Manchee
extra toasty
On this day ten years ago, I posted The Sapphire Story, my first real attempt at a fan fic. I never finished it due to parents divorcing and then graduating high school and going off to college, and there have been numerous considerations (and even some unposted attempt) to rewrite this, but nothing ever came about due to not enough time or energy to retell a story already based in retelling. This year, though, I couldn't ignore the fact that an entire decade as passed because TSS still holds a special little place in my heart, so I came up with this one-shot to act as a ten-year anniversary retcon rewrite of the fic as a way to springboard into a new series that I want to write. I can officially put my old fic to rest knowing that this is now posted, and to anyone who might happen to read this, I hope there is a little bit of recognition to the characters and plot.
There is no other way to describe the Fiery Path than hot. Swelteringly hot. It’s not more than ten minutes before beads of sweat run down skin and being to soak through clothes. And there’s no relief from any of the hot springs either because they’re, well, hot, and not in a way that makes a trainer refreshed to continue on their way through the cave. Even on a summer day, the heat from the sun is more desirable over that coming off of the walls inside of Hoenn’s only active volcano.
Neither Cole nor his friends remembered just how uncomfortable it felt to come through the path and given a choice none of them would elect it over any other means of circumnavigating Mt. Chimney. Unless they had to, like right now. If they were not in a rush to make it to the cable cars and up to the summit, Cole would gladly let Calpurnia and Salome out of their poké balls to explore their home environment. He does not think that a torkoal or grimer would understand the time crunch, however. What is the best way to explain to either of them, or any pokémon really, that an evil organization is plotting to awaken an ancient beast in hopes of submerging Hoenn beneath the ocean and that you and your friends are on your way to stop them?
It’s too much to think about, and not worth it right now. Focusing on the sweat that clings their clothing to their bodies helps keep them distracted enough to not think about what they are about to do but determined enough to get through Fiery Path as quickly as possible. What happens after is unknown at this point. Hopefully three trainers who each have three gym badges are a strong enough match against a man who thinks he can control kyogre.
“Everyone okay?” asks Kira, brushing her wet hair away from her face. It sticks to the side of her head like cooked spaghetti to a wall.
No one answers the question, which makes it feel quieter than it was before she asked. They all know that none of them are okay with this, not really, because they have seen what Team Aqua is willing to do to accomplish their goals. And now that they’ve got the meteorite for whatever machine they’ve built, who can say that they don’t have the means to actually wake up kyogre?
The silence fills the air between them. It mingles with the warmth and seeps into their skin, carrying the anxiety that all of them don’t want to admit they’re feeling. Dominik hasn’t felt this nervous since their gym challenge against Wattson. Even when the three of them confronted Team Aqua in Meteorite Falls, he felt sure that they could thwart their plans and finally put a stop to them. Maybe that was because he knew Kira alerted the police and they were on their way at the time. All three of them tried calling Officer Lang and Officer Harrison - the two detectives investigating Team Aqua - before they went into the falls, but neither of them would pick up, so Kira had to resort to notifying the Fallarbor police at the last minute, apparently too late for them to make it in time.
Dominik always thought that the police were scarier as a child. Everyone is told from a young age that when you’re in danger, all you need to do is call 7-3-3 and the police will come help you. In the year and a half of traveling Hoenn, he’s learned that the police are really no help at all when you really need them. He, Cole, and Kira have encountered Team Aqua six times already and what have the police done? Shown up late, made no leads in their investigation, and failed to make heads or tails of what is going on. Dominik figures he and his friends know more about Team Aqua’s plans than even the police at this point.
Halfway through the cave, Cole stops them and says he needs to take a break for some water. It’s been forty-five minutes of this and all three of them could use a moment to try to breath calmly. Their water rations are really running scarce at this point and they try to be conservative about what they drink now, but the heat gets to them and they all finish off what they’ve got. It’s not too much farther now: signs posted on the walls of the cave let them know that a reprieve from the heat is within reach. They’ve passed the part of the cave that branches off and is only permitted to trainers that have at least four badges, making Cole wonder when (or if) they will have the chance to challenge their fourth gym.
It’s only now starting to sink in for him what is about to happen. He leans his back against the hot, rocky walls to catch his breath but the calming deep breaths turn into heavy pulls for air because he can feel his heart racing at the thought of fighting Team Aqua. Kira sees him starting to freak out but her own thoughts on the matter have her frozen in a similar situation.
“What the hell are we doing?” Cole asks in between staggered breaths.
Dominik shakes his head.
“Well, we’re not falling in love,” he says. It’s so out of place that Kira and Cole both forget about what’s worrying them for a moment.
“What?” Kira asks incredulously. He looks back at her with confusion, wondering why she’s even asking him to elaborate.
“You know, like, falling in love is like stopping to smell the roses and taking your time,” he tries to explain. “But we’re not falling in love, so we’ve got to keep moving.”
“That doesn’t make any sense,” Kira argues, but the absurdity of it gets her to laugh just the same. As frustrating as Dominik can be sometimes, she’s always appreciated his way of never taking things too seriously, even when they were younger. He was always her goofy sidekick that kept her from sending herself into a panic attack over something she said during class or in front of the popular kids.
The moment only lasts for a minute and then they grow silent again. All of the joyful memories they’ve had since starting their journey seem to fade out of existence. Getting their starters from Professor Birch and catching their first pokémon soon after, finding out that Dominik’s torchic is actually female and that’s why she always bit him when he misgendered her, staying up late talking about becoming famous trainers someday. Did any of that even happen between the day Cole moved to Littleroot and today? Everyone always said that trainer journeys take you places that you would have never thought of, but surely no one ever meant this.
None of them have anything left to say. It takes every bit of their collective energy to get back up and through the rest of the cave. When they finally reach the opening to Route 112 they can feel the weight of the air lift off their bodies as a cool, fresh breeze blows across them and sends chills down their arms. It’s still pretty warm outside, but as they’re still on the side of a volcano it’s not very surprising. At least it’s not as hot as inside the path. They all take a few seconds to relish in that fact.
Behind them, Mt. Chimney looms high into the sky. It’s quite the sight to see from far away, and up close it looks kind of terrifying. Squinting just the right way into the distance will reveal the Jagged Pass into Lavaridge Town where Kira has heard that wild spoink like to hop across the rugged terrain. She makes a note to herself to try catching one before her next gym challenge - it would be good to add a psychic-type to her team. Amper will easily be able to take out most of Flannery’s pokémon, especially since evolving into marshtomp, but to Kira that means it’s the perfect time to bring on a new addition to the group. It worked out for Cole before their first gym challenge, and this will be the first time that she’s the one in their group with the clear advantage against a gym.
