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Create/Rename/Change Anything and Everything

?

  • ?

    Votes: 16 48.5%
  • ?

    Votes: 17 51.5%

  • Total voters
    33

Brodioh

Rocking The World
Type Change:

Torchic: Fire-Fire/Flying
Why: IT's a bird as well isn't it
 

.:Shadow:.

The Black Dragon
Yay! I get to tell everyone about my creation,the Shadow! Woohoo!

So,as I said,his name is Shadow,his type is Dragon/Dark,ability is Levitate,and he is ALWAYS male. (and unaffected by attract thanks to his uber powers :p)

He is about 2 meters tall black humanoid dragon,he has a long tail that has a poison sting at the tip of it,and medium-sized wings that are extremely strong. He is almost as strong as Arceus,and his highest stats are Speed,Attack and Sp.Attack. He can be found at Fullmoon Island after Cresselia has left,but only at midnight and at 18th of November(his birthday ^^),and you have to use the Full Moon Orb(found at Old Chateau). He is at lvl.50 and knows the following moves:

Night Slash
Dragon Claw
Charge Beam
Icy Wind.

When he appears,the game says "The Shadow himself appeared!" If you accidentally kill him,he flies off and becomes a roaming pokemon,just like Mesprit and Cresselia.

He has a mysterious white flame symbol on his right shoulder. He is also the fastest pokemon in existence,it's speed surpassing even Deoxys's. He has a quiet,but rather aggressive nature and when encountered,he at first prefers to use weaker moves,but as his HP falls,he starts to use his stronger moves. He is immune to Electric-and Ice-type moves(again thanks to his uber powers). He also is a legendary pokemon,representing the element of air. He has three Wolverine-style blade claws in his hands,and they are his main weapons. The Shadow is 100% made by me,made in Finland. (sorry for my EXTREMELY bad english :p) EDIT: If you somehow want to know more about my precious Shadow,then PM me and I'll gladly tell you ^^
 
Last edited:

champion009

Elite-Trainer
New move.

Name: Trilla Drain (isn't trilla or something like that 1000 gigabytes?)
Type: Grass
Category: Special
Power: 80
Accuray: 100
PP: 10
Effect: Heals the user by half of the damage dealt.
Learnt by: All Grass-types.

Umm Close but Terra is after Giga Close tho (Trilla) =D
 

derekkoch

Ich bin der Kapitän
New berry!

a new berry has arrived!

name:quaziquazi
flavors: half way full of all 5 flavors
softness: super hard
rarity: only given out for events
growth rate: extremely slow
 

Garchompkiki

Master trainer
First a new MOVE

Type: varies
Name: destro blast
PP: 10 max 17
Power: 125 if type is normal if anything else 80
Arc.: 95%
description: type fire if sunny water if its rainy ice if its hailing fight if its foggy rock if sandstorm its no weather is normal

New leader

Name: draco yhoni
Faw. type: dragon
#of gym: 8
GYM badge:http://www.motorspeed.com/sitepix/products/mids/mid_trillogy_g21.jpg
Pokemon: Gyarados lv 40 altaria lv 42 Dragonite lv 49 salamence lv 51 garchomp lv 56

New Champion

name: Brody
pokemons:
- Blissey lv 61
- schukle lv 61
- tortera lv 64
- Flareon lv 66
- lapras lv 67
- Wevail lv 71

New pokemon

name: Bricy
type: dark ghost
can be find at lv 45
stats:
at lv 100
HP
322
Attack
322
Defense
132
Sp. Atk
321
Sp. Def
122
speed
400
 

Paj Meen Ah

In For The Kill
I'd make Infernape look a bit more epic. Same with Torterra (Grotle too).

Actually, I'd just go through all of Generation 4, making most of them look a bit sharper, design-wise. Stunky...!!
 

Rezon

Banned
Move: Typhoon Rage
Catorgory: Physical
PP: 10
Power: 100
Accuracy: 100%
Effect: 30% Chance to lower foes Defense
Contest Effects: Earns +3 if performed First
What it looks like: Whirlpools turn up and rush right into the foe.
TM/HM/Unique: Only Kingdra can learn it.
Move Description: Kingdra, legendary pokemon of the sea, uses this when awoken abruptly, when it is mad, or is in a straight out battle.
 

Omega X

Im Solid Snaking it.
Grab a drink and a seat, this is gonna be long.

Item:

Perseverance Medal
Desc: A shiny medal, proof of perseverance. A Pokémon wearing it won't have its HP reduced to 0 by residual damage*.
* In this case, residual damage means recoil, weather, trap and ailment damage. Hitting itself when confused still KOs the Pokémon.

Tesla Drive
Desc: A device that cancels gravitational pull. The ability of the Pokémon equipping it becomes Levitate.

Neutralizer
Desc: A device that prevents stat loss.

Nullifier
Desc: A mysterious device that emits an odd wave. Prevents the Pokémon equipped from being affected by status ailments, but also prevents the Pokémon equipped from recovering HP.

Power Orb
Desc: An orb pulsing with power. Restores 1 PP to all the Pokémon's moves whenever it loses HP.

Strenght Orb
Desc: An orb that irradiates power. Increases (1.5x) the Pokémon's move power, but uses 2 PP per attack (stacks with Pressure)

Pokémon

STILBOUND
Shackle Pokémon
Height: 4'2''
Weight: 112 lbs
Type: Steel
Ability: Limber
Pokédex Entry:
This Pokémon is armed with dozens of tentacles. It uses them to bind its prey, wait for it to starve and then eat it bit by bit. A single strike from its whip-like appendages are strong enough to break bones.

