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Create/Rename/Change Anything and Everything

Discussion in 'Poképolls' started by Alkaide, Jul 29, 2006.

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  1. ?

    13 vote(s)
    52.0%
  2. ?

    12 vote(s)
    48.0%
  1. RedJirachi

    RedJirachi Veteran member

    Kinetic Transfer
    Type-Normal/Status
    PP-10
    Effect: The user's speed drops to its minimum in order to boost attack and special attack by three

    Snowfight
    Type-Ice/Physical
    Atk-70
    Acc-90
    PP-15
    Effect: The power of this move is doubled in the hail and snow

    Solar Laser
    Type-Fire/Special
    Atk-70
    Acc-90
    PP-15
    Effect: The power of this move is doubled in sunny conditions

    Spirit Swap
    Type-Ghost/Status
    PP-5
    Effect: The abilities and current stats of the user and target are switched

    Spring Smash
    Type-Steel/Physical
    Atk-120
    Acc-100
    PP-10
    Effect: Same as Outrage
     
  2. Luthor

    Luthor Well-Known Member

    New Pokemon
    Wolfloo

    Type-Dark
    Ability- Sheep’s clothing/ Infiltrator
    Hidden ability- Strong Jaw

    -Tackle
    -Growl
    - Bite
    - Mimic
    - Moonlight
    4- Defence curl
    8- Copycat
    12- Guard split
    16- Double kick
    21- Headbutt
    25- Take down
    28- Guard Swap
    30- Sucker Punch
    32- Reversal
    36- Cotton Guard
    40- Double Edge
    44- Crunch
    48- Trick
    56- Wolf’s bite

    Dex Entry 1- Wolfloo infiltrates herds of wooloo. It has to be cautious it isn’t detected by Dubwool as their attacks can devastate Wolfloo.
    Dex Entry 2- Wolfloo have dangerous bites that they use when hunting Wooloo. There is some evidence Dubwool will endure their presence for a short while in order to avoid other predators.

    Appearance- Resembles a Wolf but looks similar to Wooloo

    Stats
    HP-42
    Attack-50
    Special attack 40
    Defence- 55
    Defence- 45
    Speed- 68
    Total- 300

    Dubwolf
    Type-Dark/Normal
    Ability- Sheep’s clothing/ Infiltrator
    Hidden ability- Strong Jaw
    Evolves from Wolfloo with a Dubwool in the party while knowing Wolf’s bite

    Stats
    HP- 72
    Attack- 120
    Special attack- 60
    Defence- 100
    Special Defence- 90
    Speed- 108
    Total- 550

    -Tackle
    - Growl
    - Defence Curl
    - Copycat
    - Bite
    - Mimic
    - Moonlight
    - Megahorn
    4- Fire Fang
    4- Ice Fang
    4- Thunder Fang
    4- Psychic fang
    4-Bite
    6- Howl
    10- Night Slash
    12- Guard split
    16- Double kick
    21- Headbutt
    27- Take down
    32- Guard Swap
    36- Sucker Punch
    38- Reversal
    40- Extreme Speed
    44- Cotton Guard
    50 – Double Edge
    56- Last Resort
    60- Crunch
    64- Trick
    68- Wolf’s bite

    Dex Entry 1- Dubwolf has mastered its infiltration so well it is almost impossible to spot. The easiest trick is to see if they use their horns for attack.
    Dex Entry 2- Dubwool herds that contain Dubwolf are in-fact significantly healthier than ones that do not. Their bite is their strongest weapon but their new horns are also used.

    New Ability- Sheep’s Clothing-Halves the damage taken from moves that make direct contact. Doubles damage from normal type attacks
    New move
    Wolf’s bite- Dark (Physical)- 90BP-5PP -this attack is supereffective against normal types. Boosted by strong Jaw

    Resembles a Wolf but looks similar to Dubwool.
     
  3. PrinceOfFacade

    PrinceOfFacade Ghost-Type Master

    Since after all these years I never posted the full line, I figured I'd do it now. I do consider this line one of the best I've ever made.


    Xeneeth
    Type: Poison
    Classification: Alien Pokémon
    Height: 7'11" (2.14m)
    Weight: 136 lbs. (61.7 kg)
    Gender: 50% Male; 50% Female
    Dex Entry 1: Both its teeth and the toxin it emits are strong enough to cut through steel. Recent discoveries revealed it is from another planet.
    Dex Entry 2: At birth, it is incredibly long. Its body is covered in a deadly toxin it emits to protect itself from potential threats.

    Appearance: https://i.imgur.com/gXpCxse.jpg
    Etymology: Xeneeth is derived from 'xenophobia,' the fear of foreigners or foreign concepts, and the word 'teeth.'

    Abilities:
    Corrosion
    Drainage - The Pokémon steals HP when dealing super effective damage.
    - Additional Info: The Pokémon heals 1/8 of the damage dealt from a super effective hit. The Pokémon heals 1/4 of the damage if the move is of the same type as the user.

