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Creative/Underrated Sets - No Terrible Gimmicks

Discussion in '6th Gen' started by McDanger, Jan 14, 2014.

  1. McDanger

    McDanger Well-Known Member

    OU is defined by standard sets. We see a Landorus Therian and assume its either a choice scarf revenger or a offensive pivot. However, people can make use of creative or underrated sets to gain an advantage in a match, turning normal answers into set up baits or useless in front of them. This thread is devoted to discussing underrated pokemon, their sets, as well as creative sets for common pokemon.

    What is a Good Creative Set
    - The set pulls off a role without being outclassed by another pokemon. It is very important to know the difference between competition and outclassed.

    - Takes advantage of current trends in the metagame

    - It is successful. You may post calculations or replays to prove it, but make sure they are reasonable

    What is a Good Underrated Set
    - A less common, yet effective set ex. Bulky Charizard x vs Standard Charizard X

    - Takes advantage of key points and trends in the metagame

    - These sets are generally able to beat their normal answers ex Mixed Mega Garchomp easily beats answers for Swords Dance Mega Garchomp

    Any crappy gimmacks will be deleted and infracted

    What constitutes a crappy gimmack
    - Using something that has no business in OU for the sack of using it in OU ex Zwelious

    - Moves sets that are inferior to current movesets as well as horrible outclassed by other pokemon

    - No ubers

    Basically none of this

    Specs Blissey:

    Blissey (F) @ Choice Specs
    Ability: Natural Cure (or Serene Grace for 60% paralyze, 20% burn, 20% freeze)
    EVs: 252 HP / 4 Spd / 252 SAtk
    Modest Nature
    - Fire Blast
    - Thunder
    - Focus Blast
    - Blizzard

    For a special wall, Blissey hits surprisingly hard, reaching a special attack stat of 410 after all is added up. The movepool is to ensure that blissey hits as hard as possible, but some moves can be swapped out if they must (ice beam for blizzard, thunderbolt for thunder, etc.). This combination hits 10 out of 18 types super effectively. This set also makes a very good special tank and will catch many things like ferrothorn off guard.
    Last edited: Feb 25, 2014
  2. Nulava

    Nulava Banned

    Abomasnow @ Abomasite
    Nature: Adamant
    Ability: Snow Warning
    EVs: 252 HP / 252 Atk / 4 SpDef
    ~Ice Shard
    ~Seed Bomb / Wood Hammer

    The big idea is to come in on something and set up your disadvantegous weather and scout for their super effective moves with Protect while harming for a miniscule bit of their HP with hail. After seeing their response proceed to attack with powerful stab moves (Ice Shard, Seed Bomb / Wood Hammer), or switch to a counter. The crucial part is, that with the mega stone you can protect and rack up passive damage as well as switch attacks, which wasn't possible with his previous choice builds. His bulk is also quite nice if he doesn't fall prey to his massive amounts of weaknesses. But as mentioned, this is where protect comes into play.

    Special thanks to Smogon University.
    Last edited: Mar 2, 2014
  3. Divine Retribution

    Divine Retribution Well-Known Member

    After playing around with him a bit, I honestly think Mixed is the way to go. I'll post a set later, I forgot the EV spread and I don't have it saved on this computer.
  4. Nulava

    Nulava Banned

    Abomasnow @ Abomasite
    Nature: Brave
    Ability: Snow Warning
    EVs: 4 HP / 252 Atk / 252 SpA
    IVs: 0 Spe
    ~Earthquake / Focus Punch
    ~Giga Drain / Wood Hammer
    ~Ice Shard
  5. Divine Retribution

    Divine Retribution Well-Known Member

    It was similar to that but the EV spread was different. I seem to remember it being EV'd in Sp. Def to survive something important but I can't remember what.

    I'll dig the set up later.
  6. Amaan

    Amaan Banned

    Mega Heracross is actually quite good. Bullet seed one hits Azumarill and Pinmissle hits everyone hard. Hes just oushadowed by Pinsir.
  7. Clone™

    Clone™ Ded

    Are we still on Abomasnow? Or has this just kinda died out?

    Anyways, Cofagrigus is really good. He counters so many physical attackers its rediculous. His biggest drawback is no reliable recovery, unfortunately.
  8. Disaster_Lord

    Disaster_Lord Sad Bayleef is Sad.