This part of Mt. Chimney is silent save for the scattered trees rustling against the breeze. As the trio wraps around the main path they can hear the whine of the cable cars cycling around their wire route. The noise gets into Cole’s head the closer they get and he has to clench his jaw to keep it from bothering him too much. Thankfully, once they enter the squat white building at the end of the path the sound is dampened underneath the slanted roof. From the outside it looks like a very odd design choice and makes Cole wonder if it was intentional for the roof to go all the way onto the ground.
“Hello?” Kira calls out. It takes Cole a few seconds to realize that the place is empty. Their footsteps echo on the metal floor as they make their way to the railing that separates them from where the cable cars are coming through.
“Is this place open?” Cole feels stupid for asking, but he’s not sure what else to do.
“It’s gotta be,” Dominik says. “The cars are still running.”
A bob of green hair pokes out from behind a counter followed by a pair of frightened eyes. She yelps when her gaze is met by Cole’s, and at that point she has no choice but to make her presence known. Shakily, she stands up and holds out her hands.
“I don’t want any trouble,” she tells them. “A bunch of… of, I don’t know, pirates, or something, they came through here and made me let them through, and I- I didn’t know what to do and they just… they-”
“It’s okay,” Kira says to stop her from going on and on, “We’re here to stop them.”
She says it with such finality that even Cole believes they’re going to succeed against Team Aqua. It doesn’t look like the green-haired girl does, though. The statement causes her to pause and blink a few times.
“Wha… what? How are you going to do that? Are you the police?”
There is an uneasiness in her voice that partially masks the hope that the three teenagers in front of her are here to save the day, and it makes Kira grimace. She knows what that feels like, she felt the same thing when the detectives first spoke to them after Team Aqua tried to hold everyone hostage at the Oceanic Museum in Slateport. Kira and her friends were told that they had nothing to worry about. The police would handle these criminals before they had the chance to threaten anyone else. It would do the police good, Kira thinks, to learn about making promises that they can’t keep. In response to this girl in front of her, Kira probably should, too.
“No, we’re not,” she says, “But we’ve been trying to stop them for a while now and we hope that this will be the last time they try to do something like this.”
The girl is so dumbfounded that she calms down enough to stand up straight behind the counter. Dominik, being ever aware of the time, is the one that moves things along.
“Can you help us with the cable cars?” he asks. Before the girl can say anything to them, he cuts in and says, “Whether or not you want to help, we’re going to find a way up to the top. It would just be easier with your help.”
With that argument, she nods along and starts to frantically press buttons and lift levers along the wall. The cars speed up along the wire until one glides through the track behind the counter. When it is in-line with the floor, the girl presses a button that stops it completely. She lifts up a small latch that allows a gate in the counter to open and motions for them to come through.
None of them speak a word to each other but the unease at what is happening is shared across the four of them. In reality, they’re all just kids. She can’t be much older than them. When they’re passing her to get on the car it’s easier to see the spots where she messed up dyeing her own hair, where her makeup was done by hands that are still learning. Probably a resident of Lavaridge, forced by her parents to get a job if she wasn’t going to travel the region. That’s what happens in places like Lavaridge where people are too poor to pay the registration fees or purchase all of the necessary supplies - you grow up hearing about the lucky kids who get to own teams of pokémon and visit all kinds of magical-sounding places. Maybe someday, years and years too late, you save up enough money to get out of town and find somewhere new, but you know it will never compare to being a teenager exploring the wide-open world.
“Everyone situated?” the girls asks once they’re sitting in the oval-shaped car with seatbelts buckled across their laps. They all nod, the realization of how close they are to facing Team Aqua preventing them from speaking. The girl nods back at them and shuts the door. She pauses back in front of her buttons, thinking over what she is about to do, and then with a forced confidence she starts up the cars again.
It’s a faster trip than any of them expected, and silent, too. But what is there to say now that they’ve gotten this far? As the car lifts out of the building they see Mt. Chimney towering ahead. The higher the car goes, the farther out they are able to see. Route 112 opens up all around them until faint outlines of buildings and landmarks dot the horizon. It’s not long before falling ash limits how far out they can see until really they really can’t see anything at all besides each other. The beauty of it all goes unappreciated.
The cable that the cars follow must be programmed to know when to stop because the girl at the bottom certainly can’t see this high up to push her button again to stop the cars. Kira, Cole, and Dominik can’t even see enough to expect the car to stop and then all in one second it gets considerably darker and they come to a halt. The door slides open and they see that they are in an identical building, this time with no green-haired person to help them. The seatbelts click as they are undone and smack against the seats with jolting clangs as the three trainers file out onto the metal floor.
Hot air washes over them like it did in Fiery Path, but this time it’s mixed with the ash coming from the volcano. It masks the area in a dimmed haze, leaving only outlines of people running about. They are about to proceed when a snarling poochyena appears in front of them, brandishing its sharp fangs and spraying spit from its jowls. It lunges at Cole, who screams and falls backward. In a flash of light, Kira’s zigzagoon materializes in front of him and collides with the enemy head-on. It’s not two seconds after they crash to the ground that Dominik’s wingull is soaring down from above and spraying the poochyena with a jet of water.
Cole’s first thought is that this goes against traditional battling rules, but then he snaps back to his senses and remembers where they are. His friends help him up while their pokémon take care of the poochyena until it runs off in the other direction.
“We should be ready for more of that,” Kira tells them. They nod, and silently the trio start making their way forward. Cole’s grovyle joins them, ready to fight anyone who tries to hurt its trainer. Always loyal, like any standard expectation of a trainer’s pokémon. Sometimes it makes Cole’s stomach upset to think about.
He’s brought out of his thoughts when someone starts yelling at them from somewhere to their left.
“Hey- this way! Archie needs our help on the summit!”
They all turn and see a woman running towards them wearing an absurd getup - blue floods and a black-and-white striped shirt, complete with a bandana that makes her look like a wannabe pirate. She halts when she realizes that they aren’t part of Team Aqua and quickly turns on the offensive, calling on two zubat to help her. They screech and dive-bomb Vivi, who is able to avoid one but gets thrown to the side by the other, leaving streaks of dirt on her scruffy fur. As she gets back on her feet, Cole notices that her fur doesn’t look as ragged as it did when Kira first caught her; it’s only a matter of time before she evolves into a linoone.
“Cole, do something!” Dominik yells at him. He’s pointing over to Krypto, who braces himself as another poochyena leaps from the haze and knocks him over.
