If the Greek gods were Pokemon
First Generation Olympians
Zeus: Electric/Flying
Poseidon: Water/Ground(Poseidon was also the god of Earthquakes)
Hades: Ghost/Steel(in charge of all the precious metals)
Hera: Electric/Dark(based off her proclivity to curse people Zeus sleeps with)
Hestia: Fire/Ground(she's the most well grounded of the gods)
Demeter: Grass/Ice(seasonal goddess, causes winter)
Second Generation Olympians
Ares: Dark/Fighting(god of offensive warfare)
Athena: Psychic/Fighting(goddess of war and wisdom)
Hephaestus: Steel/Fire
Apollo: Fairy/Light
Artemis: Fairy/Grass
Aphrodite: Fairy/Psychic
Hermes: Dark/Flying(a thief)
Dionysus: Fairy/Poison
Persephone: Ghost/Ice(her kidnapping started winter)
The Titans
Cronus: Grass/Dragon
Mnemsyone: Psychic/Sound
Atlas: Normal/Fighting
Prometheus: Normal/Fire
Hyperion: Light
Oceanus: Water/Dragon
Helios: Light/Fire
Eos: Light/Fairy
Selene: Light/Steel
Other
Chaos: Void
Gaea: Ground/Fairy
Tartarus: Fire/Dark
Typhon: Flying/Dark
Echidna: Fairy/Bug
Other types
Light type
Offensive properties
* Super-effective on Dark, Ghost and Bug types. Dark types can't hide their sneaky actions utilizing light, ghost types are the closest thing to vacuum(which light is fastest in) and Bug types are generally nocturnal
* Not very effective on Grass, Electric and Water types. Plants use light as fuel, electricity comes from electromagnetism(of which is based from the photon, aka the light particle) and light is slowed in water
* Cannot affect Rock types. Rock is opaque, after all
Defensive properties
* Immune to Electric attacks. After all, its part of electromagnetism. EM spectrum, photons...
* Resistant to Dark, Sound, Fairy and Dragon attacks. Sneaky attacks are harder when you can be seen, sound is both slower than light and the other two are mythical beings who we have little proof of. Or something. Well, I tried
* Weak to Rock, Grass and Ice moves. Rocks block light, plants absorb light and ice is similar enough to glass(well, enough for it to work here) to refract it
Pokemon given new types:
* Mareep line-Electric/Light(Jasmine used one as part of a lighthouse)
* Sunkern line-Grass/Light
* Stantler-Light(it uses illusions)
* Volbeat and Illumise-Bug/Light(they're fire flies)
* Shinx line-Electric/Light
* Cherubi line-Grass/Light(its super form is generated by sunlight)
* Zorua line-Dark/Light(using light to create illusions)
* Cryogonal-Ice/Light
* Druddigon-Dragon/Light(wings are apparently solar powered)
Sound types
Offensive properties
* Super-effective against Psychic, Steel and Sound types. Sound would distract Psychics, goes fastest in Steel and disrupts other sounds
* Not very effective against Flying, Fighting and Dark types. It's hard to talk when you're in the air, fighting animes call out their attacks and dark minds can't be convinced with words
* Does nothing against Ghost, as it is the closest to vacuum
Defensive properties
* Resistant to Water, Steel and Psychic
* Weak to Ghost, Dark and Sound
Retyped Pokemon
* Igglybuff line-Sound/Fairy(I think this is obvious)
* Politoed-Water/Sound
* Misdreavus line-Ghost/Sound(its a banshee)
* Whismur line-Sound(obvious)
* Chingling line-Psychic/Sound(based off a windchime)
* Kricketot line-Bug/Sound
* Chatot-Sound/Flying(obvious)
* Tympole-Water/Sound
* Maractus-Grass/Sound
* Meloetta-Sound/Psychic or Sound/Fighting
Megas and Primals
Gen 1 Megas
* Mega Venomoth: Bug/Poison, Psycho Aura(Psychic moves are increased)
* Mega Raichu: Electric, De-Ground(Ground moves are vulnerable to Electric type moves)
* Mega Arbok: Poison/Dragon, Intimidate
* Mega Ninetales: Fire/Fairy, Cursed Body(its spooky, odd nature would fit the faerie folk)
* Mega Golduck: Water/Psychic, Inner Focus
* Mega Machamp: Fighting, Iron Fist(look how many arms it has!)
