ReaverSlain
Wandering Musician
Yay for Roleplay sections the area I can try to expertise in aside from the music section which I am yet to find :|
Anyway this is one of my old roleplay's that I like to recycle to keep the idea going - Copy and Paste straight from the Roleplay Index I keep on my computer completely unedited so if bits don't make sense and what not do speak up! (This is one of my shorter roleplays :3)
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Set on the real earth || In this world there are those with unnatural abilities, unexplainable human evolution phenomena, though still not noticed in standard society as being normal there are many humans who possess powers like: conjuration, fast healing etc. These individuals may appear to be human but upon being discovered as abnormal are referred to as 'the hunted' and commonly exiled from society... Meanwhile at the same time those in hell have gotten bored and in order to pass the time have created a game in order to quench their thirst. Demons and monsters participating in the game are allowed a period of time on the surface in order to hunt those abnormalities, those that do not belong, the ones who do not fit into the world above.
The Hunted are brought into the hunt game by finding an abnormal playing card that is purposely woven into that persons life (so picking it up is sort of un-avoidable) The card is normal size but both sides have a digital clock interface, one side counts down to 00:00 which acts as the trigger for demons to come from hell via a gateway within the approximate region of the victim, when the demon enters the world above the clock on the other side of the card starts counting up symbolizing the time the demon has spent on the surface, within that time the hunted has to live or die, he/she can choose to fight or run... and when that counter going up hits a certain point the demon will be pulled back and both counters will reset.
Both times counting down and up vary depending on chaser and the chasee.
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Normal Roleplay Rules
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I understand and have read through the Help making A Sign-Up so I can get an understanding of how Serebii's role-play style works as every forum I have played on before has a different style. My personal belief and this does apply to sign'ee is when it comes to signing up post as much or as little detail as you wish as long as you can give a basic description of what the character looks and acts like to others. What is important is the roleplay and continuation of a story, the more detail you put into your actual IC posts the better and happier I will feel, also the more detail you put into your Character bio the more you have to reflect and refer back which can get frustrating.
So yeah put as little or as much detail as you want in your sign up. I should be aloud to enforce this rule on my own roleplay right?
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To apply sign this out:
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**Important information for Demons:
Above the un-ranked demons there are 12 seated demons, 12 being the strongest, 1 being the weakest. Only these 12 demons can have a say in how the hunt is organised, etc. However the demon seats are not fixed, it is a ruthless system that many demons avoid simply because you are more likely to die trying to climb the seats than killing hunted.
The way the system works is, if one of the twelve seated demons is killed by another all the demons below the dead seat number will move up one.
So for example number 7 is killed, 8 will not move, but 6 will become 7, 5 will become 6 and so on then the empty spot is filled with the un-ranked killer.
Even if the demon kills the highest seat he will have to start from 1. It is worthless for higher seated demons to kill lower seats in order to move up a seat as they will create empty spaces for newer demons to enter. However lower seats will be looking to kill higher seats in order to move up. Your number is shown in the form of a scar somewhere on your body counting up like a tally so 4 strikes then a slash through the middle of them to represent 5.
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Character Dictionary
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Name: Mana
Age: 14
Human or Demon: Human
Appearance: http://i850.photobucket.com/albums/ab67/ShinoSlain/Manaarmsvisible.jpg < Picture Reference and add green overall jacket
Weapon: A two handed aluminium bat that is a bit thicker than your usual bat and practically impossible to break (carried in a case on his back)
Ability: he can manipulate the basic shape of his arms as well as use them as shields (like strengthened skin)
Personality: Air-head, shy, lonely...
