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Create/Rename/Change Anything and Everything

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  • ?

    Votes: 16 48.5%
  • ?

    Votes: 17 51.5%

  • Total voters
    33

Luthor

Well-Known Member
New Pokemon
Wolfloo

Type-Dark
Ability- Sheep’s clothing/ Infiltrator
Hidden ability- Strong Jaw

-Tackle
-Growl
- Bite
- Mimic
- Moonlight
4- Defence curl
8- Copycat
12- Guard split
16- Double kick
21- Headbutt
25- Take down
28- Guard Swap
30- Sucker Punch
32- Reversal
36- Cotton Guard
40- Double Edge
44- Crunch
48- Trick
56- Wolf’s bite

Dex Entry 1- Wolfloo infiltrates herds of wooloo. It has to be cautious it isn’t detected by Dubwool as their attacks can devastate Wolfloo.
Dex Entry 2- Wolfloo have dangerous bites that they use when hunting Wooloo. There is some evidence Dubwool will endure their presence for a short while in order to avoid other predators.

Appearance- Resembles a Wolf but looks similar to Wooloo

Stats
HP-42
Attack-50
Special attack 40
Defence- 55
Defence- 45
Speed- 68
Total- 300

Dubwolf
Type-Dark/Normal
Ability- Sheep’s clothing/ Infiltrator
Hidden ability- Strong Jaw
Evolves from Wolfloo with a Dubwool in the party while knowing Wolf’s bite

Stats
HP- 72
Attack- 120
Special attack- 60
Defence- 100
Special Defence- 90
Speed- 108
Total- 550

-Tackle
- Growl
- Defence Curl
- Copycat
- Bite
- Mimic
- Moonlight
- Megahorn
4- Fire Fang
4- Ice Fang
4- Thunder Fang
4- Psychic fang
4-Bite
6- Howl
10- Night Slash
12- Guard split
16- Double kick
21- Headbutt
27- Take down
32- Guard Swap
36- Sucker Punch
38- Reversal
40- Extreme Speed
44- Cotton Guard
50 – Double Edge
56- Last Resort
60- Crunch
64- Trick
68- Wolf’s bite

Dex Entry 1- Dubwolf has mastered its infiltration so well it is almost impossible to spot. The easiest trick is to see if they use their horns for attack.
Dex Entry 2- Dubwool herds that contain Dubwolf are in-fact significantly healthier than ones that do not. Their bite is their strongest weapon but their new horns are also used.

New Ability- Sheep’s Clothing-Halves the damage taken from moves that make direct contact. Doubles damage from normal type attacks
New move
Wolf’s bite- Dark (Physical)- 90BP-5PP -this attack is supereffective against normal types. Boosted by strong Jaw

Resembles a Wolf but looks similar to Dubwool.
 

PrinceOfFacade

Ghost-Type Master
Since after all these years I never posted the full line, I figured I'd do it now. I do consider this line one of the best I've ever made.


Xeneeth
Type: Poison
Classification: Alien Pokémon
Height: 7'11" (2.14m)
Weight: 136 lbs. (61.7 kg)
Gender: 50% Male; 50% Female
Dex Entry 1: Both its teeth and the toxin it emits are strong enough to cut through steel. Recent discoveries revealed it is from another planet.
Dex Entry 2: At birth, it is incredibly long. Its body is covered in a deadly toxin it emits to protect itself from potential threats.

Appearance: https://i.imgur.com/gXpCxse.jpg
Etymology: Xeneeth is derived from 'xenophobia,' the fear of foreigners or foreign concepts, and the word 'teeth.'

Abilities:
Corrosion
Drainage - The Pokémon steals HP when dealing super effective damage.
- Additional Info: The Pokémon heals 1/8 of the damage dealt from a super effective hit. The Pokémon heals 1/4 of the damage if the move is of the same type as the user.

Signature Move: Break Down
Type: Poison
Category: Physical
Power: 40
Accuracy: 100
PP: 10
Description: The user chomps down on the opponent with toxic teeth, having a high chance of badly poisoning the target. This move is super effective against Steel types.
- Additional Info: This move has a 50% chance of badly poisoning the target.

Base Stats
HP: 40
Attack: 60
Defense: 35
Sp. Atk: 20
Sp. Def: 35
Speed: 95
Total: 285


Xenestrial
- Evolves from Xeneeth at Lv. 40
Type: Poison
Classification: Invasion Pokémon
Height: 21'11" (6.7m)
Weight: 583 lbs. (264 kg)
Gender: 50% Male; 50% Female
Dex Entry 1: A vicious and highly truculent Pokémon. It has been recently discovered that this Pokémon shares the same home planet as Clefairy. It can move at terrifying speeds, up to 90mph.
Dex Entry 2: It makes a habit of infiltrating other Pokémon's nests to create its own. The several rows of teeth in its mouth rotate to break down prey. Recent research suggests Clefairy came to Earth to avoid Xenestrial.

Appearance: https://i.imgur.com/gXpCxse.jpg
Etymology: Xenestrial is derived from 'xenophobia,' the fear of foreigners or foreign concepts, and the word 'extraterrestrial.'

Abilities:
Corrosion
Drainage - The Pokémon steals HP when dealing super effective damage.
- Additional Info: The Pokémon heals 1/8 of the damage dealt from a super effective hit. The Pokémon heals 1/4 of the damage is the move is of the same type as the user.