Damnit, he thinks. Why is he letting himself get so wrapped up in his memories?
“Drain some of its energy, Krypto!” he calls out. In no time, his grovyle is back on his feet and pouncing forward. Cole is still surprised at how fast he’s gotten since evolving. When it looks like he’s absorbed enough, they follow up with a quick attack.
Meanwhile, Vivi and Camilla fight off the grunt’s zubat. Vivi is able to distract them on the ground with how quickly she can maneuver around the rocky terrain while Camilla does her aerial dance around their enemies until she spots an opening. Dominik has given up on trying to tell her when to use her attacks because she’s a much better judge of that, especially up in the air. When he says to hit them with a wing attack, she waits a beat before gliding at full force into a zubat, wings outstretched and stiff as boards.
As one zubat falls, the grunt tosses out another. Kira thinks back to when Team Aqua held up the Oceanic Museum and remembers seeing at least twenty grunts. There are bound to be more here, and if each of them have multiple pokémon, it’s only a matter of time before they are able to overpower hers, Cole’s, and Dominik’s.
“Ignotus, help us out!”
Dominik throws out his combusken’s poké ball and has her join the fight. They can see it in the grunt’s eyes that she is starting to regret challenging them to a fight. She knows as well as they do that there are no rules up here to follow. Almost too lucky to be coincidence, another grunt shows up and sends out his own pokémon to help. Unexpectedly, it turns out to be an absol, whose white fur stands out against the smog in a strikingly beautiful way. Then Kira notices the razor-sharp scythe on top of its head and her heart skips a beat.
With the zubat already weakened, they don’t take much more to knock out. Kira expects the absol to be a bigger issue for them, but Ignotus scares it with her searing flamethrower before diving in and smacking it across the face with a double kick. The look on the grunts’ faces tells Kira that they had expected the absol to last long as well. Both of them turn and run off in different directions. If they want any chance at getting out unscathed, their best bet would be to find the cable cars and hope they can catch one down to the bottom.
This process of facing off against grunts repeats a few more times with varying levels of them turning and fleeing. One even tries to use her own fists to fight off Kira and her friends, but one swift blast of aerial water from Camilla and the grunt is knocked out cold. The trio begin to rotate through their pokémon so that none get too tired out. Their pace slows when Cole’s makuhita is called out, but its advantage over the hordes of ferocious poochyena that the grunts call on helps win battles too quickly for either Kira or Dominik to ask that it be switched out. A small pocket of hope bubbles inside Dominik that his shroomish will have a burst of whatever pokémon energy it takes to evolve so that he has another type advantage against their enemy, but Phyll has a hard time battling in this kind of environment and Dominik must return him to his poké ball before that can happen.
It’s a mess of battles that only become more intense the higher they go. Immediately after seeing some warning signs about an upcoming spot that’s bad for vision, the smog becomes so thick that they have to start holding each other by the hand or arm to not get split up. Somehow their pokémon are always able to return to them without problem, by way of luck or being able to sense where their trainers are. Cole chalks it up to deep-rooted survival skills that give them the awareness they need in situations like this.
When things begin to clear in terms of falling ash, and just as his dustox sweeps yet another poochyena off its feet, he begins to notice an influx in the amount of people running around alongside them.
“On our left!” he shouts out of confusion, because this person isn’t dressed like any of the grunts. He can’t process quickly enough if the person is a friend or foe. It only takes a second for them and whatever pokémon was with them to disappear into the distance.
“Where?” Kira says with obvious panic in her voice, already giving orders to Vivi to cover that side.
“I don’t know!” Cole yells back. “Someone else was here a second ago. They didn’t look like Team Aqua!”
“Did they look like that?” Dominik asks. He points to their right, but two more people show up back on the left. The trio notice a theme in their choice of outfit that is different than Team Aqua but implies a similar meaning. These people have on black floods and underclothes with red hoods covering their heads.
“Get out of here, Magma scum!” shouts one of the Team Aqua grunts. She becomes totally unfocused on the battle with Dominik’s wingull and leaves her grimer wide open for an attack. It’s knocked out without her even realizing.
“Interesting choice of words,” a red-hooded person calls back in passing, “Isn’t scum what you find in the water?”
They’re gone before any of Team Aqua can berate them again. Whoever they are really bothers these grunts, though, because most of the ones fighting with Cole, Kira, and Dominik take off after them. Anyone left runs off too once their pokémon are knocked out. All at once, the battling seems to stop completely. Voices shouting back and forth can be heard in the distance, but with the haze surrounding the trio, it’s like they’re alone in a very dirty, hot bubble.
“What did she call them?” Dominik asks as he returns Camilla to her poké ball.
“It sounded like she said ‘Magma scum,’” Kira says.
Vivi dematerializes into her ball as well. Silently and unanimously, the three of them take a second to breathe. They ponder on the thought of the people dressed in red and black.
“Do you think,” Cole starts to ask, and Kira and Dominik already know what he’s going to say, “That there’s a Team Magma?”
None of them know how to process this information. A second villainous team can’t be a good thing, and surely they are just as bad as Team Aqua in whatever it is they are trying to accomplish. But at the same time they are technically fighting on the same side as Cole, Kira, and Dominik right now. Whatever implication that has later on, they leave that up to chance because they can take whatever help comes their way at the moment. Not only are they all exhausted from running through the heat and constantly calling out attacks and strategy to their pokémon, but their teams are feeling it, too. If they don’t stop this soon they’ll have to rely on the police showing up and shutting this all down.
Without speaking, they press on.
In a state of uncertain panic, Detective Penelope Lang bolts upright from her sleep. She reaches for her gun on instinct, and when she doesn’t find it she reaches for Cassia’s poké ball. Her heart starts to beat like crazy when she finds that that’s missing as well. It doesn’t help that she has no idea where she is. This is definitely not her apartment, too clean for that, and she’s spent enough nights in the bunks at the station that she recognizes this is not there either.
She tries to scream when a voice to the right startles her but her throat is so hoarse that it comes out in a squeak.
“Calm down, sweetie,” it says, and she feels slightly less worried when she sees an old woman slumped over a mahjong table. “You’ll give yourself a heart attack like that.”
Without looking up from her game, she places her pieces and waits for an equally old-looking wigglytuff to make its move.
“What?” Penelope croaks. “Where am I?”
“Route 111,” the woman answers, like she’s used to people waking up in her house without any idea of where they are. “A few trainers found you at the edge of the sandstorm.” (she pauses to contemplate her next move) “They brought you here to rest up.”