    Signature Move: Break Down
    Type: Poison
    Category: Physical
    Power: 40
    Accuracy: 100
    PP: 10
    Description: The user chomps down on the opponent with toxic teeth, having a high chance of badly poisoning the target. This move is super effective against Steel types.
    - Additional Info: This move has a 50% chance of badly poisoning the target.

    Base Stats
    HP: 40
    Attack: 60
    Defense: 35
    Sp. Atk: 20
    Sp. Def: 35
    Speed: 95
    Total: 285


    Xenestrial
    - Evolves from Xeneeth at Lv. 40
    Type: Poison
    Classification: Invasion Pokémon
    Height: 21'11" (6.7m)
    Weight: 583 lbs. (264 kg)
    Gender: 50% Male; 50% Female
    Dex Entry 1: A vicious and highly truculent Pokémon. It has been recently discovered that this Pokémon shares the same home planet as Clefairy. It can move at terrifying speeds, up to 90mph.
    Dex Entry 2: It makes a habit of infiltrating other Pokémon's nests to create its own. The several rows of teeth in its mouth rotate to break down prey. Recent research suggests Clefairy came to Earth to avoid Xenestrial.

    Appearance: https://i.imgur.com/gXpCxse.jpg
    Etymology: Xenestrial is derived from 'xenophobia,' the fear of foreigners or foreign concepts, and the word 'extraterrestrial.'

    Abilities:
    Corrosion
    Drainage - The Pokémon steals HP when dealing super effective damage.
    - Additional Info: The Pokémon heals 1/8 of the damage dealt from a super effective hit. The Pokémon heals 1/4 of the damage is the move is of the same type as the user.

    Signature Move: Target Strike
    Type: Poison
    Category: Physical
    Power: 100
    Accuracy: N/A
    PP: 5
    Description: The user takes a moment to eye the target, then strikes with great precision and speed. The attack never misses and always goes first.
    - Additional Info: This is a 2-step move. The first step does not have move priority.

    Base Stats
    HP: 65
    Attack: 105
    Defense: 60
    Sp. Atk: 40
    Sp. Def: 60
    Speed: 145
    Total: 475
     
    Last edited: Apr 23, 2020
  4. RedJirachi

    RedJirachi Veteran member

    Abilities

    Waterproof: The user is immune to Water type moves. Ability of Slugma, Magcargo, Camerupt(replaces Magma Armor(because it is trash)), Torkoal(replaces Shell Armor), Silicobra, Sandacobra(replaces Shed Skin, which replaces Sand Veil as HA), regular Stunfisk(replaces Limber, which is now almost redundant)

    Legendary Hidden Abilities
    • Latias and Latios: Illusion
    • Rayquaza: Aerilate
    • Regigigas: Insomnia

    Mythical Hidden Abilities
    • Mew: Protean
    • Celebi: Grassy Surge
    • Jirachi: Levitate
    • Deoxys: Clear Body
    • Phione and Manaphy: Drizzle
    • Shaymin: Poison Heal
    • Diancie: Sturdy
    • Meltan and Melmetal: Ferrovore(the user is healed by Steel type moves)

    Ultra Beast Hidden Abilities
    • Nihilego: Neurotoxic(Pokemon on the field gain the Guts ability)
    • Buzzwole: Sheer Force
    • Pheromosoa: Sensual Charm(a buffed Cute Charm that can work on any gender)
    • Celesteela: Flash Fire
    • Kartana: Inner Focus
    • Guzzlord: Devourer(biting moves heal the user)
    • Poiple and Naganadel: Adhesive(contact with this Pokemon prevents them from leaving the battle)(
    • Stakataka: Sturdy
    • Blacephalon: Aftermath

    Legendary and Mythical Pokemon Connections

    Arceus(Demiurge Forme)
    Type-Normal
    Ability-Mastery(the user has 30% attack bonus on all types other than its own)
    Held item needed: Azure Crown
    BST-840(120 HP, 160 Atk, 130 Def, 160 Sp Atk, 130 Sp Def, 140 Speed)
    Note: This is Arceus in its full power, only taken on in emergencies or matters of grave importance.

    Eclipteus, the Ultra Pokemon
    Type-Psychic
    Ability-Ultra Aura(the user generates an aura, similar to Token Pokemon. This only affects the user's allies)
    BST-794(97 HP, 157 Atk, 127 Def, 157 Sp Atk, 127 Sp Def, 129 Speed)
    Note: Like how Arceus is the "God" of the regular Pokemon world, Eclipteus is the "God" of Ultra Space. Unlike Arceus, it has not exhausted its power, though is weaker than Arceus' true form

    "Kaios"
    Type-Not Applicaple
    Ability-Mastery
    Egg group-Not applicable
    BST-1530(255 HP, 255 Atk, 255 Def, 255 Sp Atk, 255 Sp Def, 255 Speed)
    Note: This is not a Pokemon, but a vector for the primordial chaos/backdrop of all reality. It is what Arceus emerged from, as all creator entities of Pokemon and the stuff they built the Pokemon multiverse from. The Monad, so to speak

