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D/P EV Guide & Discussion V3

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hemslow

UU Trainer
Contents

Post One

Preparation
Introduction
Training
Items
Macho Brace
Power Items
EXP Share
Pokérus
Berries
Tips
Hot Spots

Post Two

Distribution
Jump & Trip
Speed
HP
Defenses
Glossary
Links
Continue

Preparation

Before you even think about EV training, you will need to have a Pokémon with the correct nature and good individual values. Take a look at the Smogon University Breeding Guide.

Introduction

Effort values, or ‘EVs,’ (sometimes referred to as effort points or ‘EPs,’) are gained by battling your Pokémon. EVs that are gained in battle are added to a statistic depending on the Pokémon that you defeat. Each Pokémon can earn 510 EVs with a maximum of 252 EVs allocated for each statistic. Every 4 EVs that a Pokémon earns in one statistic adds a one point increase to that statistic by the time the Pokémon reaches LV100.

127 points can be added to your Pokémon by level 100 from successful EV training with a maximum of a 63 point increase (252/4) in one statistic. As EVs gained are added to the total statistic by level 100, a direct effect may not always be visible when leveling up, especially in lower levels. If you EV trained a higher level Pokémon the effect would be more noticeable when leveling up as there are less levels to reach LV100 and therefore less levels to spread the EV gains across.

Any Pokémon that is caught in the wild or hatched from an egg will not have any EVs. If you level up a Pokémon in Day Care or use the item Rare Candy the Pokémon will not gain EVs.

Training

To train a Pokémon to gain EVs you need to battle Pokémon in the wild or face off against other trainers within the game. You must defeat the Pokémon in battle to gain EVs. You will not gain EVs by battling online, or in the Battle Tower. Basically, wherever you will earn experience points you will also earn EVs.

EVs are hidden values and must be calculated manually. Make sure you know the amount of EVs the Pokémon you are facing will give you so that you can accurately record your EVs. If you are unsure, the Serebii Pokédex displays EVs that Pokémon will emit from battle.

Let’s say I have a Lapras and I would like to increase my special attack statistic to its full potential. Gastly will give me 1 EV in special attack, so going to the Old Chateau and defeating 252 Gastly will give me the maximum 63 point increase to the special attack statistic of my Lapras. If I tried to further EV train the special attack statistic after gaining 252 EVs, the EVs would be wasted and would have no effect.

Items

Fortunately you can speed the EV training process up using items. HP Up, Protein, Iron, Calcium, Zinc and Carbos can all be used to raise EVs. Each of these items will add 10 EVs to the corresponding statistic. These items are limited to 10 of each item per Pokémon. The items can be purchased from the Veilstone Apartment Store. Below is a list of the statistics they will raise.

HP Up - HP
Protein - Attack
Iron - Defense
Calcium - Special Attack
Zinc - Special Defense
Carbos - Speed

Macho Brace

The Macho Brace will double the amount of EVs that you earn. For example, defeating Floatzel would usually give a Pokémon 2 EVs in speed but a Pokémon holding the Macho Brace will receive double the EVs, 4. The only disadvantage to this item is that it will cut your speed statistic in half whilst it’s being held. The Macho Brace can be obtained by showing 3 types of Burmy to a boy who lives in Pastoria City, directly above the Pokémart.

Power Items

Power items are the fastest method of EV training your Pokémon. There is a power item for each statistic, each one will give 4 EVs in the corresponding statistic each time you defeat a Pokémon. Each of the power items can be obtained by trading 16 battle points at the Battle Park. Like Macho Brace, holding a Power Item will cut your speed statistic in half.

Let’s say I battle and defeat a wild Floatzel. Usually this would give 2 speed EVs. Holding the Power Anklet will gain an extra 4 EVs in speed, totaling 6 speed EVs altogether. Power items will always give the 4 EVs in the corresponding item statistic regardless of the Pokémon you face. For example, let’s say we battle and defeat the same Floatzel that will give 2 speed EVs. This time, if the Pokémon is holding the Power Bracer instead of the Power Anklet the 2 speed EVs will be gained from the Floatzel as well as 4 EVs in attack from the Power Bracer.

Power Weight - HP
Power Bracer - Attack
Power Belt - Defense
Power Lens - Special Attack
Power Band - Special Defense
Power Anklet - Speed

EXP Share

EXP Share is another useful item for EV training as EVs are gained each time experience is gained. If a Pokémon in your party is holding the EXP Share item, it will gain the same EVs as if it was the active Pokémon in battle.

Let’s say Lapras is my active Pokémon and I have a Drifloon in my party holding EXP Share. Lapras defeats a Gastly and gains 1 special attack EV. Drifloon will also gain 1 special attack EV. If Lapras was holding a Power Item, Lapras would gain 1 special attack EV and an extra 4 EVs in the relevant stat. The EXP Share Pokémon, Drifloon, would not gain the extra boost from the Power Item that Lapras was holding, it would only gain the 1 EV in special attack that the Gastly emits.

