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Create/Rename/Change Anything and Everything

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  • ?

    Votes: 16 48.5%
  • ?

    Votes: 17 51.5%

  • Total voters
    33

Porygandrew

Well-Known Member
I would like to see an Eclipse weather effect (sorry if it's been said death).

Eclipse dark-type (or cosmic type, depending. I would like to see a "space" themed-type)
Weather Effect
Creates Night-time effects for 5 rounds. (Shaymin would revert to land forme, Cherrim would remain in negative forme, Morning Sun would be 1/4ed, but Moonlight wouldn't be affected, etc.)

Tidal Wave (water)
Damaged based on time of day. Powers up if Earthquake or magnitude is used before it. Powers up during Eclipse.

Tidal Bore (water)
Attacks two turns later (like Doom Desire or Future Sight). Damage based on time of day. If Eclipse is in effect when this attack is used and ends before this attack finishes, damage is powered up.

Plasma Burst (electric or cosmic)

Solar Flare (fire or cosmic)
 
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goinGreen

<-I herd u Liek me?
New Pokemon, new evolutionary pattern, new breeding method, new move, etc.
All in a single, easy to imagine Pokemon. Hokay, so. Here goes.
______________________________________________________

Luminarian The After Pokemon (Luminaria + Leviathan)
Type: Water/Fire
Abilities: Serene Grace/Volt Absorb
Evolution Chain: Chinchou -> Lanturn -> (Lv. 40) Luminaria
Breeding Chain: Female Lanturn (Holding Magic Rock) + Togetic/Togekiss = Chinchou capable of evolving into Luminarian.
Alternate Breeding Chain: Female Luminarian + Anything (or Male + Ditto) = Chinchou capable of evolving into Luminarian.
Breeding Groups: Water 2/Fairy
_________________
Height: 4'05"
Weight: 41.5 Pounds
Colour: Blue
Effort Values Earned: 3 HP
Base Happiness: 0
Flavour Text 1: It can send its light out to other pokemon to guide them to safety. The light can extend for miles.
Flavour Text 2: It has both traits of TOGEKISS and LANTURN. It can read the minds of people it trusts.
Flavour Text 3: It appears by people who are mourning lost ones. Wherever it goes, people are filled with hope.
_________________
Stats:
HP:125
Attk:40
Def:90
Sp.Attk:100
Sp.Def:110
Spd:75
Total: 540
_________________
Appearance: It's a combination of Lanturn and Togekiss. Its body is streamlined, like a fish or like Togekiss. Its head is Togekiss-head shaped, with the three tufts, but they're slightly more elongated and less pronounced. Its tail is simply a wing of Togekiss as a tail. It has no dorsal fin, and its fins on the sides are simply long fins, nothing special, but not flippers like Lanturn had. It still has the angler stalk on its forehead, and it has a warm light on the end of that stalk that isn't solid, like Lanturn's was. It is dark blue in color all around except for the side tufts on its head, the swirly part of its tail, the and the "mask" that Lanturn has. All those are very pale yellow. The "mask' that Lanturn had returns, but it's slightly pointier and more angles. Its face is slightly less round and slightly more pointed. It has no mouth. Its eyes are softer and rounder, and the irises are the same pale yellow as the other pale yellow on its body. Shiny variants are the color of shiny Togekiss where it would have been dark blue, and the parts that would have been pale yellow turn pale red (but not exactly pink... more like a pale rose.) Shiny variants also have the typical "Togepi" red/blue pattern on their chests, but the pattern does not appear on normal Luminarians.
________________
Moveset:
-Bubble
-Supersonic
-Thunder Wave
-Sky Attack
-Helping Hand
Lv.6: Thunder Wave
Lv.9: Flail
Lv.12: Water Gun
Lv.17: Confuse Ray
Lv.20: Spark
Lv.23: Take Down
Lv.27: Spit Up/Swallow/Stockpile
Lv.30: Bubblebeam
Lv.35: Signal Beam
Lv.40: Aura Sphere
Lv.43: Discharge
Lv.46: Wil-o-Wisp
Lv.48: Aqua Ring
Lv.51: Safeguard
Lv.54: Hydro Pump
Lv.56: Future Sight
Lv.60: Warmth -- Fire/Status/2/--BP/90Acc/10PP/Lowers Attack 1 stage/30% chance of making the opponents fall asleep.
Lv.63: Boiling Water -- Water/Special/1/60BP/100Acc/15PP/Has a 30% chance of burning the opponent.
Lv.65: Follow Me