BLAKBITL
Beetle Pokémon
Type: Bug/Dark
Ability: Sniper
Pokédex Entry:
A vicious Pokémon who lives in dark forests. It stalks its prey wherever it may go, hiding in any dark corner, and it attacks when its prey is unaware. Its mandibles are incredibly strong, and can crush bones like twigs.

MIZUCHI
Water Snake Pokémon
Type: Water/Dragon
Ability: Water Absorb
A dragon-like Pokémon who inhabits large rivers. Its body is transparent, and gives the impression of being made out of water. MIZUCHI is extremely temperamental. Should two MIZUCHIs be placed in the same river, the surrounding area would be wiped out.


BLAKATANA
Pitfighter Pokémon
Type: Dark/Fighting
Ability: Shadow Track
This Pokémon is easily distinguished by its wicked smile and its penchant for fighting dirty. It is known to make its den in cities and assault humans and Pokémon simply for the fun of it, rarely to steal whatever its victim is holding.

SCARAHTEP
Scarab Pokémon
Height: 10'12''
Weight: 340 lbs
Type: Bug/Rock
Ability: Rock Solid
Pokédex Entry:
This Pokémon is exceedingly rare, it has only been found inside ancient pyramids. It is said this Pokémon is the spirit of tomb servants given form. It viciously attacks graverobbers and will not stop no matter what.

ANGRANZON
Earthbound Pokémon
Height: 40'00''/60'00''
Weight: 523.14 lbs
Type: Ground
Ability: Earthbound/Unstoppable
Pokédex Entry:
ANGRANZON was bound to the land by the ancient civilization. Its own weight prevents it from freeing itself. Over time, its body turned into a giant mountain. It desperately attacks any unwary hiker that tries to climb it.

UR
Hero Pokémon
Type: Normal
Ability: Hero Power
This Pokémon is an oddity. Only one has been found, roaming human cities, fighting criminals, whether they be human or Pokémon. Has the strange habit of posing before entering battle. Is always seen with URIHIME. It can unleash a powerful combination attack with URIHIME's help.

URIHIME
Heroine Pokémon
Type: Normal
Ability: Danger Heal
Only one URIHIME has been found. Its partner is UR. While UR fights the criminals, this Pokémon helps the injured people and Pokémon in the scene. Like UR, it poses before attacking. It can unleash a powerful combination attack with UR's help.


SKYLLA
Thunderbird Pokémon
Type: Rock/Flying
Ability: Speed Boost
This Pokémon was revered by the ancient civilization as the embodiment of wind. Several totems were made in its image. As of recent days, it has considered air pollution its enemy, and is known to destroy factories that pollute the air.


VALNION
Iron Chain Pokémon
Type: Steel
Ability: Resistant
It was bound to a wall using iron chains by the ancient civilization. Over time, VALNION absorbed the chains and incorpored them to its body. It can move the chains as if they were arms. It enjoys choking its prey with its chains, and then eating it whole, squeezing it to fit VALNION's mouth.


NODECCA
Vampire Pokémon
Type: Dark/Poison
Ability: Vampire Touch
A Pokémon with vampiric abilities. While it feeds on blood, it can reportedly absorb energy from Pokémon and humans by simply touching them. It is theorized that it developed this ability to deal with the rise of the bloodless Steel Pokémon, and that it only feeds on blood because it enjoys it.

ARKGEIST
Phantom Pokémon
Type: Dark/Ghost
Ability: Levitate
A ghost Pokémon who roams human settlements at night. It attempts to spirit humans away. Humans taken away by ARKGEIST always show up the following morning dead. Folklore says ARKGEIST takes its soul to Hell and leaves the body behind. The fact that no one knows where ARKGEIST is during morning strenghtens this belief.


GEDDON
Strife Pokémon
Type: Dark/Psychic
Ability: Pressure
GEDDON emits subtle alpha waves. These alpha waves cause psychotic disorders on humans and Pokémon, turning them violent. GEDDON takes great delight in causing wars and strife. It is reported that GEDDON has been present in all major wars to date. Whether GEDDON caused them or it was drawn to them is unknown as of yet.


OROBUROS
Doomsday Pokémon
Type: Dark/Dragon
Ability: Omniscience
A Pokémon created from the shell of the cosmic egg that gave birth to ARCEUS. OROBUROS sealed itself away in an alternate dimension, waiting until ARCEUS declares the end of times. While the dimension where OROBUROS resides has been found, it has been left alone to avoid triggering the end of the world before its time.

Team

Black Riders

The Black Riders are a group of, well, riders, who, well, ride around the world wreaking havoc wherever they go. They are anarchists and revolutionaries. They are also Robin Hood-style heroic thieves, who steal from people and give it to those who need it the most. They, however, like most criminal "teams", have the tendency of obtaining rare Pokémon not caring about fair play and otherwise. They'll steal, break and do anything to obtain any rare Pokémon. The player will cross his/her path with them several times, eventually witnessing how they subdue several legendary Pokémon, which the player will have to free (so he/she can capture them later).

There are six Black Riders, with a seventh Rider eventually joining them.

