Subjugation By the Crooks, courtesy of your friendly neighborhood Andrew.
This is somewhat of an extension to the events I described in Gameplay Ideas, but more of an elaboration if you will. Nevertheless, the history goes as such...
You begin the game harkening upon a flashback, your protagonist a mere child of seven years old, watching a glorious parade. In it, you see floats of some of the new Pokemon, including a large demonstration of legendaries, and your protagonist is incredibly excited with the whole affair. Anyways, they're tossing pieces of confetti, a few of them entitling the person that catches one of them to a free Pokemon upon earning a trainer's license. You watch your protagonist's eyes dilate with joy as s/he gazes in wondrous anticipation for the day when s/he will be eligible for a license.
The screen goes black, and on the bottom you read through a message uttered by your protagonist: "At that frame in time, I felt that I was ruler of the world. That was exactly seven years ago. Now, I have a real issue that concerns me. It all began when my parents entrusted me with taking care of my younger brother, when I was seve"
The screen fades in to display your native town of Compass Village in a tranquil setting. Then, with a piercing bang, the evil team - called the Liberty Guerilla in the English version - storms across the municipality line and assembles in front of it to form a blockade. They raid your house, wrecking several expensive items and kidnapping your younger brother. You stare in horror at the rattling events as the grunts shout at you in an incomprehensible language to get away from him while they carry him away. You refuse, and after that they approach you to take you as well, yet being a star athlete at your school you easily outrun them and make a daring leap out of the window, doing a rolling landing, springing up, and dashing out of the town through a hidden passage.
Again, your protagonist continues - "Hadn't it been for my athletic prowess and my digging of that secret tunnel when I was a child, I would have never escaped their vicious stranglehold. The sight of those brutish people, in their glistening green-and-white uniforms, was the most dissettling thing I had yet experienced." The screen fades in to the interior view of a mansion, complete with an indoor fountain, where you are sitting with three other people. Continuing, s/he says, "I had found sanctuary within the house of my best friend, who graciously let me into her house after hearing the ruckus my town. My story continues within the confines of her mansion..."
Upon this, your protagonist's friend's father nudges with his walking motion to draw attention that he is speaking, and the people at the table carry out a discussion with your protagonist, each nudging as aforementioned before they speak... (and I'm assuming the protagonist is the boy for this)
Father: "I'm surprised you managed to get out of there! How did you manage?"
Protagonist: "Well, I..."
Friend: "Nonono! I saw it all! He crawled out of the tunnel which we used to play in as kids!"
Mother: "Watch your manners, girl! Your friend was in a fair bit of trouble; don't be so rude as to alienate her by cuttting her off!"
Protagonist: "It's okay. Please, let...oh goodness, what's your name? I'm in such a panic I can't remember it!"
Friend: "Don't you remember? It's..." [You are prompted for a name - this should indicate to the astute player that she'll play a critical role later on in the game. For the purposes of this conversation, I'll name her Tabitha.] "...Tabitha."
Protagonist: "Right, Tabitha. Anyways, feel free to speak, I'm still a bit...rattled."
Tabitha: "Okay, so he tumbled out of the window! One of the guys tried to grab his leg but they missed! He made a spectacular rolling dive then dashed to that hole like a Yaputac! That was so spectacular to watch!"
Protagonist: (a trifle uneasily, if it can at all be expressed) "Hehe."
Father: "Don't worry, Andrew - we can easily accomodate you. We have an extra room with a luxurious bed; you can easily make yourself at home here."
Andrew: "Thanks for the gesture; however, I have another goal I want to pursue. They made have taken almost everything I owned - but they missed the most important thing." (At this point, the screen goes to a cutscene where you whip out the giant piece of confetti from earlier.)
Tabitha: "Woah, you still have one of those?!"
Andrew: "I sure do - this is the real deal. I've kept it safe for all this time. And, because of their actions, I must now invoke the power of this item. Someday, at some point, I hope to become a powerful Pokemon trainer so I can liberate my home town and free my brother!"
Tabitha: "You really think you can do it?"
Andrew: "Whether I can do it is not important - I feel it is my duty as a human being to at least attempt it."
Tabitha: "You're fourteen, no? You're certainly eligible for it. Here, come with me to the lab - my mom works there."
Mother: "Here, sweetie - take this identification card in case you need it for Andrew."
Tabitha: (grabs it) "Thanks!"
With that, she pulls you out of the door by the shirt collar with inexorable excitement, dragging you to the lab faster than you can walk. It is here within these hallowed halls that you present your card, and with that you are printed up a trainer card, assigned a number, and given a choice of starters. I won't bother to describe them since this is not the thread for that, but events transpire in such a way that Tabitha abruptly challenges you to a match right after you leave the lab, stating how she also got one of those, and unsurprisingly she chose the starter with a type advantage over yours. You get engaged in a battle right then and there, its results having a profound effect on the later game...
More to come later.