug/Fairy, Bug/Fire, Bug/Ghost, with Bug/Dark, Bug/Dragon, Bug/Ice, Bug/Normal and Bug/Psychic as remaining unique type combinations. Most likely we will see more of the remaining unique type combinations, but Bug/Fairy is a likely candidate for a second representative.

Dark: Dark has Dark/Electric, Dark/Fairy, Dark/Ground, Dark/Ice, Dark/Rock and Dark/Steel, with Dark/Bug being remaining unused type combination. First two combinations are new, so the other four are the likely ones. Most likely we will see Dark/Ground and Dark/Steel, with Dark/Rock being only possible as a Fossil.

Dragon: Dragon has Dragon/Fairy, Dragon/Ice, Dragon/Rock, Dragon/Fighting and Dragon/Ghost, with Dragon/Bug being the remaining type combination. As long as we get Dragon/Bug any number of these could get another representative.

Electric: Electric has Electric/Dark, Electric/Ghost, Electric/Fire, Electric/Grass, Electric/Ground, Electric/Ice, Electric/Normal, Electric/Psychic, Electric/Rock, with Electric/Fighting and Electric/Poison being the remaining type combinations. Electric/Dark is new, but any number of the others can have another representative.

Fairy: Fairy has Fairy/Bug, Fairy/Dark, Fairy/Dragon, Fairy/Flying, Fairy/Ghost, Fairy/Ice, Fairy/Poison, with Fairy/Fighting, Fairy/Fire and Fairy/Ground as the remaining type combinations. Though Fairy/Dark and Fairy/Poison are new, others are likely to get new representatives eventually.

Fighting: Fighting has Fighting/Dragon, Fighting/Ghost, Fighting/Ice, Fighting/Poison, and Fighting/Rock, with Fighting/Electric, Fighting/Fairy and Fighting/Ground as the missing type combinations. Since we have many types that remain either unused or exclusive to one evolutionary line, any of them can work.

Fire: Fire has Fire/Bug, Fire/Electric, Fire/Normal, Fire/Poison, Fire/Rock, Fire/Steel and Fire/Water, with Fire/Fairy, Fire/Grass, Fire/Ice as remaining type combinations. Again, too many type combinations, anyone can work, but most likely Fire/Normal and Fire/Poison will get another representative.

Flying: Flying has Fairy/Flying, Fighting/Flying, Flying/Ground and Flying/Poison as the remaining unique type combinations. Fighting/Flying is the most likely one, as we will likely get unused typings(existing type combinations, but with Flying as the primary type) instead.

Ghost: Literally anything can work. There isn't many Ghost-types, even after Gen 7.

Grass: Grass/Electric, Grass/Ground, Grass/Ice, Grass/Normal, Grass/Rock are the remaining unique type combinations, and Grass/Fire is the sole remaining type combination. Most likely Grass/Normal and Grass/Electric are going to happen again.

Ground: Similar to Ghost, there are too many unique type combinations. Anything can work.

Ice: Same as Ghost.

Normal: Same as Ghost.

Poison: Same as Ghost:

Psychic: Psychic/Bug, Psychic/Poison are the remaining unused type combinations and Psychic/Electric, Psychic/Ground, Psychic/Ice are the remaining unique type combinations. Most likely Psychic/Electric will get another representative, but that's it.

Rock: Same as Ghost.

Steel: Steel has Steel/Normal and Steel/Poison as the remaining type combinations, and Steel/Dark, Steel/Fire, Steel/Ghost, Steel/Ice, and Steel/Water as the remaining unique type combinations. Steel/Dark and Steel/Ice are likely to get another representative, but Steel/Water and Steel/Fire are bit more unlikely due to Gen 4 remakes.

Water: Water only has Water/Fire, Water/Ghost, Water/Normal, but most likely we will get unused type orders like Ground/Water, Dark/Water where Water is the secondary type instead of primary type.
 

RedJirachi

Veteran member
If Presidents Had Signature Pokemon

Only one Pokemon, no legendaries. Feel free to continue
  • George Washington: Braviary, the most American Pokemon of them all for the first president
  • William H Harrison: Shedinja. Useful, but goes down quick
  • John Tyler: Ninjask. Because he's the Tyler too to Tippecanoe
  • Grover Cleveland: Emolga. Volt Switch, non-consecutive terms
  • Theodore Roosevelt: Bewear. Teddy bears are named after him, and he's quite the fighter
 

Gamzee Makara

Flirtin' With Disaster
Wotter, Smugleaf, Robinhoot as the official names of Oshawott, Snivy and Decidueye.

