"Original" Idea of this came from reading about the 150 format and many many blogs. Some parts have been taken from article by Adam called "150 or More to See… An Introduction to Unlimited 150" Which he took from...etc etc...point is that I do not claim any intelectual property over anything here and just wish to have some fun and talk to people about how to make it better, maybe on the hopes to one day standarize it. XP All credit due to the web community where I can find great articles about this game we like so much. ^_^
Limited Format:All expansions are usable with current Official ruling adding the ones here. When this rules conflict with official rules this rules win.
Code of Trainer(Here after referred as C.o.T.)okemon is about training your Pokemon to fight the other Trainer's Pokemon; not mess up with the trainers so that your Pokemon can win; for this reason;
A. Energy, Hand, and Deck(A.K.A. milling) Disruption must be kept to a minimum and decks based on this are not encouraged archetypes (there may be exceptions like the Lost Zone deck as it has a theme).
B.Consistent turn 1 wins are to be broken via errata restriction or Banning. A.K.A. "donk"
C. Prevent abuse of a Trainer cards which make them a must in every-single-deck. Thou there are some Staples, not every deck should need "that" card.
1.1.
All decks must be thematic so all Pokemon must meet at least one of these:
1.1.1 All Pokemon be of the same energy type, either in the attacks/abilities or they Pokemon type (weakness or resistant do not count for this) There is no limit in how many types you can use (i.e Evee all types deck)
1.1.2 All Pokemon have an affiliation (i.e. Team Plasma, Team Galactic, Team Rocket)
1.1.3. All Pokemon be part of the Anime Story (Kanto Gym Leaders, All evil organizations or something creative)
1.2
All Trainer cards have a type and subtype
(NOTE: Item is both type and subtype i.e. A Pokeball is a Trainer:Item:Item)
1.2.1 Types are: Item/Supporter/Stadium
1.2.2 Subtypes are: Item/Ace Spec/Tool/Technical Machine/Fossil
1.3
- "Abilities" and "Pokémon Powers" are split into:
1.3.1 Poké-Powers If it requires activating (e.g. uses “you may”)
1.3.2 Poké-Bodies If the effect is static
If a card mentions Abilities or Pokémon Powers (eg. “all Pokémon Powers cannot be used”) this covers Poké-Powers and Poké-Bodies.
Restricted Cards:
- Gust of Wind
- Lass
- Super Energy Removal
Banned Cards/Abilities:
- Download Ability
Errata:
- Old Computer Search is an Ace Spec
- Item Finder finds only "Trainers->Items->Items/Technical Machines/Fossil"
- Junk Arm finds only "Trainers->Items->Items/Technical Machines/Fossil"
Limited Format:All expansions are usable with current Official ruling adding the ones here. When this rules conflict with official rules this rules win.
Code of Trainer(Here after referred as C.o.T.)okemon is about training your Pokemon to fight the other Trainer's Pokemon; not mess up with the trainers so that your Pokemon can win; for this reason;
A. Energy, Hand, and Deck(A.K.A. milling) Disruption must be kept to a minimum and decks based on this are not encouraged archetypes (there may be exceptions like the Lost Zone deck as it has a theme).
B.Consistent turn 1 wins are to be broken via errata restriction or Banning. A.K.A. "donk"
C. Prevent abuse of a Trainer cards which make them a must in every-single-deck. Thou there are some Staples, not every deck should need "that" card.
1.1.
All decks must be thematic so all Pokemon must meet at least one of these:
1.1.1 All Pokemon be of the same energy type, either in the attacks/abilities or they Pokemon type (weakness or resistant do not count for this) There is no limit in how many types you can use (i.e Evee all types deck)
1.1.2 All Pokemon have an affiliation (i.e. Team Plasma, Team Galactic, Team Rocket)
1.1.3. All Pokemon be part of the Anime Story (Kanto Gym Leaders, All evil organizations or something creative)
1.2
All Trainer cards have a type and subtype
(NOTE: Item is both type and subtype i.e. A Pokeball is a Trainer:Item:Item)
1.2.1 Types are: Item/Supporter/Stadium
1.2.2 Subtypes are: Item/Ace Spec/Tool/Technical Machine/Fossil
1.3
- "Abilities" and "Pokémon Powers" are split into:
1.3.1 Poké-Powers If it requires activating (e.g. uses “you may”)
1.3.2 Poké-Bodies If the effect is static
If a card mentions Abilities or Pokémon Powers (eg. “all Pokémon Powers cannot be used”) this covers Poké-Powers and Poké-Bodies.
Restricted Cards:
- Gust of Wind
- Lass
- Super Energy Removal
Banned Cards/Abilities:
- Download Ability
Errata:
- Old Computer Search is an Ace Spec
- Item Finder finds only "Trainers->Items->Items/Technical Machines/Fossil"
- Junk Arm finds only "Trainers->Items->Items/Technical Machines/Fossil"