    Primeon, the Epoch Pokemon
    Type-Dragon/Psychic
    Ability-Levitate(normal), Illusion(Hidden)
    Egg group-Dragon(50% male, 50% female)
    BST-500(80 HP, 80 Atk, 80 Def, 100 Sp Atk, 100 Sp Def, 60 Speed)
    Evolution-Primeon-Use Eon Stone-Latias(if female) or Latios(if male)
    Note: This is a rare, but not legendary Pokemon that can evolve into either of the Eon Duo. In essence, a more literal psuedo-legendary. The Eon Stone is a once per game item that lets you get the other member of the Eon Duo). They aren't nearly as fast yet, being in a juvenile state

    Ribonirus, the Alien Virus Pokemon
    Type-Poison/Steel
    Ability-Power Compensation(if a stat is reduced by one stat, it will be upped by two, if reduced by two it will upped by three ect. This doesn't count if the stat reduction was caused by the user/is self-inflicted)
    Egg group-Undiscovered(gender unknown)
    BST-600(50 HP, 100 Atk, 80 Def, 140 Sp Atk, 80 Sp Def, 150 Speed)
    Note: This was an attempt to study and recreate Deoxys using the same virus it was mutated from. This relative is the accidental result. It is legendary, rather than mythical

    Remoone, the Dream Pokemon
    Type-Fairy/Dark
    Ability-Dream Lord(Atk/Sp Atk increase by one stage per turn while asleep). This ability affects everyone on the field
    BST-700(120 HP, 85 Atk, 115 Def, 130 Sp Atk, 125 Def, 120 Speed)
    Note: This is the mythical Pokemon in charge of dreams, master of both Cresselia and Darkrai. Rem is for R.E.M sleep, moone is just moon

    Sea Crown: Evolves Phione into Manaphy. Found in the Sea Temple region, between Gym 8 and Elite 4 in Gen 4 remakes. Unlike before, Phione is a rare but fishable Pokemon, and the Sea Crown is a one per save file evolution to keep Manaphy unique

    Taonova, the Legendary Dragon Pokemon
    Type-Dragon/Steel
    Ability-Plasma Drive(the user has a 30% increase on Fire and Electric moves)
    BST-740(105 HP, 150 Atk, 120 Def, 150 Sp Atk, 120 Sp Def, 95 Speed)
    Note: This is the completed legendary dragon that Kyurem, Reshiram and Zekrom fractured from

    Tapu Pele
    Type-Fire/Fairy
    Ability-Terrain Guardian(once this Pokemon is on the field, terrains are permanent unless cancelled by another terrain)
    BST-680(70 HP, 125 Atk, 105 Def, 125 Sp Atk, 125 Sp Def, 125 Speed)
    Note: A Pele based Pokemon who is the leader of the Tapus
     
    Last edited: Apr 12, 2020
    Luthor likes this.
  5. Luthor

    Luthor Well-Known Member

    Ancient Meowth
    Type- Rock
    Ability- Pickup/Divine Feline
    Hidden ability- Sand stream

    Stats
    HP-30
    Attack- 20
    Special Attack- 90
    Defence- 30
    Special Defence- 50
    Speed- 70
    Total- 290

    Stats-
    - Fake Out
    - Growl
    - Sing
    - Echoed Voice
    - Dig
    - Rock polish
    - Assist
    4- Swift
    8- Ancient power
    12- Payday
    16- Bite
    18- Sand Beam
    20- Taunt
    24- Round
    26- Cat-like reflexes
    29- Power Gem
    32- Screech
    40- Nasty Plot
    44- Boomburst
    46- Wish

    Dex Entry 1- This ancient form of Meowth lived in a time where they were treated like gods. It looks down on fighting.
    Dex entry 2- Due to the sandy region they lived they love playing in sand. Sometimes they spook people by hiding in sand and singing from a hidden place

    Ancient Persian
    Type- Rock
    Ability- Cute charm/Divine Feline
    Hidden ability- Sand stream
    Evolves From Ancient Meowth at Maximum Happiness while knowing a rock type move

    Stats
    HP- 60
    Attack- 20
    Special Attack- 120
    Defence- 70
    Special Defence- 90
    Speed- 80
    Total- 440

    Stats-
    - Fake Out
    - Growl
    - Sing
    - Echoed Voice
    - Rock Polish
    - Charm
    - Dazzling Gleam
    - Earth Power
    - Mystic fire
    - Attract
    - Dig
    4- Swift
    8- Ancient power
    12- Payday
    16- Bite
    18- Sand Beam
    20- Taunt
    24- Round
    26- Cat-like reflexes
    29- Power Gem
    32- Screech
    40- Nasty Plot
    44- Boomburst
    46- Recover
    50- Gem Cannon

    Dex Entry 1- Ancient Persian was a clever hunter who brought down its prey with its powerful voice. It is the first form of Persian seen with a gem in its forehead.
    Dex Entry 2- In ancient times there were punishments if you attempted to attack this Pokemon. Any who tried though would be unlikely to survive that long.