I won't do TMs, HMs, or Move Tutor moves because it's a new pokemon, and my region would have different ones available. Use your imagination as to what it could learn.
_________________
I had a dream about 5th generation where there were several real odd evolutions... Lanturn evolved five times... two of them were Lanturn/Togekiss splits, one was a Lanturn evo that looked like Cradily but didn't evolve any hybrid work, one was a shark, and one was a dolphin. The one described was the only one I could make any sense out of. Entei evolved into a Fire/Fighting thing if it learned Ancientpower, Tropius evolved, Starmie evolved, Chimecho evolved, Quagsire had some odd hybrid evolution, and there were a few more odd ones. But that was my dream... and so, I made this, since I could see it working. Light guides people, Lanturn has light. Togekiss helps others with grace and kindness. Guiding, helpful light... streamlined, floating pokemon... one of them only having two stages of evolution... tadaa, Luminarian. A Luminaria is a candle placed in a bag, usually out of respect/wish for one who has passed... I'd go into more detail, but this is long enough. Leviathan means "Giant Water Creature", put simply. Yup. There you go.
________________
This pokemon is better than Lanturn and has lower base stats than Togekiss, but in a sense, it's better. It can still use Serene Grace for hax and such with Discharge and Warmth, among others. Volt Absorb takes away electric weakness, it's ground weakness COULD be solved with Magnet Rise but it's not worth it. Rock weakness... whatever, Togekiss had it too. No Ice weakness. Badabing, badaboom. Wall. Resists a lot, has a lot of HP, and has great defenses.
 
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goinGreen

<-I herd u Liek me?
Continuing my dream-related creations, I had another dream last night involving a sixth generation of Pokemon. It was highly based upon past ideas of mine as well as new directions Black and White have taken Pokemon (that we know of.)

So here goes.
___________________________________
Pokemon: Amber/Quartz/Glass versions (orange, teal, clear)
___________________________________
Location: Trima Region (large, not based upon Japan... similar to Isshu)
____________________
New Pokemon: About 143 normal pokemon, 7 legendary pokemon, and 10 evolutions/prevolutions to pokemon already made. (Approx. 160 new pokemon)
____________________
Starters:
Peatree-- The small dragon pokemon (Grass/Flying)
Smokolt-- The colt pokemon (Fire)
Tadrop-- The young newt pokemon (Water)
____________________
Basic Opening Plot:
Unlike past games, you don't live in your hometown with a single parent. You're about 16, like B/W, and the game starts with you leaving your small, seaside hometown to go begin your internship at the Clear Observatory for either Professor Cedar or Professor Rose.

When you arrive, you choose which professor you would like to study under, and you're told that you (and the other intern, as well as the other workers) are to report to the great hall for a ceremonial ball as soon as possible. So you find your room in the very large observatory, and as soon as you get in, the other intern (opposite gender and your rival) comes into your room in very formal wear. He/she is startled and tells you it's formal, then instructs you as to how to customize clothing and use the camera angles of the game. He/she then tells you to check your computer if there are any other questions and runs off again.

You get dressed into your nice clothes (a white dress if you're a girl, a classic tuxedo if you're a guy) and you go to the great hall, where a large ceremony is taking place. All the workers, the two professors, and you and your rival are there, dressed nicely, and the professors state why they hired you and the other intern. They say you're there to collect and gather research as Pokemon trainers across the Trima region to try to fill out a Pokedex, to gain as much physical information about the pokemon on Trima as possible. They say they don't receive interns often, so it's a big deal when one arrives, let alone two. Your professor allows you first pick, so you pick your starter pokemon. The intern is then ushered up by the other professor and picks the pokemon whose type trumps yours. The two professors then ask you and your rival to have a battle, which starts a battle tutorial and shows gameplay.

