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Create/Rename/Change Anything and Everything

?

  • ?

    Votes: 16 48.5%
  • ?

    Votes: 17 51.5%

  • Total voters
    33

Ewald12397

Pokefriend
I want there to be more weather choices to even things out.
Cloudy weather is one idea, which could be summoned by the move Cloud Watch. It could also be brought out by the ability Shade. The weather raises the power of psychic type, but lowers the power of flying and normal type moves.
Another weather could be foggy, which is summoned by the move Sweeping Fog. It can be taken off the field by Defog. It can also be brought out by the ability Overcast. This weather raises the power of dark and ghost type moves, while lowers accuracy of all other moves, and lowers the power of fighting type moves (because of low visiblility, I guess)
A last weather should be called Sky. This "weather" basically means the field is set up into the sky. This can be brought on by the move Antigravity or the ability Rise. This raises the power and accuracy of flying type moves, while lowers the power of rock and steel type moves. Ground moves' accuracy is cut by 50%.
I think weather is an interesting idea and should be more prevalent in the games
 

cantab

Well-Known Member
Signature move: Revolution
Type:Rock
Power:--
PP:5
Accuracy:--

The user summons an asteroid belt to float around the opponent. The asteroids strike whenever the opponents exit the field. This attack can stack up to 3 times.
Ooh, exit hazards. I likey. It would really put your opponent in a bind; to risk a dubious matchup, or to switch and take damage.

Make them hit everything the same like spikes though. Letting them combine with entry hazards might make them too strong though, so perhaps revolution should cancel Stealth Rock.

------------------------------

Change: Cloud Nine to get rid of weather, not merely suppress it.

------------------------------

Move: Gale
Type: Normal
Damage: Special
Power: 120
Accuracy: 90%

The user unleashes a powerful gale which strikes the target. The gale also blows away any weather conditions.

Distribution: Level up or breed for most winged Pokemon, some other Normal types, and most Pokemon that can learn Razor Wind (not counting by the 1st gen TM).

------------------------------

Move: Magic Acid
Type: Poison
Damage: Special
Power: 85
Accuracy: 95%

The target is hit with a jet of extremely corrosive acid. The acid is so harsh, it can even eat through metal.

(The move ignores the steel type's immunity to poison, hitting them as though they were only their other type.)

Distribution: Level-up for the fully evolved pure Poison and primary Poison types, excluding Weezing and Garbodor.

------------------------------

Move: Boxing Ring

All damaging moves become physical for five turns.

------------------------------

Move: Exam Hall

All damaging moves become special for five turns.

------------------------------

Pokemon: Asbestybre
The asbestos Pokemon
Type: Normal/Poison
Ability: Heatproof
Gender: Genderless
Egg group: Mineral

Appearance: Bipedal, with a somewhat bulky body that looks insectoid, but with fibrous tufts coming off it, stubby metallic legs, and thin sticklike arms. Light grey in colour, the shiny form being pure white.

With their hard shell of fibrous minerals, Asbestybre can withstand any flame.

The shells left behind when Asbestybre moult were long used for fireproofing, until it was discovered they were highly toxic.

Stats: 75 / 40 / 40 / 100 / 150 / 105

------------------------------

Pokemon: Cheqoring
The king Pokemon.
Type: Fighting/Psychic
Ability: Moxie
Gender: Always male.
Egg group: Fairy/Bug

Appearance: Two flat crimson disks, like a checkers king, atop a single flexible leg. The upper disk has two eyes on its edge, and is physically not attached to the lower one which has a narrow mouth. The shiny form is black.

Cheqoring can jump hundreds of times without getting tired. They have an intense rivalry with Bisharp.

Cheqoring like to jump even more than Cheqor. However, Cheqoring's loose top piece often falls off, and has to search for its body.

Stats: 65 / 100 / 125 / 70 / 60 / 70

Learns Jump Kick, Hi Jump Kick, Bounce, etc.