Signature Move: Target Strike
Type: Poison
Category: Physical
Power: 100
Accuracy: N/A
PP: 5
Description: The user takes a moment to eye the target, then strikes with great precision and speed. The attack never misses and always goes first.
- Additional Info: This is a 2-step move. The first step does not have move priority.

Base Stats
HP: 65
Attack: 105
Defense: 60
Sp. Atk: 40
Sp. Def: 60
Speed: 145
Total: 475
 
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RedJirachi

Veteran member
Abilities

Waterproof: The user is immune to Water type moves. Ability of Slugma, Magcargo, Camerupt(replaces Magma Armor(because it is trash)), Torkoal(replaces Shell Armor), Silicobra, Sandacobra(replaces Shed Skin, which replaces Sand Veil as HA), regular Stunfisk(replaces Limber, which is now almost redundant)

Legendary Hidden Abilities
  • Latias and Latios: Illusion
  • Rayquaza: Aerilate
  • Regigigas: Insomnia

Mythical Hidden Abilities
  • Mew: Protean
  • Celebi: Grassy Surge
  • Jirachi: Levitate
  • Deoxys: Clear Body
  • Phione and Manaphy: Drizzle
  • Shaymin: Poison Heal
  • Diancie: Sturdy
  • Meltan and Melmetal: Ferrovore(the user is healed by Steel type moves)

Ultra Beast Hidden Abilities
  • Nihilego: Neurotoxic(Pokemon on the field gain the Guts ability)
  • Buzzwole: Sheer Force
  • Pheromosoa: Sensual Charm(a buffed Cute Charm that can work on any gender)
  • Celesteela: Flash Fire
  • Kartana: Inner Focus
  • Guzzlord: Devourer(biting moves heal the user)
  • Poiple and Naganadel: Adhesive(contact with this Pokemon prevents them from leaving the battle)(
  • Stakataka: Sturdy
  • Blacephalon: Aftermath

Legendary and Mythical Pokemon Connections

Arceus(Demiurge Forme)
Type-Normal
Ability-Mastery(the user has 30% attack bonus on all types other than its own)
Held item needed: Azure Crown
BST-840(120 HP, 160 Atk, 130 Def, 160 Sp Atk, 130 Sp Def, 140 Speed)
Note: This is Arceus in its full power, only taken on in emergencies or matters of grave importance.

Eclipteus, the Ultra Pokemon
Type-Psychic
Ability-Ultra Aura(the user generates an aura, similar to Token Pokemon. This only affects the user's allies)
BST-794(97 HP, 157 Atk, 127 Def, 157 Sp Atk, 127 Sp Def, 129 Speed)
Note: Like how Arceus is the "God" of the regular Pokemon world, Eclipteus is the "God" of Ultra Space. Unlike Arceus, it has not exhausted its power, though is weaker than Arceus' true form

"Kaios"
Type-Not Applicaple
Ability-Mastery
Egg group-Not applicable
BST-1530(255 HP, 255 Atk, 255 Def, 255 Sp Atk, 255 Sp Def, 255 Speed)
Note: This is not a Pokemon, but a vector for the primordial chaos/backdrop of all reality. It is what Arceus emerged from, as all creator entities of Pokemon and the stuff they built the Pokemon multiverse from. The Monad, so to speak

Primeon, the Epoch Pokemon
Type-Dragon/Psychic
Ability-Levitate(normal), Illusion(Hidden)
Egg group-Dragon(50% male, 50% female)
BST-500(80 HP, 80 Atk, 80 Def, 100 Sp Atk, 100 Sp Def, 60 Speed)
Evolution-Primeon-Use Eon Stone-Latias(if female) or Latios(if male)
Note: This is a rare, but not legendary Pokemon that can evolve into either of the Eon Duo. In essence, a more literal psuedo-legendary. The Eon Stone is a once per game item that lets you get the other member of the Eon Duo). They aren't nearly as fast yet, being in a juvenile state

Ribonirus, the Alien Virus Pokemon
Type-Poison/Steel
Ability-Power Compensation(if a stat is reduced by one stat, it will be upped by two, if reduced by two it will upped by three ect. This doesn't count if the stat reduction was caused by the user/is self-inflicted)
Egg group-Undiscovered(gender unknown)
BST-600(50 HP, 100 Atk, 80 Def, 140 Sp Atk, 80 Sp Def, 150 Speed)
Note: This was an attempt to study and recreate Deoxys using the same virus it was mutated from. This relative is the accidental result. It is legendary, rather than mythical

Remoone, the Dream Pokemon
Type-Fairy/Dark
Ability-Dream Lord(Atk/Sp Atk increase by one stage per turn while asleep). This ability affects everyone on the field
BST-700(120 HP, 85 Atk, 115 Def, 130 Sp Atk, 125 Def, 120 Speed)
Note: This is the mythical Pokemon in charge of dreams, master of both Cresselia and Darkrai. Rem is for R.E.M sleep, moone is just moon

Sea Crown: Evolves Phione into Manaphy. Found in the Sea Temple region, between Gym 8 and Elite 4 in Gen 4 remakes. Unlike before, Phione is a rare but fishable Pokemon, and the Sea Crown is a one per save file evolution to keep Manaphy unique

Taonova, the Legendary Dragon Pokemon
Type-Dragon/Steel
Ability-Plasma Drive(the user has a 30% increase on Fire and Electric moves)
BST-740(105 HP, 150 Atk, 120 Def, 150 Sp Atk, 120 Sp Def, 95 Speed)
Note: This is the completed legendary dragon that Kyurem, Reshiram and Zekrom fractured from