Pokérus

Pokérus is a Pokémon virus that will double the amount of EVs you earn in battle after all item increases. For example, if Lapras with Pokérus battles and defeats Floatzel it will gain 4 speed EVs, instead of the usual 2 speed EVs. If Lapras with Pokérus was holding the Power Anklet it would gain 2 speed EVs from Floatzel plus 4 speed EVs from the Power Anklet, this would then be doubled by Pokérus to give an end result of 12 speed EVs. Finally, if Lapras was holding the Power Bracer it would gain 2 speed EVs from Floatzel plus 4 attack EVs, these would then both be doubled by Pokérus to give 4 Speed EVs and 8 attack EVs. Pokérus will not multiply the effect of HP Up, Protein, Iron, Calcium, Zinc and Carbos.

Berries

If you miscalculate EVs whilst training, accidently apply EVs to the wrong statistic or change your mind about your EV spread there are berries available to reduce your EVs. All the berries can be obtained from the Berry Master who lives on route 208.

The berries will drop EVs in the corresponding statistic by 10, or if the amount of EVs in the statistic was over 100, the berry would reduce the stat to 100. For example if Lapras had 96 EVs in special attack each Hondew Berry would reduce the EVs by 10. If Lapras had 216 EVs in special attack, the first Hondew Berry would reduce the EVs to 100 and every Hondew Berry used thereafter would reduced the EVs by 10.

If you are completely unsure of the amount of EVs your Pokémon has, using 11 of each berry will clear all EVs.

21 Pomeg Berry - HP
22 Kelpsy Berry - Attack
23 Qualot Berry - Defense
24 Hondew Berry - Special Attack
25 Grepa Berry - Special Defense
26 Tamato Berry - Speed

Tips

EV training can be completed at any level but it is best to complete EV training on your Pokémon at as low a level as possible to make leveling up your Pokémon an easier process. If you complete EV training at low levels you no longer need to worry about recording EVs and it becomes faster to reach LV100.

Different people will prefer different methods but I would recommend to always use the Power Items and start EV training from LV1. Attach the Power Item to the Pokémon you would like to EV train and set it to slot 1 in your party. Have a high leveled Pokémon in your party too. When you battle, your low level Pokémon holding the Power Item will be sent out. Immediately shift on your first turn to send out your high leveled Pokémon to end the battle and gain the EVs. This situation would work similarly to the EXP share method; the Pokémon holding the Power Item will gain the EVs from the Pokémon defeated and from the Power Item (even though it is shifting out of battle, it will still gain EXP, therefore it will still gain EVs,) and the Pokémon that switches in will only gain EVs from the Pokémon defeated.

Also note that if you accidently encounter a wild Pokémon that you do not wish to gain EVs from, simply run from the battle and no EVs will be gained.

Record the EVs that you have obtained. When you have completed EV training visit the lady in the Sunyshore Market. If your Pokémon has reached 510 EVs she will reward the Pokémon an Effort Ribbon. This is a good way to check that you have recorded your EVs correctly.

Hot Spots

Below are great areas to EV your Pokémon.

HP

Route 209.
Cowgirl Shelly. Cycle south out of Solaceon Town to find Cowgirl Shelley at the top of the bicycle ramp.
5 x Bidoof.
Bidoof emit 1 HP EV.

Attack & Special Attack

Solaceon Ruins.
Wild Unown.
Unown emit 1 attack EV and 1 special attack EV.

Attack

Route 229.
Super Rod.
Only Gyarados appear here.
Gyarados emit 2 attack EVs.

Defense

Route 214.
Ruin Maniac Cave. Head south from Veilstone City.
Hippopotas and Geodude.
Hippopotas and Geodude both emit 1 defense EV.

Special Attack

Eterna Forest, Old Chateau.
Gastly, Haunter and Gengar. Gengar has a 4% chance of appearing in the rightmost room on the second floor if either FireRed, LeafGreen, Ruby, Sapphire or Emerald GBA games are inserted into your DS.
Gastly emits 1 special attack EV, Haunter emits 2 special attack EVs and Gengar emits 3 special attack EVs.

Special Defense

Route 220.
On water.
Tentacool and Tentacruel. Run from any other Pokémon that may appear here.
Tentacool emits 1 special defense EV and Tentacruel emits 2 special defense EVs.

Speed

Route 205.
Fisherman Andrew. Fisherman Andrew is located on the middle panel of route 205’s bridge.
6 x Magikarp.
Magikarp emit 1 speed EV.
 
Last edited:

hemslow

UU Trainer
Distribution

EV spreads for competitive battling can be found on Smogon Univeristy. Depending on the moveset and purpose of your Pokémon, you may want to create your own. When creating you’re own EV spreads there are some vital things that you will need to take into account. Jump and trip points, speed, HP and defenses.

