Trainer Yusuf
VolcaniNO
Might as well join the variant bandwagon:
Human-Like Baltoy:
This variant of Baltoy is a complete child-like figure, meant to protect farmlands and villages. This variant cannot Levitate, or have Psychic-powers, but with its life force, it gains the Fairy-type.
Its evolution, Claydol, does not have the famous 8-eyes of the original Claydol, instead resorting to a humanlike face and two eyes. It is given this face to interact with humans, as opposed to regular Claydol, who is created to repel intruders.
Type: Ground/Fairy.
Thunderstorm Spearow:
This variant of Spearow is said to be chosen by Thundurus itself. Common in Unova, and rest of America, this variant uses its spiky feathers to charge up. Its evolution, Fearow, uses its long beak as a lightning rod to absorb the thunderstorm.
Type: Electric/Flying.
Middle Age Bronzor:
Common in Kalos and rest of Europe, this variant of Bronzor is created during the rise of the monarchies. It is said to have the power repel Dark-types, and thus has Fairy-type. Its evolution, Bronzong, is created to call in the monachy's peasants for feasts and repel the wicked.
Type: Steel/Fairy.
Spiral Vanillite:
This variant of Vanillite is not created out of stalagmites, but rather its entire body is made of fresh snow, with a iron-rich soil guarding it. This variant of Vanillite spins its body to create twisters and hurricanes.
During the sunny weather, its body melts, revealing the cold iron block.
Type: Ice/Steel.
Hellfire Ponyta:
As opposed to regular Ponyta, this variant of Ponyta is not docile at all. Preferring volcano routes and caverns, this variant of Ponyta exudes a blue fire and black smoke composed of carbon monoxide. This variant aggressively chases evolutionary opponents from its living place.
Its evolution, Rapidash, does not have horn, instead, it has a ramming helmet made of magma.
Type: Fire/Dark.
Devious Slakoth:
This variant of Slakoth hides under tree shadows, keeping its presence. As it always moves last, no Pokémon can counterattack against it, but it always finds a way to counter back. Due its persistence it is under the risk of predation, unless a prankster Vigoroth or a powerful Slaking member of their tribe protects them, or in the case of Slaking, who also move always last, take revenge for them. This makes them an easy prey and a dangerous protector of the land in the same moment.
Type: Dark, Ability, Stall for Slakoth and Slaking, Prankster for Vigoroth.
Wild Snivy:
This variant of Snivy is said to be the original predator form, rather than the domestic form developed by Kalosian royalty and popularized by Unovan research groups. A devious boa constrictor, this variant hides under the marshlands and long grasses to wait for its prey. Its muscles are well developed, as well as its jaws, but it cannot spray its gastric acid like the domestic variant.
Type: Dark. Abilities are: Shed Skin, Strong Jaw(HA).
Berkshire Spoink:
Original variant of Spoink before it went feral, this variant is much larger than the feral variant, as it is used for meat production and farming contests. Though this form retains its latent Psychic powers, without a Clamperl pearl to amplify them, it returns to its original type, Dark. Its evolution, Grumpig, is much larger than the feral variant, and much darker, and retains its large tusks.
Type: Dark. Abilities are: Thick Fat, Immunity, Dancer(HA)
Fancy Rattata:
A domestic variant of Rattata, this variant comes in multiple coats. It is said that its coat variants are endless. This variant of Rattata is commonly used as a testing tool for young trainers, much like regular Rattata, but this variant is much more adaptable to fighting and much less adaptable to a solitary life.
Type: Type depends on the coat form.
Summer Pachirisu:
This variant of Pachirisu is known for its red colored, flaming fur. This variant is much more aggressive and common than Sinnoan Pachirisu, and its said to be Pachirisu's original form. This variant uses Static Electricity to light up its fur, rather than storing it for winter. Because of this, this variant is rarely seen active during its hibernation period, unless there is a major electric source or a large colony nearby.
Type: Electric/Fire. Abilities are: Flash Fire, Pickup, Flame Body(HA)
Illusion Zigzagoon:
Said to be descendants of a Zigzagoon that has reached enlightenment, this variant of Zigzagoon uses its magical powers to shape shift into its opponents. Because of this power, it is constantly hunted for its illusory fur.
This variant of Zigzagoon can also jump really high using its bushy tail as a platform.
Type: Dark/Fairy with Illusion, Magic Bounce and Prankster(HA).