Tapu Pele
Type-Fire/Fairy
Ability-Terrain Guardian(once this Pokemon is on the field, terrains are permanent unless cancelled by another terrain)
BST-680(70 HP, 125 Atk, 105 Def, 125 Sp Atk, 125 Sp Def, 125 Speed)
Note: A Pele based Pokemon who is the leader of the Tapus
 
Last edited:

Luthor

Well-Known Member
Ancient Meowth
Type- Rock
Ability- Pickup/Divine Feline
Hidden ability- Sand stream

Stats
HP-30
Attack- 20
Special Attack- 90
Defence- 30
Special Defence- 50
Speed- 70
Total- 290

Stats-
- Fake Out
- Growl
- Sing
- Echoed Voice
- Dig
- Rock polish
- Assist
4- Swift
8- Ancient power
12- Payday
16- Bite
18- Sand Beam
20- Taunt
24- Round
26- Cat-like reflexes
29- Power Gem
32- Screech
40- Nasty Plot
44- Boomburst
46- Wish

Dex Entry 1- This ancient form of Meowth lived in a time where they were treated like gods. It looks down on fighting.
Dex entry 2- Due to the sandy region they lived they love playing in sand. Sometimes they spook people by hiding in sand and singing from a hidden place

Ancient Persian
Type- Rock
Ability- Cute charm/Divine Feline
Hidden ability- Sand stream
Evolves From Ancient Meowth at Maximum Happiness while knowing a rock type move

Stats
HP- 60
Attack- 20
Special Attack- 120
Defence- 70
Special Defence- 90
Speed- 80
Total- 440

Stats-
- Fake Out
- Growl
- Sing
- Echoed Voice
- Rock Polish
- Charm
- Dazzling Gleam
- Earth Power
- Mystic fire
- Attract
- Dig
4- Swift
8- Ancient power
12- Payday
16- Bite
18- Sand Beam
20- Taunt
24- Round
26- Cat-like reflexes
29- Power Gem
32- Screech
40- Nasty Plot
44- Boomburst
46- Recover
50- Gem Cannon

Dex Entry 1- Ancient Persian was a clever hunter who brought down its prey with its powerful voice. It is the first form of Persian seen with a gem in its forehead.
Dex Entry 2- In ancient times there were punishments if you attempted to attack this Pokemon. Any who tried though would be unlikely to survive that long.


Ubastequeen
Type- Rock/Fairy
Ability- Pixilate/Divine Feline
Hidden ability- Sand stream
Evolves From Ancient Persian using Divine Crystal (only 1 per game) but only works on Female Persian

Stats
HP- 80
Attack- 20
Special Attack- 150
Defence- 80
Special Defence- 120
Speed- 110
Total- 560

- Power Gem
- Hyper Voice
- Ancient Power
- Gem Cannon
- Heal Pulse
- Moonblast
- Dazzling Gleam
- Calm Mind
- Cat-like reflexes
- Sand Beam
- Psychic
- Aura Sphere
- Helping Hand
- Follow Me
- Light Screen
- Safeguard

Ability- Divine Feline- If hit by a move that makes contact the user of that move will have their attack decrease by 1 stage.

Dex Entry 1- Ubastequeen was worshipped as a deity in ancient times. It is a protective Pokemon particularly in relation to its fellow cats.
Dex Entry 2- Only the most noble Persians can become an Ubastequeen. It was a kind Pokemon but any who attacked its fellow felines would suffer its wrath

New moves

Sand Beam-(Rock) Special- BP45- 10PP- BP doubles if Sandstorm is active.

Gem Cannon-(Rock) Special- BP150- 5PP- The user can't move on the next turn.

Cat-like reflexes(Normal) Status- 5PP- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. If it successfully uses this to avoid damage evasion will increase once per turn. (Meowth line signature move learned by all forms)

Appearance- Ancient Meowth and Ancient Persian resemble their base forms but have a sandy colour. Ubastequeen takes inspiration from Bastet. (Also known as Ubaste)
 
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PrinceOfFacade

Ghost-Type Master
New Abilities!

1. No Fly-Zone: The Pokémon is immune to Flying-type moves.
Explanation: The Pokémon does not take damage from Flying-type moves. The ability also negates Agility, Extremespeed, and High-Jump Kick.
Suitable For: Pokémon above 20ft/6m in height, Pokémon that learn Smack Down, Pokémon known for their long reach
Potential Pokémon: Gyarados, Steelix, Alolan Exeggcutor, Gigalith, Tangrowth, Breloom

2. Independent: The Pokémon may disobey its trainer.
Explanation: Every other move executed by the player is negated for a randomly selected move. Each move has a 25% chance of being selected.
Suitable For: Pokémon with offensive base stats above 130, Pokémon known for their fickleness
Potential Pokémon: Mewtwo, Golisopod, Darmanitan, Slaking, Alakazam

3. Deposition: Water-type moves become Ice-type moves.
Explanation: Water type moves used by the Pokémon are treated as Ice-types moves during the battle. The secondary effects of those moves will remain.
Suitable For: Ice-type Pokémon, Pokémon known for having/creating cold temperature
Potential Pokémon: Cryogonal, Articuno, Arctovish, Avalugg

