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Create Your Own.... ANYTHING

Discussion in 'Poképolls' started by RaZoR LeAf, Sep 10, 2007.

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  1. koolaid

    koolaid i herd u like lazah!

    move: deadly slash
    type: dark
    base power: 100
    PP:10
    accuracy:100
    description: a slash that makes a dark aura. may make the foe flinch.

    pokemon: pokecassio
    type: normal/grass
    base stats
    hp: 75
    att:50
    def:30
    sp.att: 50
    sp.def: 70
    speed: 10
    signature move: paint
    evolution of smeargle
    method of evolution: evolve with draco meteor/morning sun/ transform.
     
  2. koolaid

    koolaid i herd u like lazah!

    gym leader: tony
    type: dark
    prize: 3500 pokedollars, Dark Pulse, spiritomb egg (thats why you can only go in with 5)

    pokemon:
    umbreon: lv 30
    spiritomb:lv 34
    absol: lv 29
    unown (2): lv 40 hidden power type- dark

    top trainer cafe:
    umbreon: lv 60
    spiritomb: lv 59
    absol: lv 61
    unown (1) :lv 70 same hidden power type
    tyrannitar: lv 64

    beat him this time, he'll give you a strange orb. when he gives it to you, darkrai will fall out, he'll catch it for you. it'll be at lv 1,
     
  3. koolaid

    koolaid i herd u like lazah!

    gym leader: tony
    type: dark
    prize: 3500 pokedollars, Dark Pulse, spiritomb egg (thats why you can only go in with 5)

    pokemon:
    umbreon: lv 30
    spiritomb:lv 34
    absol: lv 29
    unown (2): lv 40 hidden power type- dark

    top trainer cafe:
    umbreon: lv 60
    spiritomb: lv 59
    absol: lv 61
    unown (1) :lv 70 same hidden power type
    tyrannitar: lv 64

    beat him this time, he'll give you a strange orb. when he gives it to you, darkrai will fall out, he'll catch it for you. it'll be at lv 1,
     
  4. riku132

    riku132 Member

    e4 champ

    flarina
    6 pokemon
    prize 12,375, blast burn move tutor, and cyndaquil lv 5

    1st time
    blaziken lv 67
    magmortar lv 66
    flareon lv 61
    ninetales lv 65
    arcanine lv 63
    camerupt lv 61


    2nd time
    blaziken 79
    magmortar 78
    flareon 74
    ninetales 77
    arcanine 75
    camerupt 75
     
  5. Mr. Joker

    Mr. Joker keep calm & carry on

    New Trainer/Villan

    The Joker

    Pokemon:
    Mime Jr. Lv. 35
    Mime Jr. Lv. 35
    Magmotar Lv. 45
    Electivire Lv. 45
    And Mr. Mime Lv. 55
     
  6. Ability: Neutralize

    This Pokemon cannot be hit with super-effective attacks. However, it cannot be hit by not-very-effective attacks either, and any immunities it would normally have are negated.
     
  7. DazednConfused

    DazednConfused New Member

    Hmmm... What about:
    (Ability) Relaxation
    The abilities Pressure, Hustle, Quick Feet and Anticipation lose their effects, occuring on switch in or at start of battle (before anticipation)
    Pokemon with ability: Munchlax, Snorlax, Blissey, Psyduck, Slowpoke, Slowking

    (Ability) Loose Cannon
    When hit by fire attacks, one stat is randomly raised one level
    Pokemon with ability: Magmortar (as I always felt bad that Electivire got a unique ability but Mag was left out in the cold)

    Sorry if either of these have been thought of before. Criticism welcome!
     
  8. Ability: Trigger Happy

    Any move that hits 2-5 times (ie. Bullet Seed, Double Kick) hits 7 times

    Ability: Short Temper

    Pokemon's attack rises if it is hit by a physical move

    Ability: Tantrum
    Thrash, Outrage & Petal Dance go on for more turns (ie. Instead of 3, it goes on for 5), but confusion is still in effect
     
  9. goinGreen

    goinGreen <-I herd u Liek me?

    I think that Relaxation is a PERFECT ability. I've never thought of that, nor have I seen it before. Great idea!

    Have you ever noticed that Jirachi is AWEFULLY close to Jiraiya? I have. I think there should be a Pokemon that symbolizes Tsunade... like maybe Tsuniichan? It'd be bug/psychic, or have a slug-like appearance, and be steel/psychic. Anyway, I think they should make it.

    AND believe it or not, a DITTO evo.
    Uvajed (Oo-VA-jed) The Deja Vu Pokemon
    Type: Normal
    Moveset: Mutate, Mutate, Mutate, Mutate, Transform
    Ability: Weak Structure -- If this Pokemon is not attacked with Damage-Causing moves on the first turn it is sent out, it will faint.

    MOVE: Mutate
    Type: Virus
    Target: One Target
    PP: 1/1
    The user copies down the genetic structure of the opponent, allowing it to better "become" the pokemon. (What happens is that you automatically attack 2nd. If you take damage, your attack is successful, and you Mutate into the opponent. All the pokemon's stats except for HP are copied, and all the moves are copied. The ability does not copy over, nor does the type, which means that you remain a Virus type pokemon which will faint on the first turn if not physically attacked.) The move CAN hit legendary pokemon, but it has some drawbacks.