The prevo is Cheqor, the checkers Pokemon, which has only one disk.

------------------------------

Ability: Puppeteer.
Manipulates a Substitute into joining in attacks.

Basically, power up when behind a Sub. Double power would be too extreme, I reckon a 50% boost would be better.

Very limited distribution, maybe restricted to a single evolutionary line, which has less than 100 Base HP so gaining the most benefit from Puppeteer requires Baton Passing a more durable Sub.

------------------------------

The UK should get a Victini with Explosion for Bonfire Night :D
 

pikadon92

Raiden Maximus
Recreating Level-up set for the Kanto Starters

Lv | L2 | L3 | Bulbasaur | Charmander | Squirtle
-- | -- | 01 | Earth Power | Air Slash | Flash Cannon
01 | 01 | -- | Tackle | Scratch | Tackle
01 | 01 | 01 | Growl | Leer | Withdraw
06 | 06 | 06 | Vine Whip | Ember | Water Gun
10 | 10 | 10 | Poison Powder | Smokescreen | Bite
13 | 13 | 13 | Sludge | Dragon Rage | Rapid Spin
16 | 16 | 16 | Grass Pledge | Fire Pledge | Water Pledge
20 | 22 | 22 | Leech Seed | Fire Spin | Rain Dance
27 | 30 | 30 | Razor Leaf | Fire Fang | Iron Defence
31 | 33 | 33 | Energy Ball | Flamethrower | Scald
34 | 35 | 35 | Take Down | Slash | Skull Bash
-- | -- | 39 | Evergreen | Red Flare | Blue Cannon
38 | 40 | 50 | Growth | Tail Glow | Shell Smash
41 | 46 | 01 | Sludge Bomb | Dragon Pulse | Mirror Coat
50 | 58 | 60 | Petal Dance | Inferno | Hydro Pump
-- | -- | 80 | Frenzy Plant | Blast Burn | Hydro Cannon
-- | -- | 100 | Seed Flare | Blue Flare | Water Spout


Key
Lv - Level the pokemon learns the move on its first stage
L2 - Level the pokemon learns the move on its middle stage
L3 - Level the pokemon learns the move on its final stage
-- - Pokemon does not learn this move on its current stage
01 - Starting move
 
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RedJirachi

Veteran member
Pikachus all around

Hello. These Pokemon are ideas for Pikachu counterparts across the globe.

Thundry, the Winter Hare Pokemon
Type-Electric/Ice
Ability-Static/Run Away
Apperance-A white rabbit with a yellow hide and black feet, a cute buck-tooth and an electro-ball tail
Stats-Specializes in speed a lot.
Moves-Thundry differs from other Pikachu-based Pokemon by having some kicking moves, along with Bounce and Extremespeed at a high level.
Found in-Canada based region.

Wolvachu, the Barking Rodent Pokemon
Type-Electric/Ground
Ability-Intimidate(its barks)
Apperance-It's based off a prarie dog
Moves-Some moves it has are voice based, like Hyper Voice and Howl
Found in-America based Gen VI or VII.

Volat, the Electric Rat Pokemon
Type-Electric/Dark
Ability-Static
Apperance-A huge, ugly/cute rat
Moves-Bite-based ones
Found in-Any region?
 

pikadon92

Raiden Maximus
Recreating the Pledge Moves:

Grass Pledge
Type: Grass
Category: Special
PP: 15
Power: 50
Accuary: 100
Target: All foes adjecent to the user

"A column of leaves hits the opposing Pokemon. An additional effect happens when used with its another equilivent."

Fire Pledge
Type: Fire
Category: Special
PP: 15
Power: 50
Accuary: 100
Target: All foes adjecent to the user

"A column of flames hits the opposing Pokemon. An additional effect happens when used with its another equilivent."

Water Pledge
Type: Water
Category: Special
PP: 15
Power: 50
Accuary: 100
Target: All foes adjecent to the user

"A column of water hits the opposing Pokemon. An additional effect happens when used with its another equilivent."