4. Exit Strategy: The Pokémon switches out if it anticipates a super effective attack.
Explanation: A super effective hit aimed for a Pokémon with this ability is negated, and the targeted Pokémon returns to its Ball.
Suitable For: Psychic-type Pokémon, Pokémon with low stats, Pokémon known for running away
Potential Pokémon: Morpeko, Reuniclus, Eevee (and Eeveelutions), Komala, Jynx, Mr. Mime

5. High-Speed Data: The Pokémon's type changes according to the foe's moves.
Explanation: The Pokémon changes type prior to a foe's super effective attack, changing its type into one that will take normal damage.
Suitable For: Pokémon associated with technology, Pokémon known for their intellect
Potential Pokémon: Porygon, Porygon2, Porygon-Z, Metagross, Rotom, Deoxys
 
Last edited:

RedJirachi

Veteran member
Gravity Machine
Ability
Effect: Induces the Gravity effect for 5 turns

Anti-Gravity and Float Device
Move/Ability
Psychic type, Status/Range, 5 PP(Move)
Effect: Induces Anti-Gravity for 5 turns. This effectively gives all Pokemon on the field the Levitate effect when Anti-Gravity and Float Device are active

Foiluky and Lepreclover, the Lucky Pokemon
Type-Grass(Foiluky), Grass/Fairy(Lepreclover)
Ability-Pickup/Riches(Foiluky, Lepreclover), Wonder Guard(Five-Clover Form). Riches doubles the money you get in battles. Hidden Ability is Grassy Surge
Evolution: Foiluky-Lv 20-Lepreclover
Note: This Pokemon is based on the four leaf clover luck and the leprechaun. 1 in a 1000 Foiluky/Lepreclover have the Five-Clover Form, which has Wonder Guard as a prize
 

PrinceOfFacade

Ghost-Type Master
New Moves!

1. Adjust
Type: Normal
Category: Status
Power: N/A
Accuracy: N/A
PP: 10
Description: The user adjusts itself and raises its Defense and Special Defense. This move fails if the foe is not readying an attack.
Additional Info: This move has +1 priority.

2. False Floor

Type: Bug
Category: Status
Power: N/A
Accuracy: N/A
PP: 5
Description: The user protects itself from attacks using a false floor, damaging and harshly lowering the Speed of any attacker that makes direct contact. This move fails if the attacker does not make direct contact.
Additional Info: The attacking Pokémon loses 1/8th of its max HP if it makes direct contact. Unlike other protection-based moves, this move does not fail if used in succession.

3. Sedation
Type: Grass
Category: Status
Power: N/A
Accuracy: 90
PP: 5
Description: The user calms the target, restoring its HP while harshly lowering its Speed and Defense.
Additional Info: The target recovers 1/2 its max HP.

4. Instigate
Type: Dark
Category: Status
Power: N/A
Accuracy: 100
PP: 10
Description: The user fills the target with vicious rumors, causing the target to redirect its move on its ally.

5. Martyrdom
Type: Fairy
Category: Special
Power: N/A
Accuracy: 100
PP: 5
Description: The user summons all its might and attacks the foe with power equal to its HP. The user then faints.
Additional Info: The amount of damage done to the target is equal to the remaining HP of the user. No other damage calculation is done.
 
Last edited:

RedJirachi

Veteran member
More Galarian Form Ideas

Variant Paras line(Paras, Parasect, Paracide)
Type-Poison/Bug(Paras), Poison/Ghost(Parasect, Paracide)
Ability-Poison Touch/Effect Spore(normal)
Evolution-Paras-Lv 24-Parasect-Poison Stone-Paracide
Basis-This takes more of the poisonous

Galarian Magnemite line
Type-Ground/Electric
Ability-Levitate
Evolution: Magnemite-Lv 30-Magneton-Thunder Stone-Magnezone
Basis: This Magnemite is the idea of what ancient forms of the Pokemon may be. They are modeled on the idea of ancient sentinel drones that occasionally show up in fantasy, and the ore that iron and other metals are derived from

Galarian Voltorb line
Type-Grass/Electric
Ability-Sturdy(normal), Shadow Tag(Hidden)
Evolution: Unchanged
Basis: Voltorb's Sturdy here is due to it being modeled after a coconut and hard metals. It is modeled after the suggested idea of prior devices used to capture Pokemon before a Pokeball, like Apricorns. Hence the HA as Shadow Tag

Galarian Teddiursa line
Type-Fighting(Teddiursa), Fighting/Bug(Ursaring)
Ability-Honey Gather/Swarm(Teddiursa), Friend Guard/Swarm(Ursaring), Wimp Out(Teddiursa HA), Emergency Exit(Ursaring HA)
Evolution: Unchanged
Basis: Galarian Teddiursa has formed a symbiosis of sorts with the bees after taking so much honey

Galarian Misdreavus line
Type-Ghost/Fairy
Ability-Boomburst(functionally the same as Punk Rock)
Evolution: Misdreavus-Shiny Stone-Mismagius
Basis: This Misdreavus is taking more off an actual banshee

Galarian Chingling line(Chingling, Chimecho, Mournknell)
Type-Flying(Chingling, Chimecho), Flying/Ghost(Mournknell)
Ability-Chiming(the user gains sp atk rather than being harmed by Flying moves)
Evolution: Chingling-Max Friendship at the Day-Chimecho-Dusk Stone-Mournknell

Galarian Carnivine
Type-Grass/Dark
Ability-Flycatcher(this Pokemon attracts and is healed by Bug type moves)
Basis: Galarian Carnivine's Dark type is deception by it tricking bugs with an attractive smell

Galarian Foongus line
Type-Poison/Steel
Evolution-Foongus-Poison Stone-Amoongus
Basis: The idea that it is incorporating metal and artificial materials to fully incorporate the Pokeball disguise

Galrian Tynamo line
Type-Water/Electric
Ability-Leeching(normal), Lightningrod(Hidden). Leeching makes biting moves take HP
Evolution: Tynamo-Lv 25-Eelektrik-Lv 40-Eelektross
Basis: This Tynamo line's lakes and seas haven't dried up, the leeching is reflecting of its lamprey status
 

PrinceOfFacade

Ghost-Type Master
New Pokémon!