    Notes about the pokemon: The pokemon remembers which pokemon it Mutates into. If it mutates into a Pikachu using Mutate (in attack slot one,) successfully transforms, and goes into another battle, if it tries to use Slot One Mutate, it will turn into THAT SAME PIKACHU (has the same attacks and stats (minus HP.) Also, the pokemon loses some of Ditto's breeding ability, and can only breed with Pokemon of the same type as it's 4 mutated forms. That means that if all four forms are Egg type Fairy, it can only breed with Fairy pokemon. But if it has Monster, Water 2, Mineral, Fairy, Field, and Bug as its Mutated Pokemon's egg types, it can breed with any of those pokemon types.
     
  10. Argon

    Argon Banned

    Cel: Ability: Weather Blessing- All pokemon regain a little HP during any weather. Pokemon of the same type as the weather lose no HP...
     
  11. Argon

    Argon Banned

    Cel: Ability: Weather Blessing- All pokemon regain a little HP during any weather. Pokemon of the same type as the weather lose no HP...
     
  12. YellowDiamond

    YellowDiamond Fear The Suprise :)

    Champion
    Bryce
    Salamence lv.58
    Metagross lv.60
    Garchomp lv.66
    Tyranitar lv.68
    Dragonite lv.65
    Empoleon lv.63
     
  13. ~Magic Thunderbolt~

    ~Magic Thunderbolt~ Well-Known Member

    Move: Super Beam Pow: 75 - Special Acc: 90 Type: Normal
    A weaker version of Hyper Beam that does not make the user rest.

    Move: Mega Impact Pow: 75 - Physical Acc: 90 Type: Normal
    A weaker version of Giga Impact that does not make the user rest.
     
  14. flyboy1308

    flyboy1308 Coming Ta Town

    Battle Facility-

    Battle Gallery

    Description- An extravagant art gallery with paintings depicting Pokemon battles. There are two halls. One for paintings of the winners' battles, and one for the losers'. Each painting has the winning Pokemon executing it's strongest move. (Or its most visible one).

    To get to the Brain- To get to the brain, you battle artists in streaks of 10. You can pick the trainer you battle based on the painting they drew. The attacking Pokemon in the piece of art is one of the Pokemon belonging to the trainer next to it. With a keen eye, you can also tell one of their Pokemon's moves. To select an artist, press A by their painting, and they will battle you. Every other trainer will give you a gift, which can be a usable item, a status healing, or something useless. After a streak of 30, the enormous painting at the end of the hall opens up into a new hallway. The Frontier Brain is through it.

    Pokemon Trainers have- There is a very wide range, but they usually have high Special Attack like PorygonZ, Glaceon, Exeggutor, Togekiss, and Ampharos.

    Rules- All regular Frontier Rules
    No substitutions
    Only 3 Pokemon allowed on entering
    Your PP is restored after every streak of 5

    Frontier Brain- Gallery Savant Edgar
    Description- Tall and thin, with a black beard. Renaissance get-up with black beret.

    Silver + Gold Teams (They are the same, but for the Gold, the stats are raised.

    Smeragle @ Damp Rock - Technician
    Rain Dance
    Thunder
    Water Pulse
    Slack Off

    Smeargle @ Muscle Band -Technician
    Dragon Dance
    Sucker Punch
    Needle Arm
    Bonemerang

    Smeargle @ Metronome -Own Tempo
    Toxic Spikes
    Thrash
    Outrage
    Whirlwind
     
  15. Saka Yuura

    Saka Yuura I finally Joined. XD

    Ability:

    Fly
    Instead of teaching this Pokemon the HM Fly, they will automatically know Fly.

    Pokemon: All flying Pokemon last in evolution line. (Pidgeot, Fearow, Starvia, etc.)
     
  16. DazednConfused

    DazednConfused New Member

    Ability: Snow Shoes
    The speed of the pokemon increases during hail (a cold swift swim).
    Pokemon with ability: Snover, Abomasnow, Glaceon, Snorunt, Jynx

    Ability: Dispel
    Secondary effects of moves are suppressed whilst this pokemon is in battle.
    Pokemon with ability: Mismagius
     
  17. Ability: Revitalize

    If this Pokemon is paralyzed, its HP is restored by half its max HP.
     
  18. UltimoVenusaur

    UltimoVenusaur DracoFist FTW

    MOVES

    Black Ice
    Type: ICE
    Power: --
    PP: 20
    Accuracy: --
    Category: Status

    Ice-type version of Stealth Rock (ie, the thing that brings Garchomp back into OU :p)

    Forcefield
    Type: PSYCHIC
    Power: --
    PP: 20
    Accuracy: --
    Category: Status

    Psychic-type version of Stealth Rock

    It should be noted that only one of the three elemental entry hazards can be set up at a time. IE, if you already have SR out, you can't use Black Ice etc. You can still use Spikes and TSpikes, though.
     
  19. Dark Leviathan

    Dark Leviathan Gyarados Tamer

    Flaming Spikes: Like Spikes, only inflicting half damage per layer and causing burn. Flying types are immune; Fire types only suffer the damage. Cannot be set up while Toxic Spikes is in play, and vice versa.
    It seems like a good idea, although perhaps the damage aspect might be a bit unfair, although the threat of Heracross might balance this out.
    Dragon Roar: Increases user's attack by two stages.
    This might make Salamence and friends a bit TOO beastly...
     
  20. Manix

    Manix Another round?

    Swords Dance says hi.

    Move: Mind Flip
    Type: Psychic
    Power: --
    Acc: --
    PP: 10
    Cat.: Status
    Only on: Azelf
    Target doesn't attack next turn. This cannot be used during the next two turns. Alway hits.
     
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