Earth Pledge / Jimen no Chikai, Ground Oath
Type: Ground
Category: Special
PP: 15
Power: 50
Accuary: 100
Target: All foes adjecent to the user

"A column of dirt and dust hits the opposing Pokemon. An additional effect happens when used with its another equilivent."

Metal Pledge Hagane no Chikai, Steel Oath
Type: Steel
Category: Special
PP: 15
Power: 50
Accuary: 100
Target: All foes adjecent to the user

"A beam of silvery column hits the opposing Pokemon. An additional effect happens when used with its another equilivent."

The pledges' effect

In double/triple battles, if more than 2 Pokemon on the same team chooses one of the following pledges above on the same turn, after the first Pokemon uses a pledge move (it still does damage of the foes), the second one immediately follows at double the power, then the thrid (in triple battles) at triple the original power.

In cases of the second and third, whoever has the higher (or lower in trick room) speed will go first.

For the first Pokemon, if it is unable to damage any of the opposing Pokemon with its pledge move (due to it being missed or immunities like flying against ground, flash fire against fire etc), the combo is broken and the following pokemon will not use its pledge move immediately after the first, and the additional effect will not take place.

For the second/thrid Pokemon, if the pledge move is unable to damage one the same Pokemon the previous pledge pokemon hit, the combo breaks too.

The addition effect happens after the pokemon excutes the pledge move. It also depends on the current pledge as well as the previous pledge (it also applies vice-aresa):

Same Pledge: No effect (power still stacks and combo will not break though)

Grass + Fire = A sea of flames around the all foes that damages them by 1/8 their max HP (typeless damage) for 4 turns.
Grass + Water = The foes' side is covered with swamp, lowering their Speed by 3 stages each.
Grass + Earth = A clay figure is formed with roots bound to it. For 4 turns or until it has no HP left, it will recieve damage in place of the user and its allies. Its HP is average of all pokemon on the user's side, and it is typeless.
Grass + Metal = The foe's terrain are covered by 3 layers of spikes, damaging those who switches in (by 1/4 their max HP).

Fire + Water = A rainbow appears on the allies' side. For 4 turns, all additional effect chances are doubled. Can also stack with Serene Grace.
Fire + Earth = The foe's terrain is covered with magma, damaging them by (1/16 x type effectiveness against fire) of their max HP for 4 turns. Affected by foes' abilities and items. Foes immune to Ground will not receive damage either.
Fire + Metal = All foes are heated up by the 2 beams and glows red. Their defences are lowered by 3 stages each.

Water + Earth = Effect of Water Sport and Mud Sport comes into play, reducing fire and electric damage. Effect ends when the user responsible for the effect switches out.
Water + Metal = A shiny barrier appears and covers the allies. For 4 (7 if the second user has Light Clay) turns, they have the effects of Reflect, Light Sceen and Prism Shade (all can be Brick Break'd though)

Earth + Metal = The allies are coated with steel plating. Their defences are raised by 2 stages each.

The Move Tutor

The pledge tutor is situated in a house somewhere near Mt Battle, in Percayia Region. He is willing to teach any of the pledge moves to your Pokemon in exchange of the following items:

Fire Stone - Fire Pledge
Water Stone - Water Pledge
Leaf Stone - Grass Pledge
Rare Bone - Earthern Pledge
Nugget - Metal Pledge

In addition to starters capable of learning their respective pledge, these Pokemon can be taught these moves as well:
- 3-staged Pokemon (without branched evolution) that evolves using the respective evolution stone
- Dual type Pokemon whose type are anyone of the two above can learn both pledges.
- 3-staged families can learn the pledge matching their types too.
- Evolved Pokemon that gained the pledge type.
 
