Continuing my dream-related creations, I had another dream last night involving a sixth generation of Pokemon. It was highly based upon past ideas of mine as well as new directions Black and White have taken Pokemon (that we know of.)
So here goes.
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Pokemon: Amber/Quartz/Glass versions (orange, teal, clear)
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Location: Trima Region (large, not based upon Japan... similar to Isshu)
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New Pokemon: About 143 normal pokemon, 7 legendary pokemon, and 10 evolutions/prevolutions to pokemon already made. (Approx. 160 new pokemon)
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Starters:
Peatree-- The small dragon pokemon (Grass/Flying)
Smokolt-- The colt pokemon (Fire)
Tadrop-- The young newt pokemon (Water)
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Basic Opening Plot:
Unlike past games, you don't live in your hometown with a single parent. You're about 16, like B/W, and the game starts with you leaving your small, seaside hometown to go begin your internship at the Clear Observatory for either Professor Cedar or Professor Rose.
When you arrive, you choose which professor you would like to study under, and you're told that you (and the other intern, as well as the other workers) are to report to the great hall for a ceremonial ball as soon as possible. So you find your room in the very large observatory, and as soon as you get in, the other intern (opposite gender and your rival) comes into your room in very formal wear. He/she is startled and tells you it's formal, then instructs you as to how to customize clothing and use the camera angles of the game. He/she then tells you to check your computer if there are any other questions and runs off again.
You get dressed into your nice clothes (a white dress if you're a girl, a classic tuxedo if you're a guy) and you go to the great hall, where a large ceremony is taking place. All the workers, the two professors, and you and your rival are there, dressed nicely, and the professors state why they hired you and the other intern. They say you're there to collect and gather research as Pokemon trainers across the Trima region to try to fill out a Pokedex, to gain as much physical information about the pokemon on Trima as possible. They say they don't receive interns often, so it's a big deal when one arrives, let alone two. Your professor allows you first pick, so you pick your starter pokemon. The intern is then ushered up by the other professor and picks the pokemon whose type trumps yours. The two professors then ask you and your rival to have a battle, which starts a battle tutorial and shows gameplay.
You're then both told to try to complete the Pokemon League, since the professors see promise in both of you, and that it'd help you gather information. They rush you all off to bed, the screen darkens and starts up again with you back in normal clothes in your room. You can then tour the observatory, gather information, and leave to start your pokemon journey. Then it's a normal pokemon game... evil team that's actually evil that you try to stop and end up successfully stopping, legendary pokemon, eight gyms, elite four, etc.
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Changes in Battle Mechanics:
Each generation has introduced things that changed the core structure of Pokemon. First generation made pokemon, second generation added new types and split the Special stat, third generation added abilities, fourth generation made physical/special attacks correlate with their stats. Who knows what 5th generation will bring.
The 6th generation would bring trainer items. Forget making pokemon hold stupid held items, now trainers can hold up to three items to alter the tide of battle. These items are now no longer available for pokemon to hold, and include things like the Amulet Coin, the Damp Rock, and so on. Many new items will be created for trainers, such as items that make different types benefit from weather effects (poison types benefiting from rain, steel types benefiting from hail, etc.), weak healing/safeguard items, etc.
These items would not be usable during battle via command, they'd be automatic and would be triggered by events in battle. For example, if a pokemon on your team uses Rain Dance, the Damp Rock and Sulfur Powder you're holding would make rain last for eight turns and make water and poison type attacks more powerful, as well as making steel types take damage each turn. If you're holding an Icy Rock and a Frigid Metal, hail last for eight turns and any physical attack done to a steel type pokemon would have a 50% chance of resulting in freezing.
These items would only be interchangeable outside of battle, not during.
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Changes in battle aesthetically:
Pokemon continue to move around full-time, like in B/W. Backgrounds are specific to each area now... battles on land on Route 301 have a Route 301 background, battles in the water on Route 301 have a different Route 301 background, and battles in Route 322 have a completely different background than those. This continues into gyms, where each trainer in the gym shares a background with the other trainers for that gym, but the gym leader has his/her own unique background.
Also, pokemon move while attacking in a physical/special animation. They also have a fainting animation. Shiny pokemon now shine full-time... lesser effect, but there's always a shine spinning around them. Still, when they're released from their pokeballs, there's a larger shine that makes a sound.
Finally, sounds are revamped. Each pokemon has a reworked "call" that it makes, similar to its old one, but all of better quality.
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Changes to overworld aesthetically:
You can control the camera to be at four angles. The default is the exact same as normal, but you could control it to be at your right, your left, or facing you. Essentially, you can rotate your point of view around your character.
The 3D of the game is similar to Black and White's Hiun city, except that you can control the camera. If a large object (large building, rock, etc.) got in the camera's way of seeing you, it would go transparent so you could tell it was there but still see you.
The world is larger than past generations, with many routes following a path-like structure of past games, but some are just open and large. Cities and towns have pokemon centers and marts, which get revamped as well. Each house is, well, a house. You get the point... it's nice and stuff.
Pokemon centers take a more resort-like approach. Some small town centers are just the same as the normal ones... heal here, computer there, wifi-section upstairs. Some now have pools, courtyards, halls, etc., just for aesthetic pleasure. Pokemon Marts are like stores... each stand holds different items, you select what you want and then ring up at the register.
Your computer in the Pokemon Centers stores your clothes for you, so you could change clothes whenever you needed to. This could be just for wanting to, where you could purchase different clothes at department stores of different colors, designs, etc., or it could be mandatory (certain areas require formal wear, others require athletic wear, etc.)
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Some new moves
Choke Grip
Fighting/Physical/1
40 BP/75Acc
20PP
Opponent falls asleep.
Slim Stab
Steel/Physical/1
35BP/90Acc
35PP
Hits twice, High chance for a critical hit