They are, in order of importance:

Juggernaut, strongman of the team, rarely talks, gets Angranzon.
Blitz, fast-talking petty cronie, gets Skylla.
Silence, mysterious man, never talks, gets Valnion.
Venom, sickly woman, loves foul play, gets Nodecca.
Rush, violent and reckless, gets Arkgeist.
Schneider, 7th member, intelligent and gentlemanly, gets Geddon.
Abel, leader, a knight templar who will stop at nothing to achieve his goals, gets Oroburos.

Countless civilians and trainers from all around the place are avid followers of the Black Riders and will fight for their sake.

After a long and grueling quest, the player will face the leader of the Black Riders, Abel, and its three remaining subordinates, Venom, Rush and Schneider, who managed to keep their legendaries even after being defeated.

With their help, Abel will call forth Oroburos, and will fight the player, driven mad by Oroburos' power.

Once defeated, the Black Riders will vanish, and the four legendaries (Nodecca, Arkgeist, Geddon and Oroburos) will leave. The player can fight and capture them later.

Trainers

Pokémon Investigators Rhys/Rosa

The player will recieve a ticket to go to a new land upon completing a certain objective purposefully left vague. On the trip via cruiser, he/she will meet a "Pokémon Investigator". He/She will always be of the opposite gender, meaning male players will meet Rosa while female players will meet Rhys.

The Pokémon Investigator will challenge the player to a friendly Pokémon battle. He/She will have one Pokémon. Afterwards, he/she will leave.

After the player's first meeting with the Black Riders, the investigator will appear for a second time, comment that the Black Riders are starting riots and being overall bad guys, say that he/she was sent to arrest them, and ask for the player's help. The player will be forced to comply. The investigator will then follow the player around. In an interesting twist, the investigator has a bike and will pull it out whenever the player pulls out his/hers, and is able to follow the player around then it uses Dig/Surf/Fly/etc. (its starting Pokémon has a Tesla Drive). Because the player is being followed, the entire game inside the new area will have double battles instead of single ones, with the investigator as the player's partner.
The investigator will obtain new Pokémon as the story progresses (with the final Pokémon obtained in a missable sidequest).

When the Black Riders are defeated, the investigator will thank the player, and leave.

The investigator's Pokémon are as follows:

