Grab a drink and a seat, this is gonna be long.
Item:
Perseverance Medal
Desc: A shiny medal, proof of perseverance. A Pokémon wearing it won't have its HP reduced to 0 by residual damage*.
* In this case, residual damage means recoil, weather, trap and ailment damage. Hitting itself when confused still KOs the Pokémon.
Tesla Drive
Desc: A device that cancels gravitational pull. The ability of the Pokémon equipping it becomes Levitate.
Neutralizer
Desc: A device that prevents stat loss.
Nullifier
Desc: A mysterious device that emits an odd wave. Prevents the Pokémon equipped from being affected by status ailments, but also prevents the Pokémon equipped from recovering HP.
Power Orb
Desc: An orb pulsing with power. Restores 1 PP to all the Pokémon's moves whenever it loses HP.
Strenght Orb
Desc: An orb that irradiates power. Increases (1.5x) the Pokémon's move power, but uses 2 PP per attack (stacks with Pressure)
Pokémon
STILBOUND
Shackle Pokémon
Height: 4'2''
Weight: 112 lbs
Type: Steel
Ability: Limber
Pokédex Entry:
This Pokémon is armed with dozens of tentacles. It uses them to bind its prey, wait for it to starve and then eat it bit by bit. A single strike from its whip-like appendages are strong enough to break bones.
BLAKBITL
Beetle Pokémon
Type: Bug/Dark
Ability: Sniper
Pokédex Entry:
A vicious Pokémon who lives in dark forests. It stalks its prey wherever it may go, hiding in any dark corner, and it attacks when its prey is unaware. Its mandibles are incredibly strong, and can crush bones like twigs.
MIZUCHI
Water Snake Pokémon
Type: Water/Dragon
Ability: Water Absorb
A dragon-like Pokémon who inhabits large rivers. Its body is transparent, and gives the impression of being made out of water. MIZUCHI is extremely temperamental. Should two MIZUCHIs be placed in the same river, the surrounding area would be wiped out.
BLAKATANA
Pitfighter Pokémon
Type: Dark/Fighting
Ability: Shadow Track
This Pokémon is easily distinguished by its wicked smile and its penchant for fighting dirty. It is known to make its den in cities and assault humans and Pokémon simply for the fun of it, rarely to steal whatever its victim is holding.
SCARAHTEP
Scarab Pokémon
Height: 10'12''
Weight: 340 lbs
Type: Bug/Rock
Ability: Rock Solid
Pokédex Entry:
This Pokémon is exceedingly rare, it has only been found inside ancient pyramids. It is said this Pokémon is the spirit of tomb servants given form. It viciously attacks graverobbers and will not stop no matter what.
ANGRANZON
Earthbound Pokémon
Height: 40'00''/60'00''
Weight: 523.14 lbs
Type: Ground
Ability: Earthbound/Unstoppable
Pokédex Entry:
ANGRANZON was bound to the land by the ancient civilization. Its own weight prevents it from freeing itself. Over time, its body turned into a giant mountain. It desperately attacks any unwary hiker that tries to climb it.
UR
Hero Pokémon
Type: Normal
Ability: Hero Power
This Pokémon is an oddity. Only one has been found, roaming human cities, fighting criminals, whether they be human or Pokémon. Has the strange habit of posing before entering battle. Is always seen with URIHIME. It can unleash a powerful combination attack with URIHIME's help.
URIHIME
Heroine Pokémon
Type: Normal
Ability: Danger Heal
Only one URIHIME has been found. Its partner is UR. While UR fights the criminals, this Pokémon helps the injured people and Pokémon in the scene. Like UR, it poses before attacking. It can unleash a powerful combination attack with UR's help.
SKYLLA
Thunderbird Pokémon
Type: Rock/Flying
Ability: Speed Boost
This Pokémon was revered by the ancient civilization as the embodiment of wind. Several totems were made in its image. As of recent days, it has considered air pollution its enemy, and is known to destroy factories that pollute the air.
VALNION
Iron Chain Pokémon
Type: Steel
Ability: Resistant
It was bound to a wall using iron chains by the ancient civilization. Over time, VALNION absorbed the chains and incorpored them to its body. It can move the chains as if they were arms. It enjoys choking its prey with its chains, and then eating it whole, squeezing it to fit VALNION's mouth.
