bloodnmetal
Active Member
I'd like some insight on the DB team I'm trying to assemble. So far I've got the following pokes that I use for regular 1 on 1 battles:
CORE:
1. T-tar @ Leftovers / Life Orb - Adamant
»»» Sand Stream
252 HP / 76 Atk / 180 SpD
• Dragon Dance
• Crunch
• Earthquake
• Low Kick
»»» Team's sand streamer and physical sweeper poke. Ment to dance and crush whoever it can. Apart from being a permastorm inducer, I really like this poke as it (looks mean and) packs a decent punch. The EVs here are ment to give it some x-tra life expectancy so I can dance and wreck some heads. Lefties for survival and Life Orb for power.
2. Infernape @ Life Orb - Naive
»»» Blaze
252 Atk / 4 SpA / 252 Spe
• Overheat
• Close Combat
• Grass Knot / U-Turn
• Stone Edge
»»» Another sweeper, but it ads some SpA to the repertoire to help against physical walls. I found it to be really efficient and versatile, also having a good speed. It also looks quite cool! The EVs here are ment to (try) keep(ing) him on par with fast pokes and enhance his physical moves. Right now I'm rolling GK, but I'm seriously considering to give U-Turn a chance to see how it helps me with some offensive momentum.
3. Gliscor @ Toxic Orb - Jolly
»»» Poison Heal
252 HP / 184 Def / 72 Spe
• Substitute
• Toxic
• Earthquake
• Protect / Ice Fang
»»» Staller (and Annoyer, for that extent). Great defensive poke that fares well with Earthquakes from team members. This guy is one of my all times favorite. At least in singles it is very efficient enduring some punishment. EVs here are ment to give it some survivability (although I'm never sure about the HP EVs when it comes to substitute). I wonder if it would be better to switch Protect for IF, but I personally prefer Protect as it helps toxic and poison heal.
4. Togekiss @ Leftovers - Calm
»»» Serene Grace
252 HP / 252 SpD / 4 Def
• Body Slam
• Air Slash
• Aura Sphere
• Roost / Nasty Plot
»»» Paraflinch Annoyer. Preatty decent bulk and SpA to inflict some respectable pain and disrupt the opposing team. I've chosen this guy 'coz it is beautifully annoying, resilient and efficient. EVs here are ment for some survivability. My doubt here lies between Roost (to increase it's lifespan) and Nasty Plot (to increase it's damage). Body Slam over Thunderwave on the set because I face more groundies than ghosties.
5. Garchomp @ Leftovers / Life Orb / Lum Berry - Jolly
»»» Sand Veil
4 HP / 252 Atk / 252 Spe
• Swords Dance
• Earthquake
• Outrage
• Stone Edge / Substitute
»»» Sandstorm abuser and another physical sweeper. Y'all know this guy's potential, very good speed and power, and the EVs push those a little further. I've been considering Subs to protect it against status. The items also get me divided... Lefties for survival, Life Orb for power and Lum for confortable Outrages and other status protection (which could ben avoided with subs).
6. Heatran @ Life Orb / Air Balloon - Modest
»»» Flash Fire
252 SpA / 4 SpD / 252 Spe
• Fire Blast
• Earth Power
• Will-O-Wisp
• HP Grass
»»» Sandstorm friendly and SpA sweeper. (He also looks mean). Not much to comment here as the poke itself and the set is really straightforward. Life Orb for power or Air Balloon for survivability.
SIDEBOARD:
7. Gengar @ Leftovers - Timid
»»» Levitate
4 HP / 252 SpA / 252 Spe
• Substitute
• Disable
• Shadow Ball
• HP Ice (suggestions? just leave Focus Blast out, I find it too unreliable...)
»»» Disabler with good SpA that is also EQ friendly thanks to levitate. A really nice poke with great speed and many cards to play with. FB has left me in enought bad situations to consider it out of the set.
8. Conkeldurr @ Flame Orb / Leftovers / Life Orb - Adamant
»»» Guts
120 HP / 252 Atk / 136 SpD
• Drain Punch
• Bulk Up
• Mach Punch
• Payback
»»» Status absorber and phycal sweeper / endurer (i.e.: staller wannabe). Another very efficient sweeper that is frequently on my teams. Preatty straightforward too.
9. Metagross @ Life Orb / Leftovers - Adamant
»»» Clear Body
4 HP / 252 Atk / 252 Spe
• Meteor Mash
• Earthquake
• Bullet Punch / Agillity
• Hammer Arm / Ice punch / Zen Headbutt
»»» Guess what? That's right! Physical Sweeper and sandstorm friend. Another very reliable poke tho I struggle to get the last move, HA hits hard and the speed loss could be compensated with BP, IP for coverage and ZH for STAB. Lefties to make it live a lil' longer and Life Orb to power up.
I already have them set for 1 on 1 and the items are also preaty much straightforward (I avoid choice items for I don't like being restricted to a single move), but if you find that ANY of them need a specific EV or (unusual) item for the DB, please let me know!
