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Current team scheme, ready for critique (and sixth member suggestion)

Skyknight

Active Member
(Note: I fully intend to utilize the Item...Precept, was it? I can't remember the actual term...and I prefer not to use legendaries. Mostly because things like Moltres vs. Moltres make no sense to me...)

DRAPION (starter)
Nature: Adamant
Equip: Scope Lens (I know the usual Scope-equippers are Absol and Gallade, but I couldn't vector Gallade in here, and Absol is a little fragile...)
Ability: Sniper
Purpose: Armored physical sweeper
--Night Slash
--Cross Poison
--Fire Fang (anti-steel weapon)
--Swords Dance/Confuse Ray/Toxic Spikes (Swords might be overdoing it...Confuse Ray to get them to start missing and prolonging Drapion's durability even further, Toxic Spikes for...you'll see...)

Think of Drapion as the welcoming committee. Good general purpose fighting (especially with the resonance between Sniper and Scope Lens, and Night Slash and Cross Poison already tending to critical), should do good damage while you work out what they're trying to do.

MR. MIME
Nature: Timid/Calm (probably Timid)
Equip: Bright Powder
Ability: Filter
Purpose: Baton passing
--Psychic
--Charge Beam
--Barrier
--Baton Pass

Barriers and Charge Beams to build up stats (especially for the special attackers), Psychic to help whittle down the target (if they're not physical attackers...), then prepare to swap out.

CRADILY
Nature: Calm
Equip: Lum Berry
Ability: Suction Cups
Purpose: Stealth tank
--Ancientpower
--Energy Ball
--Recover
--Confuse Ray/Stealth Rock

THE primary intended for Mr. Mime's bonuses, but I don't think anyone else will complain about the Barriers. Stealth Rock? Same idea with Toxic Spikes...

CHARIZARD
Nature: Modest
Equip: ?
Ability: Blaze
Purpose: Special sweeper/mine detonator (...maybe)
--Flamethrower
--Air Slash
--Dragon Pulse
--Roar/Roost

The possibility of Roar is what I was talking about with Drapion and Cradily's mine options (the problem, of course, is that no one ELSE is equipped with Roar or Whirlwind...Further congealing needed, probably). Otherwise, this should be self-explanatory (Roost is, of course, for extra staying power). Just run for the hills, preferably with Poliwrath for backup, when rock-users come calling...

POLIWRATH
Nature: Adamant/Jolly
Equip: ?
Ability: Damp
Purpose: Hazer/secondary physical sweeper
--Waterfall
--Brick Break
--Poison Jab
--Haze

Brick Break is particularly nice in that it can dispel Reflect and Light Screen (especially Reflect, for obvious reasons), which Haze is powerless against.

LANTURN (tentative)
Nature: Timid
Equip: Leftovers
Ability: Volt Absorb
Purpose: Parafusion
--Surf
--Discharge
--Confuse Ray
--Aqua Ring/Signal Beam/Ice Beam

{sigh} I'm not that happy that it doesn't dovetail that well with the other five. Still, I have a fondness for parafusion, and Lanturn is a long-time favorite of mine, like Cradily...This is really more of a placeholder for now (I'd have considered Skarmory, on account of the Roar/Spikes mix, but I'm already vulnerable enough to electric).

Now that I think about it, I might be able to get away with replacing Fire Fang with Whirlwind on Drapion, and so have two members able to force enemies onto the mines (in such a case, Toxic Spikes will of course be chosen over Confuse Ray and Swords Dance). Operative word being "might"...I'm worried about undermining Drapion's ability to sustain an offense (what with non-psychic steels resisting Night Slash, and all of them ignoring Cross Poison). Thoughts on that, possible replacements for Lanturn, and just about anything else with regard to this team?
 

bluejay1993

Wings Of Defeat
I like more of a bulky water set up on him evern tho he isen't

Poliwrath~ Leftovers
- Rest
- Sleep Talk
- Waterfall
- Close Combat
 

Frost Nova

The predator awaits.
Drapion@Scope Lens
Jolly Nature
- Swords Dance
- Night Slash
- Cross Poison
- Fire Fang

The basic Drapion moveset. If you were looking for something a bit more interesting go with this.

Drapion@Black Sludge
Impish Nature
- Knock Off
- Earthquake
- Toxic Spikes
- Whirlwind

Calm Mind is usually a better option over Charge Beam on BPing Mr. Mime: Barrier's fine by it's own, but I honestly think Mime doesn't have the time to set up defenses against both sides of the spectrum.