Pokémon Investigator Rhys

Rampardos (M)
@ Tesla Drive
Rock Polish
Stone Edge
Quake Wave
Stomp

Ninjask (M)
@ Neutralizer
X-Scissor
Swords Dance
Skill Link
Sonic Speed

Alakazam (M)
@ Nullifier
Psychic
Pyrokinesis
Focus Blast
Calm Mind

Salamence (M)
@ Strenght Orb
Draco Meteor
Cyclone Edge
Sonic Shriek
Dragon Dance

Lucario (M)
@ Power Orb
Aura Sphere
Dragon Pulse
Steel Prism
Calm Mind

Ur (M)
@ Perseverance Medal
Meteor Kick
Focus
Justice Strike
Detect

Pokémon Investigator Rosa

Bastiodon (F)
@ Tesla Drive
Metal Booster
Forcefield
Stone Edge
Cosmic Power

Blakbitl (F)
@ Neutralizer
Bug Buzz
Night Slash
Sonic Speed
Power Charge

Gardevoir (F)
@ Nullifier
Psychic
Shadow Ball
Thunderbolt
Calm Mind

Dragonite (F)
@ Strenght Orb
Draco Meteor
Cyclone Gale
Hyper Beam
Nasty Plot

Blaziken (F)
@ Power Orb
Blaze Kick
Close Combat
Focus
Rock Slide

Urihime (F)
@ Perseverance Medal
Meteor Kick
Justice Strike
Healer
Endure

-----
Black Rider Juggernaut-

Angranzon
Crushing Anger
Rock Slide
Earthquake
Focus

Rhyperior
Earthquake
Stone Edge
Avalance
Protect

Metagross
Earthquake
Meteor Mash
Zen Headbutt
Protect

Snorlax
Overpower
Earthquake
Rest
Protect

Gliscor
Earthquake
Stone Edge
Overpower
Cross Poison

Mizuchi
Surf
Forcefield
Dragon Wave
Viper Lasso
----
Black Rider Silence

Stilbound
Strangle
Power Whip
Metal Booster
Quake Wave

Stilbound
Strangle
Laser Flash
Viper Lasso
Cosmic Power

Magnezone
Thunderstorm
Thunder Wave
Laser Flash
Magnet Rise

Arbok
Strangle
Viper Lasso
Glare
Poison Fangs

Carnivine
Strangle
Power Whip
Viper Lasso
Toxic

Valnion
Strangle
Chain Strike
Confuse Ray
Endurance

Black Rider Blitz

Staraptor
Brave Bird
Close Combat
Overpower
Quick Attack

Skarmory
Flash Cannon
Wind Cutter
Spikes
Whirlwind

Fearow
Drill Peck
Overpower
Sonic Shriek
Steel Wing

Honchkrow
Dark Pulse
Cyclone Edge
Thunderbolt
Psychic

Aerodactyl
Stone Edge
Aerial Ace
Viper Lasso
Roar

Skylla
Rock Slide
Brave Bird
Swords Dance
Sense
-----

Black Rider Venom

Drapion
Cross Poison
Night Slash
Focus Energy
Slash

Tentacruel
Hydro Pump
Toxic
Sludge Bomb
Protect

Seviper
Strangle
Viper Lasso
Toxic
Poison Tail

Nidoqueen
Sludge Bomb
Earth Power
Laser Flash
Toxic

Crobat
Toxic
Fly
Protect
Take Down

Nodecca
Vampire Bite
Poison Fangs
Moonlight
Stagnant Air
----

Black Rider Rush

Infernape
Close Combat
Flare Blitz
Shadow Claw
Stone Edge

Arcanine
Flamethrower
Sonic Shriek
Extremespeed
Shadow Ball

Kingler
Crabhammer
Ice Punch
Quake Wave
Overpower

Tyranitar
Stone Edge
Flying Chop
Quake Wave
Crunch

Gyarados
Aqua Tail
Aerial Ace
Dragon Dance
Ice Fang

Arkgeist
Ghost Rush
Crunch
Air Raid
Giga Impact
----
Black Rider Schneider

Gallade
Psycho Cut
Close Combat
Slash
Stone Edge

Gengar
Shadow Ball
Sludge Bomb
Ice Beam
Thunderbolt

Espeon
Psychic
Dark Pulse
Laser Flash
Calm Mind

Porygon-Z
Psychic
Hyper Beam
Nasty Plot
Sonic Shriek

Dusknoir
Shadow Punch
Drain Punch
Forcefield
Confuse Ray

Geddon
Madness Aura
Sonic Shriek
Psychic
Dark Pulse
---
Black Rider Abel

Blakatana
Low Blow
Rising Strong
Zap Cannon
Sonic Shriek

Machamp (x3)
Dynamicpunch
Rock Slide
Flying Chop
Quake Wave

Weavile
Ice Punch
Night Slash
Brick Break
Bullet Punch

Oroburos
Draco Meteor
Force Wave
Recover
The End

Sidequests

Free Angranzon-

When first meeting Black Rider Juggernaut, he will fight you using Angranzon, who he had just released from the mountain and subdued. When defeating Angranzon, it will collapse. Juggernaut will leave and leave a Tesla Drive behind. You can choose to either take the Tesla Drive or leave it.

If you leave it, eventually, Angranzon will take it and use its gravity-defying powers to lift itself and free itself from the ground.

After defeating the Black Riders, you can go fight Angranzon for a second time. If you took the Tesla Drive, Angranzon will be at the same level as when it was during your fight against Juggernaut and it will be bound. If you left the Tesla Drive, Angranzon will be 10 levels higher and be free.

Why should I do this?:

Bound Angranzon has the Earthbound ability, but its speed is horrible. Free Angranzon's base stats are higher than bound Angranzon, especially its speed, which rises to around base 100, and its ability becomes Unstoppable.

Obtain Ur/Urihime

After defeating Blitz and freeing Skylla, go to White Port Island. There, you'll find Blitz once again, trying to steal Pokémon from the center. He will be stopped by a duo of Power Ranger-looking Pokémon. Your companion will help the Pokémon chase Blitz away and comment how cool/beautiful it looks. Afterwards, you can battle one of them (your companion will always fight the other) to try and capture it. Male players will be forced to capture Ur (as Rosa will convince the player to leave Urihime so she can capture it) and female players will have to fight Urihime (Rhys will want Ur).

Why should I do this?:

You get a one-off Pokémon, obviously.

Abilities

Shadow Track
Pokémon who have it: Blakatana
The Pokémon can attack before the foe switches out if it is faster than the foe's Pokémon.

Earthbound
Pokémon who have it: Angranzon (Bound form)
Effect: Cannot be removed from battle by enemy moves, Ground-type moves inflict no damage. Cannot Fly. Overrides Tesla Drive and Magnet Rise's effect.

Unstoppable
Pokémon who have it: Angranzon (Free form)
Effect: Will always attack (prevents flinch, "needs recharging" turn loss and paralysis turn loss, does not affect moves that need to charge beforehand like Solarbeam), Attack and Sp. Attack cannot be lowered.

Hero Power
Pokémon who have it: Ur
Effect: Doubles critical hit chance of moves of the user's type.

Danger Heal
Pokémon who have it: Urihime
Effect: Recovers HP gradually in a pinch. Stops when HP is stable again.*
* means 50% or more

Resistant
Pokémon who have it: Valnion
Effect: Halves all damage recieved. Does not affect super-effective moves.

Vampire Touch
Pokémon who have it: Nodecca
Effect: Reduces PP of all foe's moves when hitting with moves of the user's type.

Omniscience
Pokémon who have it: Uroboros
Effect: Changes Type 2 randomly each turn. Prevents damage from all moves other than supereffective moves.

Moves

Strangle
Type: Steel/Physical
BP: 20
PP: 10
Acc: 80
Effect: Causes damage and prevents enemy movement for 3 turns.

Viper Lasso
Type: Normal/Physical
BP: 90
PP: 15
Acc: 90
Effect: Hits both foes in double battle.

Quake Wave
Type: Ground/Physical
BP: 100
PP: 20
Acc: 100
Effect: None

Laser Flash
Type: Steel/Special
BP: 90
PP: 10
Acc: 100
Effect: Ignores foe's Light Screen

Skill Link
Type: Psychic/Other
BP: --
PP: 5
Acc: --
Effect: In a double battle, transfers stats boosts to ally.

Sonic Speed
Type: Normal/Other
BP: --
PP: 5
Acc: --
Effect: Increases Speed by 3 stages.

Pyrokinesis
Type: Fire/Special
BP: 80
PP: 20
Acc: 100
Effect: Produces fire with own mind. Has 30% of burning the foe.

Cyclone Edge
Type: Flying/Special
BP: 100
PP: 10
Acc: 80
Effect: Hits both foes in a double battle. Has high critical ratio.