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Moonlight_Tails

Nocturnal Trainer
New Ability
Dry Ice
Physical Contact has 30% of inflicting Freeze condition
15% if Sandstorm or Sunny Day
50% if Hail or Rain Dance
 

RedJirachi

Veteran member
Platreme, the Odd Mammal Pokemon
Type-Electric/Poison(male), Electric/Water(female)
Ability-Poison Point(male), Static(female)
Animal based on-Platypus
Gender differences-Much like real platypi, male Platreme have a spur on one of their feet
Gender ratio-50 male/50 female

Norvike and Scandor, the Ice Warrior Pokemon
Type-Ice/Fighting
Ability-Guts/Insomnia
Based off-Viking warrior
Gender ratio-100 male. It is the counterpart to Scoochum/Jynx
 

cape

[insert title here]
these are inspired by Vaporeon, Flareon and Jolteon.
can they replace Protect or Detect, etc.???

New Moves

Name: Steam Turbine (Other)
Type: Fire
PP: 5
Power: --
Accuracy: --
Description: The pokemon draws in any Water-type attacks and heat them up to generate energy. Its chances of failure increase if used in succession.
Effect: The move always goes first(attack order is the same as Protect). Whenever the foe uses Water-type attacks in the same turn, the user's pokemon restores HP. In a Double or Triple Battle, the pokemon absorbs all the Water-type attacks to restore HP even if it is not the target of the attacks.
Pkmn that can learn Steam Turbine: All Fire-type pkmn. None but only Fire-type Pkmn.


Name: Biofuel (Other)
Type: Grass
PP: 5
Power: --
Accuracy: --
Description: The pokemon draws in any Fire-type attacks and utilizes their heat to generate energy. Its chances of failure increase if used in succession.
Effect: The move always goes first(attack order is the same as Protect). Whenever the foe uses Fire-type attacks in the same turn, the user's pokemon restores HP. In a Double or Triple Battle, the pokemon absorbs all the Fire-type attacks to restore HP even if it is not the target of the attacks.
Pkmn that can learn Biofuel: All Grass-type pkmn. None but only Grass-type Pkmn.

Name: Nutrition(Other)
Type: Water
PP: 5
Power: --
Accuracy: --
Description: The pokemon draws in any Grass-type attacks and digest them to gain health . Its chances of failure increase if used in succession.
Effect: The move always goes first(attack order is the same as Protect). Whenever the foe uses Grass-type attacks in the same turn, the user's pokemon restores HP. In a Double or Triple Battle, the pokemon absorbs all the Grass-type attacks to restore HP even if it is not the target of the attacks.
Pkmn that can learn Nutrition: All Water-type pkmn. None but only Water-type Pkmn.

Nutrition is not good but i'm not able to think of a better move...

By the way, the pokemon should learn these moves from a move tutor(somewhere in the map huh...). You have to give him many blue-red-green shards / spheres / rocks, etc.
 
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Skyhi101

Active Member
New Ability
Name: Solar Flare
Negates all weather effects and brings out the sun(Obviously the sun powers fire type moves)
(Acts as if the pokemon had Drought)
No other weather effects can be present during the rest of the battle while the particular pokemon is active
If another weather effect is used it will disappear due to Solar Flare, reactivating the sun effect.

Also when the user is hit by a special attack, the attacker is inflicted by Dehydration(Turns a water type pokemon into a Normal type temporarily, or gives non-water type pokemon burn)
 

cape

[insert title here]
New Sinnoh Elite 4 (After National Dex)

Gracia (Ice Type):

Glalie ;362; (Lv. 54) || Hail / Blizzard / Ice Beam / Crunch
Lapras ;131; (Lv. 58) || Hydro Pump / Thunder / Sheer Cold / Rain Dance
Froslass ;478; (Lv. 56) || Shadow Ball / Ice Shard / Signal Beam / Confuse Ray
Glaceon ;471; (Lv. 54) || Icy Wind / Mirror Coat / Hidden Power / Double Team
Jynx ;124; (Lv. 55) || Mean Look / Perish Song / Ice Beam / Protect



