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Create your own Pokemon Moves

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Justin

Well-Known Member
Power can be between 30 and 250
Accuary can be between 30 and 100

Move: Burn Claw
Type: Fire
Power: 60
Accuary: 85
PP: 20
Effect: High Critical Ratio-slashs the foe with very hot claws, may cause a burn.

Keys:

--- One hit KO / Power Varies / Never Misses / Stat Raising Move
??? Unknown move type

Rules

No coarse language
No inapropiate words
No Spaming
Be sensible when creting Moves
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
Last edited:

Absol!

Sea Ruby Trainer
Move: Wave
Power: 40
Accuracy: 100
Effect: A small wave of water that will cure the foe of burns.

Move: Dream
Power: ---
Accuracy: 100
Effect: The user dreams for one turn, and on the second turn uses the opponents highest-powered move. This attack has a 30% chance of paralysing/burning/confusing/freezing or poisoning the foe.
 

X~Politoed

XiaolinShowdown Yeah
Ok here are mine
BTW ill put type of the attacks as well

Boost Rush
Type Normal
Pow 80
Acc ---
Effect: Never misses but tires the user and lowers speed

Storm
Type Electric
Pow ---
Acc 100
Effect: An Electric weather move which powers up Electric Attacks.

Mud Wave
Type Ground
Pow 100
Acc 100
Effect: An mud wave which hits the foe. Can hit Flying Pokemon but with half power.
 
doom chasm (ghost) power: -
the foe is trapped in a irremoveable vortex that lowers a random stat by 2 every turn for five turns.
pp:10
 

eldes

is dead
psychic dance
Type psychic
Pow ---
Acc ---
Effect: raises sp.att and speed by 1 level
(hello alakazam)lol
 
Mystery inferno
fire
power: 60
accuracy:100
pp: 15
the foe is hit with a blueish/grey flame which damages and burns the foe
 
A

Altair

Guest
Move: Time reversal
Type: Psychic
Power: -
Accuracy: -
PP: 5
Effect: Restores 1/3 of yours and the foe's hit points, but lowers all of the
foe's stats.
 

Naraku_Diabolos

DNC20/NIN10
Not spamming, but there is/has been threads like this before. I would advise if you should check out the D/P section for creating new moves.
 
J

JimmyKudo

Guest
Move: Dark Blast
Dark
Power: 80
Accuracy: 80
pp: 20
Effect: Shoots a dark ball of energy towards the opponent.
 

wcgold

Well-Known Member
Roundhouse Kick
Type: Fighting
Power: --
Accuracy: --
PP: 10
Effect: Power and accuracy depends on height of opponent. If the user is Chuck Norris, it's an OHKO that NEVER misses.

lollerskates

So, anyways, to be serious:

Thorns
Type: Grass
Power: 15
Accuracy: 85
Effect: Envelops the foe 2-5 times with thorns. May cause poisoning.

Big Hug
Type: Normal
Power: 15
Accuracy: 80
Effect: May cause attraction in foes with opposite gender, confusion with same gender.
 
R

rikoea

Guest
Invisibility
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Opponent cannot hit the user however if the opponent uses it first it will fail

Cotton Ball
PP: 20
Power: 10
Accuracy: ---
Hardens cotton balls and throws it at foe every turn(making you attack twice per turn)

Mystic Power
PP: 15
Power: 80
Accuracy: ---
Randomly chooses a status condition and gives it to foe
 

Arrow

The Southern Cross
Aerovis Thundaris

Type: Varies (Lightning/Flying)
PP: 10
Power: ---
Accuracy: ---

A two-stage attack dash attack which first strikes an enemy with a flying-type move, and the second time strikes the enemy with a lightning-type move.
 

nintendo jr

Azumarill Trainer
Leaf Dance
Grass
PP:---
Power:---
Raises SP ATK and SP DEF by one

Metal Punch
PP:10
Power:80
Accuracy:100
A heavy and tought punch.

Fire beam
PP:12
Power:120
Accuracy:80
A intense beam tha also burn the foe

Byes ;184;
 

Ho-oh Master

Well-Known Member
ice thrower
pp:10
power:120
accuracy:80
a powerful ice blast the has a 50% of freeze.

I was gonna do fire beam but that is already taken.

so they can be both more powerful attacks then flamethrower and ice beam.
 
A

Altair

Guest
Move: Manafi Eyes
Type: ???
Power: -
Accuracy: -
PP: 10
Effect: Opponent faints as soon as Manafi's eyes are seen.

Seriously:

Move: Expose
Type: Dark
Power: -
Accuracy: -
PP: 10
Effect: All of the foe's stats are harshly lowered.
 
R

RushingTwilight

Guest
Curse Cloak
Type: Ghost
Power: --
Accuracy: --
PP: 10
Effect: Cuts user's HP in half to protect entire team from status conditions and lowered stats for the entire battle.

Annnnd:

Night-Time
Type: Dark
Power: --
Accuracy: --
PP: 5
Effect: The sky darkens, raising DARK-type Pokemon's stats and lowering accuracy of other types.
 

fhqwhgads

_____________
Eveningthescore
???
PP: ---
Power: 999
Effect: All Pokemon on the field are destroyed until there's one Pokemon left for each team.
 

Mystify

Graceful
Hmm, there are a couple of FAIR moves I can think of. (No offence, but some of the moves you guys are suggesting are ridiculously overpowered)

---

Death Ray.

Type-Normal (Every pokemon can learn it)
Accuracy- 10
Power-???
Effect. Instant kills a pokemon if it hits. It also drains the amount of health that was left on the pokemon before hit with death ray, and after multiplying the health by six, distributes it equally amongst your entire team. Also, using moves like Sweet Scent or Lock On will not raise the accuracy of this move.

---

Eye Of The Beholder.

Type- Psychic
Accuracy- 60
Power-???
Effect. Paralyzes and confuses the foe.

---

Wave Of Fire

Type- Fire (Duh!)
Accuracy- 100
Power- 100
Effect. Drenches all opponents on the battlefield with a river of fire.

---

Wall Up

Type- Rock
Accuracy- 90
Power- ???
Effect- Raises your defence and special defence one level. Also has a chance to reduce the foes attack and special attack by one lever also.

---

If I think of more, I'll post 'em, but that's all I can think of right now :).
 

Maes Hughes

Well-Known Member
Move: Lightning Edge (yes, I took the name from naruto XD)
Type: electric
Power: 120
Accuary: 80
PP: 10
Effect: paralizs foe and 25% chance of user being paralized
 

Raden Surya

Abdidalem of Erika
Acid Rain
Type:poison
Power:--
Accuracy:--
PP:5
Effect:A 5-turn move that hit every Pokemon except Poison types (like hail). May poison the Pokemon if hit.

Water Ball
Power:20
Accuracy:95
PP:20
Effect:Attacks the foe with water balls 2-5 times. Damage doubles if used in lake, sea or underwater.

......May I show the picture(If used in battle) too?
 
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