Sonic Shriek
Type: Normal/Special
BP: 70
PP: 15
Acc: 95
Effect: Hits both foes in a double battle. May confuse the foe.

Forcefield
Type: Normal/Other
BP: --
PP: 5
Acc: --
Effect: Protects both allies in a double battle against any attack during the turn it is used. If it is used twice in a row, it will fail. Decreases the user's Def and Sp. Def by one stage per use.

Steel Prism
Type: Steel/Special
BP: 100
PP: 10
Acc: 90
Effect: Hits both foes in a double battle.

Metal Booster
Type: Steel/Physical
BP: 120
PP: 5
Acc: 100
Effect: High recoil damage.

Focus
Type: Fighting/Other
BP: --
PP: 5
Acc: --
Effect: Doubles the power of next move.

Power Charge
Type: Normal/Other
BP: --
PP: 5
Acc: --
Effect: Increases Attack and Special Attack by 1 stage.

Meteor Kick
Type: Fighting/Physical
BP: 90
PP: 10
Acc: 90
Effect: Increases user's stats by 1 stage if this attack is a critical hit.

Justice Strike
Type: Normal/Physical
BP: 100
PP: 5
Acc: 85
Effect: Power doubles if this attack is a critical hit.

Healer
Type: Psychic/Other
BP: --
PP: 5
Acc: --
Effect: Recovers HP of both Pokémon in a double battle.

Crushing Anger
Type: Fighting/Physical
BP: 120
PP: 5
Acc: 75
Effect: Power doubles if the user is in a pinch.

Overpower
Type: Normal/Physical
BP: 60
PP: 20
Acc: 100
Effect: Power doubles if the user is in a pinch.

Dragon Wave
Type: Dragon/Special
BP: 80
PP: 25
Acc: 90
Effect: Hits both foes in a double battle.

Thunderstorm
Type: Electric/Special
BP: 80
PP: 25
Acc: 100
Effect: Hits both foes in a double battle. May paralyze.

Chain Strike
Type: Steel/Physical
BP: 110
PP: 10
Acc: 75
Effect: Foe flinches if it hits.

Endurance
Type: Fighting/Other
BP: --
PP: 10
Acc: --
Effect: Revives with full HP if the user is KO'd during the turn it is used. Fails if used repeatedly. Fails if its effect has been already used once during the same battle.

Sense
Type: Psychic/Other
BP: --
PP: 5
Acc: --
Effect: Increases Evasion by 2 stages.

Vampire Bite
Type: Dark/Other
BP: 50
PP: 10
Acc: 100
Effect: Drains HP from the target. In addition, it reduces the PP of a random move of the foe by 3.

Stagnant Air
Type: Poison/Special
BP: 60
PP: 10
Acc: 100
Effect: Hits both foes in a double battle. It may reduce all foe's stats by 1 stage.

Ghost Rush
Type: Ghost/Physical
BP: 100
PP: 10
Acc: 90
Effect: Rams the foe with the user's incorporeal body. The shock may put the foe in a brief coma (sleep).

Air Raid
Type: Flying/Physical
BP: 150
PP: 10
Acc: 100
Effect: Flails madly in mid-air. Hits for double damage if the foe is flying/bouncing. Hits for half damage if it is not.

Flying Chop
Type: Flying/Physical
BP: 60
PP: 30
Acc: 10
Effect: The user leaps in the air and karate chops the foe on the way down. Has a high critical chance.

Madness Aura
Type: Dark/Other
BP: --
PP: 10
Acc: --
Effect: The user veils itself with an aura of pure madness. An enemy who hits the user with a contact move will be confused. Lasts for 3 turns.

Low Blow
Type: Dark/Physical
BP: 75
PP: 20
Acc: 100
Effect: The user hits the foe while it's down. Power doubles if the user has an ailment.

Rising Strong
Type: Fighting Physical
BP: 100
PP: 5
Acc: 80
Effect: The user punches the air while leaping forward. Hits flying/bouncing foes.

Force Wave
Type: ???/Special
BP: 80
PP: 10
Acc: 100
Effect: This move's type is the same as the user's Type 2 (Type 1 if the user only has 1 type)

The End
Type: ???/Special
BP: 500
PP: 1
Acc: --
Effect: Charges for 2 turns, then attacks. Has no type. Ignores Protect/Detect. Always hits. Hits flying/bouncing/underground/underwater/vanished foes.
 

Bardische

Elegance.
Item: "Luna - Moonlight Personified"
- A graphic novel created by a famous writer in Celadon City. When given to Professor Oak, he gives you a Shiny Pikachu with Volt Tackle, Surf, Grass Knot and Protect with a Light Ball attached. XD

Name: Swift Fang
Type: Poison
Power: 40
Accuracy: 100%
PP: 20/20
- Clamps down the foe with vicious fangs. This move has a high priority and may cause poisoning on the foe.

Name: Slick Pincer (Scizor's exclusive move)
Type: Steel
Power: 90
Accuracy: 100%
PP: 15/15
- Slashes the foe with metallic claws. This move is boosted by Technician, has a high priority move and has a high critical-hit ratio.

^ Oh my god best move ever :D

Name: Darkness Gale
Type: Dark
Power: --
Accuracy: 90%
PP: 10/10
- The user summons a veil of dark energy. The user is protected from moves with low accuracy. This move affects the whole party. It also stops the use of high priority moves.