Oxion (Poison Type):

Swalot ;317; (Lv. 56) || Swallow / Sludge Bomb / Toxic / Wring Out
Nidoking ;034; (Lv. 60) || Thrash / Megahorn / Earthquake / Shadow Claw
Gengar ;094; (Lv. 58) || Dark Pulse / Spite / Focus Blast / Confuse Ray
Qwilfish ;211; (Lv. 57) || Poison Jab / Bounce / Aqua Tail / Toxic Spikes
Venusaur ;003; (Lv. 58) || Sleep Powder / Leech Seed / Petal Dance / Synthesis



Acro (Flying Type):

Skarmory ;227; (Lv. 58) || Drill Peck / Stealth Rock / Night Slash / Steel Wing
Honchkrow ;430; (Lv. 60) || Fly / Sucker Punch / Sky Attack / Screech
Gliscor ;472;(Lv. 60) || Thunder Fang / Fire Fang / Earthquake / Swords Dance
Togekiss ;468; (Lv. 62) || Air Slash / Aura Sphere / Extremespeed / Grass Knot
Aerodactyl ;142; (Lv. 61) || Stone Edge / Dragon Claw / Iron Head / Swagger



Draco (Dragon Type):

Shelgon ;372; (Lv. 60) || Dragon Claw / Zen Headbutt / Double-edge / Shadow Claw
Salamence ;373; (Lv. 64) || Fire Fang / Dragon Dance / Outrage / Dragon Rush
Latias ;380; (Lv. 62) || Luster Purge / Calm Mind / Thunder Wave / Energy Ball
Latios ;381; (Lv. 62) || Thunderbolt / Psychic / Shadow Ball / Dragon Pulse
Kingdra ;230; (Lv. 63) || Surf / Agility / Ice Beam / Dragonbreath



Champion: to be edited

will anyone really follow this team? ha~
 
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New Pokémon
Name: I can't think of one atm
[img139]http://cdn.bulbagarden.net/media/upload/d/d4/SteelIC_Big.png[/img139][img139]http://cdn.bulbagarden.net/media/upload/7/73/GhostIC_Big.png[/img139]
Base Stats: 90 HP / 130 ATK / 100 DEF / 87 SP.ATK / 90 SP.DEF / 97 SPD
Abilities: Hyper Cutter, Justified
It is said this Pokémon died protecting its master long ago.
Learnable moves (in order from lowest level to highest):
- Leer
- Scratch
- Fury Cutter
- Torment
- Feint
- Faint Attack
- Slash
- Protect
- Metal Sound
- Mean Look
- Embargo
- Confuse Ray
- Night Slash
- Teleport
- Agility
- Iron Defense
- Dark Pulse
- Flash Cannon
- Swords Dance
- Leaf Blade
- Psycho Cut
- Shadow Sneak
- Grudge
- Metal Blade (Signature move)
- Guillotine

TMs and HMs:
- Focus Punch
- Toxic
- Taunt
- Hidden Power
- Hyper Beam
- Protect
- Rain Dance
- Frustration
- Return
- Dig
- Brick Break
- Double Team
- Sandstorm
- Rock Tomb
- Aerial Ace
- Torment
- Facade
- Rest
- Attract
- Thief
- Low Sweep
- Focus Blast
- False Swipe
- Fling
- Embargo
- Dark Pulse
- Flash Cannon
- Payback
- Retaliate
- Giga Impact
- Rock Polish
- Stone Edge
- Thunder Wave
- Swords Dance
- Rock Slide
- Work Up
- Dream Eater
- X-Scissor
- Poison Jab
- Grass Knot
- Swagger
- Substitute
- Rock Smash
- Snarl
- Cut
- Rock Climb

Egg Moves:
- Revenge
- Sucker Punch
- Pursuit
- Headbutt
- Stealth Rock
- Mean Look
- Close Combat
- Hypnosis
- Disable
- Memento

There may have been more moves but I'm too lazy to add more. And I just realized its movepool has almost no special moves. Hm.
It'll probably be some side-quest Pokémon like Volcarona was.