* Mega Golem: Rock/Fire, Pressure
* Mega Electrode: Electric/Fire, Reckless(explosive)
* Mega Marowak: Ground/Ghost, Cursed Body(Ghost Marowak)
* Mega Tauros: Normal/Fighting, Anger Point
Gen 2 Megas
* Mega Meganium: Grass/Fairy, Natural Cure
* Mega Typhlosion: Fire, Flame Body
* Mega Fearligatr: Water/Dark, Iron Jaws(biting moves are more powerful)
* Mega Noctowl: Psychic/Flying, Compound Eyes
* Mega Sudowoodo: Rock/Grass, Trace
* Mega Magcargo: Fire/Steel, Orify(Rock and Ground moves become Steel type)
* Mega Girafarig: Fairy/Psychic or Dark/Psychic, Mind Change(if special moves are used, Girafarig becomes Fairy and if physical moves are used, Girafarig becomes Dark)
* Mega Sparcagon(evolution of Dunsparce): Fairy/Dragon, Levitate
* Mega Aviklaws(evolution of Delibird): Ice/Fairy, Heal Punish(the opponent's healing items and moves have the reverse effect).
* Mega Qwilfish: Water/Poison, Aftermath
* Mega Stantler: Light, Illusion
* Mega Lugia: Psychic/Dragon, Drizzle
* Mega Ho-oh: Fire/Fairy, Drought
Gen 3 Megas
* Mega Mightyena-Dark, Friend Guard
* Mega Plusle and Mega Minum-Electric, Super Minus and Super Plus(double power their normal abilities)
* Mega Kecleon-Normal, Protean
* Mega Wailord-Water, Levitate
* Mega Zangoose-Normal/Fighting, Immunity
* Mega Seviper-Poison/Dragon, Shed Skin
* Mega Castform-Flying/Normal, Forecast(this time it changes only the Normal type)
* Mega Tropius-Grass/Fairy, Harvest
* Mega Chimecho-Ghost/Sound, Zombiate(Normal moves become Ghost based)
* Mega Salamence-Dragon/Flying, Rock Head
* Primal Rayquaza-Dragon/Electric, ???
* Primal Deoxys-Psychic/Poison, Poison Body
Gen 4
Mega Torterra-Grass/Ground, Harvest
Mega Infernape-Fire/Fighting, Flame Body
Mega Empoleon-Water/Steel, Defiant
Mega Luxray-Electric/Light, No Guard
Mega Carnivine-Grass, Insectivore(Bug moves heal this Pokemon)
Mega Porygon-Z-Normal/Electric, Hacker(Electric and Steel Pokemon will be confused in the presence of this Pokemon)
Mega Rotom(note-this form cannot be achieved unless Rotom is in its Natural Form)Electric/Fairy, Prankster
Mega Cresselia-Psychic/Fairy, Sweet Dreams(sleeping Pokemon in your party are immediately healed, like an auto-rest)
Mega Darkrai-Dark/Fairy, Bad Dreams
Mega Arceus-Normal, Protean
Gen 5
Mega Serperior-Grass, Defiant
Mega Emboar-Fire/Fighting, Reckless
Mega Samurott-Water/Fighting, Justified
Mega Gigalith-Rock, Unbreakable(physical moves do 33.3% less damage)
Mega Cofagrigus-Ghost/Normal, Mummy
Mega Golurk-Ground/Fighting, Weak Armor
Mega Hydreigon-Steel/Dragon, Mega Launcher
Mega Volcarona-Bug/Fire, Flame Body
Primal Genesect-Bug/Rock, Compund Eyes
Gen 6
Mega Chesnaught-Grass/Fighting, Iron Barbs
Mega Delphox-Fire/Fairy, Pixilate
Mega Goodra-Dragon/Water, Gooey
Mega Avalugg-Ice/Steel, Sturdy
Shinies
Shiny lock gifts
* Shiny Mew-An event gift in Pokemon Genesis. You get to unlock the mysterious "blue Mew", an ancient Mew said to be the protector of Kanto. It appears occasionally in-story, but with the item gift "Primal Berry" you can summon it to handheld games. This Mew is Level 100, with the moves Me First, Transform, Sketch and Reflect Type