Other details: He is an air-head and some kind of nomad, he moved to Japan with family but they dissapeared leaving behind a card that Mana has kept on him. He does not go to school and is quite timid, plays bass and is usually found wandering the town he is in with a camping rucksack bass guitar in a case and his bat. His arms are bandaged
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Anyway this is one of my old roleplay's that I like to recycle to keep the idea going - Copy and Paste straight from the Roleplay Index I keep on my computer completely unedited so if bits don't make sense and what not do speak up! (This is one of my shorter roleplays :3)
___________________________________
Set on the real earth || In this world there are those with unnatural abilities, unexplainable human evolution phenomena, though still not noticed in standard society as being normal there are many humans who possess powers like: conjuration, fast healing etc. These individuals may appear to be human but upon being discovered as abnormal are referred to as 'the hunted' and commonly exiled from society... Meanwhile at the same time those in hell have gotten bored and in order to pass the time have created a game in order to quench their thirst. Demons and monsters participating in the game are allowed a period of time on the surface in order to hunt those abnormalities, those that do not belong, the ones who do not fit into the world above.
The Hunted are brought into the hunt game by finding an abnormal playing card that is purposely woven into that persons life (so picking it up is sort of un-avoidable) The card is normal size but both sides have a digital clock interface, one side counts down to 00:00 which acts as the trigger for demons to come from hell via a gateway within the approximate region of the victim, when the demon enters the world above the clock on the other side of the card starts counting up symbolizing the time the demon has spent on the surface, within that time the hunted has to live or die, he/she can choose to fight or run... and when that counter going up hits a certain point the demon will be pulled back and both counters will reset.
Both times counting down and up vary depending on chaser and the chasee.
__________________________________________________________
Normal Roleplay Rules
_________________________________________________________
I understand and have read through the Help making A Sign-Up so I can get an understanding of how Serebii's role-play style works as every forum I have played on before has a different style. My personal belief and this does apply to sign'ee is when it comes to signing up post as much or as little detail as you wish as long as you can give a basic description of what the character looks and acts like to others. What is important is the roleplay and continuation of a story, the more detail you put into your actual IC posts the better and happier I will feel, also the more detail you put into your Character bio the more you have to reflect and refer back which can get frustrating.
So yeah put as little or as much detail as you want in your sign up. I should be aloud to enforce this rule on my own roleplay right?
__________________________________________________________
To apply sign this out:
Character Name:
Age:
Human or Demon: [If Human please post in A shade of blue if Demon post in A Shade of Red]
Appearance:
Weapon (If Any):
Ability:
Personality
Other details etc worth noting:
______________________________________________________
**Important information for Demons:
Above the un-ranked demons there are 12 seated demons, 12 being the strongest, 1 being the weakest. Only these 12 demons can have a say in how the hunt is organised, etc. However the demon seats are not fixed, it is a ruthless system that many demons avoid simply because you are more likely to die trying to climb the seats than killing hunted.
The way the system works is, if one of the twelve seated demons is killed by another all the demons below the dead seat number will move up one.
So for example number 7 is killed, 8 will not move, but 6 will become 7, 5 will become 6 and so on then the empty spot is filled with the un-ranked killer.
Even if the demon kills the highest seat he will have to start from 1. It is worthless for higher seated demons to kill lower seats in order to move up a seat as they will create empty spaces for newer demons to enter. However lower seats will be looking to kill higher seats in order to move up. Your number is shown in the form of a scar somewhere on your body counting up like a tally so 4 strikes then a slash through the middle of them to represent 5.
_________________________________________________________
Character Dictionary
_________________________________________________________
Name: Mana
Age: 14
Human or Demon: Human
Appearance: http://i850.photobucket.com/albums/ab67/ShinoSlain/Manaarmsvisible.jpg < Picture Reference and add green overall jacket
Weapon: A two handed aluminium bat that is a bit thicker than your usual bat and practically impossible to break (carried in a case on his back)
Ability: he can manipulate the basic shape of his arms as well as use them as shields (like strengthened skin)
Personality: Air-head, shy, lonely...
Other details: He is an air-head and some kind of nomad, he moved to Japan with family but they dissapeared leaving behind a card that Mana has kept on him. He does not go to school and is quite timid, plays bass and is usually found wandering the town he is in with a camping rucksack bass guitar in a case and his bat. His arms are bandaged
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