^F.E.A.R.- worthy move :D
 

joerachi

The Blazing Tempest
Omega_X you have too much time on your hands

Move: QuickSand
Type: Ground
Target: Entry hazard, pokemon who arent flying type or have levitate
PP: 10
Des.: A pokemon throws Quicksand to the opponents side of the field. Any pokemon that fall into the sand(activates if a flying pokemon or a levitating pokemon is affected by the iron ball, Gravity, and roost) will have Their speed is dropped depending on the wieght of the pokemon(the heavier the pokemon, the more the speed drop) and attack is dropped by 25%. but the opponent's defense and Sp. Defense is increased(to prevent this move being utterly broken)
 

Devout

Nincada Trainer
Imp Bide
Classification: Special
Type: Normal
Power: Special (Triples the Power when hit) - Must wait 2 turns
Accuracy: --- (Always hits the mark)
PP: 10
Replaces Bide at level 40 (Pokemons that have bide can only use this move)
 

Bardische

Elegance.
Name: Vortex Blitz
Type: Flying (Special)
PP: 5/5
Power: 150
Accuracy: 90%
- The user summons a vortex of unearthly wind, and slashes the foe with it. The user must recharge the next turn, however.

Name: Flare Whip
Type: Fire (Physical)
PP: 15/15
Power: 80
Accuracy: 100%
- The user shapes out a whip-like flame of fire, then attacks the foe with it. This move may cause flinching.

Name: Torrential Storm
Type: ??? (Special)
PP: 5/5
Power: --
Accuracy: --
- This user employs all it's energy an sacrifices two members to summon a storm of indescribable power. The members must at least be Water-type for this move to work, otherwise, it fails. The user faints, as do the other members, and a large storm covers the battlefield. This effect cannot be removed by any other weather effect, and it damages the foe's Pokemon upon entering, and continues to damage the foe's Pokemon every turn. In this effect, the effects of Rain Dance, Sunny Day, Sandstorm and Hail are in effect as well.

Name: Cyclone Kick
Type: Fighting (Physical)
PP: 10/10
Power: 120
Accuracy: 90%
- The user kicks the foe with the force of a cyclone. This move is powerful enough to cause a switch, which is a 10% chance. This move does not stack with Serene Grace.
 

Dragom master Tryce

Well-Known Member
Pokemon Platinum. Rewind?

New game
Pokemon Platinum rewind

Pokemon game based in sinnoh, with a twist. All the cities, exept one which vaguely resembles hearthome have gone, and are replaced my new ones. most routes have changed and the area around pastoria is underwater.

The plot
You are a begging trainer from Twinleaf town, when on your jouney to collect your first pokemon, you have an encounter with celebi, the time travelling pokemon. Celebii, which has dark red eyes when you encounter it, attacks you and takes you back in time to a land of prehistoric pokemon.
You land in a small town similar to Twinleaf called Hengeport town. Here, a professor called Professor Willow finds you and takes you to her lab.

She explains that Celebi has been flying around the world, collecting people from all over time, and transporting them to this point in time. She assigns you with the task of trying to discover why, and ultimately stop this from continuing. She gives you your first pokemon and a pokedex.
your choice of pokemon are as follows:

Flarenadon the Pyro pokemon
Type: Fire
Ability: Blaze
Field Moves: Flame, Smash
Appearance: a small red t-rex baby, has seven small flames in a ridge down his back.
Pokedex: These pokemon are often found in large groups in the desert. They use their strong jaws to defeat foes and catch prey.

Hydrodicus the long neck pokemon
Type: Water
Ability: Torrent
Field Moves: Ferry, Smash
Appearance: A light blue sauropodlet with dark blue legs and belly, its head is a green colour.
Pokedex: They live most their lives underwater. Their green heads are perfect for camoflauging in the murky swamp waters which they call home.

Wudtops the tri-horn pokemon
Type: Grass
Ability: Overgrow
Field Moves: Plant call, Smash
Appearance: A woody-brown coloured Triceratops baby. Its horns reseble twigs, and aroundits neck grow small leaves.
Pokedex: Large colonies were found deep in the jungle. They often rub their crests on people who they like. Watch out if one charges, as this can be dangerous.

These pokemon serve as the starter pokemon of this prehistoric land. As you may have guessed, all the pokemon in this world resemble dinosaurs, and various other prehistoric creatures.

As is the case with all pokemon games, there is an evil team for you to defeat called Team Historic. They all use ancient pokemon, and are trying to do the same thing as you, capture Celebi, with the difference that, they wish to use celebi to create time travel technology, to change history, so that they have control of the world. Pretty sinister. Your goal is to stop them.

Once you have completed your mission, and captured Celebi, you will be able to use Celebi's ability to transfer back to your normal timeline and complete the normal platinum storyline, exept all the trainers will be higher levels, in order to make it fair. Also, all platinum events (secret key ect.) will be obtainable after you complete the rewind storyline.

Unique features to the game
As many of the people from this game have been here for generations, a gym challenge has grown useing only the pokemon found in this ancient time. Also there are no steel types, as steel types represent technology, which is very rare here. As such TM's have been replaced by a new thing called MO's or Mind Openers (the name sucks I know, but there has to be some kind of TM substitute) also HM's have been replaced by something which is very similar to the field moves in Pokemon Ranger, where every pokemon has two field abilities you can utilise. The idea of having to get a badge to unlock the use of each move is still present. Each of your starter types (fire/grass/water.) have there own unique abilities which is shared by all in that types.

