Magicmonkey
:)
Time for magic to weigh in.
Torny-T. Alright, its gone on smogon. It could even be gone by the time this team is finished on PO. Therefore I say we build the team without considering it as a threat. Also Torny can take on blissey fairly well, as with U turn, a correct predict on the chansey switch can cost it 10%HP + hazards. Assuming you have something that can force a chansey out left you can weaken it. do this twice, and with SR it losses 45%. comes in on torny a third time and it loses. with super power on the send in the second time it has the potential to KO with U turn, 2 rocks, super power, -1 super power.
Rotom-w is better than gatsro for this team as it has volt switch. better than lanturn as WoW and pain split. Also between it and forrie, we have both defenses covered on volt switchers. I might give it hp grass, as monetum could be robbed by gastros.
Thunbolt could help over trick.
Sun team threats. Clear skies always struggle with sun teams, as victini and venusaur can throw attacks around, and not fear weather switch ins to cut power or speed. A manual wetaher inducer could help. The suggestion of Rain dance kingdra may help as:
Takes on torny-T and rain teams (cept thorn), takes on sun, and to a degree sand. leaves hail as an issue, however mew does well against hail teams. I also suggest AURA SPHERE over EARTH POWER. Hits ttar harder, and hits kyurem. Volt switch deals with tenta, and we with rotom-w, we have something to switch into reliably. aura sphere still heats heatran fairly hard, as well as Ttarn the 2 main targets of earth power. Mew has the bulk to take a hit from most kyruems, N and B, so a move to hit back (even if it doesn't KO, being able to do twice as much as fire blast before going down, and accuracy will hurt it, and leave it revengable and SR fodder)
Torny-T. Alright, its gone on smogon. It could even be gone by the time this team is finished on PO. Therefore I say we build the team without considering it as a threat. Also Torny can take on blissey fairly well, as with U turn, a correct predict on the chansey switch can cost it 10%HP + hazards. Assuming you have something that can force a chansey out left you can weaken it. do this twice, and with SR it losses 45%. comes in on torny a third time and it loses. with super power on the send in the second time it has the potential to KO with U turn, 2 rocks, super power, -1 super power.
Rotom-w is better than gatsro for this team as it has volt switch. better than lanturn as WoW and pain split. Also between it and forrie, we have both defenses covered on volt switchers. I might give it hp grass, as monetum could be robbed by gastros.
Thunbolt could help over trick.
Sun team threats. Clear skies always struggle with sun teams, as victini and venusaur can throw attacks around, and not fear weather switch ins to cut power or speed. A manual wetaher inducer could help. The suggestion of Rain dance kingdra may help as:
Takes on torny-T and rain teams (cept thorn), takes on sun, and to a degree sand. leaves hail as an issue, however mew does well against hail teams. I also suggest AURA SPHERE over EARTH POWER. Hits ttar harder, and hits kyurem. Volt switch deals with tenta, and we with rotom-w, we have something to switch into reliably. aura sphere still heats heatran fairly hard, as well as Ttarn the 2 main targets of earth power. Mew has the bulk to take a hit from most kyruems, N and B, so a move to hit back (even if it doesn't KO, being able to do twice as much as fire blast before going down, and accuracy will hurt it, and leave it revengable and SR fodder)