NODECCA
Vampire Pokémon
Type: Dark/Poison
Ability: Vampire Touch
A Pokémon with vampiric abilities. While it feeds on blood, it can reportedly absorb energy from Pokémon and humans by simply touching them. It is theorized that it developed this ability to deal with the rise of the bloodless Steel Pokémon, and that it only feeds on blood because it enjoys it.
ARKGEIST
Phantom Pokémon
Type: Dark/Ghost
Ability: Levitate
A ghost Pokémon who roams human settlements at night. It attempts to spirit humans away. Humans taken away by ARKGEIST always show up the following morning dead. Folklore says ARKGEIST takes its soul to Hell and leaves the body behind. The fact that no one knows where ARKGEIST is during morning strenghtens this belief.
GEDDON
Strife Pokémon
Type: Dark/Psychic
Ability: Pressure
GEDDON emits subtle alpha waves. These alpha waves cause psychotic disorders on humans and Pokémon, turning them violent. GEDDON takes great delight in causing wars and strife. It is reported that GEDDON has been present in all major wars to date. Whether GEDDON caused them or it was drawn to them is unknown as of yet.
OROBUROS
Doomsday Pokémon
Type: Dark/Dragon
Ability: Omniscience
A Pokémon created from the shell of the cosmic egg that gave birth to ARCEUS. OROBUROS sealed itself away in an alternate dimension, waiting until ARCEUS declares the end of times. While the dimension where OROBUROS resides has been found, it has been left alone to avoid triggering the end of the world before its time.
Team
Black Riders
The Black Riders are a group of, well, riders, who, well, ride around the world wreaking havoc wherever they go. They are anarchists and revolutionaries. They are also Robin Hood-style heroic thieves, who steal from people and give it to those who need it the most. They, however, like most criminal "teams", have the tendency of obtaining rare Pokémon not caring about fair play and otherwise. They'll steal, break and do anything to obtain any rare Pokémon. The player will cross his/her path with them several times, eventually witnessing how they subdue several legendary Pokémon, which the player will have to free (so he/she can capture them later).
There are six Black Riders, with a seventh Rider eventually joining them.
They are, in order of importance:
Juggernaut, strongman of the team, rarely talks, gets Angranzon.
Blitz, fast-talking petty cronie, gets Skylla.
Silence, mysterious man, never talks, gets Valnion.
Venom, sickly woman, loves foul play, gets Nodecca.
Rush, violent and reckless, gets Arkgeist.
Schneider, 7th member, intelligent and gentlemanly, gets Geddon.
Abel, leader, a knight templar who will stop at nothing to achieve his goals, gets Oroburos.
Countless civilians and trainers from all around the place are avid followers of the Black Riders and will fight for their sake.
After a long and grueling quest, the player will face the leader of the Black Riders, Abel, and its three remaining subordinates, Venom, Rush and Schneider, who managed to keep their legendaries even after being defeated.
With their help, Abel will call forth Oroburos, and will fight the player, driven mad by Oroburos' power.
Once defeated, the Black Riders will vanish, and the four legendaries (Nodecca, Arkgeist, Geddon and Oroburos) will leave. The player can fight and capture them later.
Trainers
Pokémon Investigators Rhys/Rosa
The player will recieve a ticket to go to a new land upon completing a certain objective purposefully left vague. On the trip via cruiser, he/she will meet a "Pokémon Investigator". He/She will always be of the opposite gender, meaning male players will meet Rosa while female players will meet Rhys.
The Pokémon Investigator will challenge the player to a friendly Pokémon battle. He/She will have one Pokémon. Afterwards, he/she will leave.
After the player's first meeting with the Black Riders, the investigator will appear for a second time, comment that the Black Riders are starting riots and being overall bad guys, say that he/she was sent to arrest them, and ask for the player's help. The player will be forced to comply. The investigator will then follow the player around. In an interesting twist, the investigator has a bike and will pull it out whenever the player pulls out his/hers, and is able to follow the player around then it uses Dig/Surf/Fly/etc. (its starting Pokémon has a Tesla Drive). Because the player is being followed, the entire game inside the new area will have double battles instead of single ones, with the investigator as the player's partner.
The investigator will obtain new Pokémon as the story progresses (with the final Pokémon obtained in a missable sidequest).
When the Black Riders are defeated, the investigator will thank the player, and leave.