    Ubastequeen
    Type- Rock/Fairy
    Ability- Pixilate/Divine Feline
    Hidden ability- Sand stream
    Evolves From Ancient Persian using Divine Crystal (only 1 per game) but only works on Female Persian

    Stats
    HP- 80
    Attack- 20
    Special Attack- 150
    Defence- 80
    Special Defence- 120
    Speed- 110
    Total- 560

    - Power Gem
    - Hyper Voice
    - Ancient Power
    - Gem Cannon
    - Heal Pulse
    - Moonblast
    - Dazzling Gleam
    - Calm Mind
    - Cat-like reflexes
    - Sand Beam
    - Psychic
    - Aura Sphere
    - Helping Hand
    - Follow Me
    - Light Screen
    - Safeguard

    Ability- Divine Feline- If hit by a move that makes contact the user of that move will have their attack decrease by 1 stage.

    Dex Entry 1- Ubastequeen was worshipped as a deity in ancient times. It is a protective Pokemon particularly in relation to its fellow cats.
    Dex Entry 2- Only the most noble Persians can become an Ubastequeen. It was a kind Pokemon but any who attacked its fellow felines would suffer its wrath

    New moves

    Sand Beam-(Rock) Special- BP45- 10PP- BP doubles if Sandstorm is active.

    Gem Cannon-(Rock) Special- BP150- 5PP- The user can't move on the next turn.

    Cat-like reflexes(Normal) Status- 5PP- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. If it successfully uses this to avoid damage evasion will increase once per turn. (Meowth line signature move learned by all forms)

    Appearance- Ancient Meowth and Ancient Persian resemble their base forms but have a sandy colour. Ubastequeen takes inspiration from Bastet. (Also known as Ubaste)
     
    Last edited: Apr 29, 2020
    Leonhart and PrinceOfFacade like this.
  6. NeedsAName

    NeedsAName Well-Known Member

    That ability seems a bit overpowered. Maybe just nerf it to one stage?
     
    PrinceOfFacade likes this.
  7. PrinceOfFacade

    PrinceOfFacade Ghost-Type Master

    New Abilities!

    1. No Fly-Zone: The Pokémon is immune to Flying-type moves.
    Explanation: The Pokémon does not take damage from Flying-type moves. The ability also negates Agility, Extremespeed, and High-Jump Kick.
    Suitable For: Pokémon above 20ft/6m in height, Pokémon that learn Smack Down, Pokémon known for their long reach
    Potential Pokémon: Gyarados, Steelix, Alolan Exeggcutor, Gigalith, Tangrowth, Breloom

    2. Independent: The Pokémon may disobey its trainer.
    Explanation: Every other move executed by the player is negated for a randomly selected move. Each move has a 25% chance of being selected.
    Suitable For: Pokémon with offensive base stats above 130, Pokémon known for their fickleness
    Potential Pokémon: Mewtwo, Golisopod, Darmanitan, Slaking, Alakazam

    3. Deposition: Water-type moves become Ice-type moves.
    Explanation: Water type moves used by the Pokémon are treated as Ice-types moves during the battle. The secondary effects of those moves will remain.
    Suitable For: Ice-type Pokémon, Pokémon known for having/creating cold temperature
    Potential Pokémon: Cryogonal, Articuno, Arctovish, Avalugg

    4. Exit Strategy: The Pokémon switches out if it anticipates a super effective attack.
    Explanation: A super effective hit aimed for a Pokémon with this ability is negated, and the targeted Pokémon returns to its Ball.
    Suitable For: Psychic-type Pokémon, Pokémon with low stats, Pokémon known for running away
    Potential Pokémon: Morpeko, Reuniclus, Eevee (and Eeveelutions), Komala, Jynx, Mr. Mime

    5. High-Speed Data: The Pokémon's type changes according to the foe's moves.
    Explanation: The Pokémon changes type prior to a foe's super effective attack, changing its type into one that will take normal damage.
    Suitable For: Pokémon associated with technology, Pokémon known for their intellect
    Potential Pokémon: Porygon, Porygon2, Porygon-Z, Metagross, Rotom, Deoxys
     
    Last edited: Apr 23, 2020
    Luthor, NeedsAName and Leonhart like this.
  8. RedJirachi

    RedJirachi Veteran member

    Gravity Machine
    Ability
    Effect: Induces the Gravity effect for 5 turns

    Anti-Gravity and Float Device
    Move/Ability
    Psychic type, Status/Range, 5 PP(Move)
    Effect: Induces Anti-Gravity for 5 turns. This effectively gives all Pokemon on the field the Levitate effect when Anti-Gravity and Float Device are active

    Foiluky and Lepreclover, the Lucky Pokemon
    Type-Grass(Foiluky), Grass/Fairy(Lepreclover)
    Ability-Pickup/Riches(Foiluky, Lepreclover), Wonder Guard(Five-Clover Form). Riches doubles the money you get in battles. Hidden Ability is Grassy Surge
    Evolution: Foiluky-Lv 20-Lepreclover
    Note: This Pokemon is based on the four leaf clover luck and the leprechaun. 1 in a 1000 Foiluky/Lepreclover have the Five-Clover Form, which has Wonder Guard as a prize
     
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  9. PrinceOfFacade

    PrinceOfFacade Ghost-Type Master

    New Moves!