Jump & Trip

The nature that you give your Pokémon will effect EV training due to a 10% increase of one statistic and a 10% decrease of another statistic. Because of these percentage gains/losses the EVs that you invest into the effected stats will differ.

252 EVs is the maximum that can be placed into one statistic equaling a 63 point gain. If a nature is beneficial to a statistic the 10% increase of the statistic will actually add more than 63 points from 252 EVs. 1 extra point is added at each of the following ‘jump points.’ If you maximized a nature beneficial statistic, or at least passed all the EV jump points an extra 6 points will be gained. The maximum point increase becomes 69, instead of 63.

Jump Points: 16 56 96 136 176 216

For example, if I had a Jolly natured Scyther and placed 176 EVs into speed I would gain 44 points from the EVs (176/4) and an extra 5 points as I have passed 5 jump points, totaling a 49 point gain. Jump points can only ever effect a nature beneficial statistic, they have no effect to a nature hindering statistic or a neutral statistic.

Trip points work similarly to jump points. If a nature hinders a statistic the 10% decrease will add less than 63 points from 252 EVs. 1 point is deducted at each of the following ‘trip points.’ If you maximized a nature hindering statistic, or at least passed all the EV trip points, 6 points will be deducted from the statistic. The maximum point increase becomes 57, instead of 63.

Trip points: 20 60 100 140 180 220

Jolly Scyther will decrease the special attack statistic by 10%. Let’s say I want to invest 100 EVs into the special attack statistic of my Scyther. I would gain 25 points from the EVs (100/4) but loose 3 points as I have passed 3 trip points, totaling a 22 point gain. Trip points can only effect a nature hindering statistic, they have no effect to a nature beneficial statistic or a neutral statistic. As you can see from the ludicrous example above, trip points should never really come into play as there should be no reason to EV train a statistic that you have chosen to decrease with nature.

Speed

EVs invested into speed should be calculated to outrun a base speed benchmark. Investing speed EVs to reach a benchmark will preserve your EVs for other statistics. The downside to EV training to a benchmark is that you will be unable to outrun Pokémon of the same type who have invested maximum EVs into the speed statistic.

To decide what benchmark of Pokémon you would like to outrun, take into account the purpose and moveset of your Pokémon. If you have an out-and-out sweeper such as Scyther, investing fully into the speed stat will be more beneficial than benchmarking.

Let’s use Leafeon to work out how to EV speed to a benchmark. With a jolly nature Leafeon has a maximum speed stat of 317, with 252 EVs, 31 IVs and 10% nature increase inclusive. Outrunning base 90 speed Pokémon will put Leafeon at a good advantage. Base 90 speed Pokémon can reach a maximum of 306 in the speed stat assuming they also have a speed beneficial nature, 252 EVs and 31 IVs.

The idea is to calculate how many EVs it will take to match the maximum possible speed of base 90 speed Pokémon, then outrun them but either 1 or 2 points. It’s up to you whether you choose to outrun by 1 or 2 points. The reason to outrun maximum speed by 2 points is to outrun those who have EV trained their Pokémon to outrun the same benchmark by 1.

First, subtract 69 (for maximum EVs, as both Pokémon in this example have a speed beneficial nature) from the maximum speed of the Pokémon you’d like to outrun and the maximum speed of the Pokémon you are EV training. If you wanted to use this same calculation while using Pokémon with a neutral nature or hindering nature in speed, deduct only 63 or 57 points for maximum EVs, (As detailed in the jump & trip section.)

Stage One
317-69 = 248
306-69 = 237

Next, subtract the stage one result for the base 90 speed Pokémon from the stage one result of Leafeon. Multiply the result by 4 to calculate the EV equivalent of point difference between the two speed statistics. Subtract the EV equivalent from 252 to calculate an estimate amount of EVs Leafeon will need to invest in the speed statistic to match the base 90 speed Pokémon statistic of 306.??In this case, this can only be an estimate as Leafeon has a beneficial nature in speed which will add jump points to the speed stat, throwing the calculation off slightly. If this same calculation was done with two neutral natured speed statistics, or at least Leafeon with a neutral speed statistic, this result would be exact.

Stage Two
248-237 = 11
11x4 = 44
252-44 = 208

Now, work out the point gain in speed Leafeon will acquire from 208 EVs with a speed beneficial nature. 208 EVs will equal a 52 point gain (208/4.) 208 EVs also passes 5 jump points. Add the jump points to the point gain then add that to the stage one result.

Stage Three
208/4 = 52
52+5+248 = 305

As you can see the outcome is a point short due to not passing the last jump point with the EVs. We need to make the speed stat of Leafeon 306 to equal base 90 speed Pokémon, so 4 more EVs will have to be invested. This requires Leafeon to invest 212 EVs (208+4.) Now you need to make the decision of whether you would like to outrun by 1 or 2 points, as explained earlier. In this case, by adding 4 more EVs, the speed statistic of Leafeon will pass the last jump point, 216, and become 308 which is perfect for outrunning the 306 maximum speed statistic of base 90 speed Pokémon.

