PO Username: Ilane
Timezone: GMT -5
Battling Experience: -
Referred by: Hawky, Blues, Magic, Mankey, Kody, Kylo...you get the picture
If not referred, how did you hear about the clan: I live in DI's PO Channel.
TMP Symbols: 0
LOL, and now an official welcome by me aand, lets get'em, we need to win this war! too bad prohawks down, but blues (as i saw in war threat) can get it tooAccepted, welcome to the worlds most active and talkative clan ever! (sarcasm, so you know, Ilane has no sense of humour at all)
Good landorus counters? I always struggle to deal with him.
Scarf pony is pretty damn effecitve, definitely has element of suprise because on paper its a terrible scarfer so nobody suspects it. hard to switch in to repeated earth powers though
Scarf pony is pretty damn effecitve, definitely has element of suprise because on paper its a terrible scarfer so nobody suspects it. hard to switch in to repeated earth powers though
Good landorus counters? I always struggle to deal with him.
Because mamoswine is a check: cant walk in on landy, take several hits and retaliate. I thought they went over this in PR lolWhy has no one suggested Mamoswine yet?
After doing some damage calculations, it is safe to say that the best landorus counter is Cresselia, which takes 20% tops from the normal sheer force set and can hit back with ice beam. Also noteable is zapdos, who takes around 30% from hp ice and can hp ice back. Providing it doesn't have psychic, weezing also cannot be 2HKO'ed which makes me very happy (although being weezing it can do **** all back)
If zapdos takes 30% from hp ice your doing it wrong. Max spec def zapdos vs timid landorus it takes 37% min from my calc. And spec def zapdos is uncommon. Zapdos is also rocks weak. Weezing can die to psychic, which is usable on special landorus (to deal with gengars) Cress is a solid counter to damn near everything that doesn't have STAB super effective, but it lacks reliable healing, solid typing and attacking output.
I said around 30%, no need to get picky, and yes weezing can die to psychic but psychic is not taken that often, RP or substitute is more common. Most things will die to some obscure coverage move but that doesnt stop them being counters. Cress I agree lacks recovery but I'd say 4x SE ice beam constitutes attacking output