    1. Adjust
    Type: Normal
    Category: Status
    Power: N/A
    Accuracy: N/A
    PP: 10
    Description: The user adjusts itself and raises its Defense and Special Defense. This move fails if the foe is not readying an attack.
    Additional Info: This move has +1 priority.

    2. False Floor

    Type: Bug
    Category: Status
    Power: N/A
    Accuracy: N/A
    PP: 5
    Description: The user protects itself from attacks using a false floor, damaging and harshly lowering the Speed of any attacker that makes direct contact. This move fails if the attacker does not make direct contact.
    Additional Info: The attacking Pokémon loses 1/8th of its max HP if it makes direct contact. Unlike other protection-based moves, this move does not fail if used in succession.

    3. Sedation
    Type: Grass
    Category: Status
    Power: N/A
    Accuracy: 90
    PP: 5
    Description: The user calms the target, restoring its HP while harshly lowering its Speed and Defense.
    Additional Info: The target recovers 1/2 its max HP.

    4. Instigate
    Type: Dark
    Category: Status
    Power: N/A
    Accuracy: 100
    PP: 10
    Description: The user fills the target with vicious rumors, causing the target to redirect its move on its ally.

    5. Martyrdom
    Type: Fairy
    Category: Special
    Power: N/A
    Accuracy: 100
    PP: 5
    Description: The user summons all its might and attacks the foe with power equal to its HP. The user then faints.
    Additional Info: The amount of damage done to the target is equal to the remaining HP of the user. No other damage calculation is done.
     
    Last edited: May 3, 2020
    Luthor and NeedsAName like this.
  10. RedJirachi

    RedJirachi Veteran member

    More Galarian Form Ideas

    Variant Paras line(Paras, Parasect, Paracide)
    Type-Poison/Bug(Paras), Poison/Ghost(Parasect, Paracide)
    Ability-Poison Touch/Effect Spore(normal)
    Evolution-Paras-Lv 24-Parasect-Poison Stone-Paracide
    Basis-This takes more of the poisonous

    Galarian Magnemite line
    Type-Ground/Electric
    Ability-Levitate
    Evolution: Magnemite-Lv 30-Magneton-Thunder Stone-Magnezone
    Basis: This Magnemite is the idea of what ancient forms of the Pokemon may be. They are modeled on the idea of ancient sentinel drones that occasionally show up in fantasy, and the ore that iron and other metals are derived from

    Galarian Voltorb line
    Type-Grass/Electric
    Ability-Sturdy(normal), Shadow Tag(Hidden)
    Evolution: Unchanged
    Basis: Voltorb's Sturdy here is due to it being modeled after a coconut and hard metals. It is modeled after the suggested idea of prior devices used to capture Pokemon before a Pokeball, like Apricorns. Hence the HA as Shadow Tag

    Galarian Teddiursa line
    Type-Fighting(Teddiursa), Fighting/Bug(Ursaring)
    Ability-Honey Gather/Swarm(Teddiursa), Friend Guard/Swarm(Ursaring), Wimp Out(Teddiursa HA), Emergency Exit(Ursaring HA)
    Evolution: Unchanged
    Basis: Galarian Teddiursa has formed a symbiosis of sorts with the bees after taking so much honey

    Galarian Misdreavus line
    Type-Ghost/Fairy
    Ability-Boomburst(functionally the same as Punk Rock)
    Evolution: Misdreavus-Shiny Stone-Mismagius
    Basis: This Misdreavus is taking more off an actual banshee

    Galarian Chingling line(Chingling, Chimecho, Mournknell)
    Type-Flying(Chingling, Chimecho), Flying/Ghost(Mournknell)
    Ability-Chiming(the user gains sp atk rather than being harmed by Flying moves)
    Evolution: Chingling-Max Friendship at the Day-Chimecho-Dusk Stone-Mournknell

    Galarian Carnivine
    Type-Grass/Dark
    Ability-Flycatcher(this Pokemon attracts and is healed by Bug type moves)
    Basis: Galarian Carnivine's Dark type is deception by it tricking bugs with an attractive smell

    Galarian Foongus line
    Type-Poison/Steel
    Evolution-Foongus-Poison Stone-Amoongus
    Basis: The idea that it is incorporating metal and artificial materials to fully incorporate the Pokeball disguise

    Galrian Tynamo line
    Type-Water/Electric
    Ability-Leeching(normal), Lightningrod(Hidden). Leeching makes biting moves take HP
    Evolution: Tynamo-Lv 25-Eelektrik-Lv 40-Eelektross
    Basis: This Tynamo line's lakes and seas haven't dried up, the leeching is reflecting of its lamprey status
     
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  11. PrinceOfFacade

    PrinceOfFacade Ghost-Type Master

    New Pokémon!