A complete formula will look like this.

Stage One, Two & Three
x = ((252-(((s-e)-(o-e))*4))/4)+j+(s-e)

s = maximum speed of Pokémon
o = maximum outrun speed
e = EVs (57/63/69)
j = jump points

HP

When you are calculating the EVs invested into the HP statistic of your Pokémon that will also be holding either the Leftovers or Black Sludge item it is recommended to calculate your total HP stat to be divisible by 16 for maximum recovery.

Find the IV of your HP stat. Next, find the maximum your HP stat could reach with 31 IVs and 252 EVs. If you don’t know, check the Serebii Pokédex. Also, have a rough idea of the amount of EVs you would like to invest to the HP statistic. The following calculators can be used to calculate your IVs. (If you don’t know what IVs are, take a look at the Smogon University Breeding Guide.)

Serebii IV Calculator
MetalKid’s IV Calculator

I’ll use Leafeon to demonstrate calculating the HP. Let’s say Leafeon has 31 IVs in HP. Leafeon has a maximum HP statistic of 334 and I would like to invest around 120 EVs to my Leafeons HP statistic. 120 EVs will give a 30 point gain.

Subtract 94 (63 points for maximum EV training and 31 points for maximum IVs) from your maximum HP stat, in this case 334. Next, add the HP IVs, in this case 31, and the statistic points from the EVs you want to invest, in this case 30 points (120/4.) This will give you the actual HP stat at LV100.

Stage One
334-94+31+30 = 301

Divide the actual HP stat at LV100 by 16. If this number is whole then your HP stat is divisible by 16 and you will receive maximum Leftovers and Black Sludge recovery.

Stage Two
301/16 = 18.8125

This Leafeon does not have a HP statistic that is divisible by 16 as the outcome of the above calculation is not a whole number. We now need to find out how many more EVs to invest to the HP statistic so that it is divisible by 16. To do this we need to ignore the integer (everything to the left of the decimal place) from the stage two calculation and subtract the decimal from 1. In this case we ignore the 18 from 18.8125, then subtract 0.8125 from 1. Then, multiply the result by 16 to find the point increase, and then multiply the result of the point increase by 4 to display the extra number of EVs that will need to be invested.

Stage Three
1-0.8125 = 0.1875
0.1875x16 = 3
3x4 = 12

So my Leafeon will need to invest an extra 12 EVs to the original 120 EVs that I intended to invest in the HP statistic so that the HP statistic will be divisible by 16, gaining maximum Leftovers and Black Sludge Recovery.

A complete formula would look like this.

Stage One
x = (m-94+i+e)

m = maximum HP statistic at LV100
i = actual IVs
e = actual point gain from EVs

Stage Two
y = (x/16)

x = outcome of stage one

Stage Three
z = ((1-(y-INT(y)))*16)*4

y = outcome of stage two

If your Pokémon is not going to be holding either the Leftovers or Black Sludge item, it is advisable to make your HP stat an odd number to round down the effect of certain damage, such as weather effects.

Defenses

EV training a defensive Pokémon can be a lot more rewarding if you know what statistics to invest in. Firstly, always choose a nature that will increase the higher base statistic out of defense and special defense. More statistic points will be gained overall from a nature raising the higher defensive statistic and placing more EVs to the lower defensive statistic than the other way around.

Taking damage is calculated against the multiplication of the defensive statistics and the HP statistics. If you are looking to invest the majority of your EVs into defensive statistics so that your Pokémon is able to take big hits you will want to try to match the defense, special defense and HP statistics as best you can. Therefore, If your Pokémon has a high base HP, and lower defensive statistics, raise the defensive statistics. If your Pokémon has a low base HP but has high base defensive statistics, raise HP.

Lapras has a relatively high base HP statistic of 130, while its base defense statistic is 80 and special defense is 95. Lapras would gain best results from a special defense beneficial nature and EVs invested into both the defense and special defense statistics.

Cloyster has a poor base HP of 50. It’s defense statistic is 180 and its special defense statistic is only 45. Use the nature to increase the defense statistic and invest EVs heavily into HP and special defense.

You may also decide that it is best to maximise just one of the defensive statistics of a Pokémon with the intention of keeping the Pokémon away from either physical or special attacks and sponging the effect of the other. This is put to good effect on a Pokémon such as Drifblim, who is more likely to take special attacks and less likely to take physical attacks due to immunities. Drifblim already has a high base HP so using the nature to increase special defense and investing maximum EVs in special defense too will allow Drifblim to switch in well to special attacks and also have a respectable survivability.

Glossary

EV -Effort Value
EP -Effort Point
IV - Individual Value
EXP - Experience
HP - Hit Points
INT - Integer

Links

Try the links below to help you learn more before deciding on your final EV spreads.

Maximise Your Chances Of Winning

Effectively Apply EVs

Damage Formula

Maximising Defenses

Continue

This guide continues 8 posts down with Kyogre35's 'Where To Train' and 'FAQ' sections.
 
