I have recently had some competitive battles that I didn't enjoy because of one thing. The other guy's pokemon hit me with a critical hit at just the right moment. What would have normally been a 4-0 victory turned into an 0-4 loss. I have noticed that critical hits happen at the worst possible times for me. I can understand that it's more realistic to have critical hits because of something happening like hitting a vital organ, but in a pokemon game, realism is not exactly the first thing that comes to my mind. Are there any critical hits in chess? Are there any critical hits in stratego? I believe that critical hits should be taken out of the game, because it makes battling unfair. The better battler should always win, not the one that gets lucky and gets a critical hit at the perfect moment. Pokemon battles are about strategy, not luck. Opinions?
I completely agree with the bolded statements.
I hate Critical Hits and Hax in general. Especially when it costs you a game that you would've otherwise won.
I have recently had some competitive battles that I didn't enjoy because of one thing. The other guy's pokemon hit me with a critical hit at just the right moment. What would have normally been a 4-0 victory turned into an 0-4 loss. I have noticed that critical hits happen at the worst possible times for me. I can understand that it's more realistic to have critical hits because of something happening like hitting a vital organ, but in a pokemon game, realism is not exactly the first thing that comes to my mind. Are there any critical hits in chess? Are there any critical hits in stratego? I believe that critical hits should be taken out of the game, because it makes battling unfair. The better battler should always win, not the one that gets lucky and gets a critical hit at the perfect moment. Pokemon battles are about strategy, not luck. Opinions?
I completely agree with the bolded statements.
I hate Critical Hits and Hax in general. Especially when it costs you a game that you would've otherwise won. I'm looking at you Gyarados. You and your critical hit Stone Edges and Earthquakes that my Pokemon would otherwise survive and land status on it and flinching Waterfalls that flinch my Pokemon to death before I hit it with status and make me lose. My team isn't even Gyarados weak and yet it still somehow manages to annoy me. Stupid luck.
I don't think you realise how incredibly boring the game would become. Even if you disregard the fact that almost all moves have added effects, in an competitive enviroment, you'd turn into that guy from the anime, not wanting to battle anymore because you know exactly how each battle is gonna go anyway.
Critical hits work because it gives sore losers a reason to blame the game and not themsleves for losing.
LOL @ the bolded.
Anyway. Removing the critical hit mechanic would remove a large amount of luck from the game and add skill. Competitively, skill should determine who wins and who loses. Not who gets the first gamebreaking crit or whatnot. I have had the advantage over many players only for it to be ruined by a costly critical hit that no sort of EV Training can really fix.
it would remove a large amount of luck?
the last time i checked, a regular attack has only 6.25% chance of landing a critical hit. other moves like stone edge, night slash, and cross chop (the only moves with a +critical ratio that are actually used regularly) have only a 12.5% chance. do you really find that "large?"
and no one really uses scope lens or razor claw, or the ability, "super luck," with regularity.
at the mood and rate of how this thread is going, i think it would be better for you people to ban swords dance lucario. +2 lucario is MUCH stronger than a critical hit.
Scope Lens and Razor Claw are banned in Standard play under the Hax Item clause. In the case of Swords Dance Lucario, it isn't the same as luck. You Swords Dance with it and sweep with sheer force. It isn't luck. Something that can't take its hits has no chance of survival. Something that can take its hits can survive barring a critical hit. Lucario isn't banned because it is perfectly counterable in standard.
Scope Lens and Razor Claw are banned in Standard play under the Hax Item clause.
Fail. Hax item clause is for overly paranoid players and is in no way "Standard play " I mean Vileplume is banned under the Vileplume clause.
Skill means handling a critical hit like a boss and work around the bad luck. Of course, sometimes this is just impossible. But if your team's only counter to god-knows-what gets killed because of a crit it's probally to blame on your team rather than the one crit.
LOLVileplume Clause.
The Hax Item Clause is as standard as the Evasion and OHKO clauses. Your definition of standard would vary depending on what metagame you play in. The LOLVileplume Clause is as stupid as the SkarmBliss or SkarmBlissCress Clauses. The Hax Item Clause is widely accepted to remove as much luck from battling as possible. As are the Evasion and OHKO clauses. Stupid clauses banning specific Pokemon that are otherwise acceptable in Standard are for people who are too stupid to lack something to handle them. I don't play with stupid clauses like the SkarmBliss or SkarmBlissCress Clauses because I am not stupid enough to not have something to handle them. If I don't want to play against them, I just play UU.
When I went to the World Championships everybody had Crits in almost every game, some were even immediate game breakers, such as in the finals, round 2 when the guy who won first (forgot his name) Toxicroak got a crit hit on it by his opponent Mano's Shadow Sneaking Shedinja, leaving him with no pokemon that could hit his shedinja. T_T That was kind of unfair...
However, it's just a part of the game and you have to have a good enough team that can take a crit hit or even 2 and still make it.
Just the other day on PBR random wifi, some dude Self Destructed his Mewtwo on me wiping out both my leads (doubles). I still managed to beat the mofo. Self Destruct isn't a critical hit, but it's pretty much just as bad, wiping out 1/2 my team.