Too good.

Also, I definitely want Hoennian Obstagoon. It would be uneven otherwise. Make it based on a person that is the polar opposite of Gene Simmons, Stage Presence-Wise...
 

RedJirachi

Veteran member
Galarian Forms

Galarian Ponyta line
Type-Normal(Ponyta), Fairy(Rapidash)
Ability-Speed Boost/Limber(normal), Stamina(Hidden)
Evolution-Ponyta-Max Friendship during the day-Rapidash
Basis-The alteration comes from the whole "fae" thing unicorns have

Galarian Lapras line
Type-Water/Dragon
Ability-Swift Swim/Unburden(normal), Water Absorb(Hidden)
Basis-Loch Ness, dinos compared to dragons, Unburden is to pity Lapras for having to carry people around

Galarian Noctowl and Nitesnowl
Type-Ice/Flying
Ability-Night Owl(this Pokemon cannot be put to sleep, confused or flinched)
Evolution-Hoothoot-Unchanged-Noctowl-Ice Stone-Nitesnowl
Basis-Snowy owls, reflecting how colder England is to Japan

Galarian Snubbul line
Type-Dark/Fighting
Ability-Intimidate/Strong Jaw(normal), Rattled(Hidden)
Evolution-Unchanged
Basis-This line takes the more negative attributes of bulldogs and pugs, however like any good doggo they want to defend their owner

Galarian Trapinch line
Type-Bug(Trapinch), Bug/Dragon(Vibrava, Flygon)
Ability-Strong Jaw(Trapinch), Levitate(Vibrava, Flygon)
Evolution-Unchanged

Galarian Druddigon
Type-Rock/Dark
Ability-Intimidate(normal), Rough Skin(Hidden)
Basis-Druddigon takes basis off a gargoyle, hence the rock typing and the intimidating dark type

Galarian Palossand
Type-Ghost/Rock
Ability-TBA
Evolution-Unchanged
 

Captain Jigglypuff

*On Vacation. Go Away!*
New Move

False Security
Dark
BP- 60
Physical
Description: The user acts friendly and causes it target not to attack for one turn. At the start of the next turn, the user strikes quickly. This move can only be used once per battle when the user is first sent out similarly to Fake Out and First Impression except it doesn't cause Flinching.
Pokémon that can learn the attack: Mawile, Igglybuff (Egg), Scraggy (Egg), Sandile, Impidimp, Alolan Meowth, Purrloin, Glameow (Egg), and Mimikyu.

New Galarian Forms:

Gardevoir (Fairy/Psychic)- Gardevoir resembles a medieval princess with what looks like a damsel hat with a long flowing ribbon attached to the tip of the hat. This ribbon can be used to bind opponents in battle and to disable them.

Gallade (Steel/Fighting)- Gallade is covered in a steel armor with a helmet and visor similar to the one seen on Shellmet and Escavalier. One of its elbow blades is long and thin like a lance and the other is large and wide like a shield.
 

RedJirachi

Veteran member
Abilities
  • Gravitation: A passive form of Gravity.
  • Burn Boost: The user's attack is increased, rather than decreased, if under a burn
  • Paralyz Boost: The user's speed is increased, rather than decreased, if paralyzed
  • Antivenom: Poison has the opposite effect. Being poisoned heals, while badly poisoning causes someone to heal progressively more. To balance out the latter, the user's bad poison goes away once at max health
  • Healing Field: A passive form of Safeguard
  • Bravery: The user's attack and special attack are boosted if hit by a super-effective move
 

Luthor

Well-Known Member
2 different Regional Variants of Hitmonchan

Galarian Hitmonchan
Type- Fighting
Ability- Bare Knuckle- Doubles attack stat when using a punching move but all punching moves have 1/3 recoil
Hidden ability- Iron Fist
Evolves From Tyrogue when defence higher than attack in Galar

Stats-
HP- 50
Attack- 135
Special attack- 5
Defence- 79
Special Defence- 110
Speed- 76
Total- 455

Move
- Comet Punch
- Power-up Punch
- Shadow Punch
- Sucker Punch
- Reversal
- Taunt
1- Double Hit
5- Mach Punch
10-Thunder Punch
15- Fire Punch
20- Ice Punch
25- Mega Punch
30- Bulk up
35- Honourable Combat
40 -Sky Uppercut
45- Superpower
50- Focus Punch
55 Close Combat
60 Pursuit

Dex Entry 1- In the Galar region the Hitmonchan retain their ancient fighting method of battling without gloves. Their fights may look more brutal but remarkably due to not wearing gloves often the fights end quicker with much less permanently damaging results.