You're then both told to try to complete the Pokemon League, since the professors see promise in both of you, and that it'd help you gather information. They rush you all off to bed, the screen darkens and starts up again with you back in normal clothes in your room. You can then tour the observatory, gather information, and leave to start your pokemon journey. Then it's a normal pokemon game... evil team that's actually evil that you try to stop and end up successfully stopping, legendary pokemon, eight gyms, elite four, etc.
____________________
Changes in Battle Mechanics:

Each generation has introduced things that changed the core structure of Pokemon. First generation made pokemon, second generation added new types and split the Special stat, third generation added abilities, fourth generation made physical/special attacks correlate with their stats. Who knows what 5th generation will bring.

The 6th generation would bring trainer items. Forget making pokemon hold stupid held items, now trainers can hold up to three items to alter the tide of battle. These items are now no longer available for pokemon to hold, and include things like the Amulet Coin, the Damp Rock, and so on. Many new items will be created for trainers, such as items that make different types benefit from weather effects (poison types benefiting from rain, steel types benefiting from hail, etc.), weak healing/safeguard items, etc.

These items would not be usable during battle via command, they'd be automatic and would be triggered by events in battle. For example, if a pokemon on your team uses Rain Dance, the Damp Rock and Sulfur Powder you're holding would make rain last for eight turns and make water and poison type attacks more powerful, as well as making steel types take damage each turn. If you're holding an Icy Rock and a Frigid Metal, hail last for eight turns and any physical attack done to a steel type pokemon would have a 50% chance of resulting in freezing.

These items would only be interchangeable outside of battle, not during.
____________________
Changes in battle aesthetically:

Pokemon continue to move around full-time, like in B/W. Backgrounds are specific to each area now... battles on land on Route 301 have a Route 301 background, battles in the water on Route 301 have a different Route 301 background, and battles in Route 322 have a completely different background than those. This continues into gyms, where each trainer in the gym shares a background with the other trainers for that gym, but the gym leader has his/her own unique background.

Also, pokemon move while attacking in a physical/special animation. They also have a fainting animation. Shiny pokemon now shine full-time... lesser effect, but there's always a shine spinning around them. Still, when they're released from their pokeballs, there's a larger shine that makes a sound.

Finally, sounds are revamped. Each pokemon has a reworked "call" that it makes, similar to its old one, but all of better quality.
____________________
Changes to overworld aesthetically:

You can control the camera to be at four angles. The default is the exact same as normal, but you could control it to be at your right, your left, or facing you. Essentially, you can rotate your point of view around your character.

The 3D of the game is similar to Black and White's Hiun city, except that you can control the camera. If a large object (large building, rock, etc.) got in the camera's way of seeing you, it would go transparent so you could tell it was there but still see you.

The world is larger than past generations, with many routes following a path-like structure of past games, but some are just open and large. Cities and towns have pokemon centers and marts, which get revamped as well. Each house is, well, a house. You get the point... it's nice and stuff.

Pokemon centers take a more resort-like approach. Some small town centers are just the same as the normal ones... heal here, computer there, wifi-section upstairs. Some now have pools, courtyards, halls, etc., just for aesthetic pleasure. Pokemon Marts are like stores... each stand holds different items, you select what you want and then ring up at the register.

Your computer in the Pokemon Centers stores your clothes for you, so you could change clothes whenever you needed to. This could be just for wanting to, where you could purchase different clothes at department stores of different colors, designs, etc., or it could be mandatory (certain areas require formal wear, others require athletic wear, etc.)
___________________
Some new moves

Choke Grip
Fighting/Physical/1
40 BP/75Acc
20PP
Opponent falls asleep.

Slim Stab
Steel/Physical/1
35BP/90Acc
35PP
Hits twice, High chance for a critical hit
 
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Kiruria

La Melancolie Noir
Ah, the good old days when I used to create Pokemon and new attacks and a whole new region (Nazumi)... Though all those creations are no longer in the Pokemon world, I shall post some of them here as memories of when they were Pokemon.

Since the Pokemon themselves take up a lot of space with their info, for now I shall just post some of the attacks and such.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--New Locations--

Wood Tower--Located just off the main road leading out of the first town in Nazumi, the Wood Tower is home to baby Pokemon (Cleffa, Pichu, Wynaut, etc.). It has three floors--the third has a little swimming pool where you can fish for some of the new baby water Pokemon. Later in the game a Phione will appear there.