    Iyagobo
    Type: Electric/Water

    Classification: Thunder Pokémon
    Height: 5’ 11" (1.8m)
    Weight: 15 lbs. (6.8 kg)
    Gender: 0% Male; 100% Female

    Dex Entry 1: It is always chasing after its son, Omagobo. When it yells, its frightening roar can be heard several miles away.
    Dex Entry 2: Its terrifying roar can shatter glass. Despite its loving maternal nature, locals fear it for its violent rage when angered.


    Appearance: A large and fluffy sheep with white wool, bright blue and yellow swirling throughout. Its legs are mostly covered by its wool, only its small brown hooves showing. It has small pale-yellow ears and a pale-yellow face, its snout a bright pink. It has large docile brown eyes, which glow blue when attacking. It has a small pair of curved gray horns.
    Etymology: Iyagobo derives from ‘iya agbo,’ which literally means ‘mother ram’ in Yoruba. It also derives from the Samoli word ‘gobo,’ meaning ‘province.’

    Ability: Mother’s Will: The Pokémon frightens the opponent upon entering battle, harshly lowering their Speed.

    Additional Info: Priority moves fail when used against a Pokémon with this ability.

    Signature Move: Sky Roar
    Type: Electric
    Category: Special
    Power: 100
    Accuracy: 75
    PP: 10
    Description: The user roars so loudly it shatters the target. This move always results in paralysis.

    Base Stats
    HP: 150
    Attack: 80
    Defense: 50
    Sp. Atk: 150
    Sp. Def: 120
    Speed: 50
    Total: 600


    Omagobo
    Type: Electric/Fire
    Classification: Lightning Pokémon
    Height: 4‘ (1.2m)
    Weight: 7 lbs. (3.1 kg)
    Gender: 100% Male; 0% Female

    Dex Entry 1: It is constantly running around causing trouble. It leaves a trail of flames behind it as it runs, scorching everything in its path.
    Dex Entry 2: Its careless behavior often leads to a great deal of destruction. Only its mother Iyagobo can calm it.

    Appearance: A small thin ram with white wool, bright red and yellow swirling throughout. Its long pale-yellow legs are fully visible, with its brown hooves showing as well. It has small pale-yellow ears and a pale-yellow face, its snout a dark pink. It has small piercing brown eyes, which glow red when attacking. It has a large pair of curved gray horns.
    Etymology: Omagobo derives from ‘omo agbo,’ which literally means ‘son ram’ in Yoruba. It also derives from the Samoli word ‘gobo,’ meaning ‘province.’

    Ability: Son’s Path: The Pokémon’s moves may induce a burn.
    Additional Info: Every attack dealt by the Pokémon has a 30% chance of inflicting Burn. This ability does not affect moves that already inflict status conditions.

    Signature Move: Sky Crash
    Type: Electric
    Category: Physical
    Power: 120
    Accuracy: 75
    PP: 5
    Description: The user crashes head first into the target at lightning speed. This also damages the user quite a lot. This move always goes first.
    Additional Info: The user loses 1/3 its max HP in recoil.

    Base Stats
    HP: 80
    Attack: 150
    Defense: 50
    Sp. Atk: 120
    Sp. Def: 50
    Speed: 150
    Total: 600


     
    Last edited: May 3, 2020
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  12. Luthor

    Luthor Well-Known Member

    Galarian Spearow
    Type- Ghost/Flying
    Ability-Paranormal
    Hidden ability- Intimidate
    Stats- Same as Regular Spearow

    Moves
    1- Peck
    1- Shadow Sneak
    1- Agility
    1- Pain Split
    1- Heal Block
    3- Confuse Ray
    5- Peck
    8- Leer
    10- Astonish
    13- Curse
    16- Night shade
    19- Mirror Move
    23- Roost
    25- Shadow Claw
    32- Drill Peck
    48- Endeavour

    Dex Entry 1- Galarian Spearow sneak up on their foes from the shadows. The love dark places but even trained ones seem to dislike Pokemon centres in the Galar region.
    Dex Entry 2- According to rumour the reason Spearow have evolved differently in the Galar Region is due to certain Psychic types being more common especially Indeedee.


    Galarian Fearow
    Type- Ghost/Flying
    Ability-Paranormal
    Hidden ability- Intimidate
    Stats-

    HP- 65
    Attack- 100
    Special Attack- 41
    Defence- 65
    Special Defence- 61
    Speed- 110
    Total - 442
    Evolves from Galarian Spearow Level 20 at night.

    Moves
    1- Peck
    1- Shadow Sneak
    1- Agility
    1- Pain Split
    1- Drill run
    1- Astonish
    1- Screech
    1- Whirlwind
    1- Heal Block
    3- Confuse Ray
    5- Peck
    8- Leer
    10- Terrifying Tackle
    13- Curse
    16- Night shade
    19- Mirror Move
    21- Quick
    23- Roost
    25- Shadow Claw
    27- Aerial Ace
    32- Drill Peck
    34- Will-o-Wisp
    37- Brave Bird
    40- Shadow Ball
    43- Foul Play
    46- Sky attack
    48 -Endeavour
    50- Phantom Force
    55- Mean Look
    60- Terrifying Tackle

    Dex Entry 1- Galarian Fearow is a scary foe to face. Seemingly able to attack from nowhere with brutal attacks. It still hates Indeedee.
    Dex Entry 2- If you approach a Galarian Fearow you will be struck with terror. This is far worse if it attacks.