Dex entry 2- The mustache of Galar Hitmonchan is a symbol of honorable combat. It always faces its opponents directly without tricks and disrespects those who won't fight directly.

Appearance- Resembles Hitmonchan with elements of a classical fighting bare-knuckle gentleman with appropriate Moustache. Its attire is similar and now wears full length trousers

Notes- inspired by Overly Manly Man memes and classic ideas of British Bare Knuckle Boxer

Unovan Hitmonchan
Type- Fighting
Ability- Wushu- Doubles Defence stat when targetted by a contact move but when using offensive attacks it costs double PP.
Hidden ability- Sturdy
Evolves From Tyrogue when defence higher than attack in Unova

Stats-
HP- 50
Attack- 105
Special attack- 5
Defence- 109
Special Defence- 110
Speed- 76
Total- 455

- Karate Chop
- Iron Defence
- Shadow Punch
- Cosmic Power
- Reversal
- Taunt
1- Double Kick
5- Jump Kick
10-Thunder Punch
15- Fire Punch
20- Ice Punch
25- Mega Punch
30- Bulk up
35- Movie Star
40 - Recover
45- High Jump Kick
50- Focus Punch
55 Drain Punch
60- Cross Chop

Dex Entry 1- In the Unova region Hitmonchan isn't a boxer and instead learns a defensive martial art. It is said that it uses this martial art as it works better for pokestar studios.

Dex Entry 2- Unova Hitmonchan's martial arts are inspired by a legend of pokestar studios who came from another region knowing a martial art style. Since then due to fans training their Hitmonchan it has become the common form in Unova

Appearance- Resembles Hitmonchan with aspects taken from Jackie Chan. It has a similar haircut a wears an outfit from one of his films

Note- Inspired by Jackie Chan as it's always bothered me that the boxing pokemon took its English name from a non-boxer. Unova seemed the best fit with the currently known regions.

New attacks

Honorable Combat status (fighting) 5PP- raises the user and its targets attack stat by 2 stages but forces them to use only offensive moves for 5 turns unless they switch out

Movie star status (fighting)5PP- Forces all damaging moves used by the pokemon on the field for 5 turns to be treated as physical contact moves unless they switch out (eg if using Hyper Beam it would use its attack stat to calculate and would make contact)
 
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RedJirachi

Veteran member
Aether Member Wicke and Samson Oak

Noticed how there's no ice specialist or Icium-Z user in Alola, so I had it that Wicke was said trainer. Here's an idea of what her team might be. Also, what, as a specialist in Alolan forms, and being a source of Johto Balls, Samson Oak's teams may be
  • Aether Member Wicke: Alolan Ninetales, Alolan Sandslash, Aurorus, Vanilluxe, Crabominable
  • Professor Samson Oak(Team 1): Snorlax(Heavy Ball), Clefable(Moon Ball), Crobat(Friend Ball), Bruxish(Lure Ball)
  • Professor Samson Oak(Team 2): Gumshoos, Araquanid, Lurantis, Togedemaru, Mimikyu, Kommo-o
  • Professor Samson Oak(Team 3): Raichu, Dugtrio, Golem, Muk, Marowak, Exeggcutor(all Alolan)

Rainbow Rocket Accessories

With the idea of the multiverse, here are some other universes where antagonists and other figures get a different team

The "P" Factor. P as in "protagonist" or "player", is a phenomenon that Giovanni has noticed. As he has noticed, whatever universe a figure with the P factor(that being a player character) exists, the local team is unable to achieve their victory, and said player character becomes a Pokemon champion. He is observing it and trying to discover the source of this factor