Otori Woods--Located in the centre of a smaller region called Mire. There's nothing special about the Pokemon in this forest, but Otori Woods has four entrances, each of them opening up as you defeat the four gym leaders of Mire. But only the southern entrance (accessible after the fourth badge) leads to a secret cave in the centre of the forest. This long cave leads to a swamp which serves as a "Victory Road", and eventually reaches the city where the Pokemon League is.

PokeRobots--These are computers located throughout Nazumi. There is one for each Pokemon type. Each of these has a "trainer" which has Pokemon of a certain type--you pick the type at each location. Winning the battle in the PokeRobot earns you an Arceus Plate of that type. (The Normal-type one gives you a Scope Lens.) Each successive PokeRobot has increasingly higher-level Pokemon.

--New Gym Leaders-- (I won't post all of them, just my favourites)

First Gym:

Leader: Mary Elle
Specialty: Baby Pokemon
As this is the first gym in Nazumi, there aren't that many complicated obstacles. All it involves is finding the different shapes hidden throughout the gym, and placing them in their correct holes. Only after placing all the shapes will Mary Elle let you battle her. Other trainers in the gym are Youngsters and Pokefans.
Pokemon:
Togepi, level 7
Mime Jr, level 8
Pichu, level 10
Happiny, level 12
Reward: Able to use Cut outside of battle; TM containing Metronome

Sixth Gym:

Leader: Merlin
Specialty: "Spiritual" or "Magical" Pokemon
One of the most complicated gyms in existence. At first it seems simple--an empty room with Merlin at the other end--but there's a sun symbol and a moon symbol on the floor blocking the way. Standing in between them causes them to come together, making a solar eclipse. This turns into a hole in the floor which you fall through--the only way to get out is to battle a few trainers (mostly Hex Maniacs and Psychics). Then re-enter the gym and stand between the sun and moon to see them come together in a lunar eclipse this time. You rise to the second floor of the gym and fight one trainer--but this time you have a time limit. Defeating the trainer within the time limit will allow you to re-enter the gym for the third time and make it all the way to Merlin this time.

Then there's the gym battle itself, which is actually in three parts. The first part is a straight-up Pokemon battle with Merlin's first three Pokemon. The second part is a Contest--Merlin uses his Lunatone, and two other trainers participate as well--though you'll find that they fight against each other quite often. The last part is a double battle with Espeon and Umbreon.
Pokemon:
Kadabra, level 39
Clefable, level 41
Mismagius, level 40
Lunatone, level 41 (the level won't be shown because it's used in the contest)
Espeon, level 40
Umbreon, level 40
Reward: Discovery of the Lost Islands, where the new legendaries are; TM containing Moonbeam

--New Attacks--

Moonbeam: Dark, Special. Does 70 damage and has a 20% chance of causing confusion.

Vibration: Lowers Special Defense one stage. Can be learned by many Pokemon early on.

Inner Fire: Raises the user's Special Attack one stage. Can be learned by many Pokemon early on.

Energy Surge: Raises the user's Special Attack and Speed one stage each.

Zero In: Raises user's accuracy one stage.

Blind Strike: Fighting, Physical. Power increases as user's accuracy decreases.

Fireball: Fire, Special. Does 40 damage; attacks first.

Fireworks: Fire, Special. Hits 2-5 times, with either 10, 20, or 30 damage each hit.

Possession: Ghost, Special. Does damage equal to the foe's level.

Hedge: Ups the power of Grass attacks and prevents all Pokemon on the field from switching out.

Deadly Frost: Puts the foe to sleep. If the foe stays asleep for three turns, it faints.

Heartbreak: Normal attack that usually does 60 damage. When used on an infatuated Pokemon, it does double damage and cures the target's infatuation.

Quick Shift: Switches out and allows the next Pokemon to attack immediately.

Symphony: Plays a soothing melody that prevents all Pokemon from using damaging attacks for three turns.

Tantrum: Causes the foe to flinch. This attack cannot be used twice in a row.

Diamond Wall: Causes recoil damage when the foe uses any direct attack.

Iron Blade: Steel-type attack that does 75 damage. It's a souped-up version of Cut that has the same effect outside of battle.

Steam Shot: Water-type attack that may cause a burn.
 
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W.T.

Donw with CIPHET!
This is a location I've been working on for a while.