    Seen so many failinfest cofraagrigus recently, altough the resttalk version is kinda scary as a spinblocker and status sponge.
  9. Clone™

    Clone™ Ded

    What does that mean?

    I dont go for RestTalk.

    Will o Wisp, Haze, Shadow Ball, Pain Split is what I use. He works wonders for my team.
  10. Disaster_Lord

    Disaster_Lord Sad Bayleef is Sad.

    sorry if i wasnt specific, by restalk i meant wow hex rest/talk.
    I havnt used him since last gen he is in the breeding queque around number 60something in priority.

    But when im against it...well its commonly using 3 sets, rest\talk status inducer move hex, Infest wow hex painsplit and the nasty plot trickroom variant.

    I have seen a rise in the infest variation in the past 2 weeks.
    Last edited: Feb 24, 2014
  11. Clone™

    Clone™ Ded

    Never run into Infestation before. Seems like a gimmick more than anything. I may try out Hex, since I burn a lot of Pokes with Will O Wisp. Not sure though. I use him on my PS team.
  12. Disaster_Lord

    Disaster_Lord Sad Bayleef is Sad.

    Its more of a pseudo traper.
    The only time i saw it work was when he switched imediatly into a azumarril imediatly after using infest kinda like a double switching cancel.
  13. Ace Trainer Riana

    Ace Trainer Riana Well-Known Member

    Mega Heracross would be really good...if not for the fact that Talonflame destroys it. You have to be running Stealth Rock and probably something with Extremespeed/Fake Out to check Talonflame
  14. Clone™

    Clone™ Ded

    Geodude counters Talonflame...


    252 Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 252 Def Geodude: 84-99 (29.5 - 34.8%) -- 13.7% chance to 3HKO
    252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252 Def Geodude: 84-99 (29.5 - 34.8%) -- 13.7% chance to 3HKO

    252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252 Def Geodude: 84-99 (29.5 - 34.8%) -- 13.7% chance to 3HKO

    What Im getting at is that any rock type completely counters Talonflame, as well as Heatran.
  15. Disaster_Lord

    Disaster_Lord Sad Bayleef is Sad.

    odly enough i have had some succes checking him with batonpass floatzel after stealth rock damage by switching in when he swords danced.

    Was funny to see but i was just using a weird team, who knows if a damp stone or cb floatzel could see some use in OU.
  16. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Short answer: No.

    Long answer: No, since Floatzel is incredibly frail and is more or less outclassed in every way by Greninja.
  17. Arceus500

    Arceus500 Well-Known Member

    I find that mega tyranitar is a beast This is the set I use:
    Evs:252 att, 252 spe, 4 hp
    - DD
    - EQ
    - Stone Edge
    - Crunch
    The idea is to switch into almost anything, set up and start sweeping. At +1, Tyranitar reaches 397 speed, just barely outspeed max positive natured base 130's, but people dont expect it, and switch in Jolteon and stuff.
  18. Disaster_Lord

    Disaster_Lord Sad Bayleef is Sad.

    Almost everything is outclased by the permastabfrog.

    Im just trying to think of ways of avoiding using the same tricore everymatch.

    About megattar, I prefer using firepunch on mine. Feels weird tough i really love the sassy 252hp 252 spdef 4 spA assault vest one with fireblast icebeam superpower and darkpulse. I know its really oldstyle but it forces switches like hell. I have been thinking about replacing dark pulse with dtail or perhaps breed one in b2 to see if i get foulplay for the lulz.
    Last edited: Feb 24, 2014
  19. Ace Trainer Riana

    Ace Trainer Riana Well-Known Member

    I just came up with a crazy new idea. It's a Ninjask that instead of running Swords Dance runs Endure with a Weakness Policy. It's untested and gimmicky, but it also has the ability to essentially Baton Pass a plus 2 speed and offense to anything. It's major downside is priority though. Endure is more reliable than Focus Sash because it always works as long as it's not used in succession.
  20. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    The problem with that is that Ninjask is so frail that even non-SE attacks can threaten to 1HKO it, in which case, Weakness Policy doesn't activate, and you're left with a 1 HP, +1 Speed Ninjask, which is effectively inferior to SD+Sash.

    ...Plus, Ninjask is so badly outclassed by Scolipede now that it's really not even worth using.

    There is a difference between underrated and outclassed, after all.

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