Last edited:

Petal

Care to elaborate?
Ok, since the last thread was locked - I'll repost my question.

Hey, this equation is kind of like my last one but I just want to make sure.

52 Speed EV's needed. (152-Carbos*10)

52 / (2 * (2 * 1)) 52 Divided by (Pokerus(Macho Brace*Starly)) = 13 Kills.


I'm not sure but something about this just feels wrong.

Is it correct or is it just me?
 

hemslow

UU Trainer
Yes, first post! Umm oh yeah. For attack in a hotspot, in route 213, there is a swimmer with 3 Gryadoses. That can be usefull

Kyogre35 will be adding more sections to train. Only the best locations are in my guide. Swimmers are slow to reset the radar for, this is why using the Super Rod is much quicker. Oh, and delete the double post.
 

hemslow

UU Trainer
Ok, since the last thread was locked - I'll repost my question.

Hey, this equation is kind of like my last one but I just want to make sure.

52 Speed EV's needed. (152-Carbos*10)

52 / (2 * (2 * 1)) 52 Divided by (Pokerus(Macho Brace*Starly)) = 13 Kills.


I'm not sure but something about this just feels wrong.

Is it correct or is it just me?

I can't quite work this out, I'm taking it you'd like a 52 point increase in speed, you'll be using 10 Carbos, your Pokémon is holding Macho Brace and your Pokémon has Pokérus.

52 point increase would usually need 208 EVs. Take off 100 points for Carbos and your left with 108.

Starly will give 1 speed EV, doubled with Macho Brace to make 2. Pokérus will double the EVs to total of 4 EVs per Starly.

108 EVs/4 = 27 Starly kills to reach your 52 point gain.

Is this what you needed?
 

Petal

Care to elaborate?
I can't quite work this out, I'm taking it you'd like a 52 point increase in speed, you'll be using 10 Carbos, your Pokémon is holding Macho Brace and your Pokémon has Pokérus.

52 point increase would usually need 208 EVs. Take off 100 points for Carbos and your left with 108.

Starly will give 1 speed EV, doubled with Macho Brace to make 2. Pokérus will double the EVs to total of 4 EVs per Starly.

108 EVs/4 = 27 Starly kills to reach your 52 point gain.

Is this what you needed?
Not a 52 point gain, 52 EV gain.

I needed 152 Speed EV's - Carbos*10 = 52 EV's
 

Kyogre35

First avy..no touchy
Cool guide Hem...here's a few more sections...mostly the Where to train part.

I will use this format to explain the best places to EV train for every stat.
Where (What Route):

Who (What’s the trainer’s name, or if it’s a wild Pokemon):
Pokemon and levels: (The levels aren’t exact so prepare for an over under situation)
Total EV’s:
Notes (If any):

P.S.: I will only give wild Pokemon if there appearance rate is high.

So here we go…….
##############################################
HP #####################

##############################################

Where: Route 212 on the water, closer to Pastoria city.
Who: Wild Pokemon.
Pokemon and Levels: Quagsire and Wooper around level 40.
Total EV’s: Wooper 1 EV, Quagsire 2 EV’s.
Notes: Pretty high levels, but there the only ones to appear here.

Where: Route 209 right below Solaceon Town.
Who: Cowgirl Shelly
Pokemon and Levels: 5 Bidoof’s
Total EV’s: 5 Hp EV’s
Notes: Very nice spot to train. And even better while holding the Power Weight.

Where: Route 213 on the beach.
Who: Tuber Jared
Pokemon and Levels: 3 Gastrodon around level 50
Total EV’s: 6 Hp EV’s.
Notes: Great spot to train, probably my favorite for Hp training.

Where: Route 230
Who: Swimmer Sam
Pokemon and Levels: 1 Chinchou and 1 Lanturn around level 50.
Total EV’s: 3 Hp EV’s
Notes: Nice quick Battle since there is only two Pokemon.

Where: Route 219
Who: Tuber Mariel
Pokemon and Levels: 2 Marills around level 30
Total EV’s: 4 Hp EV’s
Notes: Short battle, probably best when training lower level Pokemon.

###############################################
Attack ######################
###############################################

Where: Route 213 in the hidden area.
Who: Swimmer Sheltin
Pokemon and Levels: 3 Gyarados around level 30
Total EV’s: 6 Att EV’s
Notes: Very good spot, only problem is he’s a swimmer….

Where: Route 229, fishing with Super Rod.
Who: Wild Pokemon
Pokemon and Levels: Gyarados with levels from 20 to 55
Total EV’s: 2 Att EV’s
Notes: Only Gyarados appear here, so this is a great spot, but the ranging levels are a problem.

Where: Cycling Road, third male when enter from the top.
Who: Cyclist John
Pokemon and Levels: 2 Staraptors around level 60
Total EV’s: 6 Att EV’s
Notes: It takes a few battles to evolve this trainers Pokemon, so don’t train right when you get there and battle him a few times to have him evolve.