The Loonie Labyrinth
Location and climate: The Loonie Labyrinth is located in the deepest and darkest part of a rainforest, miles from the nearest town. It never receives full sun because it is hidden behind jungle trees.

Description: The building is called The Loonie Labyrinth because it costs P1 (a "loonie" is $1, for any non-Canadians here) to get in each time. It is full of doors, gym-style puzzles, battling rooms and random staircases. There are many paths a trainer can take through the Loonie Labyrinth, but magically enough, every single possible path contains exactly 100 trainers. Oh, and there's candles. Lots of candles.

Architecture: Decorated like a medieval church or castle. The inside of the building is done entirely in black, brown and dark green tiles. NOTE: The building is NOT evil and is not occupied by Team Rocket or anyone similar!

Boss:
Loonie Master Warren
Gyarados Lv.73 (with Earthquake, of course)
Toxicroak Lv.74
Alakazam Lv.72
Heracross Lv.73
Rhyperior Lv.74
Blaziken, Empoleon or Venusaur (depending on your starter type) Lv.75
 
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Super Nerd 7997

Crazy Plant Guy
Dactylaria:
Singularity Pokemon
Types: Dark/Dragon
Appearence: Giant pteradactyl holding a solid black orb.
Legendary, found in the center of a black hole.
Ability: Event Horizon (sets up permanent Gravity and Trick Room)
Special moves: Spacial Rend, Time Freeze (Dark type non-damaging move. Stops Pokemon from taking damage for a few turns. When it wears off or someone switches out, the Pokemon receive all of the damage they would have gotten at once)

Gyorca:
Geyser Pokemon
Types: Water / Fire
Appearence: Gray or dark blue dolphin with bright orange markings
Ability: White Smoke
Special moves: Geyser (Water type special attack. 70 power, 95 accuraccy. High critical hit ratio and a chance of causing a burn)

I'd also change Magmortar's face and stomach. It's a good Pokemon concept, but I can't get past that creepy grin and the admittedly dumb looking stomach pattern.
 
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goinGreen

<-I herd u Liek me?
The legendary trio of my region I've mentioned my past few posts on page 262....

Story time.
____________________________________________________________
There's these three ghosts. You can't see them because they're ghosts, but on your travels you may notice some distorted looking sky, like all wavy and ripply. If you try to make contact with it, it will turn translucent and disappear. Later in your travels, you'll find these three cracked stones (split amber, cracked quartz, clean glass), and if you find where those ghosts were, they'll react to your item and disappear again. They'll appear in three shines hidden around the region, and when you find them again, they will be silent and motionless. If you place the respective stone on the alter in the center of their rooms, they will move, absorb the stone, and then attack. These are not the main legends of the story, they serve more as a Regi/dog/bird type of legend.

____________________________________________________________
Amaterasol: The Burning Amber pokemon
Fire/Ghost
Ability: Flame Body (Or something cool and original, but I'm lazy)

Appearance: A serpentine structure of ghostly fire with wings. It's that simple. The entire body is made of flames, the head is a fireball just off of the rest of the body. Inside of the fireball head is a glowing oval, the amber it absorbed. Its wings attach to the "shoulders" of the "body" of flame, and those wings are also flame-based. The are more like Reshiram wings than real wings... long, thin part turns into full wing. No hands though. The normal Amaterasol are red and orange with a brown gemstone in its head, the shiny variants are green and yellow with a black gemstone in its head.

Base Stats: Total 580 [HP:95/Attk:80/Def:105/Sp.Attk:95/Sp.Def:125/Spd:80]

-Night Shade
-Leer
Lv.8: Ember
Lv.14: Fireworks
Lv.20: Memento
Lv.26: Ominous Wind
Lv.32: Sunny Day
Lv.38: Heat Wave
Lv.44: Warmth -- Fire/Status/2 or 3/--BP/90Acc/15PP/Attack is lowered 1 stage/30% chance of making the opponent fall asleep.
Lv.50: Bonfire -- Fire/Special/All/150BP/100Acc/5PP/User loses (Max Health - [Current Health - 1]) Health/10% chance of burning.
Lv.56: Final Flame -- Fire/Special/2 or 3/60BP/100Acc/15PP/Opponents are cursed. *
Lv.62: Wil-o-wisp
Lv.68: Destiny Bond
Lv.74: Fire Blast
Lv.80: Wish
_________________________________
Tsukolunar: The Frozen Quartz pokemon
Ice/Ghost
Ability: Intimidate (or something unique and cool, but I'm lazy)