The sandstorm? It jogs her memory enough to remember chasing one of those Team Aqua people until she lost sight of them. Must have gotten lost when she tried to follow them into the desert. She had always heard about Hoenn’s tiny pocket of sandy wasteland but underestimated its likelihood of trapping people who are not prepared to take it on.
“Give me a minute,” the old woman tells her wigglytuff, “And don’t cheat!”
The scratching of her chair on the wood floor makes Penelope wince. She watches the woman shuffle over to her stove and pick up a tea kettle. When Penelope tries to object, she gets shot down and told that it’s useless to refuse an old woman’s offer for tea.
“Rawst or aspear?”
“Rawst, please,” Penelope answers. She can taste the smallest trace of sourness from an aspear berry no matter what it’s in. “With some sugar, if you have it.”
The scratchiness in her voice refuses to fade, but the more she talks the less it hurts. While the woman gets the tea ready, Penelope finds her things on top of her neatly folded jacket beside the bed. Right away she picks up her Nav and scrolls through her messages. There are six missed calls from Tobias.
Damnit. If there was one thing she didn’t need to see right now it’s a missed call - let alone six - from her partner to probably say that he screwed something up. She taps the first one and keeps the volume low. Whether or not this woman still has her hearing, Penelope doesn’t want to be rude.
“Hey, Pen. It’s Toby. I just got to Slateport. No one was at the docks when I passed through. Gonna hit them up later. Keep me posted on what’s happening up there.”
Well, I’ve gone and been reckless again, and this time it ended me up in some old lady’s house.
The next message is just rustling noises, in true Tobias fashion to somehow call her without realizing. The third is another update on what he’s doing, which is essentially waiting around until he feels it’s the right time to go back to the docks.
“Hey. It’s me again. I’m surveying the area, doesn’t look like anything is really going on here. I’ll keep watching.”
Penelope takes a break from going through the messages to take her tea from the woman. It’s a little too sweet - she’s not surprised that the lady went heavy on the honey - but instantly makes her feel better. At least she can swallow without scrunching up her face. After she’s downed half of her cup and the woman has made a few more moves in mahjong, she’s told that her poké balls are in the drawer of the nightstand. She’s not trying to look too eager to leave, but Penelope reaches for them immediately. Knowing that Cassia is by her side, even inside a poké ball, keeps her at ease.
The old woman seems preoccupied enough that Penelope starts listening to the rest of her messages. What she hears at the start of the next one makes her choke on her tea.
“Pen. I’ve gotta get outta here. One of them saw me, I thought I lost him, but he must’ve told the others because they’re looking for me.” (there goes her tea, down the wrong way and being coughed back up) “But there’s some weird **** going on here. I don’t know anything about boats and ships but they’re not just making parts to sail around with. It looks like some really futuristic shi-”
Penelope’s body goes stiff. The recording bar keeps moving along the bottom of the screen but there’s no sound. Then, at the twenty-second mark, there’s a loud pop and she can hear Tobias running. Stupid idiot. Stealth and evasion have never been his strong suit, but c’mon. He can do better than that.
Ten seconds left… Five. Four. Three.
Without hesitation she moves to listen to the final voicemail, but her Nav starts to vibrate and chime like crazy. She nearly jumps out of her skin.
It’s just the chief. Stay calm.
“Hello?” she does her best to keep her voice level, praying that it doesn’t crack.
“Lang, where are you?” the chief orders. No avoiding this now. Part of her wishes she and Tobias had asked for permission to have him spy on Captain Stern and the other shipmates, but she knows that never would have been passed. But what’s better - admitting to the fact that they did it without asking or having asked and done it anyway?
“I’m at a rest house on Route 111, sir. I needed to check for Team Aqua, but I’ve got Tobias in-”
“Route 111?” the chief asks, not waiting to hear about Tobias. “That’s damn near perfect luck. Tobias with you? I need you two to get up to Mt. Chimney. Now.”
“No, sir, To-”
“No? Lang, we’ve got the whole of Team Aqua up on that volcano trying to screw with it, hoping that they’ll wake up kyogre and start some tsunami revolution.”
It catches her so off guard that she forgets to respond. Team Aqua is on Mt. Chimney? She was right! Despite the fact that they’re trying to start something that will put Hoenn under water, she pats herself on the back for calling it. Of course they would target Mt. Chimney. The legends might only be fairy tales to some people, but for a fanatic that wants to see if he can get kyogre to do what he says, it only makes sense to target the volcano where groudon is rumored to sleep. Two volcanos in Hoenn - one still active and one dead for centuries and filled with rainwater. Fire and water. Groudon and kyogre.
“But if they want to have control of kyogre, why would they go after groudon?” the chief had asked her when she proposed her theory to him a couple weeks ago.
“Whether or not you believe in the legends, the people of Sootopolis treat the Cave of Origin like it’s a holy land. They’re not going to let anyone go inside easily.” All of the pieces fit inside her mind - then again she always loved Hoenn’s myths a little too much - but explaining them to a non-believer is proving more difficult that she’d like. “Mt. Chimney, on the other hand, has never been protected. Anyone can go up to the top and poke around as long as the weather is clear. It would be an easy target for Team Aqua. Destroy where one sleeps and you’re bound to get a reaction out of the other.”
Of course, trying to convince a man in his fifties that the stories his dad told him to get him to sleep as a boy are real is like officiating a wedding between Cassia and a zangoose. It’s just never going to happen. But when has that stopped Penelope? Insubordination might as well be her middle name by now. Doesn’t look great on the record, but it’s gotten the job done more times than she can remember.
“Lang. Are you still there?”
She shakes herself back into the present and immediately starts to get herself out of bed. Her body is stiffer than she thought.
“Yes, sir, I’m here. I’ll be on my way in a minute.”
“Good. I’m not sure how much help the sheriff from Lavaridge will be, but she should be there by now. Mauville police are on their way, too.”
Penelope half-listens to everything he says while she gets her jacket on and ties her boots. After they hang up she stretches a bit and feels a sharp pain spreading in her right knee, knowing that she has no choice but to push through it for the chance to confront Team Aqua once and for all. It might take some serious time to heal afterwards, but to her it’s a small price to pay. With her gun loaded and holstered, she thanks the woman for watching over her, is denied leaving any money for the trouble, and rushes out the door a little too quickly.
“Sorry, Cassia,” she says to the blue-and-red ball that she shoves inside her pocket, knowing Cassia must be twisted to be allowed out to hunt by now. Instead, she tosses the other ball, the one with Slateport’s police symbol and a serial number etched into its top, and gives the dodrio that appears from its light a chance to gather its bearings. When all three heads are focused on her, they lower themselves so she can climb on their back. In a matter of seconds they are speeding over the grassy landscape, each head blaring their emergency signal.