Rocket World: Where Giovanni, specifically the RR version, hails from. With no player to stop them, Team Rocket has become an indelible business that has financial domination over Kanto and Johto
  • Faller Silver: Silver in this universe, as part of his challenge to his father, has Articuno, Zapdos and Moltres, along with Alakazam, Weavile and Magnezone
  • RR Ariana: Suicune, Arbok, Honchkrow,
  • RR Petrel: Raikou, Crobat, Raticate,
  • RR Proton: Entei, Weezing, Scizor,
  • RR Archer: Lugia/Ho-oh, Electrode, Houndoom, Muk,
Aqua/Magma World: The two worlds where Team Aqua and Team Magma succeeded respectively, retaining control over their box legendary
  • Rebel Archie/Maxie: The counterparts to these rivals that live in this universe. Archie has Latias, Maxie Latios. Asides from that, their team is consistent of their regular team
  • Team Admin triple battle: Here, the three admins have a triple battle. One of their Pokemon is something they already have. The other is one of the legendary golems
Zinnia's world: A world where Zinnia got control of Rayquaza. She is not a villain, but travelling to different universes to fight off individuals like RR Giovanni
  • Faller Hero Zinnia: Mega Rayquaza, Deoxys(Speed Forme). The rest of her team is consistent, except Salamence doesn't Mega
Plasma's world: A world where Ghetsis rules Unova supreme as a tyrant
  • Rebel Colress: Ghetsis' main opponent in this universe. His team is the usual, plus Kyurem(form varies) and Genesect
  • Shadow Triad: Combined, each use a member of the Musketeer trio, then Absol, Banette and Accelgor
  • Zinzolin: Zinzolin uses the Kami Trio, Weavile, Vanilluxe and Cyrogonal
Ultra Figures: Those who traverse Ultra Space and alternate universes
  • Megalopolis Hero/Heroine: A champion of the universe of Ultra Megalopolis. Considered a great hero, who travels through the multiverse to find a way to permanently restore the world's light. His first team consists of Minior, Sigilyph, Ludicolo, Drapion, Medicham and Nagandel His second team consists of Nagandel, Giratina with Griseous Orb(due to its natural ability to travel to other universes), Magearna(an artificial being created long before the cataclysm, and thus capable of surviving), Solgaleo,Lunala and Deoxys(because of its ability to survive in the vacuum of cold space)
  • Ruins Hero/Heroine: A champion of the ruined Ultra Ruins universe, a planet devastated by a cataclysmic meltdown. They uses Ultra Beasts in their team. Gender and team depends on version. Team consists of Nihilego, Buzzwole/Pheromosa, Xurkitree, Celesteela/Kartana, Guzzlord and Stakataka/Blacephalon

Spotter Cameron

Spotter Cameron shows up around Alola, team consisting of things you can see with Pokefinder. He always has a special Pikachu, who is both female and shiny. Later on he gives it a Light Ball.
  • Melemele 1: Pikachu, Growlithe
  • Melemele 2: Pikachu, Slowpoke, Alolan Diglett
  • Akala 1: Pikachu, Alolan Diglett, Dewpider, Umbreon
  • Akala 2: Pikachu, Alolan Diglett, Araquanid, Fomantis
  • Ulaula 1: Pikachu, Alolan Dugtrio, Araquanid, Elgyem, Mimikyu
  • Ulaula 2: Pikachu, Alolan Dugtrio, Arquanid, Elgyem, Snorunt
  • Poni 1: Pikachu, Alolan Dugtrio, Araquanid, Beheeyem, Froslass, Gigalith
  • Poni 2: Pikachu, Alolan Dugtrio, Araquanid, Froslass, Bewear, Dragonite
  • Aether: Pikachu, Alolan Dugtrio, Mimikyu, Goodra, Metagross, Dragonite
Cheesing It

Mega Shedinja
Type-Ghost
Ability-Wonder Armor(this Pokemon is immune to non super-effective moves, status ailments and indirect damage)
Item-Shedinjite
HP-1(can't be changed)
Atk-130
Def-1
Sp Atk-100
Sp Def-1
Speed-104

Mega Shuckle
Type-Bug/Steel
Ability-Flash Fire
Item-Shucklite
HP-20
Atk-65
Def-255
Sp Atk-5
Sp Def-255
Speed-5

In Another Dimension

Severe Burn: An extreme form of the Burn that acts like badly poisoned, lowering the HP of the user by an increasing amount. Only a handful of moves even have the chance, and no move can directly affect it. This affects Fire types and Pokemon with abilities that make them normally immune to burn

Super Freeze: An extreme form of the freeze condition that hurts whoever is frozen. This affects Ice types and Pokemon with abilities that make them normally immune to freezing