Appearance: A serpentine body that doesn't really exist. It's a head that's an odd, teal crystal that curves at the bottom and has a ridge down the center of its face. Each side of the crystal has a slit that runs down it. The main body is a snake-like structure of little circles of "ice" that look like vertebrae, and all around those circles is a cloud of icy wind. Sharp, small icicles rotate around that icy cloud randomly. Its winds come out of large, floating shoulder blade-like ice things, its arms are the tops of wings and very bony, very thin. The wings aren't really wings, but six large, sharp, floating icicles that fan out underneath each wing. Normal variants are an icy teal blue with a very transparent dark purple icy cloud. Shiny variants are black with each wing's six spikes being a different color (each wing has one red spike, one orange spike, one yellow spike, one green spike, one purple spike, and one blue spike.)

Base Stats: Total 580 [HP:80/Attk:130/Def:100/Sp.Attk:95/Sp.Def:90/Spd:85]

-Night Shade
-Leer
Lv.8: Powder Snow
Lv.14: Icicle Spear
Lv.20: Memento
Lv.26: Ominous Wind
Lv.32: Hail
Lv.38: Avalanche
Lv.44: Ice Shard
Lv.50: Icicle Jab -- Ice/physical/1/85BP/100Acc/15PP/High chance for critical hit/10% chance of freeze
Lv.56: Cold Sleep -- Opponent is put to sleep. After three turns (including the turn put to sleep), the opponent faints if it doesn't wake up. *
Lv.62: Frostbite -- Ice/Special/1/120BP/50Acc/5PP/Freezes if it hits
Lv.68: Destiny Bond
Lv.74: Blizzard
Lv.80: Perish Song
__________________________________
Stormsanu: The Glass Current Pokemon
Electric/Ghost
Ability: Static (Or something cool and original, but I'm lazy)

Appearance: A thundercloud turned into a snake-like spirit. On its head is a white mask like an oval but sharp at top and bottom, and across the mask is a black slit. The same mask appears on the chest and the "elbows" of the wings/arms. It has four shoulders, each with a white mask "shoulder pad" that is round and white with a black dot in the center. On the lower set of arms, the thundercloud takes the form of long arms with three-pronged hands. On the upper set of arms, the thundercloud takes the form of large angel wings. All throughout the thunderclouds are four large, green sparks that move throughout the body. The normal Stormsanu have black cloud colors with white masks and green sparks. Shiny variants have pink sparks, black clouds, and golden masks.

Base Stats: Total 580 [HP:75/Attk:120/Def:85/Sp.Attk:120/Sp.Def:85/Spd:95]

-Night Shade
-Leer
Lv.8: Thundershock
Lv.14: Charge Beam
Lv.20: Memento
Lv.26: Ominous Wind
Lv.32: Rain Dance
Lv.38: Thunder
Lv.44: Tempest [Water/Special/All/80BP/100Acc/10PP/Hits flying types for x2 damage, hits water types for x1 damage, and hits all others like a water type attack]
Lv.50: Current [Electric/Special/2 or 3/75BP/100Acc/15PP/If it hits more than one opponent, the chance of paralysis goes from 10% to 30%.]
Lv.56: Wicked Lightning [Electric/Both/1/150BP/80Acc/5PP/Attack averages the defenses of the opponent and the attack stats of the user and then calculates damage/User must recharge] *
Lv.62: Wild Bolt [From Black/White]
Lv.68: Destiny Bond
Lv.74: Zap Cannon
Lv.80: Imprison
__________________________________
Specialty moves are shown by *.
 
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AKRy100

Shockingly electric!
New Pokemon: Kinectrick

Species: sentient machine pokemon

Type: Electric/Psychic

Evolution: does not evolve

Signature Move: Mind Shock*

Pokedex Entry: An incredibly ancient machine that developed a conscience after 50,000 years of wandering the universe in search of its dead creators.