Where: Route 225
Who: Ace Trainer Quinn
Pokemon and Levels: 1 Pinsir and 1 Mightyena around level 50
Total EV’s: 4 Att EV’s
Notes: Not great, but not bad.


Where: Solaceon Town
Who: Wild Pokemon
Pokemon and Levels: Unown around level 20
Total EV’s: 1 Att EV, and 1 Spec Att EV.
Notes: This is a GREAT spot to train mixed sweepers, a warning, Unown give 1 EV in BOTH Spec Att and Att.

Where: Twinleaf Town Pond. Fish with Super Rod
Who: Wild Pokemon.
Pokemon and Levels: Gyarados and Seaking from levels 20 to 50
Total EV's: Seaking and Gyarados both give 2 Att EV's.
Notes: Nothing wrong here.

###############################################
Defense #######################
###############################################

Where: Iron Island. First you go into the entrance at the front. Then go down the steps on the left, after going down the elevator go down the stairs on the left.
Who: Wild Pokemon
Pokemon and Levels: Graveler, Geodude, Onix, and Steelix all around level 30.
Total EV’s: Onix and Geodude both give 1 Def EV, Steelix and Graveler both give you two.
Notes: Very good spot, just run from the Golbat that sometimes appear here.

Where: Route 210 in tall grass at the top right.
Who: Ninja Boy Fabian
Pokemon and Levels: 3 Geodude around level 20
Total EV’s: 3 Defense EV’s
Notes: Not great but gets the job done. You have to talk to him first so he gets out of the tall grass so you can use the Poke’ Radar. Also get plenty of Max Repels so you don’t run into Pokemon.

Where: Ruin Maniac Cave
Who: Wild Pokemon
Pokemon and Levels: Hippopotas and Geodude around level 20
Total EV’s: Both give 1 Def EV
Notes: Very good since they’re the only Pokemon that appear here.

Where: Route 212, bottom left of the route.
Who: Collector Dominique
Pokemon and Levels: 3 Geodude’s around level 20
Total EV’s: 3 Def EV’s
Notes: Good defense trainer, It's straight forward no strigs attached.

Where: Route 224
Who: Ace Trainer Jamie
Pokemon and Levels: One Metagross around level 56
Total EV's: 3 Defense EV's
Notes: Quick easy battle, but a high level Pokemon.

###############################################
Spec Att #######################
###############################################

Where: Solaceon TownWho: Wild Pokemon
Pokemon and Levels: Unown around level 20
Total EV’s: 1 Att EV, and 1 Spec Att EV
Notes: This was also in Att so look there for notes.

Where: Old Chateau
Who: Wild Pokemon
Pokemon and Levels: Gastly, Haunter, and Gengar all around level 15
Total EV’s: Gastly gives 1 Spec Att EV, Haunter gives 2, and Gengar gives 3
Notes: To get the best results here insert R/S/E/FR/LG into the DS and go to the 5th room on the second floor.

Where: Route 214
Who: Psychic Abigail
Pokemon and Levels: A Gengar, Misdreavus, and Alakazam all around level 60
Total EV’s: 6 Spec Att EV’s and 1 Spec Def EV.
Notes: The only reason I put this in here is that 2/3 of her Pokemon give 3 Spec Att EV’s. So when she switches in the Misdreavus switch out to a level 100 Pokemon or some Pokemon that you want to EV train in Spec Def.

Where: Bottom of Route 214
Who: Collector Douglas
Pokemon and Levels: 3 Roselia around level 20
Total EV’s: 6 Spec Att EV’s
Notes: Great Spot! Nothing wrong here.

Where: Route 212
Who: Pokemon Ranger Jeffrey
Pokemon and Levels: 2 Prinplup around level 20.
Total EV’s: 4 Spec Att EV’s
Notes: This is just a straight forward place to train.

Where: Resort Area
Who: Wild Pokemon
Pokemon and Levels: Golduck with levels 40 to 55
Total EV’s: 2 Spec Att EV’s
Notes: The best spot, they’re the only Pokemon that appear here.

Where: Route 212, need HM Cut. Right when you go into Route 212 from Pastoria City there will be two trees to cut down below you, cut them and go across the bicycle path to a Trainer that's behind the trees.
Who:Scientist Shaun
Pokemon and Levels: Two Alakazam around level 60
Total EV's: 6 Spec Att EV's
Notes: Great Spot to train! It will take a few battles to evolve his Pokemon into Alakazam.