The investigator's Pokémon are as follows:
Pokémon Investigator Rhys
Rampardos (M)
@ Tesla Drive
Rock Polish
Stone Edge
Quake Wave
Stomp
Ninjask (M)
@ Neutralizer
X-Scissor
Swords Dance
Skill Link
Sonic Speed
Alakazam (M)
@ Nullifier
Psychic
Pyrokinesis
Focus Blast
Calm Mind
Salamence (M)
@ Strenght Orb
Draco Meteor
Cyclone Edge
Sonic Shriek
Dragon Dance
Lucario (M)
@ Power Orb
Aura Sphere
Dragon Pulse
Steel Prism
Calm Mind
Ur (M)
@ Perseverance Medal
Meteor Kick
Focus
Justice Strike
Detect
Pokémon Investigator Rosa
Bastiodon (F)
@ Tesla Drive
Metal Booster
Forcefield
Stone Edge
Cosmic Power
Blakbitl (F)
@ Neutralizer
Bug Buzz
Night Slash
Sonic Speed
Power Charge
Gardevoir (F)
@ Nullifier
Psychic
Shadow Ball
Thunderbolt
Calm Mind
Dragonite (F)
@ Strenght Orb
Draco Meteor
Cyclone Gale
Hyper Beam
Nasty Plot
Blaziken (F)
@ Power Orb
Blaze Kick
Close Combat
Focus
Rock Slide
Urihime (F)
@ Perseverance Medal
Meteor Kick
Justice Strike
Healer
Endure
-----
Black Rider Juggernaut-
Angranzon
Crushing Anger
Rock Slide
Earthquake
Focus
Rhyperior
Earthquake
Stone Edge
Avalance
Protect
Metagross
Earthquake
Meteor Mash
Zen Headbutt
Protect
Snorlax
Overpower
Earthquake
Rest
Protect
Gliscor
Earthquake
Stone Edge
Overpower
Cross Poison
Mizuchi
Surf
Forcefield
Dragon Wave
Viper Lasso
----
Black Rider Silence
Stilbound
Strangle
Power Whip
Metal Booster
Quake Wave
Stilbound
Strangle
Laser Flash
Viper Lasso
Cosmic Power
Magnezone
Thunderstorm
Thunder Wave
Laser Flash
Magnet Rise
Arbok
Strangle
Viper Lasso
Glare
Poison Fangs
Carnivine
Strangle
Power Whip
Viper Lasso
Toxic
Valnion
Strangle
Chain Strike
Confuse Ray
Endurance
Black Rider Blitz
Staraptor
Brave Bird
Close Combat
Overpower
Quick Attack
Skarmory
Flash Cannon
Wind Cutter
Spikes
Whirlwind
Fearow
Drill Peck
Overpower
Sonic Shriek
Steel Wing
Honchkrow
Dark Pulse
Cyclone Edge
Thunderbolt
Psychic
Aerodactyl
Stone Edge
Aerial Ace
Viper Lasso
Roar
Skylla
Rock Slide
Brave Bird
Swords Dance
Sense
-----
Black Rider Venom
Drapion
Cross Poison
Night Slash
Focus Energy
Slash
Tentacruel
Hydro Pump
Toxic
Sludge Bomb
Protect
Seviper
Strangle
Viper Lasso
Toxic
Poison Tail
Nidoqueen
Sludge Bomb
Earth Power
Laser Flash
Toxic
Crobat
Toxic
Fly
Protect
Take Down
Nodecca
Vampire Bite
Poison Fangs
Moonlight
Stagnant Air
----
Black Rider Rush
Infernape
Close Combat
Flare Blitz
Shadow Claw
Stone Edge
Arcanine
Flamethrower
Sonic Shriek
Extremespeed
Shadow Ball
Kingler
Crabhammer
Ice Punch
Quake Wave
Overpower
Tyranitar
Stone Edge
Flying Chop
Quake Wave
Crunch
Gyarados
Aqua Tail
Aerial Ace
Dragon Dance
Ice Fang
Arkgeist
Ghost Rush
Crunch
Air Raid
Giga Impact
----
Black Rider Schneider
Gallade
Psycho Cut
Close Combat
Slash
Stone Edge
Gengar
Shadow Ball
Sludge Bomb
Ice Beam
Thunderbolt
Espeon
Psychic
Dark Pulse
Laser Flash
Calm Mind
Porygon-Z
Psychic
Hyper Beam
Nasty Plot
Sonic Shriek
Dusknoir
Shadow Punch
Drain Punch
Forcefield
Confuse Ray
Geddon
Madness Aura
Sonic Shriek
Psychic
Dark Pulse
---
Black Rider Abel
Blakatana
Low Blow
Rising Strong
Zap Cannon
Sonic Shriek
Machamp (x3)
Dynamicpunch
Rock Slide
Flying Chop
Quake Wave
Weavile
Ice Punch
Night Slash
Brick Break
Bullet Punch
Oroburos
Draco Meteor
Force Wave
Recover
The End
Sidequests
Free Angranzon-
When first meeting Black Rider Juggernaut, he will fight you using Angranzon, who he had just released from the mountain and subdued. When defeating Angranzon, it will collapse. Juggernaut will leave and leave a Tesla Drive behind. You can choose to either take the Tesla Drive or leave it.