New Move
Metal Blade
Steel / Physical
Power: 85
Accuracy: 95
Effect: Extra crit rate
 
Dream World areas:

Deep Chasm
Pokemon:
Dunsparce
Onix
Geodude
Cleffa
Nosepass
Cranidos
Shieldon
Aron
Diglett
Nincada
Whismur

Snowy Forest
Snorunt
Swinub
Sneasel
Snover
Seel
Spheal


Toxic Bog
Grimer
Gulpin
Cascoon
Ekans
Shroomish

Sleeping Forest
Slakoth
Weedle
Munchlax
Combee
Wurmple


(Will come up with more later)
 
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Moonlight_Tails

Nocturnal Trainer
New Move
Kamikaze
Type: Flying
1 Hit KO
pp 5
50% accurate but user faints
 

pikadon92

Raiden Maximus
Recompaliation of terrains

Tall Grass
Type: Grass
Secret Effect: Sleep
Secret Animation: Leaf Blade
Nature Move: Leaf Tornado
Other notes: --

Field
Type: Grass
Secret Effect: Paralysis
Secret Animation: Tackle
Nature Move: Tri Attack
Other notes:

Building
Type: Normal
Secret Effect: Paralysis
Secret Animation: Tackle
Nature Move: Tri Attack
Other notes:

Cave
Type: Rock
Secret Effect: Flinch
Secret Animation: Rock Tomb
Nature Move: Smack Down
Other notes:

Sand
Type: Ground
Secret Effect: Accuracy Lowered by 1 stage
Secret Animation: Sand Attack
Nature Move: Sand Tomb
Other notes:

Puddles
Type: Water
Secret Effect: Speed Lowered by 1 stage
Secret Animation: Mud Slap
Nature Move: Earth Power
Other notes:

Water
Type: Water
Secret Effect: Attack Lowered by 1 Stage
Secret Animation: Brine
Nature Move: Hydro Pump
Other notes:

Ablazed Arena
Type: Fire
Secret Effect: Burn
Secret Animation: Fire Spin
Nature Move: Inferno
Other notes:

Polluted Scene
Type: Poison
Secret Effect: Badly Poison
Secret Animation: Sludge
Nature Move: Gunk Shot
Other notes:

Snow
Type: Ice
Secret Effect: Freeze
Secret Animation: Avalanche
Nature Move: Cold Breath
Other notes:

Name
Type:
Secret Effect:
Secret Animation:
Nature Move:
Other notes:

Format
Type: for camoufladge
Secret Effect: for Secret Power
Secret Animation: for animation of Secret Power
Nature Move: for Nature Power
Other notes: additional effects for other moves, items etc.
 
Last edited:

RedJirachi

Veteran member
Ruby/Sapphire remakes: team additions

Pokedex additions
All evos
230 Pokemon(232 including Jirachi and Deoxys)
Additions include Johto(mostly), Kanto(a few) and Sinnoh(sometimes) Pokemon. Examples include Sneasel/Weavile and Swinub/Piloswine/Mamoswine(for adding to the Ice types), and Probopass/Dusknoir/Froslass/Gallade/Rhyperior/Magnezone(for evos), Gastly/Haunter/Gengar(for Ghost types)

Elite 4 remakes
Sidney: Weavile, Crawdaunt, Cacture, Absol(first visit)
Weavile, Crawdaunt, Absol, Cacturne, Krookodile, Bisharp(rematch)
Phoebe: Dusclops, Banette, Sableye, Gengar(first visit)
Dusknoir, Banette, Sableye, Gengar, Mismagius, Jellicent(rematch)
Glacia: Glalie, Froslass, Walrein, Piloswine(first visit)
Glalie, Froslass, Walrein, Mamoswine, Glaceon, Beartic(rematch)
Drake: Salamence, Kingdra, Flygon, Altaria(first visit)
Salamence, Kingdra, Flygon, Altaria, Dragonite, Haxorus(rematch)
Champion Steve: Aggron, Metagross, Cradily, Armaldo, Magnezone, Skarmory(first visit)
Skarmory, Aggron, Metagross, Steelix, Ferrothorn, Bronzong
 

barath

Well-Known Member
New Evolution times! :)