    New move- Terrifying Tackle-(Ghost) Physical- BP80- 15PP- Inflicts damage and has a 30% chance of causing the target to Flinch

    New ability- Paranormal- The Pokémon can hit Normal-type Pokémon with Ghost-type moves.
     
  13. Captain Jigglypuff

    Captain Jigglypuff Leader of Jigglypuff Army

    I actually came up with a Legendary Ghost/Flying Pokemon that was supposed to be an angry ghost of a Fearow that was brutally. I called it Phanterow and it had the beak and body of a Fearow and the coloration and spikiness of a Gengar. It was also larger in size. You could find it after reaching the end of a complex maze hidden underneath a tombstone in the Pokémon Tower in Lavender Town. I created this in 1999.
     
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  14. Luthor

    Luthor Well-Known Member

    Fearow has always been a Pokemon I want them to do more with. Think its often a forgotten Pokemon which is a shame.
     
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  15. MrJechgo

    MrJechgo Well-Known Member

    Changes
    • Type mechanics
      • Poison being super-effective against Bug (like it was in the past) and Water (as poison is pretty potent in liquids; Water needs a 3rd weakness)
      • Ice being resistant to Water (except for Scald) and Fairy (to represent how ice magic is used to counter sylvan magic)
      • Fairy being weak to Ice (see above)
    • Movesets
      • Better accessibility to Rock-type moves for Grass-type Pokémon (to cover 4 out its 5 weaknesses (Fire, Ice, Flying and Bug))
      • Drill Run being accessible to every Flying-type Pokémon with Drill Peck.
      • Fishious Rend being accessible to more Water-type Pokémon with Strong Jaw; a rebalance may be in order.
      • Fire Lash being accessible to more Fire-type Pokémon.
    Creations
    • New Pokémon
      • Ankylite/Ankylord (Fire/Rock Ankylosaurus)
      • Hedgetail/Steghedge (Grass/Rock Stegosaurus)
      • Piscedge (Water/Rock Ichtyosaurus)
      • Spinelek (Electric/Rock Spinosaurus)
      • Rapterror (Rock/Ghost Velociraptor)
      • Fowlyre (Grass/Flying Peafowl)
      • Tesilat/Tesaiki (Electric/Fighting humanoid)
      • Squirestoc/Squirapier (Water/Steel Swordfish)
      • Larvoid/Noctornet (Bug/Dark Hornet)
      • Spotpup/Dalmatide (Water/Ground Dalmatian, firefighter motif)
      • Judeon (Fighting, Eeveelution)
      • Insecteon (Bug, Eeveelution)
      • Wyrmeon (Dragon, Eeveelution)
    • Regional forms
      • Remoraid/Octillery/Krakommand (Water/Steel)
      • Snubull/Granbull (Water/Fighting, pirate motif)
      • Stoutland (Ice/Ground)
      • Furfrou (Grass/Normal, foliage mixed with fur)
      • Doduo/Dodrio (Electric/Rock)
      • Porygon/Porygon2/Porygon-Z (Electric/Ghost)
      • Noctowl (Ghost/Psychic)
      • Dunsparce (Electric/Poison)
      • Drowzee/Hypno (Ghost/Dark)
      • Gourgeist (Fire/Fairy, Jackl-o-lantern with a wisp)
      • Trevenant (Fire/Grass, forest fire brunt tree)
      • Paras/Parasect/Paraspectre (Bug/Ghost)
     
    Last edited: May 21, 2020
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  16. raichu27

    raichu27 Well-Known Member

    I think it's fine with Water doing normal damage on ice types. Water weakens down the ice some, plus ice melts in water after a while. Some Ice Pokemon can learn Freeze-Dry to counter against Water types.
    I love the idea of a real Electric/Fire type. Always wanted to see one.
     