Giratina(Restored Forme)
Type-Fairy/Dragon
Ability-Matter Flip(Ghost type moves are converted to Fairy type)
BST-680(120 HP, 120 Atk, 80 Def, 150 Sp Atk, 80 Sp Def, 130 Speed)
Note-This is Giratina before its fall. The fairy type reflects the fae and otherworldly nature of said fae

Mega Giratina
Type-Dark/Dragon
Ability-Dark Cast(similar to Delta Stream, Giratina's weaknesses in its Dark type are cancelled out)
BST-780(150 HP, 150 Atk, 80 Def, 150 Sp Atk, 100 Sp Def, 150 Speed)
Item-Giratinite
Note-Giratina is consumed by its inner darkness

UB Hidden Abilities
  • Nihilego, Naganadel: Levitate
  • Buzzwole: Iron Fist
  • Pheromosa: Super Charm(Cute Charm, except it affects any gender)
  • Xurkitree: Volt Absorb
  • Kartana: Limber
  • Celesteela: Flame Body
  • Guzzlord: Gluttony
  • Poipole: Poison Touch
  • Stakataka: Sturdy
  • Blacephalon: Aftermath

Neurotoxic Boost
Type-Poison/Status
Acc-Field move
PP-10
Effect-Boosts all the stats of the allie's Pokemon, at the cost of poisoning(manages to affect Poison and Steel types)
Signature move-Nihilego

Proboscis Assault
Type-Bug/Physical
Atk-90
Acc-90
PP-10
Effect-Heals the user's HP, ala Horn Leech. Has a chance of causing poisoning(Steel and Poison types are immune)
Signature move-Buzzwole

Clean Sweep
Type-Fighting/Physical
Atk-80
Acc-100
PP-15
Effect-If the user or target has a status condition, they are cured of it if the move is used/if they're hit
Signature move-Pheromosa

Cable Whip
Type-Electric/Special
Atk-90
Acc-90
PP-10
Effect-This move heals the user's HP, ala Leech Life. Has a chance of causing paralysis
Signature move-Xurkitree

Papercut
Type-Steel/Physical
Atk-130
Acc-100
PP-5
Effect-This move does 50% more damage on an opponent with less than half their maximum HP
Signature move-Kartana

Exhaust Launch
Type-Flying/Physical
Atk-90
Acc-90
PP-15
Effect-The user launches themselves up ala Bounce and Fly, then drops on the opponent next turn. This move cannot be used if Gravity is in effect.
Signature move-Celesteela

Devour
Type-Dragon/Physical
Atk-130
Acc-100
PP-5
Effect-The user inflicts a terrible biting move which heals them from the damage ala Horn Leech. If the opponent has a berry, that is eaten by the user
Signature move-Guzzlord

Black Hole
Type-Dark/Special
Atk-250
Acc-100(range)
PP-5
Effect-The user releases a gravitational singularity that acts like a special, Dark type Explosion. The user knocks itself out, and the effects of Gravity are established for five turns
Signature move-Guzzlord

Sticky Toxin
Type-Poison/Special
Atk-80
Acc-100
PP-15
Effect-The foe is kept in battle
Signature move-Poipole, Naganadel

Syringe Jab
Type-Dragon/Physical
Atk-130
Acc-100
PP-10
Effect-The user charges up for a turn, then jabs the opponent with a syringe. If the user is attacked physically during this period, the opponent is poisoned
Signature move-Naganadel

Brick Assualt
Type-Rock/Physical
Atk-150
Acc-100
PP-5
Effect-This move drops the user's defense stat

Portal Jump
Type-Psychic/Status
Atk-N/A
Acc-N/A
PP-20
Effect-The user flees from the battle and brings out another Pokemon. They gain the user's ability
Signature move-Cosmog

Portal Assault
Type-Psychic/Special
Atk-130
Acc-100
PP-5
Effect-The user vanishes into Ultra Space, then appears again to assault the Pokemon. This move also does Physical Damage
Signature move-Solgaleo, Lunala

Ultra Destruction
Type-Dragon/Special
Atk-500
Acc-Perfect accuracy
PP-1
Effect-The user explodes with force comparable to the Big Bang. This move ignores any Protect move, affects Fairy and Steel types for neutral damage, and knocks out the user. The user is unable to be revived after the move is used. If used on any Pokemon other than Ultra Necrozma, the move will fail. Usage of the move inflicts a "Searing Field", which inflicts the Severe Burn condition on any Pokemon who shows up on the field, ala Toxic Spikes, regardless of circumstance. "Searing Field" cannot be removed and any attempt to cure a Severe Burn will fail
Signature move-Necrozma(Lv 100)
 