As she stares at Mt. Chimney in the distance, she can’t deny the excitement rising within her.
~*~
Death of a Sapphire
Death of a Sapphire
There is no other way to describe the Fiery Path than hot. Swelteringly hot. It’s not more than ten minutes before beads of sweat run down skin and being to soak through clothes. And there’s no relief from any of the hot springs either because they’re, well, hot, and not in a way that makes a trainer refreshed to continue on their way through the cave. Even on a summer day, the heat from the sun is more desirable over that coming off of the walls inside of Hoenn’s only active volcano.
Neither Cole nor his friends remembered just how uncomfortable it felt to come through the path and given a choice none of them would elect it over any other means of circumnavigating Mt. Chimney. Unless they had to, like right now. If they were not in a rush to make it to the cable cars and up to the summit, Cole would gladly let Calpurnia and Salome out of their poké balls to explore their home environment. He does not think that a torkoal or grimer would understand the time crunch, however. What is the best way to explain to either of them, or any pokémon really, that an evil organization is plotting to awaken an ancient beast in hopes of submerging Hoenn beneath the ocean and that you and your friends are on your way to stop them?
It’s too much to think about, and not worth it right now. Focusing on the sweat that clings their clothing to their bodies helps keep them distracted enough to not think about what they are about to do but determined enough to get through Fiery Path as quickly as possible. What happens after is unknown at this point. Hopefully three trainers who each have three gym badges are a strong enough match against a man who thinks he can control kyogre.
“Everyone okay?” asks Kira, brushing her wet hair away from her face. It sticks to the side of her head like cooked spaghetti to a wall.
No one answers the question, which makes it feel quieter than it was before she asked. They all know that none of them are okay with this, not really, because they have seen what Team Aqua is willing to do to accomplish their goals. And now that they’ve got the meteorite for whatever machine they’ve built, who can say that they don’t have the means to actually wake up kyogre?
The silence fills the air between them. It mingles with the warmth and seeps into their skin, carrying the anxiety that all of them don’t want to admit they’re feeling. Dominik hasn’t felt this nervous since their gym challenge against Wattson. Even when the three of them confronted Team Aqua in Meteorite Falls, he felt sure that they could thwart their plans and finally put a stop to them. Maybe that was because he knew Kira alerted the police and they were on their way at the time. All three of them tried calling Officer Lang and Officer Harrison - the two detectives investigating Team Aqua - before they went into the falls, but neither of them would pick up, so Kira had to resort to notifying the Fallarbor police at the last minute, apparently too late for them to make it in time.
Dominik always thought that the police were scarier as a child. Everyone is told from a young age that when you’re in danger, all you need to do is call 7-3-3 and the police will come help you. In the year and a half of traveling Hoenn, he’s learned that the police are really no help at all when you really need them. He, Cole, and Kira have encountered Team Aqua six times already and what have the police done? Shown up late, made no leads in their investigation, and failed to make heads or tails of what is going on. Dominik figures he and his friends know more about Team Aqua’s plans than even the police at this point.
Halfway through the cave, Cole stops them and says he needs to take a break for some water. It’s been forty-five minutes of this and all three of them could use a moment to try to breath calmly. Their water rations are really running scarce at this point and they try to be conservative about what they drink now, but the heat gets to them and they all finish off what they’ve got. It’s not too much farther now: signs posted on the walls of the cave let them know that a reprieve from the heat is within reach. They’ve passed the part of the cave that branches off and is only permitted to trainers that have at least four badges, making Cole wonder when (or if) they will have the chance to challenge their fourth gym.
It’s only now starting to sink in for him what is about to happen. He leans his back against the hot, rocky walls to catch his breath but the calming deep breaths turn into heavy pulls for air because he can feel his heart racing at the thought of fighting Team Aqua. Kira sees him starting to freak out but her own thoughts on the matter have her frozen in a similar situation.
“What the hell are we doing?” Cole asks in between staggered breaths.
Dominik shakes his head.
“Well, we’re not falling in love,” he says. It’s so out of place that Kira and Cole both forget about what’s worrying them for a moment.
“What?” Kira asks incredulously. He looks back at her with confusion, wondering why she’s even asking him to elaborate.
“You know, like, falling in love is like stopping to smell the roses and taking your time,” he tries to explain. “But we’re not falling in love, so we’ve got to keep moving.”
“That doesn’t make any sense,” Kira argues, but the absurdity of it gets her to laugh just the same. As frustrating as Dominik can be sometimes, she’s always appreciated his way of never taking things too seriously, even when they were younger. He was always her goofy sidekick that kept her from sending herself into a panic attack over something she said during class or in front of the popular kids.
The moment only lasts for a minute and then they grow silent again. All of the joyful memories they’ve had since starting their journey seem to fade out of existence. Getting their starters from Professor Birch and catching their first pokémon soon after, finding out that Dominik’s torchic is actually female and that’s why she always bit him when he misgendered her, staying up late talking about becoming famous trainers someday. Did any of that even happen between the day Cole moved to Littleroot and today? Everyone always said that trainer journeys take you places that you would have never thought of, but surely no one ever meant this.
None of them have anything left to say. It takes every bit of their collective energy to get back up and through the rest of the cave. When they finally reach the opening to Route 112 they can feel the weight of the air lift off their bodies as a cool, fresh breeze blows across them and sends chills down their arms. It’s still pretty warm outside, but as they’re still on the side of a volcano it’s not very surprising. At least it’s not as hot as inside the path. They all take a few seconds to relish in that fact.
Behind them, Mt. Chimney looms high into the sky. It’s quite the sight to see from far away, and up close it looks kind of terrifying. Squinting just the right way into the distance will reveal the Jagged Pass into Lavaridge Town where Kira has heard that wild spoink like to hop across the rugged terrain. She makes a note to herself to try catching one before her next gym challenge - it would be good to add a psychic-type to her team. Amper will easily be able to take out most of Flannery’s pokémon, especially since evolving into marshtomp, but to Kira that means it’s the perfect time to bring on a new addition to the group. It worked out for Cole before their first gym challenge, and this will be the first time that she’s the one in their group with the clear advantage against a gym.
