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d/p online team

Joe the evilfox

Weavile @ Life orb
EVs: 4hp, 252 att, 252 spd
Jolly nature

- Ice punch
- Pursuit
- Brick break
- Night slash

Starmie @ Leftovers
EVs: 100 HP, 36 Def, 220 spd, 136 sp. att, 16 sp. def
Timid nature
Triat: Natural cure

- Ice beam
- Thunderbolt
- Recover
- Rapid spin

Dusknoir @ Leftovers
EVs: 252 HP, 52 att, 154 sp. def, 50 def
Careful nature

- Thunderpunch
- Will-o-wisp
- Pain split
- Pursuit

Infernape @ Life orb
EVs: 24 att, 232 spd, 252 sp. att
Naive nature

- Flamethrower
- Grass knot
- Nasty plot
- Close combat

Garachomp @ Leftovers
EVs: 252 att, 252 spd, 4hp
Jolly nature

- Earthquake
- Swords dance
- Dragon claw
- Fire fang

Tangrowth @ Leftovers
EVs: 252 HP, 228 def, 28 att
Impish nature
Trait: Leaf guard

- Power whip
- Stun spore
- Sleep powder
- Aerial ace


Well-Known Member
Shadow Punch over Pursuit on Dusknoir. HP [fire] or Shock Wave over Aerial Ace on Tangrowth. And 28 Spd instead of Att.

Weavile should be Choice Banded. Starmie's EVs look screwed, shift Def and SDef into HP.

Team has major weaks. Hera, Tar, other Starmies, so many pokes hurt this team.


prophecy fulfilled
Grass Knot / Focus Blast / Earthquake / [Sleep Powder/HP Ice]

for Tangrowth


The Draphoenix
shadow sneak over shadow punch and pursuit

u get STAB with it over Pursuit and is faster w/o trick room