Those actually sound pretty cool. Do you have any concept art?
And Peatree reminds me of The Land Before Time, or at least the name does.
Yeah, I do have some concept art, but I don't have a scanner. I'll attempt to recreate them on photoshop from scratch, but I've never used photoshop like that before... and if that's not working, I'll try taking pictures and hoping the quality is good enough. It's actually all on one sheet, with seven more fakemon (which I'll give descriptions for now.)
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Bubblue: The Buoy Pokemon (Bubble + Blue)
Type: Water
Ability: Swift Swim/Soundproof
Evolutionary chain: Bubblue -> (Lv.24) Intereef -> (Trade) Mastereef
Egg Type: Indeterminate/Mineral
Flavour Text: BUBBLUE can control the density of their flotation sacs to help them navigate even the roughest waters.
Base Stats: HP:35/Attk:20/Def:55/Sp.A:70/Sp.D:40/Spe:60 [Total: 280]
Movepool:
-Bubble
Lv. 4: Tickle
Lv. 8: Water Gun
Lv. 11: Doubleslap
Lv. 14: Metal Sound
Lv. 17: Echolocate
Lv. 21: Aqua Ring
Lv. 23: Flash (Now gains the ability to induce blindness 10% of the time)
Lv. 28: Water Pulse
Lv. 32: Aqua Purge (Water/Special/1/70BP/100Acc/10PP/If the user has a status condition, it is washed away. The opponent has a 20% chance of contracting the status condition.)
Lv. 35: Signal Beam
Lv. 39: Whirlpool
Lv. 42: Hydro Pump
Lv. 47: Acid Armor
Egg: Sucker Punch
Egg: Memento
Egg: Selfdestruct
Egg: Ice Punch
Egg: Refract (Psychic*/Special/1/40BP/100Acc/25BP/10% chance to cause blindness) *If new types come out, this could fit under "crystal" or "light" type. If not, then Psychic will do.
Egg: Wish
Egg: Hypnosis
Egg: Destiny Bond
Intereef: The Life Form Pokemon (Intercept + Reef)
Type: Water
Ability: Soundproof/Swift Swim
Evolutionary Chain: See Bubblue
Egg Type: See Bubblue
Flavour text: INTEREEF commonly swim in schools of BUBBLUE, making sure none of them drift away in the strong currents.
Base Stats: HP:75/Attk:50/Def:75/Sp.A:95/Sp.D:40/Spe:65 (400 Total)
Moveset:
-Bubble
Lv. 4: Tickle
Lv. 8: Water Gun
Lv. 11: Doubleslap
Lv. 14: Metal Sound
Lv. 17: Echolocate
Lv. 21: Aqua Ring
Lv. 23: Flash
Lv. 28: Bubblebeam
Lv. 30: Water Pulse
Lv. 35: Aqua Purge
Lv. 38: Signal Beam
Lv. 43: Whirlpool
Lv. 46: Bubble Net (Water/Special/2/80BP/100Acc/10PP/Has a 10% chance of lowering speed by one level)
Lv. 51: Hydro Pump
Lv. 55: Acid Armor
Mastereef: The Life Form Pokemon (Master + Reef)
Type: Water/Electric
Ability: Soundproof/Swift Swim
Evolutionary Chain: See Bubblue
Egg type: See Bubblue
Flavour Text: MASTEREEF were once seen as demigods by ancient people for their human-like shape and for their ability to control water and electricity.
Base Stats: 75HP/70Attk/120Def/135Sp.A/45Sp.D/65Spe (510 Total)
Moveset:
-Thunder Wave
-Discharge
-Magnet Rise
-Bubble
Lv. 4: Tickle
Lv. 8: Water Gun
Lv. 11: Doubleslap
Lv. 14: Metal Sound
Lv. 17: Echolocate
Lv. 21: Aqua Ring
Lv. 23: Flash
Lv. 28: Bubblebeam
Lv. 30: Water Pulse
Lv. 35: Aqua Purge
Lv. 38: Signal Beam
Lv. 43: Flash Cannon (Now has a 10% chance to also induce blindness)
Lv. 46: Bubble Net
Lv. 51: Hydro Pump
Lv. 55: Iron Defense
Chernoball: The Reactor Pokemon (Chernobyl + Ball)
Type: Electric/Poison
Ability: Sensitive (The opponent has a 20% chance of flinching anytime it uses a physical attack on Chernoball)
Evolutionary Chain: Voltorb -> (Lv. 30) -> Electrode -> (Level up from a poison type pokemon uses explosion, hitting Electrode but not making it faint) Chernoball
Egg Type: None
Flavour Text: CHERNOBALL are vicious pokemon, as fast as ELECTRODE and more powerful, but more brittle.