Where: The three lakes on the water
Who: Wild Pokemon
Pokemon and Levels: Golduck and Psyduck around level 20 to 40
Total EV's: Psyduck gives 1 Spec Att EV and Golduck gives 2.
Notes: Only Pokemon that appear here so a great spot

###############################################
Spec Def #######################
###############################################

Where: Route 210 in tall grass in the bottom left.
Who: Ninja Boy Davido
Pokemon and Levels: Dustox around level 25
Total EV’s: 3 Spec Def EV’s
Notes: Good spot to train seeing Spec Def’s spot’s are hard to come by. Same thing with Ninja Boy Fabian, You have to talk to him first so he gets out of the tall grass so you can use the Poke’ Radar. Also get lots of Max Repels so you don’t run into Pokemon.

Where: Any big area of water.
Who: Wild Pokemon
Pokemon and Levels: Tentacool and Tentacruel, Ranging from level 20 to level 55
Total EV’s: Tentacool gives 1 Spec Def EV, Tentacruel gives 2 Spec Def EV’s.
Notes: So this is half-way decent. The best route is Route 218. Also a good spot is the water in front of the Pokemon League. But with this luck is a big factor seeing Pelipper appear here often to. Just run away and you should be fine.

Where: Route 230
Who: Swimmer Sophia
Pokemon and Levels: 1 Mantyke and 1 Mantine around level 50.
Total EV’s: 3 Spec Def’s EV’s.
Notes: Good spot, problem is that you’re on water and your Surf speed is SLOW. If you have good patience then go for it.

Where: Route 230, at the top.
Who: Swimmer Mallory
Pokemon and Levels: Seel and Dewgong around level 50
Total EV’s: 3 Spec Def EV’s
Notes: Good spot, hard to reset the radar though. Also bring plenty or Max Repels.

Where: Route 224
Who: Dragon Tamer Hayden
Pokemon and Levels: 2 Altaria at Lv 60 via Vs Seeker.
Total EV's: 4 Spec Def EV's
Notes: Great Spot, all you need to do is rebattle this one.

###############################################
Speed #######################
###############################################


Where: Route 205
Who: Fisherman Andrew
Pokemon and Levels: 6 Magikarp around level 10
Total EV’s: 6 Speed EV’s
Notes: Terrific spot. Low levels and you can get more when holding an item.


Where: Route 229 fishing with Old Rod
Who: Wild Pokemon
Pokemon and Levels: Magikarp with levels around 7
Total EV’s: Magikarp gives 1 Speed EV
Notes: Very good to. Magikarp is the only Pokemon that appears when fishing.


Where: Route 225
Who: Wild Pokemon
Pokemon and Levels: Fearow, Raticate around level 50. And Rattata and Spearow around level 20
Total EV’s: Fearow and Raticate give 2 Speed EV’s. And Rattata and Spearow give 1.
Notes: Good spot, just watch out for the other wild Pokemon that appear here and run away from them.


Where: Caves
Who: Wild Pokemon
Pokemon and Levels: Zubat and Golbat around level 10 to level 60
Total EV’s: Zubat gives 1 Speed EV, Golbat gives 2.
Notes: Now this is in here because almost every cave or Tower has Zubat of Golbat. The best places are, the Underground lake where you catch Feebas (SURF), and Snowpoint Temple Floor 1 (Sneasel gives 1 Speed EV to ;)).

Where:Victory Road, inside the area where you go after you beat the Pokemon League, and battle with the girl with Arcanine. You also need Surf.
Who: Wild Pokemon
Pokemon and Levels: Golbat around levels 35 to 50
EV's: Golbat give 2 Speed EV's
Notes: Good spot to train. Nothing wrong seeing when you Surf here there the only Pokemon that appear.

Questions and Answers
Seeing a lot of questions repeating, I decided to put some of the most common one’s here and hopefully these questions will quiet down. I had to move this because it wasn't seen so READ THIS BEFORE YOU ASK A QUESTION!!!!!!!!!


Question 1: I EV trained and got 252 EV’s in Attack but the next level up it only went up +3. WHY?
Answer: This is a common question; the reason is EV’s are spread throughout the levels so you won’t see and immediate gain in one level up.
Question 2: Is there a way that I can find the EV’s a Pokemon has? Because I think I miscounted.
Answer: No there is not, we wish there was, but there isn’t. The best thing to do is use EV reducing berries to start all over again.
Question 3: Does it matter what level I start EV training on?
Answer: No, but there is a benefit of starting early. If you start early and max out the EV’s for that Pokemon, then you can level it up anyway you wish since you don’t have to worry about EV’s.

NOTE: If you want a question add here then PM me and I’ll put it here to hopefully decrease the amount of those questions. But they have to be common; probably some people will have to ask the question twice.

SO READ THIS PART AS IT IS A PART OF THE GUIDE!! AND HEMSLOW PUT LIKE "ALSO READ KYOGRE'S PART OF THE GUIDE IN CAPS AT THE TOP THAT IS 13 POSTS FROM THE TOP!!"
 

Petal

Care to elaborate?
[/FONT][/SIZE]

SO READ THIS PART AS IT IS A PART OF THE GUIDE!! AND HEMSLOW PUT LIKE "ALSO READ KYOGRE'S PART OF THE GUIDE IN CAPS AT THE TOP THAT IS 13 POSTS FROM THE TOP!!"
I think it would be better if either he; put a direct link to this post OR incorporated the training sections into either the first or second post.
 