Angora Buneary:
Adapted to cold environment, this Buneary is used for its fluffy fur, which must be sheared during hot summers. This variant of Buneary uses its thick fur to keep warm during cold and keep cold in during warm.
Type: Ice, Ice/Fighting when Mega, Fluffy, Fur Coat(HA).
Wild Skiddo:
Original variant of Skiddo, this mountain goat keeps its soil covered fur out of grassy terrains in case it might catch seedlings. Its horns are made out of regular body parts, which makes them breakable and makes any regrowth impossible. Because of this, wild Skiddo rarely allow people to touch their horns, unless they really trust them. This variant is also more acrobatic than the domestic variant, to avoid predators.
Type: Ground. Ability: Stamina, Sand Rush(HA)
Rooted Carnivine:
As opposed to Sinnoan Carnivine which developed the ability to fly, the original variant of Carnivine, which does not fear harsh winter, remains rooted in a regular place, though it also the retains the capability to move other places. With this ability, it can always disguise its fangs as flowers, but once its hit, this disguise is blown.
Type: Grass/Dark, Ability: Disguise.
Desert Scyther:
This variant uses its bright golden armor to hide within rocks and sand. Though it retains its typing, its tactics are almost opposite of its grassland counterpart.
Type: Bug/Flying->Bug/Steel. Abilities: Technician, Sand Force/Sand Rush(For Scyther)-Sand Veil(For Scizor).
Black/Urban Teddiursa:
An aggressive variant of Teddiursa, this variant uses its charming appearance to steal from others. Its evolution, Ursaring, often enters cities to hunt for garbage. Rather than eating Honey and berries, this variant often attacks trainers alongside various domestic livestock.
Nonetheless, this variant is more easily tamed than regular Teddiursa, due its higher intellect.
Type: Dark. Abilities are: Cute Charm, Poison Heal, Pickpocket(HA)_>Sheer Force, Poison Heal->Intimidate(HA)
Domestic Sentret:
A domestic variant originally bred for their fur, this variant has adapted to regular lifestyles of urban cities. Despite this, this variant is also more cunning than its original counterpart, and will often escape its trainer if it finds something interesting.
Type: Ground->Ground/Fairy. Abilities are: Prankster, Cute Charm, Magic Guard(HA)
Worker Patrat:
A domestic variant of Patrat, this variant is developed in Unova to by various workers. Its coat depends on the job it is bred for.
Type: Type depends on its coat.
Domestic Minccino:
A domestic variant kept as a pet, this variant has developed by a lot of colors. In addition to being used as a pet, this variant is also used for its fur.
Type: Type depends on its coat.
Floating Frillish:
Rather than having a spectral nature, this variant instead uses its Psychic powers to Levitate. Rather than absorbing the life force, it absorbs the emotions of its fellow species. This variant generally lights up during nighttime.
Type: Water/Psychic.
Deep Sea Tynamo:
This variant keeps its life exclusively in underwater. It loses its hands in favour of a more flexible body.
Type: Electric/Water. Abilities: Illuminate/Storm Drain/Water Absorb(HA)
Different Core Golett:
Rather than the spectral power core, different power cores belonging to different types are used to power up Golett.
Type: Ground/Various.
Croaking Croagunk:
Rather than the physically oriented Croagunk, this variant has well developed sound sacs that allow it to use various sounds. This form is adapted near lakes.
Type: Water/Normal
Flying Jigglypuff:
Rather than being just inflatable, this form of Jigglypuff is constantly floating, losing its sophisticated vocal cords for large air sacs. This variant has adapted to move between separate Jigglypuff colonies in various regions' mountain ranges.
Type: Flying/Fairy
Coal Torkoal:
Taking a literal variation of its species name, this variant loses its furnace shell, gaining a rocky shell made entirely of coal.
Type: Rock.
Water Skipper Helioptile:
This variant has adapted for inner jungles with long rivers. This variant skips water with its quick movements and large feet.
Type: Electric/Water
Barren Turtwig:
This variant never housed a plant, allowing its soil shell adapt naturally.
Type: Ground->Ground/Dark.
River Phanpy:
This variant always travels by swimming, spinning on the water surface like a turbine. Its evolution has wings similar to a turbine, when it curls up.
Type: Water
Nocturnal Ledyba:
Using the night-time stars as its source of power, this variant loses its Fighting affinity to regain its Psychic affinity.
Type: Bug/Psychic
Diurnal Spinarak:
This variant comes out of shadows, using its Tinted Lens to capture its prey during day time. This variant also loses its solitary nature, and start building hordes.