*New Move: Mind Shock

Type: Psychic

Category: Special

PP: 10

Power: 80

Accuracy: Always Hits

Secondary Effect: May Paralyse or Confuse the foe
 

Epic Pokélulz

Private Eye
New move

Move: Flash Freeze
Type: Ice
Category: Status
PP: 10
Power: --
Accuracy: 75%
Effect: Freezes the opponent.

Notes: There is at least one move for every other status condition that has no other effects besides causing a status problem(e.g. Thunder Wave + Hypnosis), why not make one for freezing?
Not too accurate, and doesn't have that much PP because I wouldn't want to break the game.
 

Corroded Arceus

Shiny Hunter
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slowdude

Well-Known Member
Pokemon: Normeon
Species: The normal pokemon
Type: Normal
Abilitiy: Resistant - Physical moves only do 75% damage to pokemon with this ability.
Evolution: Evolves from Eevee while leveling up with a team of normal pokemon.
Signature Move: Normal Beam
Pokedex Entry: The most normal pokemon ever.

New Move: Normal Beam
Type: Normal
Category: Special
PP: 5
Power: 120
Accuracy: 70%
Secondary Effect: It has a 25% chance to turn the pokemon being hit by the move into a normal pokemon for the duration of the battle

Pokemon: Ninvision
Species: The normal ghost
Type: Normal/Ghost
Ability: Untouchable - Psychical hits from all types do not effect the pokemon with this ability. Special attacks are a one hit ko though.
Absorbent: Special attacks only do 50% damage.
Evolution: None
Pokedex Entry: Its just but a mere normal ghost. Nothing special about it in any way what so ever as its just a normal ghost.
 
arceus evil brother suecra (i know i know not very creative)
??? type
base stats sunzor----- all types
hp 5 base stats ( all 493 pokemon
att 320 hp 250 turn into this
def 5 att 250 pokemon and diapear
sp att 320 def 250 )
sp def 5 sp att 250
spd 320 sp def250
spd 250
damnation solar flare
pp1 pp1
reduces all stats to burns opponents entire team and does 50
minimal amount fixed damage
 

SneaselClaw

Well-Known Member
New move

Move: Gale
Type: Flying
PP: 10
Description: The user whips up strong winds that blow for 5 turns.
Effect: Physical flying type moves receive 20% damage increase due to the attacked being able to move at greater speeds in the gale.
Secondary Effect: All special moves power are reduced by 20%.

Castform also transforms into a flying type in this weather effect.

New ability

Down Force: Increases speed in strong winds.
 

Epic Pokélulz

Private Eye
Gym Leader
-----------
Name: Terry
Specialty: Ground
He's kind of short and has brown hair. He thinks he's better than everyone else, is impatient, doesn't treat Pokémon or people with respect.
Pose: Starts off looking straight at you, then turns around, crosses his arms and sticks his nose up in the air while looking at you with contempt.
Quotes:
Opening: What do you want? A battle? Pfft. You must be some kind of idiot thinking you can beat me.
Sends out Final Pokemon: That was just a lucky shot!
Final Pokemon in Low Health: HEY! THAT'S CHEATING!
He Wins: HAH! Just as I thought! Better luck next time, loser!
You Win: WHAT!? WHAT!? WHAT!? B-b-but that's not fair! You must have... There's no way you...
Grr... Hurry up and take this badge and this TM I'm forced to give you as a gym leader. The soil badge lets you use rock climb outside of battle. Now get out of my sight.
Pokemon:
Lv 48 Garchomp
Lv 45 Hippowdon
Lv 47 Rhyperior
Lv 43 Quagsire
Lv 45 Golem
Lv 46 Torterra

Trainers in gym:
1. Lv 40 Hippopotas, Lv 40 Hippowdon
2. Lv 47 Wooper
3. Lv 30 Geodude x3, Lv Graveller
4. Lv 45 Torterra
Terry only gives 1000P when you defeat him because he's a stingy little jerk. Well, at least you get the TM for earthquake and the ability to use rock climb outside of battle, right?
 
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abandoned gym
only avaliable after your first lvl 100 pokemon

1 trainer-- sam (thats me!!!!)
invincible badge
pokemon:

garchomp-99
frosslass-98
tyranitar- 99
meganium- 93
milotic- 97
toxicroak- 95
giratina- 100

prize- any legendary pokemon lvl 1
 

W.T.