This part of Mt. Chimney is silent save for the scattered trees rustling against the breeze. As the trio wraps around the main path they can hear the whine of the cable cars cycling around their wire route. The noise gets into Cole’s head the closer they get and he has to clench his jaw to keep it from bothering him too much. Thankfully, once they enter the squat white building at the end of the path the sound is dampened underneath the slanted roof. From the outside it looks like a very odd design choice and makes Cole wonder if it was intentional for the roof to go all the way onto the ground.
“Hello?” Kira calls out. It takes Cole a few seconds to realize that the place is empty. Their footsteps echo on the metal floor as they make their way to the railing that separates them from where the cable cars are coming through.
“Is this place open?” Cole feels stupid for asking, but he’s not sure what else to do.
“It’s gotta be,” Dominik says. “The cars are still running.”
A bob of green hair pokes out from behind a counter followed by a pair of frightened eyes. She yelps when her gaze is met by Cole’s, and at that point she has no choice but to make her presence known. Shakily, she stands up and holds out her hands.
“I don’t want any trouble,” she tells them. “A bunch of… of, I don’t know, pirates, or something, they came through here and made me let them through, and I- I didn’t know what to do and they just… they-”
“It’s okay,” Kira says to stop her from going on and on, “We’re here to stop them.”
She says it with such finality that even Cole believes they’re going to succeed against Team Aqua. It doesn’t look like the green-haired girl does, though. The statement causes her to pause and blink a few times.
“Wha… what? How are you going to do that? Are you the police?”
There is an uneasiness in her voice that partially masks the hope that the three teenagers in front of her are here to save the day, and it makes Kira grimace. She knows what that feels like, she felt the same thing when the detectives first spoke to them after Team Aqua tried to hold everyone hostage at the Oceanic Museum in Slateport. Kira and her friends were told that they had nothing to worry about. The police would handle these criminals before they had the chance to threaten anyone else. It would do the police good, Kira thinks, to learn about making promises that they can’t keep. In response to this girl in front of her, Kira probably should, too.
“No, we’re not,” she says, “But we’ve been trying to stop them for a while now and we hope that this will be the last time they try to do something like this.”
The girl is so dumbfounded that she calms down enough to stand up straight behind the counter. Dominik, being ever aware of the time, is the one that moves things along.
“Can you help us with the cable cars?” he asks. Before the girl can say anything to them, he cuts in and says, “Whether or not you want to help, we’re going to find a way up to the top. It would just be easier with your help.”
With that argument, she nods along and starts to frantically press buttons and lift levers along the wall. The cars speed up along the wire until one glides through the track behind the counter. When it is in-line with the floor, the girl presses a button that stops it completely. She lifts up a small latch that allows a gate in the counter to open and motions for them to come through.
None of them speak a word to each other but the unease at what is happening is shared across the four of them. In reality, they’re all just kids. She can’t be much older than them. When they’re passing her to get on the car it’s easier to see the spots where she messed up dyeing her own hair, where her makeup was done by hands that are still learning. Probably a resident of Lavaridge, forced by her parents to get a job if she wasn’t going to travel the region. That’s what happens in places like Lavaridge where people are too poor to pay the registration fees or purchase all of the necessary supplies - you grow up hearing about the lucky kids who get to own teams of pokémon and visit all kinds of magical-sounding places. Maybe someday, years and years too late, you save up enough money to get out of town and find somewhere new, but you know it will never compare to being a teenager exploring the wide-open world.
“Everyone situated?” the girls asks once they’re sitting in the oval-shaped car with seatbelts buckled across their laps. They all nod, the realization of how close they are to facing Team Aqua preventing them from speaking. The girl nods back at them and shuts the door. She pauses back in front of her buttons, thinking over what she is about to do, and then with a forced confidence she starts up the cars again.
It’s a faster trip than any of them expected, and silent, too. But what is there to say now that they’ve gotten this far? As the car lifts out of the building they see Mt. Chimney towering ahead. The higher the car goes, the farther out they are able to see. Route 112 opens up all around them until faint outlines of buildings and landmarks dot the horizon. It’s not long before falling ash limits how far out they can see until really they really can’t see anything at all besides each other. The beauty of it all goes unappreciated.
The cable that the cars follow must be programmed to know when to stop because the girl at the bottom certainly can’t see this high up to push her button again to stop the cars. Kira, Cole, and Dominik can’t even see enough to expect the car to stop and then all in one second it gets considerably darker and they come to a halt. The door slides open and they see that they are in an identical building, this time with no green-haired person to help them. The seatbelts click as they are undone and smack against the seats with jolting clangs as the three trainers file out onto the metal floor.
Hot air washes over them like it did in Fiery Path, but this time it’s mixed with the ash coming from the volcano. It masks the area in a dimmed haze, leaving only outlines of people running about. They are about to proceed when a snarling poochyena appears in front of them, brandishing its sharp fangs and spraying spit from its jowls. It lunges at Cole, who screams and falls backward. In a flash of light, Kira’s zigzagoon materializes in front of him and collides with the enemy head-on. It’s not two seconds after they crash to the ground that Dominik’s wingull is soaring down from above and spraying the poochyena with a jet of water.
Cole’s first thought is that this goes against traditional battling rules, but then he snaps back to his senses and remembers where they are. His friends help him up while their pokémon take care of the poochyena until it runs off in the other direction.
“We should be ready for more of that,” Kira tells them. They nod, and silently the trio start making their way forward. Cole’s grovyle joins them, ready to fight anyone who tries to hurt its trainer. Always loyal, like any standard expectation of a trainer’s pokémon. Sometimes it makes Cole’s stomach upset to think about.
He’s brought out of his thoughts when someone starts yelling at them from somewhere to their left.
“Hey- this way! Archie needs our help on the summit!”
They all turn and see a woman running towards them wearing an absurd getup - blue floods and a black-and-white striped shirt, complete with a bandana that makes her look like a wannabe pirate. She halts when she realizes that they aren’t part of Team Aqua and quickly turns on the offensive, calling on two zubat to help her. They screech and dive-bomb Vivi, who is able to avoid one but gets thrown to the side by the other, leaving streaks of dirt on her scruffy fur. As she gets back on her feet, Cole notices that her fur doesn’t look as ragged as it did when Kira first caught her; it’s only a matter of time before she evolves into a linoone.
“Cole, do something!” Dominik yells at him. He’s pointing over to Krypto, who braces himself as another poochyena leaps from the haze and knocks him over.
Damnit, he thinks. Why is he letting himself get so wrapped up in his memories?
“Drain some of its energy, Krypto!” he calls out. In no time, his grovyle is back on his feet and pouncing forward. Cole is still surprised at how fast he’s gotten since evolving. When it looks like he’s absorbed enough, they follow up with a quick attack.