If you leave it, eventually, Angranzon will take it and use its gravity-defying powers to lift itself and free itself from the ground.
After defeating the Black Riders, you can go fight Angranzon for a second time. If you took the Tesla Drive, Angranzon will be at the same level as when it was during your fight against Juggernaut and it will be bound. If you left the Tesla Drive, Angranzon will be 10 levels higher and be free.
Why should I do this?:
Bound Angranzon has the Earthbound ability, but its speed is horrible. Free Angranzon's base stats are higher than bound Angranzon, especially its speed, which rises to around base 100, and its ability becomes Unstoppable.
Obtain Ur/Urihime
After defeating Blitz and freeing Skylla, go to White Port Island. There, you'll find Blitz once again, trying to steal Pokémon from the center. He will be stopped by a duo of Power Ranger-looking Pokémon. Your companion will help the Pokémon chase Blitz away and comment how cool/beautiful it looks. Afterwards, you can battle one of them (your companion will always fight the other) to try and capture it. Male players will be forced to capture Ur (as Rosa will convince the player to leave Urihime so she can capture it) and female players will have to fight Urihime (Rhys will want Ur).
Why should I do this?:
You get a one-off Pokémon, obviously.
Abilities
Shadow Track
Pokémon who have it: Blakatana
The Pokémon can attack before the foe switches out if it is faster than the foe's Pokémon.
Earthbound
Pokémon who have it: Angranzon (Bound form)
Effect: Cannot be removed from battle by enemy moves, Ground-type moves inflict no damage. Cannot Fly. Overrides Tesla Drive and Magnet Rise's effect.
Unstoppable
Pokémon who have it: Angranzon (Free form)
Effect: Will always attack (prevents flinch, "needs recharging" turn loss and paralysis turn loss, does not affect moves that need to charge beforehand like Solarbeam), Attack and Sp. Attack cannot be lowered.
Hero Power
Pokémon who have it: Ur
Effect: Doubles critical hit chance of moves of the user's type.
Danger Heal
Pokémon who have it: Urihime
Effect: Recovers HP gradually in a pinch. Stops when HP is stable again.*
* means 50% or more
Resistant
Pokémon who have it: Valnion
Effect: Halves all damage recieved. Does not affect super-effective moves.
Vampire Touch
Pokémon who have it: Nodecca
Effect: Reduces PP of all foe's moves when hitting with moves of the user's type.
Omniscience
Pokémon who have it: Uroboros
Effect: Changes Type 2 randomly each turn. Prevents damage from all moves other than supereffective moves.
Moves
Strangle
Type: Steel/Physical
BP: 20
PP: 10
Acc: 80
Effect: Causes damage and prevents enemy movement for 3 turns.
Viper Lasso
Type: Normal/Physical
BP: 90
PP: 15
Acc: 90
Effect: Hits both foes in double battle.
Quake Wave
Type: Ground/Physical
BP: 100
PP: 20
Acc: 100
Effect: None
Laser Flash
Type: Steel/Special
BP: 90
PP: 10
Acc: 100
Effect: Ignores foe's Light Screen
Skill Link
Type: Psychic/Other
BP: --
PP: 5
Acc: --
Effect: In a double battle, transfers stats boosts to ally.
Sonic Speed
Type: Normal/Other
BP: --
PP: 5
Acc: --
Effect: Increases Speed by 3 stages.
Pyrokinesis
Type: Fire/Special
BP: 80
PP: 20
Acc: 100
Effect: Produces fire with own mind. Has 30% of burning the foe.
Cyclone Edge
Type: Flying/Special
BP: 100
PP: 10
Acc: 80
Effect: Hits both foes in a double battle. Has high critical ratio.