* Shiny Celebi-A gift as a 10th anniversary of the Mystery Dungeon games
* Shiny Jirachi-That's coming out
* Shiny Arceus-The golden Arceus has OT-Bodhisttava and TN-01000, referring its mythological status. This is given out as a reward for all winners of the World Championships
* Shiny Victini-An always available event, a white Victini is obtainable solely through trading next to the Statue of Liberty. It will have the same moveset as normal
* Shiny Keldeo/Meloetta-A reward event. If you manage to get a Master Rank in all Contests, you will be rewarded with a shiny Keldeo(Sapphire) or Meloetta(Ruby)
* Shiny Xerneas, Yveltal and Zygarde-Pokemon released as a promotional for the new Thor movie. Pokemon X will be given Yveltal, Pokemon Y will be given Xerneas and Pokemon Alpha Ruby/Omega Sapphire will be given Zygarde
In-game shinies
* Master Contest-A reward for beating the Master Contests. Each one will give you a shiny depending on the contest. They are based off different anime co-ordinators
** Coolness master will give you a shiny Budew(Drew's main Pokemon)
** Beauty master will give you a shiny Skitty
** Cute master will give you a shiny Cacnea(Harley's main Pokemon. Made him cute for the lulz)
** Smart master will give you a shiny Heracross(Conway's main Pokemon that is in the Hoenn Pokedex)
** Tough master will give you a shiny (Solidad's main Pokemon)
** Absolute master will give you a shiny Feebas
Evolutions
Quacklin, the Skilled Duck Pokemon
Type-Fighting/Flying
Ability-Sharpen(items have a 50% increase in their effects)
Evolves from Farfetch'd with the Super Stone
Apperance-A tougher-looking Farfetch'd with makeshift leaves for battle attire, and two leeks
Hakking, the Poison Mine Pokemon
Type-Poison/Steel
Ability-Iron Barbs
Evolves from Weezing while traded with a Metal Coat
Apperance-A metallic Hakking with three body parts, each with spikes where their craters used to be
Mamamba, the Dance Pokemon
Type-Ice/Psychic
Ability-Samba(essentially a confusion counterpart for Static)
Evolves from Jynx using the Sonic Stone
Apperance-A slender, four-armed figure with hair covering her eyes
Ciphable, the Decoded Pokemon
Type-Psychic/(depends on Hidden Power)
Ability-Levitate, Forewarn(Mega Ciphable)
Evolves from Unown when levelled up with another Unown
Apperance-An Unown eye embedded into a stone tablet. The tablet's coloration depends on the secondary type
Signature move-Sigma Fury. Sigma Fury is a Special move with 65 Attack and Void type(ala none). When used, it will become the type the opponent is weak against, and stay that way for the rest of the battle
Sparcagon, the Rare Snake Pokemon
Type-Normal/Dragon
Ability-Same as before
Evolves from Dunsparce using the Super Stone
Apperance-A more traditional snake with a sharper drill. Sparcagon has folded but luxurious wings
Aviklaws, the Gift Giving Pokemon
Type-Ice/Flying
Ability-Bounty(your allies' healing moves are increased in strength, and healing items like berries have a second use)
Evolves from Delibird with Super Stone
Apperance-A bigger, fatter bird