feebas_factor said:
True as it is that many dark types are getting better special attack, there is in fact only one evolutionary line of dark pokemon with special attack better than attack. This stat placement often means they are left with low defences and hp (compared to other pokemon with the same stat total). Although this may have been the intended trend for dark pokemon, I'm just saying they would have benefitted alot more from having that attack stat in other places.
There's a generation to fix that, not to mention this generation touts that it will grant many Pokemon with much-needed evolutions. No hope is lost for these forgotten warriors.
And dark pokemon ONLY have good special when their second type requires it (save Tyrannitar).
Yet Absol gets Calm Mind. Huh.
And even if the next generation consists entirely of ghosts with high attack and darks with high special, what does that do for the already existing pokemon? Just leave them to be forgotten due to their poor type-stat matchup?
As evidenced by Sneasel, these Pokemon can improve themselves. Plus not every Dark type was meant to be a sweeper - just take a look at Umbreon.
Also, do you only look out for the fighting welfare of the Darks? Many Ghosts will not be able to amount to their former prowess if this switch is made.
As for why ghost would have to be special, I just think that psychic needs at least one special weakness - other wise, high-defence psychic might have too much of an advantage (hmm, reminds of another type with only weaknesses of one kind).
And how many Psychics that don't have another type have high Defense? ;[
And why would lick be anymore physical than crunch? Licking something really wouldn't do much damage unless there was something more to it then that, something special... while crunching and biting basically relies on the size of your teeth and the strength of your jaws.
The matter is not the delivery of the moves, it is the inherent nature of the type. Ghosts could be deemed as comprising of their own material, whereas Dark represents an abstract state of mind. It may express itself through biting and other mechanisms (psh, that's the only contact means of delivery, anyway); but the damage dealt by these underhanded methods of attack depends and should depends entirely on how willing the assailant is to use these tactics, i.e. the strength of their state of mind. Ghosts merely hurl their own material at their foes, while Darks are driven by their motives to choose their medium of pain.
The stats would only have to change in trade if the types were kept the same and the stats of old pokemon were changed to match them. Otherwise there would be no problem.
And almost no physical movesets would be screwed up if they simply came up with a good dark move/tm (like "masquerade"), because that would simply be used instead of shadow ball!
That depends entirely on whether the designers bequeath the Shadow Ballers this move. The Pokemon that use Shadow Ball in their physical movesets can, you know, use the move for Ghost damage; why bother taking a risky endeavor to better the Dark types of yore when we can simply allocate their stats better and give these Pokemon evolutions?
As for special... some pokemon might lose their crunching edge, but others would gain the power of shadow ball. To tell the truth, there are problems as it is, and problems nomatter how you try to solve these, but I like the solution of switching ghost and dark the best.
I have clearly explained to you that this motion is simply too dicey to pursue. It can be alleviated in other ways, and considering that most Dark types do have another Special type I feel that the route of simply relocating their stats would do them much better in the long run than altering the foundations of their type.