Cradily@lefties
Careful Nature
- Earthquake
- Stone Edge
- Toxic / Stealth Rock
- Recover

Personally I feel Charizard would make a better recipiant for Mime's stat boosts.

Special Charizard likes Will-o-Wisp as the final move, & Timid > Modest.
 

Redcell

Male version wanted
Ok here is My Diamond Party My only 4th gen gameV

LUGIA;249;Left Overs
Nature:Timid
Ability:pressure
Purpose:Last Resort
Aeroblast8
Earthquake10
Sky Attack5
Hydro Pump

KYOGRE;382;Zap Plate
Nature:Impish
Ability:Drizzle
Purpose:Weather Man/Anti-Aircraft
Water Spout5
Surf15
Thunder10(Drizzle means Thunder will never miss)
Waterfall15

GROUDON;383;Meadow Plate
Nature:Jolly
Ability:Drought
Purpose:Weather Man2/Beatstick
Fire Blast5
Fissure7
SolarBeam10
Eruption5

MEW;151;Mind Plate
Nature:Docile
Ability:Synchronize
Purpose:Defeat the remaining
Cut30
Rock Climb20
Psychic10
Ancient Power5

RAYQUAZA;384;Left Overs
Nature:Jolly
Ability:Air Lock
Purpose:Anti-Dragon/Weather Surviver
Fly15
ExtremeSpeed5
Outrage15
Dragon Pulse10

DIALGA;483;Adament Orb
Nature:Sassy
Ability:pressure
Purpose:Waste Foes PP
Roar of Time5
Dragon Claw15
Strength15
Rock Smash15




All Done!
 

Redcell

Male version wanted
Ok here is My Diamond Party My only 4th gen gameV

LUGIA;249;Left Overs
Nature:Timid
Ability:pressure
Purpose:Last Resort
Aeroblast8
Earthquake10
Sky Attack5
Hydro Pump

KYOGRE;382;Zap Plate
Nature:Impish
Ability:Drizzle
Purpose:Weather Man/Anti-Aircraft
Water Spout5
Surf15
Thunder10(Drizzle means Thunder will never miss)
Waterfall15

GROUDON;383;Meadow Plate
Nature:Jolly
Ability:Drought
Purpose:Weather Man2/Beatstick
Fire Blast5
Fissure7
SolarBeam10
Eruption5

MEW;151;Mind Plate
Nature:Docile
Ability:Synchronize
Purpose:Defeat the remaining
Cut30
Rock Climb20
Psychic10
Ancient Power5

RAYQUAZA;384;Left Overs
Nature:Jolly
Ability:Air Lock
Purpose:Anti-Dragon/Weather Surviver
Fly15
ExtremeSpeed5
Outrage15
Dragon Pulse10

DIALGA;483;Adament Orb
Nature:Sassy
Ability:pressure
Purpose:Waste Foes PP
Roar of Time5
Dragon Claw15
Strength15
Rock Smash15




All Done!
 

Redcell

Male version wanted
Ok here is My Diamond Party My only 4th gen gameV

LUGIA;249;Left Overs
Nature:Timid
Ability:pressure
Purpose:Last Resort
Aeroblast8
Earthquake10
Sky Attack5
Hydro Pump

KYOGRE;382;Zap Plate
Nature:Impish
Ability:Drizzle
Purpose:Weather Man/Anti-Aircraft
Water Spout5
Surf15
Thunder10(Drizzle means Thunder will never miss)
Waterfall15

GROUDON;383;Meadow Plate
Nature:Jolly
Ability:Drought
Purpose:Weather Man2/Beatstick
Fire Blast5
Fissure7
SolarBeam10
Eruption5

MEW;151;Mind Plate
Nature:Docile
Ability:Synchronize
Purpose:Defeat the remaining
Cut30
Rock Climb20
Psychic10
Ancient Power5

RAYQUAZA;384;Left Overs
Nature:Jolly
Ability:Air Lock
Purpose:Anti-Dragon/Weather Surviver
Fly15
ExtremeSpeed5
Outrage15
Dragon Pulse10

DIALGA;483;Adament Orb
Nature:Sassy
Ability:pressure
Purpose:Waste Foes PP
Roar of Time5
Dragon Claw15
Strength15
Rock Smash15




All Done!
 
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