Type: Bug
This variant of Baltoy is a complete child-like figure, meant to protect farmlands and villages. This variant cannot Levitate, or have Psychic-powers, but with its life force, it gains the Fairy-type.
Its evolution, Claydol, does not have the famous 8-eyes of the original Claydol, instead resorting to a humanlike face and two eyes. It is given this face to interact with humans, as opposed to regular Claydol, who is created to repel intruders.
Type: Ground/Fairy.
Thunderstorm Spearow:
This variant of Spearow is said to be chosen by Thundurus itself. Common in Unova, and rest of America, this variant uses its spiky feathers to charge up. Its evolution, Fearow, uses its long beak as a lightning rod to absorb the thunderstorm.
Type: Electric/Flying.
Middle Age Bronzor:
Common in Kalos and rest of Europe, this variant of Bronzor is created during the rise of the monarchies. It is said to have the power repel Dark-types, and thus has Fairy-type. Its evolution, Bronzong, is created to call in the monachy's peasants for feasts and repel the wicked.
Type: Steel/Fairy.
Spiral Vanillite:
This variant of Vanillite is not created out of stalagmites, but rather its entire body is made of fresh snow, with a iron-rich soil guarding it. This variant of Vanillite spins its body to create twisters and hurricanes.
During the sunny weather, its body melts, revealing the cold iron block.
Type: Ice/Steel.
Hellfire Ponyta:
As opposed to regular Ponyta, this variant of Ponyta is not docile at all. Preferring volcano routes and caverns, this variant of Ponyta exudes a blue fire and black smoke composed of carbon monoxide. This variant aggressively chases evolutionary opponents from its living place.
Its evolution, Rapidash, does not have horn, instead, it has a ramming helmet made of magma.
Type: Fire/Dark.
Devious Slakoth:
This variant of Slakoth hides under tree shadows, keeping its presence. As it always moves last, no Pokémon can counterattack against it, but it always finds a way to counter back. Due its persistence it is under the risk of predation, unless a prankster Vigoroth or a powerful Slaking member of their tribe protects them, or in the case of Slaking, who also move always last, take revenge for them. This makes them an easy prey and a dangerous protector of the land in the same moment.
Type: Dark, Ability, Stall for Slakoth and Slaking, Prankster for Vigoroth.
Wild Snivy:
This variant of Snivy is said to be the original predator form, rather than the domestic form developed by Kalosian royalty and popularized by Unovan research groups. A devious boa constrictor, this variant hides under the marshlands and long grasses to wait for its prey. Its muscles are well developed, as well as its jaws, but it cannot spray its gastric acid like the domestic variant.
Type: Dark. Abilities are: Shed Skin, Strong Jaw(HA).
Berkshire Spoink:
Original variant of Spoink before it went feral, this variant is much larger than the feral variant, as it is used for meat production and farming contests. Though this form retains its latent Psychic powers, without a Clamperl pearl to amplify them, it returns to its original type, Dark. Its evolution, Grumpig, is much larger than the feral variant, and much darker, and retains its large tusks.
Type: Dark. Abilities are: Thick Fat, Immunity, Dancer(HA)
Fancy Rattata:
A domestic variant of Rattata, this variant comes in multiple coats. It is said that its coat variants are endless. This variant of Rattata is commonly used as a testing tool for young trainers, much like regular Rattata, but this variant is much more adaptable to fighting and much less adaptable to a solitary life.
Type: Type depends on the coat form.
Summer Pachirisu:
This variant of Pachirisu is known for its red colored, flaming fur. This variant is much more aggressive and common than Sinnoan Pachirisu, and its said to be Pachirisu's original form. This variant uses Static Electricity to light up its fur, rather than storing it for winter. Because of this, this variant is rarely seen active during its hibernation period, unless there is a major electric source or a large colony nearby.
Type: Electric/Fire. Abilities are: Flash Fire, Pickup, Flame Body(HA)
Illusion Zigzagoon:
Said to be descendants of a Zigzagoon that has reached enlightenment, this variant of Zigzagoon uses its magical powers to shape shift into its opponents. Because of this power, it is constantly hunted for its illusory fur.
This variant of Zigzagoon can also jump really high using its bushy tail as a platform.
Type: Dark/Fairy with Illusion, Magic Bounce and Prankster(HA).
Angora Buneary:
Adapted to cold environment, this Buneary is used for its fluffy fur, which must be sheared during hot summers. This variant of Buneary uses its thick fur to keep warm during cold and keep cold in during warm.