Meanwhile, Vivi and Camilla fight off the grunt’s zubat. Vivi is able to distract them on the ground with how quickly she can maneuver around the rocky terrain while Camilla does her aerial dance around their enemies until she spots an opening. Dominik has given up on trying to tell her when to use her attacks because she’s a much better judge of that, especially up in the air. When he says to hit them with a wing attack, she waits a beat before gliding at full force into a zubat, wings outstretched and stiff as boards.
As one zubat falls, the grunt tosses out another. Kira thinks back to when Team Aqua held up the Oceanic Museum and remembers seeing at least twenty grunts. There are bound to be more here, and if each of them have multiple pokémon, it’s only a matter of time before they are able to overpower hers, Cole’s, and Dominik’s.
“Ignotus, help us out!”
Dominik throws out his combusken’s poké ball and has her join the fight. They can see it in the grunt’s eyes that she is starting to regret challenging them to a fight. She knows as well as they do that there are no rules up here to follow. Almost too lucky to be coincidence, another grunt shows up and sends out his own pokémon to help. Unexpectedly, it turns out to be an absol, whose white fur stands out against the smog in a strikingly beautiful way. Then Kira notices the razor-sharp scythe on top of its head and her heart skips a beat.
With the zubat already weakened, they don’t take much more to knock out. Kira expects the absol to be a bigger issue for them, but Ignotus scares it with her searing flamethrower before diving in and smacking it across the face with a double kick. The look on the grunts’ faces tells Kira that they had expected the absol to last long as well. Both of them turn and run off in different directions. If they want any chance at getting out unscathed, their best bet would be to find the cable cars and hope they can catch one down to the bottom.
This process of facing off against grunts repeats a few more times with varying levels of them turning and fleeing. One even tries to use her own fists to fight off Kira and her friends, but one swift blast of aerial water from Camilla and the grunt is knocked out cold. The trio begin to rotate through their pokémon so that none get too tired out. Their pace slows when Cole’s makuhita is called out, but its advantage over the hordes of ferocious poochyena that the grunts call on helps win battles too quickly for either Kira or Dominik to ask that it be switched out. A small pocket of hope bubbles inside Dominik that his shroomish will have a burst of whatever pokémon energy it takes to evolve so that he has another type advantage against their enemy, but Phyll has a hard time battling in this kind of environment and Dominik must return him to his poké ball before that can happen.
It’s a mess of battles that only become more intense the higher they go. Immediately after seeing some warning signs about an upcoming spot that’s bad for vision, the smog becomes so thick that they have to start holding each other by the hand or arm to not get split up. Somehow their pokémon are always able to return to them without problem, by way of luck or being able to sense where their trainers are. Cole chalks it up to deep-rooted survival skills that give them the awareness they need in situations like this.
When things begin to clear in terms of falling ash, and just as his dustox sweeps yet another poochyena off its feet, he begins to notice an influx in the amount of people running around alongside them.
“On our left!” he shouts out of confusion, because this person isn’t dressed like any of the grunts. He can’t process quickly enough if the person is a friend or foe. It only takes a second for them and whatever pokémon was with them to disappear into the distance.
“Where?” Kira says with obvious panic in her voice, already giving orders to Vivi to cover that side.
“I don’t know!” Cole yells back. “Someone else was here a second ago. They didn’t look like Team Aqua!”
“Did they look like that?” Dominik asks. He points to their right, but two more people show up back on the left. The trio notice a theme in their choice of outfit that is different than Team Aqua but implies a similar meaning. These people have on black floods and underclothes with red hoods covering their heads.
“Get out of here, Magma scum!” shouts one of the Team Aqua grunts. She becomes totally unfocused on the battle with Dominik’s wingull and leaves her grimer wide open for an attack. It’s knocked out without her even realizing.
“Interesting choice of words,” a red-hooded person calls back in passing, “Isn’t scum what you find in the water?”
They’re gone before any of Team Aqua can berate them again. Whoever they are really bothers these grunts, though, because most of the ones fighting with Cole, Kira, and Dominik take off after them. Anyone left runs off too once their pokémon are knocked out. All at once, the battling seems to stop completely. Voices shouting back and forth can be heard in the distance, but with the haze surrounding the trio, it’s like they’re alone in a very dirty, hot bubble.
“What did she call them?” Dominik asks as he returns Camilla to her poké ball.
“It sounded like she said ‘Magma scum,’” Kira says.
Vivi dematerializes into her ball as well. Silently and unanimously, the three of them take a second to breathe. They ponder on the thought of the people dressed in red and black.
“Do you think,” Cole starts to ask, and Kira and Dominik already know what he’s going to say, “That there’s a Team Magma?”
None of them know how to process this information. A second villainous team can’t be a good thing, and surely they are just as bad as Team Aqua in whatever it is they are trying to accomplish. But at the same time they are technically fighting on the same side as Cole, Kira, and Dominik right now. Whatever implication that has later on, they leave that up to chance because they can take whatever help comes their way at the moment. Not only are they all exhausted from running through the heat and constantly calling out attacks and strategy to their pokémon, but their teams are feeling it, too. If they don’t stop this soon they’ll have to rely on the police showing up and shutting this all down.
Without speaking, they press on.
~*~
In a state of uncertain panic, Detective Penelope Lang bolts upright from her sleep. She reaches for her gun on instinct, and when she doesn’t find it she reaches for Cassia’s poké ball. Her heart starts to beat like crazy when she finds that that’s missing as well. It doesn’t help that she has no idea where she is. This is definitely not her apartment, too clean for that, and she’s spent enough nights in the bunks at the station that she recognizes this is not there either.
She tries to scream when a voice to the right startles her but her throat is so hoarse that it comes out in a squeak.
“Calm down, sweetie,” it says, and she feels slightly less worried when she sees an old woman slumped over a mahjong table. “You’ll give yourself a heart attack like that.”
Without looking up from her game, she places her pieces and waits for an equally old-looking wigglytuff to make its move.
“What?” Penelope croaks. “Where am I?”
“Route 111,” the woman answers, like she’s used to people waking up in her house without any idea of where they are. “A few trainers found you at the edge of the sandstorm.” (she pauses to contemplate her next move) “They brought you here to rest up.”
The sandstorm? It jogs her memory enough to remember chasing one of those Team Aqua people until she lost sight of them. Must have gotten lost when she tried to follow them into the desert. She had always heard about Hoenn’s tiny pocket of sandy wasteland but underestimated its likelihood of trapping people who are not prepared to take it on.