Sonic Shriek
Type: Normal/Special
BP: 70
PP: 15
Acc: 95
Effect: Hits both foes in a double battle. May confuse the foe.
Forcefield
Type: Normal/Other
BP: --
PP: 5
Acc: --
Effect: Protects both allies in a double battle against any attack during the turn it is used. If it is used twice in a row, it will fail. Decreases the user's Def and Sp. Def by one stage per use.
Steel Prism
Type: Steel/Special
BP: 100
PP: 10
Acc: 90
Effect: Hits both foes in a double battle.
Metal Booster
Type: Steel/Physical
BP: 120
PP: 5
Acc: 100
Effect: High recoil damage.
Focus
Type: Fighting/Other
BP: --
PP: 5
Acc: --
Effect: Doubles the power of next move.
Power Charge
Type: Normal/Other
BP: --
PP: 5
Acc: --
Effect: Increases Attack and Special Attack by 1 stage.
Meteor Kick
Type: Fighting/Physical
BP: 90
PP: 10
Acc: 90
Effect: Increases user's stats by 1 stage if this attack is a critical hit.
Justice Strike
Type: Normal/Physical
BP: 100
PP: 5
Acc: 85
Effect: Power doubles if this attack is a critical hit.
Healer
Type: Psychic/Other
BP: --
PP: 5
Acc: --
Effect: Recovers HP of both Pokémon in a double battle.
Crushing Anger
Type: Fighting/Physical
BP: 120
PP: 5
Acc: 75
Effect: Power doubles if the user is in a pinch.
Overpower
Type: Normal/Physical
BP: 60
PP: 20
Acc: 100
Effect: Power doubles if the user is in a pinch.
Dragon Wave
Type: Dragon/Special
BP: 80
PP: 25
Acc: 90
Effect: Hits both foes in a double battle.
Thunderstorm
Type: Electric/Special
BP: 80
PP: 25
Acc: 100
Effect: Hits both foes in a double battle. May paralyze.
Chain Strike
Type: Steel/Physical
BP: 110
PP: 10
Acc: 75
Effect: Foe flinches if it hits.
Endurance
Type: Fighting/Other
BP: --
PP: 10
Acc: --
Effect: Revives with full HP if the user is KO'd during the turn it is used. Fails if used repeatedly. Fails if its effect has been already used once during the same battle.
Sense
Type: Psychic/Other
BP: --
PP: 5
Acc: --
Effect: Increases Evasion by 2 stages.
Vampire Bite
Type: Dark/Other
BP: 50
PP: 10
Acc: 100
Effect: Drains HP from the target. In addition, it reduces the PP of a random move of the foe by 3.
Stagnant Air
Type: Poison/Special
BP: 60
PP: 10
Acc: 100
Effect: Hits both foes in a double battle. It may reduce all foe's stats by 1 stage.
Ghost Rush
Type: Ghost/Physical
BP: 100
PP: 10
Acc: 90
Effect: Rams the foe with the user's incorporeal body. The shock may put the foe in a brief coma (sleep).
Air Raid
Type: Flying/Physical
BP: 150
PP: 10
Acc: 100
Effect: Flails madly in mid-air. Hits for double damage if the foe is flying/bouncing. Hits for half damage if it is not.
Flying Chop
Type: Flying/Physical
BP: 60
PP: 30
Acc: 10
Effect: The user leaps in the air and karate chops the foe on the way down. Has a high critical chance.
Madness Aura
Type: Dark/Other
BP: --
PP: 10
Acc: --
Effect: The user veils itself with an aura of pure madness. An enemy who hits the user with a contact move will be confused. Lasts for 3 turns.
Low Blow
Type: Dark/Physical
BP: 75
PP: 20
Acc: 100
Effect: The user hits the foe while it's down. Power doubles if the user has an ailment.
Rising Strong
Type: Fighting Physical
BP: 100
PP: 5
Acc: 80
Effect: The user punches the air while leaping forward. Hits flying/bouncing foes.
Force Wave
Type: ???/Special
BP: 80
PP: 10
Acc: 100
Effect: This move's type is the same as the user's Type 2 (Type 1 if the user only has 1 type)
The End
Type: ???/Special
BP: 500
PP: 1
Acc: --
Effect: Charges for 2 turns, then attacks. Has no type. Ignores Protect/Detect. Always hits. Hits flying/bouncing/underground/underwater/vanished foes.