Iyagobo
Type: Electric/Water

Classification: Thunder Pokémon
Height: 5’ 11" (1.8m)
Weight: 15 lbs. (6.8 kg)
Gender: 0% Male; 100% Female

Dex Entry 1: It is always chasing after its son, Omagobo. When it yells, its frightening roar can be heard several miles away.
Dex Entry 2: Its terrifying roar can shatter glass. Despite its loving maternal nature, locals fear it for its violent rage when angered.


Appearance: A large and fluffy sheep with white wool, bright blue and yellow swirling throughout. Its legs are mostly covered by its wool, only its small brown hooves showing. It has small pale-yellow ears and a pale-yellow face, its snout a bright pink. It has large docile brown eyes, which glow blue when attacking. It has a small pair of curved gray horns.
Etymology: Iyagobo derives from ‘iya agbo,’ which literally means ‘mother ram’ in Yoruba. It also derives from the Samoli word ‘gobo,’ meaning ‘province.’

Ability: Mother’s Will: The Pokémon frightens the opponent upon entering battle, harshly lowering their Speed.

Additional Info: Priority moves fail when used against a Pokémon with this ability.

Signature Move: Sky Roar
Type: Electric
Category: Special
Power: 100
Accuracy: 75
PP: 10
Description: The user roars so loudly it shatters the target. This move always results in paralysis.

Base Stats
HP: 150
Attack: 80
Defense: 50
Sp. Atk: 150
Sp. Def: 120
Speed: 50
Total: 600


Omagobo
Type: Electric/Fire
Classification: Lightning Pokémon
Height: 4‘ (1.2m)
Weight: 7 lbs. (3.1 kg)
Gender: 100% Male; 0% Female

Dex Entry 1: It is constantly running around causing trouble. It leaves a trail of flames behind it as it runs, scorching everything in its path.
Dex Entry 2: Its careless behavior often leads to a great deal of destruction. Only its mother Iyagobo can calm it.

Appearance: A small thin ram with white wool, bright red and yellow swirling throughout. Its long pale-yellow legs are fully visible, with its brown hooves showing as well. It has small pale-yellow ears and a pale-yellow face, its snout a dark pink. It has small piercing brown eyes, which glow red when attacking. It has a large pair of curved gray horns.
Etymology: Omagobo derives from ‘omo agbo,’ which literally means ‘son ram’ in Yoruba. It also derives from the Samoli word ‘gobo,’ meaning ‘province.’

Ability: Son’s Path: The Pokémon’s moves may induce a burn.
Additional Info: Every attack dealt by the Pokémon has a 30% chance of inflicting Burn. This ability does not affect moves that already inflict status conditions.

Signature Move: Sky Crash
Type: Electric
Category: Physical
Power: 120
Accuracy: 75
PP: 5
Description: The user crashes head first into the target at lightning speed. This also damages the user quite a lot. This move always goes first.
Additional Info: The user loses 1/3 its max HP in recoil.

Base Stats
HP: 80
Attack: 150
Defense: 50
Sp. Atk: 120
Sp. Def: 50
Speed: 150
Total: 600


 
Last edited:

Luthor

Well-Known Member
Galarian Spearow
Type- Ghost/Flying
Ability-Paranormal
Hidden ability- Intimidate
Stats- Same as Regular Spearow

Moves
1- Peck
1- Shadow Sneak
1- Agility
1- Pain Split
1- Heal Block
3- Confuse Ray
5- Peck
8- Leer
10- Astonish
13- Curse
16- Night shade
19- Mirror Move
23- Roost
25- Shadow Claw
32- Drill Peck
48- Endeavour

Dex Entry 1- Galarian Spearow sneak up on their foes from the shadows. The love dark places but even trained ones seem to dislike Pokemon centres in the Galar region.
Dex Entry 2- According to rumour the reason Spearow have evolved differently in the Galar Region is due to certain Psychic types being more common especially Indeedee.


Galarian Fearow
Type- Ghost/Flying
Ability-Paranormal
Hidden ability- Intimidate
Stats-

HP- 65
Attack- 100
Special Attack- 41
Defence- 65
Special Defence- 61
Speed- 110
Total - 442
Evolves from Galarian Spearow Level 20 at night.

Moves
1- Peck
1- Shadow Sneak
1- Agility
1- Pain Split
1- Drill run
1- Astonish
1- Screech
1- Whirlwind
1- Heal Block
3- Confuse Ray
5- Peck
8- Leer
10- Terrifying Tackle
13- Curse
16- Night shade
19- Mirror Move
21- Quick
23- Roost
25- Shadow Claw
27- Aerial Ace
32- Drill Peck
34- Will-o-Wisp
37- Brave Bird
40- Shadow Ball
43- Foul Play
46- Sky attack
48 -Endeavour
50- Phantom Force
55- Mean Look
60- Terrifying Tackle

Dex Entry 1- Galarian Fearow is a scary foe to face. Seemingly able to attack from nowhere with brutal attacks. It still hates Indeedee.
Dex Entry 2- If you approach a Galarian Fearow you will be struck with terror. This is far worse if it attacks.