Type: Ice, Ice/Fighting when Mega, Fluffy, Fur Coat(HA).
Wild Skiddo:
Original variant of Skiddo, this mountain goat keeps its soil covered fur out of grassy terrains in case it might catch seedlings. Its horns are made out of regular body parts, which makes them breakable and makes any regrowth impossible. Because of this, wild Skiddo rarely allow people to touch their horns, unless they really trust them. This variant is also more acrobatic than the domestic variant, to avoid predators.
Type: Ground. Ability: Stamina, Sand Rush(HA)
Rooted Carnivine:
As opposed to Sinnoan Carnivine which developed the ability to fly, the original variant of Carnivine, which does not fear harsh winter, remains rooted in a regular place, though it also the retains the capability to move other places. With this ability, it can always disguise its fangs as flowers, but once its hit, this disguise is blown.
Type: Grass/Dark, Ability: Disguise.
Desert Scyther:
This variant uses its bright golden armor to hide within rocks and sand. Though it retains its typing, its tactics are almost opposite of its grassland counterpart.
Type: Bug/Flying->Bug/Steel. Abilities: Technician, Sand Force/Sand Rush(For Scyther)-Sand Veil(For Scizor).
Black/Urban Teddiursa:
An aggressive variant of Teddiursa, this variant uses its charming appearance to steal from others. Its evolution, Ursaring, often enters cities to hunt for garbage. Rather than eating Honey and berries, this variant often attacks trainers alongside various domestic livestock.
Nonetheless, this variant is more easily tamed than regular Teddiursa, due its higher intellect.
Type: Dark. Abilities are: Cute Charm, Poison Heal, Pickpocket(HA)_>Sheer Force, Poison Heal->Intimidate(HA)
Domestic Sentret:
A domestic variant originally bred for their fur, this variant has adapted to regular lifestyles of urban cities. Despite this, this variant is also more cunning than its original counterpart, and will often escape its trainer if it finds something interesting.
Type: Ground->Ground/Fairy. Abilities are: Prankster, Cute Charm, Magic Guard(HA)
Worker Patrat:
A domestic variant of Patrat, this variant is developed in Unova to by various workers. Its coat depends on the job it is bred for.
Type: Type depends on its coat.
Domestic Minccino:
A domestic variant kept as a pet, this variant has developed by a lot of colors. In addition to being used as a pet, this variant is also used for its fur.
Type: Type depends on its coat.
Floating Frillish:
Rather than having a spectral nature, this variant instead uses its Psychic powers to Levitate. Rather than absorbing the life force, it absorbs the emotions of its fellow species. This variant generally lights up during nighttime.
Type: Water/Psychic.
Deep Sea Tynamo:
This variant keeps its life exclusively in underwater. It loses its hands in favour of a more flexible body.
Type: Electric/Water. Abilities: Illuminate/Storm Drain/Water Absorb(HA)
Different Core Golett:
Rather than the spectral power core, different power cores belonging to different types are used to power up Golett.
Type: Ground/Various.
Croaking Croagunk:
Rather than the physically oriented Croagunk, this variant has well developed sound sacs that allow it to use various sounds. This form is adapted near lakes.
Type: Water/Normal
Flying Jigglypuff:
Rather than being just inflatable, this form of Jigglypuff is constantly floating, losing its sophisticated vocal cords for large air sacs. This variant has adapted to move between separate Jigglypuff colonies in various regions' mountain ranges.
Type: Flying/Fairy
Coal Torkoal:
Taking a literal variation of its species name, this variant loses its furnace shell, gaining a rocky shell made entirely of coal.
Type: Rock.
Water Skipper Helioptile:
This variant has adapted for inner jungles with long rivers. This variant skips water with its quick movements and large feet.
Type: Electric/Water
Barren Turtwig:
This variant never housed a plant, allowing its soil shell adapt naturally.
Type: Ground->Ground/Dark.
River Phanpy:
This variant always travels by swimming, spinning on the water surface like a turbine. Its evolution has wings similar to a turbine, when it curls up.
Type: Water
Nocturnal Ledyba:
Using the night-time stars as its source of power, this variant loses its Fighting affinity to regain its Psychic affinity.
Type: Bug/Psychic
Diurnal Spinarak:
This variant comes out of shadows, using its Tinted Lens to capture its prey during day time. This variant also loses its solitary nature, and start building hordes.
Type: Bug
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