1) Name : Hounderth (hound+death)

Evolves from houndoom at level 50

Type : Dark/Fire

Species: Wild dog pokemon

Description : Hounderth generally prefers to live in dark environments. it hates cold weather and its powerful crunch can tear down anything

Signature moves : Terra Crunch (power : 150, Accuracy : 70).. Type : dark ... Attack Description : This is a very powerful dark move (physical). Deals lot of damage to the opponents

2) Name : Empkrow (Emperor+crow)

Evolves from honchkrow at level 55

Type : Dark/Flying

Species: Giant crow pokemon

Description : Empkrow generally prefers to fly alone unlike its pre evolutions who goes in groups. They prefer to fight only powerful opponents.
 

"Spite" DefaultAsAwesome

Well-Known Member
New Evolution times! :)
Signature moves : Terra Crunch (power : 150, Accuracy : 70).. Type : dark ... Attack Description : This is a very powerful dark move (physical). Deals lot of damage to the opponents
.

...Great description.

New evolutions, cuz I feel like it.

Ferrosting, evolution of Ferrothorn, at lvl51
Species: Feeler Pokemon
Type: Grass/Steel
Ability: Electric Fur - Hurts foe on contact, and has a 5% chance of Paralyzing.
Sig move: Paralyzing Touch - Paralyzes the foe and does damage (similar to Inferno) - Power: 120 Accuracy: 50
Description: This Pokemon battles for a mate on craggy stone tiles above magma. Whoever is least stiff and not burned wins the mate.
Gender Ratio: 50-50 (boy-girl ratio)


Herrorior, evolution of Herracross, when traded with an Up-Grade
Species: Rocket Launcher Pokemon
Type: Bug/Fighting
Ability: Guts/Swarm
Sig move: Rocket Horn - Extremely powerful horns rocket at the foe. Can hit 2-5 turns. Power: 70 Accuracy: 90
Description: This Pokemon is a robotic version of Herracross. It has multiple horns that can bullet off of it's head like a rocket launcher. Despite it being a robot, it is still referred as living.
Gender Ratio: 50-50 (boy-girl ratio)


Toyeatel, evolution of Banette (Dusclops gets one, why not Banette?), when traded with a Reaper Cloth
Species: Revenge Pokemon
Type: Ghost/Steel
Ability: Pressure
Sig move: Haunt - Fills the foe with fear, making them become paralyzed and lose some HP each turn. Power: 25 each turn Accuracy: 75
Description: This Pokemon is a Banette who haunts a discarded, modern toy. It uses it's new body to lead a pack of Shuppet to curse the children who disowned them.
Gender Ratio: 50-50 (boy-girl ratio)
 

barath

Well-Known Member
@DefaultAsAwesome.. Superb evolutions :)

Now time for some new abilities

1) Lucky Knock

Description : Pokemon having this ability have a slightly more chance of landing OHKO's (In simple words, OHKO moves Accuracy increased to 60% :D )..

Available to : Seaking, Excadrill (and some other pokemons which has OHKO moves)...

2)StraightForward

Description : Makes the foe use only attacking moves(In other words, has same effect as the move "taunt", now available as a ability)

Available to : Many normal types and some fighting type pokemons...
 

Moonlight_Tails

Nocturnal Trainer
New Ability
Color Blind
Al of this pokemon's Attacks do normal damage regardless of weaknesses or resistances

New Attack
Oil Slick
Poison
Special
10 PP
60 Power
90 Accuracy
Forces Switch Out
 
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