Icosahedron

レミオロメン♪
I've found Route 201 (just north of Twinleaf, and just west of Sandgem) to be very helpful to EV training in HP (Bidoof) and Speed (Starly). One benefit of this area is that because the Pokemon are at very low levels (2-3), you can EV train at low levels yourself. Also, don't let the fact that there are TWO Pokemon tick you off; at nighttime, Starly's appearance rate plummets, making it the ideal time to train for HP, and in the morning/daytime, Starly's appearance rate soars, making it a good time to train for Speed.

I've found this method to be more useful than repeatedly having to reset the Vs. Seeker when fighting several of the trainers to EV train. With the Power items it is even possible to train in other stats simultaneously.
 

Petal

Care to elaborate?
I've found Route 201 (just north of Twinleaf, and just west of Sandgem) to be very helpful to EV training in HP (Bidoof) and Speed (Starly). One benefit of this area is that because the Pokemon are at very low levels (2-3), you can EV train at low levels yourself. Also, don't let the fact that there are TWO Pokemon tick you off; at nighttime, Starly's appearance rate plummets, making it the ideal time to train for HP, and in the morning/daytime, Starly's appearance rate soars, making it a good time to train for Speed.

I've found this method to be more useful than repeatedly having to reset the Vs. Seeker when fighting several of the trainers to EV train. With the Power items it is even possible to train in other stats simultaneously.

Yes, I use this route for Speed/HP training, what makes it even easier is using the pokeradar to ensure an encounter of the pokemon you're seeking(in this case bidoof/starly).
 

GiratinaRay

Shadow Dragon Lord
Okay, suppose I have a Mewtwo at level 96. I want to give it maximum speed. So if i give it 10 Carbos/100 and then battle Magikarps/152, would I have maximum speed when I reach Lv100? Also I am not using any power items or Pokerus. This is what I calculated, so I am just wandering. Thanks in advance!!!
 

hemslow

UU Trainer
Okay, suppose I have a Mewtwo at level 96. I want to give it maximum speed. So if i give it 10 Carbos/100 and then battle Magikarps/152, would I have maximum speed when I reach Lv100? Also I am not using any power items or Pokerus. This is what I calculated, so I am just wandering. Thanks in advance!!!

Yes, as long as the LV96 Mewtwo has reached this level by Rare Candy or Day Care and has no EVs.
 

Night Shadow

BRRAAP BRRAAP
Okay, suppose I have a Mewtwo at level 96. I want to give it maximum speed. So if i give it 10 Carbos/100 and then battle Magikarps/152, would I have maximum speed when I reach Lv100? Also I am not using any power items or Pokerus. This is what I calculated, so I am just wandering. Thanks in advance!!!

If you didn't use Rare Candys and it had no EV's
 

shinystaraptor

shiny hunter
when i was ev training my mewtwo, when it turned to level 71, it gained 46 in special attack, i thought the beginning said that you wouldn't get this abrupt rise in evs?
 
when i was ev training my mewtwo, when it turned to level 71, it gained 46 in special attack, i thought the beginning said that you wouldn't get this abrupt rise in evs?

Well it does and it doesn't. A certain amount of EVs are allowed to be applied by a certain level.
I gave the example before, though bear in mind that this isn't necessarily accurate; around a quater(~63 EVs) out of the maximum EVs you can gain in one stat are applied by Lv. 25, half(~126 EVs) around Lv. 50, three-quaters(~189 EVs) at Lv. 75 and all(252 EVs) of them at Lv. 100.

If your Pokémon was already at a high level when you began EV training, in this case Lv. 70, then here you would suddenly have around three-quaters of the 252 EVs becoming active upon the first level up.
Think about it.. If the EVs were applied at a constant rate of approximately 1 extra stat point per level, regardless of what level it is on, then starting the training at Lv. 70 or whatever would mean that by the time you get to Lv. 100, only 30 or so stat points would have been applied.
It needs to bulk-apply the EVs it should have already gained by that level, so that by the time it hits 100, it would have just gained the very last stat point.

Each level up after this bigger boost should see the stats increase as normal.
 

warnerbroman

the Blue trainer
hey can anyone help me with this

Capturezz.jpg


I don't know how to use an IV calculator well

I put in most of the stats but I did not know how to input EP

and the hidden power is steel not ghost

so what went wrong?
 
Last edited:

Kyogre35

First avy..no touchy
hey can anyone help me with this

Capturezz.jpg


I don't know how to use an IV calculator well

I put in most of the stats but I did not know how to input EP

and the hidden power is steel not ghost

so what went wrong?

Ep's are EV's so if you have invested EV's into that POkemon then you put the amount there.

How do you know it's steel.

And sometimes it's wrong but it's usually right around the mark.
 
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