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  17. MrJechgo

    MrJechgo Well-Known Member

    More changes :p
    • Characters / situations
      • A trainer who uses Psychic-type Pokémon to communicate... because he or she is quadraplegic, and the Pokémon helps him/her to move and talk.
      • A vigilante who uses Dark-type Pokémon to fight crime, a recurring character, only to surprise you by being a Gym Leader, E4 member or even the Champion.
      • Nurse Joy as an opponent, using Chansey, Audino and others, challenges you mostly to keep her assistants in shape.
      • Officer Jenny as an opponent, using Arcanine, Granbull and others, challenges in a misunderstanding with the criminal organization.
      • Sidequests where 2 or 3 important NPCs have to work together with you.
      • Sidequests where an important NPC needs your help and you learn something from them (past, intentions, ambitions, rivalries, etc)
      • An actual Pokémon demands your help, simlar to Lavender Town's Marowak, even your rival's Starter could ask for your help.
    • Game mechanics
      • Swappable moves; Pokémon learn more than 4 moves, BUT can only equip 4 at a time. Swapping may be limited to areas, such as tournaments.
      • New status effect: "Untrained"; the Pokémon will behave like it was untrained (i.e. not having enough badges), similar to Confusion and Attract.
      • New weather effects:
        • Windy: buff Flying and Fire moves, nerf Water and Ground moves; Castform becomes Flying
        • Full Moon: buff Dark and Ghost moves, nerf Psychic and Fairy moves; Castform becomes Dark
        • Castform becomes Ground during a Sandstorm
      • Minigames
        • Traget practice with Water-types
        • Races
        • Aerial courses with Flying-types
        • Fishing
        • Quizzes
        • Rhythm games (cooking, dancing, etc)
      • Professions for you to pick, each giving special bonuses, and disadvantages, for your Pokémon and yourself (nurse, officer, breeder, rancher, etc)
     
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  18. RedJirachi

    RedJirachi Veteran member

    Trap Breaker
    Ability
    Effect: The user cannot be trapped in battle by any move. They are also immune to the effect of Shadow Tag

    Frostbite
    Type-Ice/Special
    Atk-35
    Acc-85
    PP-15
    Effect: This has the same effect as Fire Spin

    Freezer Burn
    Type-Ice/Special
    Atk-70
    Acc-100
    PP-20
    Effect: This has a 30% chance of inflicting a burn

    Maxipyro and Hellaflare, the Super Flame and Everburning Pokemon
    Type-Fire
    Ability-Incendiary(this Pokemon takes neutral damage from Water type moves, and Fire type attacks do neutral damage against Water types)
    Egg group-Amorphous
    Gender ratio-Gender unknown
    Evolution: Maxipyro-Fire Stone-Hellaflame
    Basis: This Pokemon is based off the idea of Greek fire, resembling an animated pot of powerful green flame that becomes more anthropomorphic. This is why it has the advantage with Water types, though not smothering like earth and rocks
     
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  19. MrJechgo

    MrJechgo Well-Known Member

    Even more changes :eek:
    • New moves
      • Torrent Jab
        Type-Water/Physical
        Atk-60
        Acc-100
        PP-20
        Effect: The user delivers a swift punch with the strength of torrential rapids. Hitting a target raises the Speed stat. This is subject to Iron Fist.
      • Fungus Hook
        Type-Grass/Physical
        Atk-65
        Acc-100
        PP-15
        Effect: The user punches on the side with a fist covered in mushroom spores. This also lowers the target's Accuracy stat by blinding its eyes. This is subject to Iron Fist.
      • Diamond Fist
        Type-Rock/Physical
        Atk-70
        Acc-100
        PP-15
        Effect: The user punches with a stone-plated fist. This also lowers the target's Defense stat. This is subject to Iron Fist.
      • Boulder Rush
        Type-Rock/Physical
        Atk-90
        Acc-100
        PP-15
        Effect: The user tackles with its rock-hard body.
      • Emeral-Darts
        Type-Rock/Special
        Atk-20
        Acc-100
        PP-20
        Effect: The user shoots forward multiples green darts two to five times in a row.
      • Ruby Flash
        Type-Rock/Special
        Atk- n/a
        Acc-85
        PP-20
        Effect: The user emits a quick blinding red light. This may also make the target flinch.
      • Sapphire Wave
        Type-Rock/Special
        Atk- n/a
        Acc-100
        PP-15
        Effect: The user emits a pulsing numbing blue light from its body that lowers the target's Defense stat.
      • Topaz Shot
        Type-Rock/Special
        Atk- 95
        Acc-95
        PP-20
        Effect: The user's eyes illuminate and fire a yellow spark. It may lowers the target's Special Defense stat.
     
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  20. NeedsAName

    NeedsAName Well-Known Member

    This is more of a joke and not something I seriously want, but it's fun to imagine if certain SCPs were Pokémon. Series I edition of something I might expand:

    Name: Crunuture (SCP-173)
    Type: Rock/Steel
    Ability: Truant
    Moves:
    • Rock Tomb
    • Iron Defense
    • Shadow Sneak
    • Mach Punch

    Name: Olareek (SCP-106)
    Type: Poison/Ghost
    Ability: Poison Touch/Cursed Body
    Moves:
    • Shadow Sneak
    • Venoshock
    • Double Team
    • Scary Face

    Name: Voistalk (SCP-939)
    Type: Normal/Dragon
    Ability: Intimidate
    Moves:
    • Chatter
    • Dragon Breath
    • Mimic
    • Crunch

    Name: Isine (SCP-009)
    Type: Ice
    Ability: Ice Body/Heat Proof
    Moves:
    • Blizzard
    • Spikes
    • Freeze-Dry
    • Hail

    Name: Docurin (SCP-049)
    Type: Steel/Psychic
    Ability: Forewarn/Big Pecks
    Moves:
    • Heal Pulse
    • Peck
    • Psychic
    • Wide Guard
     
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