Base Stats: HP:60/Attk:100/Def:40/Sp.A:100/Sp.D:90/Spe:140 (Total: 530)
Moveset:
-Spikes
-Toxic Spikes
-Rapid Spin
-Flamethrower
-Corrode (Poison/Special/1/80BP/90Acc/15PP/Super Effective to Steel types)
-Charge
-Tackle
-Sonicboom
Lv. 12: Spark
Lv. 15: Rollout
Lv. 19: Screech
Lv. 22: Light Screen
Lv. 26: Charge Beam
Lv. 29: Selfdestruct
Lv. 35: Swift
Lv. 40: Magnet Rise
Lv. 43: Refract
Lv. 46: Meltdown (Steel/Physical/All/200BP/100Acc/10PP/Leaves the user with 1 HP.)
Lv. 51: Explosion
Lv. 59: Mirror Coat
Hitmoneji: The Jabbing Pokemon (Hitmon- + Neji)
Type: Fighting
Ability: Keen Eye (Added that Sucker Punch and Fake Out cannot hit Keen Eye pokemon)
Evolutionary Chain: Tyrogue -> (Sp.Def > Attack [and, not plus] Def)
Egg Type: Humanshape
Flavour Text: HITMONEJI are calm pokemon with the ability to see all around it. No attack can go unnoticed by it.
Base Stats: 50HP/100Attk/70Def/35Sp.A/110Sp.D/90Spe (455 total)
Moveset:
-Revenge
-Foresight
Lv. 6: Agility
Lv. 11: Mind Reader
Lv. 16: Mach Punch
Lv. 21: Feint
Lv. 26: Sucker Punch
Lv. 31: Poison Jab
Lv. 32: Arm Thrust
Lv. 33: Gravity
Lv. 36: Dynamicpunch
Lv. 41: Psycho Shift
Lv. 46: Detect
Lv. 51: Close Combat
Lv. 56: Stun Strike (Fighting/Physical/1/75BP/100Acc/15BP/30% chance of paralyzing the opponent)
Finchirp: The Training Pokemon (Finch + Chirp)
Type: Normal/Flying
Ability: Hustle/Early Bird
Evolution Chain: Finchirp -> (Lv. 31) Bellanna
Egg Type: Flying
Flavour Text: FINCHIRP are much heavier than their evolved form. They are still partially stuck in the egg they were born in.
Base Stats: 40HP/75Attk/55Def/20Sp.A/40Sp.D/45Spe (270 Total)
Moveset:
-Peck
-Growl
Lv. 4: Agility
Lv. 8: Quick Attack
Lv. 13: Egg Bomb
Lv. 19: Wing Attack
Lv. 25: Aerial Ace
Lv. 31: Featherdance
Lv. 34: U-Turn
Lv. 39: Pluck
Lv. 42: Pursuit
Egg: False Swipe
Egg: Sing
Egg: Perish Song
Egg: Twister
Egg: Whirlwing
Egg: Brave Bird
Egg: Brick Break
Egg: Baton Pass
Egg: Air Slash
Bellanna: The Full Flight Pokemon (Bella [Beautiful] + Anna's Hummingbird)
Type: Normal/Flying (I'd rather have it just be flying, but that hasn't happened yet.)
Ability: Intimidate/Early Bird
Evolutionary Chain: See Finchirp
Egg Type: See Finchirp
Flavour Text: BELLANNA train FINCHIRP to fly non-stop to burn off baby fat. They are as fast as ELECTRODE, and never stop moving.
Base Stats: 55HP/85Attk/60Def/30Sp.A/72Sp.D/140Spe (442 Total)
Moveset:
-Peck
-Growl
Lv. 4: Agility
Lv. 8: Quick Attack
Lv. 13: Egg Bomb
Lv. 19: Wing Attack
Lv. 25: Aerial Ace
Lv. 31: Extremespeed
Lv. 35: U-Turn
Lv. 41: Pluck
Lv. 45: Pursuit
Lv. 50: Pollenate (Bug/Physical/1/80BP/100Acc/10PP/If the user has a status ailment, it is shared with the opponent. If used against a grass type, restores the user's and the opponent's health by 25%)
Lv. 54: Perish Blare (Normal/Status/All/5PP/Any pokemon that hears this cannot switch out. If they fail to KO both the opponents in one turn, both pokemon on that team faint. Protect/Detect cannot be used. All pokemon have a 20% chance of flinching (unless they have Inner Focus.))
I'll just post the art when I get to it in a separate post with random moves or new pokemon.