Donw with CIPHET!
Maybe Nothing Is Enough, If...

Earlier, I wasn’t convinced that I was going to be able to keep making Colosseum- or XD-related games if they never continued the series again. Now, however, I’m having second thoughts... Check it out, yo.

And yes, unlike any 3D RPGs previously discussed, this one is confirmed and proven to happen! Will there be another one? Yes, definitely. Although it won’t exist, and it won’t be published for another infinitely long time.


Pokémon XD II: Prophecy of Non-Existent Darkness (for Wii)
All you need to get and play this game is a Wii... no money, no memory cards, no nothing.

First, wait an infinite amount of time. You will grow infinitely old and have infinitely many Pokémon* memories. Go to the store that was destroyed forever ago. You probably still won’t see any XD posters around. That’s OK... there is still an XD II. No friendly sales executives will give it to you, complete with an invisible “Player’s Choice” case and a zero-page manual detailing its complex rules... all for free. Not that money exists anymore anyway.

*Will Pokémon still be around? You bet! We’ll be up to Generation Aleph-Null by then, and they’ll be releasing such blockbuster titles as Pokémon Clear Version and Missing Battle Revolution. XD II is probably going to get a perfect 0 out of 0 rating from the toughest critic in the no-longer-existing universe, and no merchandise for it will be sold far and wide.

Go home, if you kept your home after the apocalypse in which time ended. Open the invisible XD II keep case and insert the non-existent disk into the Wii (yes, you do need a Wii, remember?). When the game’s icon comes up on screen, click it. The XD II theme song, which consists of silence, will play. Click the Start button which has not appeared on screen. After the Genius Sonority logo does not disappear from your screen, you will not be taken to the XD II title screen.

Press the A button while pointing at no “Press A” logo on the screen to begin your adventure. If you want to watch the intro, go ahead... just wait no time and it will not begin automatically. The intro will not show you pictures of the adventure’s non-existent hero (Dwayne) as he plunders hideouts filled with no Cipher Peons, no Shadow Pokémon and other miscellaneous nothing. You will also not get a clear view of the game’s battle mode, in which screenshots from both the Don’t Battle Now and Mt. Battle Vs. 0 challenges will appear.

And yes, I've made a final boss for this game, who will not appear once you've defeated all the standard Cipher Admins in the game (not that there are any anyway). His name is NGADA, which is an acronym for "Nobody Gives a Damn Anyway."

GRAND MASTER NGADA
Location: Nothing Isle (north of Citadark Isle), Floor 0, after beating no other trainers
Lugia Lv.85
Ho-Oh Lv.85
Suicune Lv.87
Slaking Lv.86
Regigigas Lv.88
Nuthan Lv.88 (Shadow)*

*Nuthan, the Nothing Pokémon, is the ultimate Shadow Pokémon who does not appear after you've defeated all the opponents. It is 0 ft. long, weighs 0 pounds, and its Colour Category is Invisible. Its ultimate Shadow Attack is Shadow Nothing (Invisible type), which does 120 damage to all the non-existent Pokémon on the field, including itself. It won't be easy fighting this non-existent battle, let me tell you.

After he is defeated, Cipher Admin Ngada will say nothing, give you P0 and the game will go to an invisible credit screen. Having defeated the third Orre game, which does not actually exist, you can finally get on with your life.
 
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Ability: Magma-blood
Effect: Makes Ice-power 50% weaker.
Pokemon with this ability: Gible, Gabite, Garchomp, Dragonite, Altaria

That would be awesome, right? 8D

Why would said Pokemon have that ability? They are not even fire-type.

Dragons are uber enough already. overall 4/10 shabby idea.
 

Zenotwapal

have a drink on me
Ability for the 5th gen:
Bronze Fury
Raises defenses when hit by a super effective move.

Deaf Ears
Sound based moves do not effect the user, however, sound based moves used by the user always hit, and the power is multiplied by x2.

Short Fuse
Pokemon blows up after fainting, dealing 25% damage total to all pokemon on the field.

Ignorant Bliss
All status conditions, after move effects, items, weather conditions, and stat changes are ignored by the pokemon, however, the pokemon always moves last.

Nega-Shield
Only "not very effective" moves can hit this pokemon.
 
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