“Give me a minute,” the old woman tells her wigglytuff, “And don’t cheat!”
The scratching of her chair on the wood floor makes Penelope wince. She watches the woman shuffle over to her stove and pick up a tea kettle. When Penelope tries to object, she gets shot down and told that it’s useless to refuse an old woman’s offer for tea.
“Rawst or aspear?”
“Rawst, please,” Penelope answers. She can taste the smallest trace of sourness from an aspear berry no matter what it’s in. “With some sugar, if you have it.”
The scratchiness in her voice refuses to fade, but the more she talks the less it hurts. While the woman gets the tea ready, Penelope finds her things on top of her neatly folded jacket beside the bed. Right away she picks up her Nav and scrolls through her messages. There are six missed calls from Tobias.
Damnit. If there was one thing she didn’t need to see right now it’s a missed call - let alone six - from her partner to probably say that he screwed something up. She taps the first one and keeps the volume low. Whether or not this woman still has her hearing, Penelope doesn’t want to be rude.
“Hey, Pen. It’s Toby. I just got to Slateport. No one was at the docks when I passed through. Gonna hit them up later. Keep me posted on what’s happening up there.”
Well, I’ve gone and been reckless again, and this time it ended me up in some old lady’s house.
The next message is just rustling noises, in true Tobias fashion to somehow call her without realizing. The third is another update on what he’s doing, which is essentially waiting around until he feels it’s the right time to go back to the docks.
“Hey. It’s me again. I’m surveying the area, doesn’t look like anything is really going on here. I’ll keep watching.”
Penelope takes a break from going through the messages to take her tea from the woman. It’s a little too sweet - she’s not surprised that the lady went heavy on the honey - but instantly makes her feel better. At least she can swallow without scrunching up her face. After she’s downed half of her cup and the woman has made a few more moves in mahjong, she’s told that her poké balls are in the drawer of the nightstand. She’s not trying to look too eager to leave, but Penelope reaches for them immediately. Knowing that Cassia is by her side, even inside a poké ball, keeps her at ease.
The old woman seems preoccupied enough that Penelope starts listening to the rest of her messages. What she hears at the start of the next one makes her choke on her tea.
“Pen. I’ve gotta get outta here. One of them saw me, I thought I lost him, but he must’ve told the others because they’re looking for me.” (there goes her tea, down the wrong way and being coughed back up) “But there’s some weird **** going on here. I don’t know anything about boats and ships but they’re not just making parts to sail around with. It looks like some really futuristic shi-”
Penelope’s body goes stiff. The recording bar keeps moving along the bottom of the screen but there’s no sound. Then, at the twenty-second mark, there’s a loud pop and she can hear Tobias running. Stupid idiot. Stealth and evasion have never been his strong suit, but c’mon. He can do better than that.
Ten seconds left… Five. Four. Three.
Without hesitation she moves to listen to the final voicemail, but her Nav starts to vibrate and chime like crazy. She nearly jumps out of her skin.
It’s just the chief. Stay calm.
“Hello?” she does her best to keep her voice level, praying that it doesn’t crack.
“Lang, where are you?” the chief orders. No avoiding this now. Part of her wishes she and Tobias had asked for permission to have him spy on Captain Stern and the other shipmates, but she knows that never would have been passed. But what’s better - admitting to the fact that they did it without asking or having asked and done it anyway?
“I’m at a rest house on Route 111, sir. I needed to check for Team Aqua, but I’ve got Tobias in-”
“Route 111?” the chief asks, not waiting to hear about Tobias. “That’s damn near perfect luck. Tobias with you? I need you two to get up to Mt. Chimney. Now.”
“No, sir, To-”
“No? Lang, we’ve got the whole of Team Aqua up on that volcano trying to screw with it, hoping that they’ll wake up kyogre and start some tsunami revolution.”
It catches her so off guard that she forgets to respond. Team Aqua is on Mt. Chimney? She was right! Despite the fact that they’re trying to start something that will put Hoenn under water, she pats herself on the back for calling it. Of course they would target Mt. Chimney. The legends might only be fairy tales to some people, but for a fanatic that wants to see if he can get kyogre to do what he says, it only makes sense to target the volcano where groudon is rumored to sleep. Two volcanos in Hoenn - one still active and one dead for centuries and filled with rainwater. Fire and water. Groudon and kyogre.
“But if they want to have control of kyogre, why would they go after groudon?” the chief had asked her when she proposed her theory to him a couple weeks ago.
“Whether or not you believe in the legends, the people of Sootopolis treat the Cave of Origin like it’s a holy land. They’re not going to let anyone go inside easily.” All of the pieces fit inside her mind - then again she always loved Hoenn’s myths a little too much - but explaining them to a non-believer is proving more difficult that she’d like. “Mt. Chimney, on the other hand, has never been protected. Anyone can go up to the top and poke around as long as the weather is clear. It would be an easy target for Team Aqua. Destroy where one sleeps and you’re bound to get a reaction out of the other.”
Of course, trying to convince a man in his fifties that the stories his dad told him to get him to sleep as a boy are real is like officiating a wedding between Cassia and a zangoose. It’s just never going to happen. But when has that stopped Penelope? Insubordination might as well be her middle name by now. Doesn’t look great on the record, but it’s gotten the job done more times than she can remember.
“Lang. Are you still there?”
She shakes herself back into the present and immediately starts to get herself out of bed. Her body is stiffer than she thought.
“Yes, sir, I’m here. I’ll be on my way in a minute.”
“Good. I’m not sure how much help the sheriff from Lavaridge will be, but she should be there by now. Mauville police are on their way, too.”
Penelope half-listens to everything he says while she gets her jacket on and ties her boots. After they hang up she stretches a bit and feels a sharp pain spreading in her right knee, knowing that she has no choice but to push through it for the chance to confront Team Aqua once and for all. It might take some serious time to heal afterwards, but to her it’s a small price to pay. With her gun loaded and holstered, she thanks the woman for watching over her, is denied leaving any money for the trouble, and rushes out the door a little too quickly.
“Sorry, Cassia,” she says to the blue-and-red ball that she shoves inside her pocket, knowing Cassia must be twisted to be allowed out to hunt by now. Instead, she tosses the other ball, the one with Slateport’s police symbol and a serial number etched into its top, and gives the dodrio that appears from its light a chance to gather its bearings. When all three heads are focused on her, they lower themselves so she can climb on their back. In a matter of seconds they are speeding over the grassy landscape, each head blaring their emergency signal.
As she stares at Mt. Chimney in the distance, she can’t deny the excitement rising within her.