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AgentKallus

It's not a game Kate.
@aa_623 mentioned Ancient forms for existing pokemon in one of the other threads and I like that idea, ancient versions of the Fossils have already been discussed with the rock type replaced with another type to fit each fossil. (Ice -Electric Amaura line based on the aurora-borealis is something I previously suggested) but aa_623 's poat made me think of a few ideas for non-fossil Ancient forms.

Ancient Form Magikarp

Background: Ancient Magikarp don't evolve but have the stats of Gyarados.
Appearance: Angry, huge and red, with a face that looks more like Gyarados's than magikarp's.
Typing: Water/Dark
Abilities: Aggressive Entrance (New ability, the first attacking move used by Ancient Magikarp will have priority and and it's power will be increased by 20%), Hidden ability: Defiant
Other information: Inspired by the pokedex entries that say in the past magikarp was stronger
In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.

Ancient Form Mimikyu

Background: In ancient times Mimikyu craved prey rather than affection so it builds hidden traps rather than disguises.
Appearance: looks like a cartoonish pitfall trap that has been hidden with branches etc, with the eyes of Mimikyu's true form visible between the branches.
Typing: Ghost/Ground
Abilities: Pitfall (New ability, the first contact attack to hit Ancient Mimikyu take 50 power typeless damage (damage calculated from the attacker's stats not Mimikyu's, after this it's trap is busted and it is hit normally) Hidden ability: n/a
Other information: Slower than Modern day Mimikyu but with more hp.


Ancient Form Unown

Background: Modern day unown are based on the letters of the latin alphabet, Ancient Form Unown are based on Hindu–Arabic numerals
Appearance: ten forms resembling the numerals 0,1,2,3,4,5,6,7,8 and 9.
Typing: Ground/ Psychic
Abilities: Aftermath Hidden ability: n/a
Other information: Correct me if I'm wrong but I believe that Hindu–Arabic numerals predate the letters of the latin alphabet hence why numbers are the Ancient Form of Unown. The Aftermath ability is just because numbers are used in maths, unown are useless in battle.


Ancient Form Trubbish and Garbodor

Background: The Trubbish line has existed for as long as humans have, being formed from the waste they left behind. In ancient times these remains took the shape of the unfinished remains of hunter's meals however the souls of the eaten human's prey are trapped inside the mushy body of Ancient Form Trubbish and Garbodor, giving these pokemon ghostly abilities.
Appearance: The Ancient Trubbish line is made of piles of bones and sinew from prehistoric pokemon, pained faces of these pokemon's souls can seen in translucent bubbles that form on Ancient Garbodor.
Typing: Poison/Ghost
Evoloution: Ancient Form Trubbish -level 36-> Ancient Form Garbodor
Abilities: Poison Touch, Stench. Hidden ability: Shadow Tag
Other information: I wanted to make Garbodor even more disgusting. This idea might be to much for people but it is inspired by the habits of ancient humans IRL. Also this idea directly contradicts the pokedex so whoops.


Ancient Form Slakoth,Vigoroth and Slaking

Background: The Ancient Slakoth line are even lazier than their modern day counterparts, they are so unmoving that a thick blanket of moss grows over their bodies eventually becoming part of the pokemon. The Ancient Form of Slaking even forms an ecosystem for mothim.
Appearance: twice the size of modern day Slakoth line with thicker fluffier fur covered with moss. Ancient Slaking has small tusks and a number of mothim living on their backs.
Typing: Normal/Grass
Evoloution: Ancient Form Slakoth -level 18-> Ancient Form Vigoroth -Level up with Mothim in the party-> Ancient Form Slaking
Abilities (Slakoth and Vigoroth): (Tangling Hair clone called) Tangling Moss, Sap Sipper. Hidden ability: Fluffy
Abilities (Slaking): Personal Guard ( New ability, a clone of truant except on the no-move turns a Mothim will emerge from it's coat and attack a random Pokemon an the field (ally or foe in multi-battles) for 10 power bug type damage calculated from Slaking's stats) Hidden ability: n/a
Other information: Based on extinct species of giant sloths as well as the moss and moths that can be found on modern day sloths. Their stats would be similar to the modern day Slakoth line but it'd be even slower with higher defense.

