Dusk Sweep 0x9
Ready to Battle
Ok i just thought of this a couple of days ago, and have been trying to construct a decent, and complete dark team. I think I have covered each weakness but you may spot some more.I need some major help with items as well. Ok here it is.
;197;
Umbreon @ Leftovers
Ability: Synchronize
Nature: Impish
EVs: 252 sp.def/ 252 def/4 hp
- Moonlight
- Toxic
- Meanlook
- Protect
I have choosen Umbreon to be more of a trapper, then tank, just to see if it will work. I don't think many people will see it as a trapper so hopefully i can mean look, then toxic and then just heal and protect.
;430;
Honchkrow @ Scope Lens
Ability: Super Luck
Nature: Naughty
Evs: 252 atk/ 252 sp.atk/ 4 spe
- Aerial Ace
-Night Slash
-Roost
-Dark Pulse
My main focus with Honchkrow is to take down those nasty bug types, with aerial ace, hopefully if the other pokemon is toxicated i can just roost, for a while getting back some hp. Honckrow is also my bets hope aganist fighting types as well, but i am worried i am loading him with too much work...
;229;
Houndoom @ Shell Bell???
Ability: Flash Fire
Nature: Rash
Evs: 252 sp atk/ 252 speed/ 4 atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Thunder Fang
Houndoom can really carve up with a few nasty plots behind his back, thunder fang is there to ward off any sneaky water types.
;275;
Shiftry @ dry rock (the rock where it extends sunny day?)
Abilty: Chlorophyll
Nature: Naive
Evs: 252 speed/ 252 sp.atk/ 4 atk
- Sunny Day
- Solar Beam
- Faint Attack
- Energy Ball/ Leaf Storm
Shiftry is here to defend my Houndoom and HKrow of ground and rock attacks. Hopefully i can train it to be quick enough to set up a sunny day and take a hit and then i should be able to do some impressive damage on a pokemon with even high sp,def.
;319;
Sharpedo @ Life Orb???
Ability: Rough Skin
Nature: Naughty
Evs: 252 atk/ 252 speed/ 4 hp
- Crunch
- Ice Fang
- Aqua jet
- Waterfall
Sharpedo is here to take out fires and if a pesky garchomp comes wandering ill try and hit it with ice fang.
;461;
Weavile @ Focus Sash
Ability: Pressure
Nature: Lonely
Evs: 252 atk/ 252 speed/ 4 hp
-Night Slash
-Brick Break
-Swords Dance
-Fake Out
Weavile is just there because its there. I debated with myself Tyranitar or weavile but since tyra had sand stream that was bad enough for me. Weavile can hopefully surprise some steels and rocks with brick break, and hopefully take the win.
;197;
Umbreon @ Leftovers
Ability: Synchronize
Nature: Impish
EVs: 252 sp.def/ 252 def/4 hp
- Moonlight
- Toxic
- Meanlook
- Protect
I have choosen Umbreon to be more of a trapper, then tank, just to see if it will work. I don't think many people will see it as a trapper so hopefully i can mean look, then toxic and then just heal and protect.
;430;
Honchkrow @ Scope Lens
Ability: Super Luck
Nature: Naughty
Evs: 252 atk/ 252 sp.atk/ 4 spe
- Aerial Ace
-Night Slash
-Roost
-Dark Pulse
My main focus with Honchkrow is to take down those nasty bug types, with aerial ace, hopefully if the other pokemon is toxicated i can just roost, for a while getting back some hp. Honckrow is also my bets hope aganist fighting types as well, but i am worried i am loading him with too much work...
;229;
Houndoom @ Shell Bell???
Ability: Flash Fire
Nature: Rash
Evs: 252 sp atk/ 252 speed/ 4 atk
- Nasty Plot
- Flamethrower
- Dark Pulse
- Thunder Fang
Houndoom can really carve up with a few nasty plots behind his back, thunder fang is there to ward off any sneaky water types.
;275;
Shiftry @ dry rock (the rock where it extends sunny day?)
Abilty: Chlorophyll
Nature: Naive
Evs: 252 speed/ 252 sp.atk/ 4 atk
- Sunny Day
- Solar Beam
- Faint Attack
- Energy Ball/ Leaf Storm
Shiftry is here to defend my Houndoom and HKrow of ground and rock attacks. Hopefully i can train it to be quick enough to set up a sunny day and take a hit and then i should be able to do some impressive damage on a pokemon with even high sp,def.
;319;
Sharpedo @ Life Orb???
Ability: Rough Skin
Nature: Naughty
Evs: 252 atk/ 252 speed/ 4 hp
- Crunch
- Ice Fang
- Aqua jet
- Waterfall
Sharpedo is here to take out fires and if a pesky garchomp comes wandering ill try and hit it with ice fang.
;461;
Weavile @ Focus Sash
Ability: Pressure
Nature: Lonely
Evs: 252 atk/ 252 speed/ 4 hp
-Night Slash
-Brick Break
-Swords Dance
-Fake Out
Weavile is just there because its there. I debated with myself Tyranitar or weavile but since tyra had sand stream that was bad enough for me. Weavile can hopefully surprise some steels and rocks with brick break, and hopefully take the win.