New move- Terrifying Tackle-(Ghost) Physical- BP80- 15PP- Inflicts damage and has a 30% chance of causing the target to Flinch

New ability- Paranormal- The Pokémon can hit Normal-type Pokémon with Ghost-type moves.
 

Captain Jigglypuff

Leader of Jigglypuff Army
Galarian Spearow
Type- Ghost/Flying
Ability-Paranormal
Hidden ability- Intimidate
Stats- Same as Regular Spearow

Moves
1- Peck
1- Shadow Sneak
1- Agility
1- Pain Split
1- Heal Block
3- Confuse Ray
5- Peck
8- Leer
10- Astonish
13- Curse
16- Night shade
19- Mirror Move
23- Roost
25- Shadow Claw
32- Drill Peck
48- Endeavour

Dex Entry 1- Galarian Spearow sneak up on their foes from the shadows. The love dark places but even trained ones seem to dislike Pokemon centres in the Galar region.
Dex Entry 2- According to rumour the reason Spearow have evolved differently in the Galar Region is due to certain Psychic types being more common especially Indeedee.


Galarian Fearow
Type- Ghost/Flying
Ability-Paranormal
Hidden ability- Intimidate
Stats-

HP- 65
Attack- 100
Special Attack- 41
Defence- 65
Special Defence- 61
Speed- 110
Total - 442
Evolves from Galarian Spearow Level 20 at night.

Moves
1- Peck
1- Shadow Sneak
1- Agility
1- Pain Split
1- Drill run
1- Astonish
1- Screech
1- Whirlwind
1- Heal Block
3- Confuse Ray
5- Peck
8- Leer
10- Terrifying Tackle
13- Curse
16- Night shade
19- Mirror Move
21- Quick
23- Roost
25- Shadow Claw
27- Aerial Ace
32- Drill Peck
34- Will-o-Wisp
37- Brave Bird
40- Shadow Ball
43- Foul Play
46- Sky attack
48 -Endeavour
50- Phantom Force
55- Mean Look
60- Terrifying Tackle

Dex Entry 1- Galarian Fearow is a scary foe to face. Seemingly able to attack from nowhere with brutal attacks. It still hates Indeedee.
Dex Entry 2- If you approach a Galarian Fearow you will be struck with terror. This is worse far if it attacks.

New move- Terrifying Tackle-(Ghost) Physical- BP80- 15PP- Inflicts damage and has a 30% chance of causing the target to Flinch

New ability- Paranormal- The Pokémon can hit Normal-type Pokémon with Ghost-type moves.
I actually came up with a Legendary Ghost/Flying Pokemon that was supposed to be an angry ghost of a Fearow that was brutally. I called it Phanterow and it had the beak and body of a Fearow and the coloration and spikiness of a Gengar. It was also larger in size. You could find it after reaching the end of a complex maze hidden underneath a tombstone in the Pokémon Tower in Lavender Town. I created this in 1999.
 

Luthor

Well-Known Member
I actually came up with a Legendary Ghost/Flying Pokemon that was supposed to be an angry ghost of a Fearow that was brutally. I called it Phanterow and it had the beak and body of a Fearow and the coloration and spikiness of a Gengar. It was also larger in size. You could find it after reaching the end of a complex maze hidden underneath a tombstone in the Pokémon Tower in Lavender Town. I created this in 1999.

Fearow has always been a Pokemon I want them to do more with. Think its often a forgotten Pokemon which is a shame.
 

MrJechgo

Well-Known Member
Changes
  • Type mechanics
    • Poison being super-effective against Bug (like it was in the past) and Water (as poison is pretty potent in liquids; Water needs a 3rd weakness)
    • Ice being resistant to Water (except for Scald) and Fairy (to represent how ice magic is used to counter sylvan magic)
    • Fairy being weak to Ice (see above)
  • Movesets
    • Better accessibility to Rock-type moves for Grass-type Pokémon (to cover 4 out its 5 weaknesses (Fire, Ice, Flying and Bug))
    • Drill Run being accessible to every Flying-type Pokémon with Drill Peck.
    • Fishious Rend being accessible to more Water-type Pokémon with Strong Jaw; a rebalance may be in order.
    • Fire Lash being accessible to more Fire-type Pokémon.
Creations
  • New Pokémon
    • Ankylite/Ankylord (Fire/Rock Ankylosaurus)
    • Hedgetail/Steghedge (Grass/Rock Stegosaurus)
    • Piscedge (Water/Rock Ichtyosaurus)
    • Spinelek (Electric/Rock Spinosaurus)
    • Rapterror (Rock/Ghost Velociraptor)
    • Fowlyre (Grass/Flying Peafowl)
    • Tesilat/Tesaiki (Electric/Fighting humanoid)
    • Squirestoc/Squirapier (Water/Steel Swordfish)
    • Larvoid/Noctornet (Bug/Dark Hornet)
    • Spotpup/Dalmatide (Water/Ground Dalmatian, firefighter motif)
    • Judeon (Fighting, Eeveelution)
    • Insecteon (Bug, Eeveelution)
    • Wyrmeon (Dragon, Eeveelution)
  • Regional forms
    • Remoraid/Octillery/Krakommand (Water/Steel)
    • Snubull/Granbull (Water/Fighting, pirate motif)
    • Stoutland (Ice/Ground)
    • Furfrou (Grass/Normal, foliage mixed with fur)
    • Doduo/Dodrio (Electric/Rock)
    • Porygon/Porygon2/Porygon-Z (Electric/Ghost)
    • Noctowl (Ghost/Psychic)
    • Dunsparce (Electric/Poison)
    • Drowzee/Hypno (Ghost/Dark)
    • Gourgeist (Fire/Fairy, Jackl-o-lantern with a wisp)
    • Trevenant (Fire/Grass, forest fire brunt tree)
    • Paras/Parasect/Paraspectre (Bug/Ghost)
 