Ancient Form Pidove,Tranquill and Unfezant

Background: The Ancient Pidove line are based on small Oviraptors
Appearance: Red scales rather than feathers, short clawed arms rather than wings, teeth filled mouths rather than beaks. The male Ancient form Unfezant has a large feathery crest atop it's head.
Typing: Normal/Dragon
Evoloution: Ancient Form Pidove -level 21-> Ancient Form Tranquil -Level 32-> Ancient Form Unfezant
Abilities: Scrappy, Rivalry. Hidden ability: Speed Boost.
Other information: Based on the recent(ish) discovery of modern day birds being descendants of dinosaurs. It is a fragile but fast physical attacker.

Ancient Form Helioptile and Heliolisk

Background:
Appearance: Larger and bulkier than thier modern day counterparts. The ancient form of Heliolisk is orange with a 'solar panel' back sail rather than a 'solar panel' neck frill.
Typing: Electric/Fire
Evoloution: Ancient Form Helioptile -Sun Stone-> Ancient Form Heliolisk
Abilities: Dry Skin ,Solar Power . Hidden ability: Drought.
 

RedJirachi

Veteran member
Rare Form(Gen 1-2)

Rare forms are rare examples of Pokemon much stronger than they naturally can be. They can have different types, do not evolve(Eviolite doesn't affect them), don't breed and they have the BST around their normal evolved form(or superior in some special cases). Of course, stat distribution is different. Out of every encounter with a species, you have a 1-5% chance of encountering these. They also know moves they normally can't learn

Rare Pikachu
Type-Electric
Ability-Unchanged
BST-Same as Raichu
Rarity-1% normal Pikachu
Unique traits-Capable of learning Surf and a number of Water-type moves. This is based off the Surfing Pikachu. However like the other Pikachu it can use a Light Ball

Rare Clefairy
Type-Fairy/Steel
Ability-Levitate
BST-Same as Clefable
Rarity-5% normal Clefairy
Unique traits-It knows more Psychic and Steel moves. The typing reflects how Clefairy comes from space, is involved with meteorites and they are made out of metals

Rare Meowth
Type-Normal(Kanto), Dark(Alola)
Ability-Unchanged
BST-Stronger than Persian
Rarity-1% normal Pikachu
Unique traits-This Pokemon knows some Ground type moves

Rare Psyduck
Type-Water/Psychic
Ability-Headache(this Pokemon's special attack increases by 2 stages if confused)
BST-Same as Golduck
Rarity-5% normal Psyduck
Unique traits-Typing and ability, Psychic moves are more prevalent

Rare(Crystal) Onix
Type-Rock/Steel
Ability-Crystal Armor(this Pokemon is immune to Water type moves, but weak against Fire type moves)
BST-Between Steelix and Mega Steelix
Rarity-1% normal Onx
Unique traits-This Onix is a speed demon, more focused on offense and speed than defenses

Rare Togepi
Type-Fairy/Normal
Ability-Unchanged
BST-A bit stronger than Togekiss
Rarity-1% normal Togepi
Unique traits-Rare Togepi's patterns are gold and silver(shiny is green and yellow)

Rare Mareep
Type-Electric/Steel
Ability-Rough Skin(normal), Clear Body(Hidden)
BST-Same as Ampharos
Rarity-5% normal Mareep
Unique traits-A literal black sheep, based off iron wool

Rare Marill
Type-Water/Fairy
Ability-Levitate
BST-Same as Azumarill
Rarity-5% normal Marill
Unique traits-This takes the flotation oil in its tail to a logical extreme, being like a balloon that lets it fly. It can learn a few flying moves, like Fly itself

Rare Snubbull
Type-Fairy/Dark
Ability-Unchanged
BST-Stronger than as Granbull
Rarity-1% normal Snubbull
 

TheWanderingMist

Paladin of the Snow Queen

Mega Shedinja
Type-Ghost
Ability-Wonder Armor(this Pokemon is immune to super-effective moves, status ailments and indirect damage)
Item-Shedinjite
HP-1(can't be changed)
Atk-130
Def-1
Sp Atk-100
Sp Def-1
Speed-104
I don't know if you realized this, but Wonder Armor leaves Mega Shedinja open to normal attacks that aren't super-effective.
 
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