Thanks in advance!
CORE:
1. T-tar @ Leftovers / Life Orb - Adamant
»»» Sand Stream
252 HP / 76 Atk / 180 SpD
• Dragon Dance
• Crunch
• Earthquake
• Low Kick
»»» Team's sand streamer and physical sweeper poke. Ment to dance and crush whoever it can. Apart from being a permastorm inducer, I really like this poke as it (looks mean and) packs a decent punch. The EVs here are ment to give it some x-tra life expectancy so I can dance and wreck some heads. Lefties for survival and Life Orb for power.
2. Infernape @ Life Orb - Naive
»»» Blaze
252 Atk / 4 SpA / 252 Spe
• Overheat
• Close Combat
• Grass Knot / U-Turn
• Stone Edge
»»» Another sweeper, but it ads some SpA to the repertoire to help against physical walls. I found it to be really efficient and versatile, also having a good speed. It also looks quite cool! The EVs here are ment to (try) keep(ing) him on par with fast pokes and enhance his physical moves. Right now I'm rolling GK, but I'm seriously considering to give U-Turn a chance to see how it helps me with some offensive momentum.
3. Gliscor @ Toxic Orb - Jolly
»»» Poison Heal
252 HP / 184 Def / 72 Spe
• Substitute
• Toxic
• Earthquake
• Protect / Ice Fang
»»» Staller (and Annoyer, for that extent). Great defensive poke that fares well with Earthquakes from team members. This guy is one of my all times favorite. At least in singles it is very efficient enduring some punishment. EVs here are ment to give it some survivability (although I'm never sure about the HP EVs when it comes to substitute). I wonder if it would be better to switch Protect for IF, but I personally prefer Protect as it helps toxic and poison heal.
4. Togekiss @ Leftovers - Calm
»»» Serene Grace
252 HP / 252 SpD / 4 Def
• Body Slam
• Air Slash
• Aura Sphere
• Roost / Nasty Plot
»»» Paraflinch Annoyer. Preatty decent bulk and SpA to inflict some respectable pain and disrupt the opposing team. I've chosen this guy 'coz it is beautifully annoying, resilient and efficient. EVs here are ment for some survivability. My doubt here lies between Roost (to increase it's lifespan) and Nasty Plot (to increase it's damage). Body Slam over Thunderwave on the set because I face more groundies than ghosties.
5. Garchomp @ Leftovers / Life Orb / Lum Berry - Jolly
»»» Sand Veil
4 HP / 252 Atk / 252 Spe
• Swords Dance
• Earthquake
• Outrage
• Stone Edge / Substitute
»»» Sandstorm abuser and another physical sweeper. Y'all know this guy's potential, very good speed and power, and the EVs push those a little further. I've been considering Subs to protect it against status. The items also get me divided... Lefties for survival, Life Orb for power and Lum for confortable Outrages and other status protection (which could ben avoided with subs).
6. Heatran @ Life Orb / Air Balloon - Modest
»»» Flash Fire
252 SpA / 4 SpD / 252 Spe
• Fire Blast
• Earth Power
• Will-O-Wisp
• HP Grass
»»» Sandstorm friendly and SpA sweeper. (He also looks mean). Not much to comment here as the poke itself and the set is really straightforward. Life Orb for power or Air Balloon for survivability.
SIDEBOARD:
7. Gengar @ Leftovers - Timid
»»» Levitate
4 HP / 252 SpA / 252 Spe
• Substitute
• Disable
• Shadow Ball
• HP Ice (suggestions? just leave Focus Blast out, I find it too unreliable...)
»»» Disabler with good SpA that is also EQ friendly thanks to levitate. A really nice poke with great speed and many cards to play with. FB has left me in enought bad situations to consider it out of the set.
8. Conkeldurr @ Flame Orb / Leftovers / Life Orb - Adamant
»»» Guts
120 HP / 252 Atk / 136 SpD
• Drain Punch
• Bulk Up
• Mach Punch
• Payback
»»» Status absorber and phycal sweeper / endurer (i.e.: staller wannabe). Another very efficient sweeper that is frequently on my teams. Preatty straightforward too.
9. Metagross @ Life Orb / Leftovers - Adamant
»»» Clear Body
4 HP / 252 Atk / 252 Spe
• Meteor Mash
• Earthquake
• Bullet Punch / Agillity
• Hammer Arm / Ice punch / Zen Headbutt
»»» Guess what? That's right! Physical Sweeper and sandstorm friend. Another very reliable poke tho I struggle to get the last move, HA hits hard and the speed loss could be compensated with BP, IP for coverage and ZH for STAB. Lefties to make it live a lil' longer and Life Orb to power up.
I already have them set for 1 on 1 and the items are also preaty much straightforward (I avoid choice items for I don't like being restricted to a single move), but if you find that ANY of them need a specific EV or (unusual) item for the DB, please let me know!
Thanks in advance!
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