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raichu27

Well-Known Member
I think it's fine with Water doing normal damage on ice types. Water weakens down the ice some, plus ice melts in water after a while. Some Ice Pokemon can learn Freeze-Dry to counter against Water types.
New Pokémon!

Iyagobo
Type: Electric/Water

Classification: Thunder Pokémon
Height: 5’ 11" (1.8m)
Weight: 15 lbs. (6.8 kg)
Gender: 0% Male; 100% Female

Dex Entry 1: It is always chasing after its son, Omagobo. When it yells, its frightening roar can be heard several miles away.
Dex Entry 2: Its terrifying roar can shatter glass. Despite its loving maternal nature, locals fear it for its violent rage when angered.


Appearance: A large and fluffy sheep with white wool, bright blue and yellow swirling throughout. Its legs are mostly covered by its wool, only its small brown hooves showing. It has small pale-yellow ears and a pale-yellow face, its snout a bright pink. It has large docile brown eyes, which glow blue when attacking. It has a small pair of curved gray horns.
Etymology: Iyagobo derives from ‘iya agbo,’ which literally means ‘mother ram’ in Yoruba. It also derives from the Samoli word ‘gobo,’ meaning ‘province.’

Ability: Mother’s Will: The Pokémon frightens the opponent upon entering battle, harshly lowering their Speed.

Additional Info: Priority moves fail when used against a Pokémon with this ability.

Signature Move: Sky Roar
Type: Electric
Category: Special
Power: 100
Accuracy: 75
PP: 10
Description: The user roars so loudly it shatters the target. This move always results in paralysis.

Base Stats
HP: 150
Attack: 80
Defense: 50
Sp. Atk: 150
Sp. Def: 120
Speed: 50
Total: 600


Omagobo
Type: Electric/Fire
Classification: Lightning Pokémon
Height: 4‘ (1.2m)
Weight: 7 lbs. (3.1 kg)
Gender: 100% Male; 0% Female

Dex Entry 1: It is constantly running around causing trouble. It leaves a trail of flames behind it as it runs, scorching everything in its path.
Dex Entry 2: Its careless behavior often leads to a great deal of destruction. Only its mother Iyagobo can calm it.

Appearance: A small thin ram with white wool, bright red and yellow swirling throughout. Its long pale-yellow legs are fully visible, with its brown hooves showing as well. It has small pale-yellow ears and a pale-yellow face, its snout a dark pink. It has small piercing brown eyes, which glow red when attacking. It has a large pair of curved gray horns.
Etymology: Omagobo derives from ‘omo agbo,’ which literally means ‘son ram’ in Yoruba. It also derives from the Samoli word ‘gobo,’ meaning ‘province.’

Ability: Son’s Path: The Pokémon’s moves may induce a burn.
Additional Info: Every attack dealt by the Pokémon has a 30% chance of inflicting Burn. This ability does not affect moves that already inflict status conditions.

Signature Move: Sky Crash
Type: Electric
Category: Physical
Power: 120
Accuracy: 75
PP: 5
Description: The user crashes head first into the target at lightning speed. This also damages the user quite a lot. This move always goes first.
Additional Info: The user loses 1/3 its max HP in recoil.

Base Stats
HP: 80
Attack: 150
Defense: 50
Sp. Atk: 120
Sp. Def: 50
Speed: 150
Total: 600

I love the idea of a real Electric/Fire type. Always wanted to see one.
 

MrJechgo

Well-Known Member
More changes :p
  • Characters / situations
    • A trainer who uses Psychic-type Pokémon to communicate... because he or she is quadraplegic, and the Pokémon helps him/her to move and talk.
    • A vigilante who uses Dark-type Pokémon to fight crime, a recurring character, only to surprise you by being a Gym Leader, E4 member or even the Champion.
    • Nurse Joy as an opponent, using Chansey, Audino and others, challenges you mostly to keep her assistants in shape.
    • Officer Jenny as an opponent, using Arcanine, Granbull and others, challenges in a misunderstanding with the criminal organization.
    • Sidequests where 2 or 3 important NPCs have to work together with you.
    • Sidequests where an important NPC needs your help and you learn something from them (past, intentions, ambitions, rivalries, etc)
    • An actual Pokémon demands your help, simlar to Lavender Town's Marowak, even your rival's Starter could ask for your help.
  • Game mechanics
    • Swappable moves; Pokémon learn more than 4 moves, BUT can only equip 4 at a time. Swapping may be limited to areas, such as tournaments.
    • New status effect: "Untrained"; the Pokémon will behave like it was untrained (i.e. not having enough badges), similar to Confusion and Attract.
    • New weather effects:
      • Windy: buff Flying and Fire moves, nerf Water and Ground moves; Castform becomes Flying
      • Full Moon: buff Dark and Ghost moves, nerf Psychic and Fairy moves; Castform becomes Dark
      • Castform becomes Ground during a Sandstorm
    • Minigames
      • Traget practice with Water-types
      • Races
      • Aerial courses with Flying-types
      • Fishing
      • Quizzes
      • Rhythm games (cooking, dancing, etc)
    • Professions for you to pick, each giving special bonuses, and disadvantages, for your Pokémon and yourself (nurse, officer, breeder, rancher, etc)
 