As there is problems with the pokedex completion idea (how can you catch all the pokemon when your millions of years in the past. You can only trade any modern pokemon after completing the rewind storyline.

As this game has two different pokemon leagues, you get two badge cases, accessable at any time for you to look at.

The underground is modern sinnoh is also different as you no longer need to dig up fossils of ancient pokemon to obtain them, however you can now find various MO's in the underground.

I should also point out that many moves found in normal platimum would not be available in rewind until after the rewind storyline. and even then most of them cannot be learnt by prehistoric pokemon.
 
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Aipom-Kun

CRITICAL HIT!
Whessrun Gym Battle!

Tesla City
This town is famous for its thunderstorms as well as a shrine dedicated to the "Gods of Thunder and Lighting". This is also the location where you had your first encounter with Team Virus as well as you will have your second gym battle here.

Events-Team Virus encounter 1
Battle with your Rival
Battle with Arlene the Gym Leader

I already covered the 'Team Virus Encounter 1' event so Ill skip to the Gym.

GYM BATTLE Arlene-The shockingly cute otaku!

Gym Trainers
Twins-Plusle Lv.17 Minun Lv.17
Lady-Flaffy Lv.17 Pichu Lv.18
Socialite-Pikachu Lv.17 Buneary
PKM Breeder-Shinx Lv.19 Meowth Lv.19

Gym Leader-Arlene
Skitty Lv.19
Luxio Lv.22
Elekid lv.20

Despite her having a Skitty it has the 'Normalize' ability which makes all of her attacks normal moves including Thunder Wave...which everyone knows however if you caught a Ryhorn outside the city...you should be fine...maybe.
Rewards-Plasma Badge and TM75 Thunder Wave along with a Bike Voucher(Exchange for a Bike)

After you defeat Arlene your Rival is waiting in the front of the Bike Shop. Heal yourself and challenge him/her.

Rival Battle 2
Chikorita Path
Quilava Lv.23
Poliwhirl Lv.17
Ryhorn lv.20

Totodile Path
Bayleaf Lv.23
Magby lv.17
Ryhorn lv.20

Cyndaquil Path
Croconaw Lv.23
Tangela Lv.17
Ryhorn Lv.20

After you beat him he/she will give you a tip on where to go next.

Up Next-Geonyon City and battle against Clayton!
 

Victreebong

Gives 'em the slip..
Imp Bide
Classification: Special
Type: Normal
Power: Special (Triples the Power when hit) - Must wait 2 turns
Accuracy: --- (Always hits the mark)
PP: 10
Replaces Bide at level 40 (Pokemons that have bide can only use this move)

More like Gimp Bide. But it would be cool if Bide could see more use, it's always been around but never sees any play.

OK, new move...

name: Mach 2
type: flying (physical, contact, king's rock, brightpowder, sound-based)
damage: ~
acuracy: 100%
PP: 5
effect: Uses the converse damage formula for Gyro Ball; user's current speed in numerator, foe's current speed in denominator. Maxes out at 150 base power.
description: The user accelerates into the foe at supersonic speed, overwhelming it with force.

In reality this should be a special based move, but Pidgeot keeps getting left behind each and every generation. Therefor, physical.

With enough Agilities and Scary Faces, the practitioners of this move could really put the hurt on some key slower Pokemon. I'd make it accessible to the Pidgey line, and breedable to the Swellow line, who also have lower attack values to compensate for the big power. Furthermore, there's lots of Pokemon with 4x resistance to flying, and also Pokemon who have Soundproof. So the big power and high speed argument is non-negotiable; you know you want this move!
 

CHARIZARRRD

Butter Trainer
001002003.PNG

Cinnastick, Cinnastar, Cinnaster

evolves at level 16 and 36
cinnastick is grass
cinnastar is grass fighting
cinnaster is grass fighting, but is pseudo ghost type
i have moves and such, but too long to post

004005006.PNG

Skelefire, Charkull, Skelereaper

evolves at level 16 and 36
skelefire is fire
charkull is fire dark
skelereaper is fire dark

they're not supposed to be good sprites, me and a friend are making a pokemon game for fun.
 

bleachaddict

Death God
Exclusive Move and Ability for new Legendary.

Move
Name: Blazing Inferno
Type: Fire
Attack: 200
Accuracy:This Move is certain to hit and can never miss.
PP: 5
Description: The user builds up an incredible amount of heat on the first turn and on the second releases a firey explosion at the foe(s).
Added Effect: Has 100% chance of causing a burn and has a 5% chance of causing 50% of the damage taken to each of the opponents party pokemon.

Ability
Name:Volcanic
Description: The user changes the environment by erupting volcanoes and dramatically inceasing the temprature, the opponents type decides the damage or effect taken.
 

DragonKazooie89

PokeBound Trainer
Abilities:

Ability: Hyperactive
Description: Boosts the Speed stat, but lowers Accuracy.
Effect: The Speed of the Pokémon is raised by two levels but decrease average accuracy to 80%.
Overworld Effect: When the Pokémon is in the first slot, the chances of encountering wild Pokémon decreases to 50%.