RedJirachi

Veteran member
Trap Breaker
Ability
Effect: The user cannot be trapped in battle by any move. They are also immune to the effect of Shadow Tag

Frostbite
Type-Ice/Special
Atk-35
Acc-85
PP-15
Effect: This has the same effect as Fire Spin

Freezer Burn
Type-Ice/Special
Atk-70
Acc-100
PP-20
Effect: This has a 30% chance of inflicting a burn

Maxipyro and Hellaflare, the Super Flame and Everburning Pokemon
Type-Fire
Ability-Incendiary(this Pokemon takes neutral damage from Water type moves, and Fire type attacks do neutral damage against Water types)
Egg group-Amorphous
Gender ratio-Gender unknown
Evolution: Maxipyro-Fire Stone-Hellaflame
Basis: This Pokemon is based off the idea of Greek fire, resembling an animated pot of powerful green flame that becomes more anthropomorphic. This is why it has the advantage with Water types, though not smothering like earth and rocks
 

MrJechgo

Well-Known Member
Even more changes :eek:
  • New moves
    • Torrent Jab
      Type-Water/Physical
      Atk-60
      Acc-100
      PP-20
      Effect: The user delivers a swift punch with the strength of torrential rapids. Hitting a target raises the Speed stat. This is subject to Iron Fist.
    • Fungus Hook
      Type-Grass/Physical
      Atk-65
      Acc-100
      PP-15
      Effect: The user punches on the side with a fist covered in mushroom spores. This also lowers the target's Accuracy stat by blinding its eyes. This is subject to Iron Fist.
    • Diamond Fist
      Type-Rock/Physical
      Atk-70
      Acc-100
      PP-15
      Effect: The user punches with a stone-plated fist. This also lowers the target's Defense stat. This is subject to Iron Fist.
    • Boulder Rush
      Type-Rock/Physical
      Atk-90
      Acc-100
      PP-15
      Effect: The user tackles with its rock-hard body.
    • Emeral-Darts
      Type-Rock/Special
      Atk-20
      Acc-100
      PP-20
      Effect: The user shoots forward multiples green darts two to five times in a row.
    • Ruby Flash
      Type-Rock/Special
      Atk- n/a
      Acc-85
      PP-20
      Effect: The user emits a quick blinding red light. This may also make the target flinch.
    • Sapphire Wave
      Type-Rock/Special
      Atk- n/a
      Acc-100
      PP-15
      Effect: The user emits a pulsing numbing blue light from its body that lowers the target's Defense stat.
    • Topaz Shot
      Type-Rock/Special
      Atk- 95
      Acc-95
      PP-20
      Effect: The user's eyes illuminate and fire a yellow spark. It may lowers the target's Special Defense stat.
 

NeedsAName

Well-Known Member
This is more of a joke and not something I seriously want, but it's fun to imagine if certain SCPs were Pokémon. Series I edition of something I might expand:

Name: Crunuture (SCP-173)
Type: Rock/Steel
Ability: Truant
Moves:
  • Rock Tomb
  • Iron Defense
  • Shadow Sneak
  • Mach Punch

Name: Olareek (SCP-106)
Type: Poison/Ghost
Ability: Poison Touch/Cursed Body
Moves:
  • Shadow Sneak
  • Venoshock
  • Double Team
  • Scary Face

Name: Voistalk (SCP-939)
Type: Normal/Dragon
Ability: Intimidate
Moves:
  • Chatter
  • Dragon Breath
  • Mimic
  • Crunch

Name: Isine (SCP-009)
Type: Ice
Ability: Ice Body/Heat Proof
Moves:
  • Blizzard
  • Spikes
  • Freeze-Dry
  • Hail

Name: Docurin (SCP-049)
Type: Steel/Psychic
Ability: Forewarn/Big Pecks
Moves:
  • Heal Pulse
  • Peck
  • Psychic
  • Wide Guard
 

TheWanderingMist

Paladin of the Snow Queen
Trap Breaker
Ability
Effect: The user cannot be trapped in battle by any move. They are also immune to the effect of Shadow Tag

Frostbite
Type-Ice/Special
Atk-35
Acc-85
PP-15
Effect: This has the same effect as Fire Spin

Freezer Burn
Type-Ice/Special
Atk-70
Acc-100
PP-20
Effect: This has a 30% chance of inflicting a burn

Maxipyro and Hellaflare, the Super Flame and Everburning Pokemon
Type-Fire
Ability-Incendiary(this Pokemon takes neutral damage from Water type moves, and Fire type attacks do neutral damage against Water types)
Egg group-Amorphous
Gender ratio-Gender unknown
Evolution: Maxipyro-Fire Stone-Hellaflare
Basis: This Pokemon is based off the idea of Greek fire, resembling an animated pot of powerful green flame that becomes more anthropomorphic. This is why it has the advantage with Water types, though not smothering like earth and rocks
there's a zero percent chance Hellaflare's name is making it through, and Ice Burn already exists, so Freezer Burn will probably need to change the "burn" part of its name.
 
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