Ability: Parasitic
Description: Powers up HP-absorbing moves
Effect: Increases the power of HP-draining moves by 1.5.
Overworld effect: None

Ability: Unsanitary
Description: Boosts the power of Poison-type moves.
Effect: The power of Poison-type move increase by 20%.
Overworld effect: None

Ability: Burn Heal
Description: Restores HP if the Pokémon is burned
Effect: 1/16 of the Pokémon’s HP is restored every turn while the Pokémon has the BURN condition.
Overworld effect: None

Ability: Fleet Feet
Description: Prevents the Speed stat from being lowered
Effect: The opponent cannot lower the Pokémon’s Speed stat. It can still lower its own Speed from the effect of one of its own moves.
Overworld effect: If the Pokémon is in the lead spot, chance of encountering a wild Pokémon during a sandstorm decreases to 50%.

Ability: Pickpocket
Description: May steal items when attacking directly
Effect: The Pokémon has a 10% chance of stealing the foe’s held item when it uses a physical attack.
Overworld effect: None

Ability: Impervious
Description: Prevents the Sp. Def. stat from being lowered
Effect: The opponent cannot lower the Pokémon’s Special Defense stat. It can still lower its own Special Defense from the effect of one of its own moves.
Overworld effect: None

Ability: Unbendable
Description: Prevents the Defense stat from being lowered
Effect: Opponent cannot lower the Pokémon’s Defense value. It can still lower its own Defense from the effect of one of its own moves.
Overworld effect: None

Ability: Photosynthesis
Description: The Pokémon gradually recovers HP in sunshine
Effect: When sunny, it recovers 1/16 of its max HP at the end of the turn.
Overworld effect: None

Ability: Lead Foot
Description: Boosts the power of kicking moves
Effect: The power of kicking moves is increased by 20%.
Overworld effect: None

Ability: Recharge
Description: Recovers PP when hit by electric attacks.
Effect: The Pokémon recovers 2 PP of one move at random after getting hit by an Electric attack instead of taking damage. It does nothing if the PP of all of the Pokémon’s is fully recovered.
Overworld effect: None

Ability: Gourmet
Description: Increases the effectiveness of berries
Effect: If a held berry heals HP or PP, the effectiveness increases by 1.5. If it raises stats or weakens the foe’s super-effective attacks, the effect is doubled.
Overworld effect: None

Ability: Pollinate
Description: Promotes growth of plants
Effect: The power Grass type attacks increase by 20%. In 2-on-2 battles, one random stat of the ally is raised if it is a grass type.
Overworld effect: If the Pokémon is in the lead position, watered trees will produce one extra berry.

Ability: Resourceful
Description: Doubles the effect of held items
Effect: The effect of held items that power-up attacks is doubled.
Overworld effect: None

Ability: Fortitude
Description: Puts more effort into battles
Effect: The power of attacks is multiplied by 1.5 but uses 2 PP instead of one every time it attacks. The Pokémon is unaffected by the ability Pressure.
Overworld effect: None

Ability: Sleepy Head
Description: User sleeps more often
Effect: The Pokémon stays asleep for one extra turn.
Overworld effect: None

Ability: Night Owl
Description: User has a harder time falling asleep
Effect: The accuracy of sleep-inducing moves are decreased by 20%.
Overworld effect: Increases the chance of encountering wild Pokémon at night by 50%.

Ability: Strong Lungs
Description: Powers up sound-based attacks
Effect: The power of sound-based attacks is increased by 1.5. Stat-lowering sound attacks increase in accuracy by 20%
Overworld effect: Decreases the chance of encountering wild Pokémon by 50%

Ability: Assistance
Description: Helps out allies in battle
Effect: The power of the ally’s attacks is increased by 10% in 2-on-2 battles.
Overworld effect: None

Ability: Stealthy
Description: Cannot be trapped in battle
Effect: The Pokémon can always flee from wild Pokémon battles. In trainer battles, the Pokémon will always be able switch out, regardless of the foe's ability or the attack that was used on it such as Mean Look and Wrap.
Overworld effect: Decreases the chance of encountering wild Pokémon by 50%

Ability: Passive
Description: Boosts the Defense stat but lowers Attack
Effect: Damage taken from physical attacks is lowered to 50% but damage given from physical attacks is lowered to 50%.
Overworld effect: None

Ability: Aggressive
Description: Boosts the Attack stat but lowers Defense
Effect: Damage given from physical attacks is multiplied by 1.5 but damage received from physical attacks is multiplied by 1.5.
Overworld effect: None

Ability: Stress
Description: Powers down moves in a pinch
Effect: Damage given from attacks is multiplied by 1.5 at full HP, 1.0 if HP is greater than 1/3 but below full HP and 0.5 if HP is below 1/3.
Overworld effect: None

Ability: Ice Wall
Description: Raises Sp Def. but lowers Speed in a hailstorm
Effect: Special Defense is multiplied by 1.5 while it is hailing but Speed is cut by half.
Overworld effect: None

Ability: Sand Barrier
Description: Boosts Defense but lowers Speed in a sandstorm
Effect: Defense is multiplied by 1.5 during a Sandstorm but Speed is cut by half.
Overworld effect: None
 

9dragonbreed

Arukate Énigme
Create Game

A Spin-off of "Hey You Pickachu" called "Hey You Pichu Bros."
it would also include the nothced ear pichu and the evolutions of pichu
 

9dragonbreed

Arukate Énigme
Game

A third part to XD and Colosseum called Shadow Corruption. THe two brothers from XD capture dialga and palkia and fight each other. (the one with palkia is the good one) Dialga's owner has a full team of "cipher's"(can't think of a name) And you have to stop them with darkrai but something gets in the way and complicates things including Jovi. (XD little sister)
 
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