A Battle Tower Sandstorm Double Battle team.
Tyranitar @Leftovers
Nature: Careful
Ability: Sandstream
Evs: 252 HP / 40 Def / 216 SpD
Ivs: 27 HP / 22 ATK / 31 DEF / 12 SP ATK / 29 SP DEF / 1 SPD
~ Curse
~ Payback
~ Rest
~ Sleep Talk
Tyranitar's offensive capabilities, with its good defensive traits, make this Curse set lethal. Tyranitar can become nearly impossible to stop once it gets a couple boosts to its Defense. Rest helps this to set up. Payback is my Dark STAB. Payback's power doubles if hit beforhand. Since Tyranitar is lowering its Speed with Curse, Payback will almost always have 100 Base power. This combines to make a good tanking lead to set up Sandstorm.
Clefable @Toxic Orb
Nature: Undecided
Ability: Magic Guard
Evs: Undecided
Ivs: Hopefully good ones
~ Protect
~ Facade
~ Meteor Mash
~ Softboiled
This set makes Clefable a pretty good lead. Protect triggers Toxic Orb, allowing me to fire 140 base power Facades from turn 2 without taking any damage beforehand. Restore health with Softboiled, with Meteor Mash for coverage
Garchomp @Salac Berry
Nature: Adamant
Ability: Sand Veil
Evs: 252 ATK, others undecided
Ivs: 30 across the board Woo!
~ Swords Dance
~ Substitute
~ Outrage
~ Earthquake
Sub up, Swords Dance away, then blast the opponent with Outrage/Earthquake
Heatran @Choice Scarf
Nature: Naïve
Ability: Flash Fire
Evs: 4 HP / 252 SpA / 252 Spe
Ivs:
~ Fire Blast
~ Earth Power
~ Explosion
~ Dragon Pulse
A revenge killer. Scarf gives it nearly unmatched speed. Fire Blast hurts when coming from a 359 ATK stat. Earth Power gives good coverage, as does Dragon Pulse. Explosion is there as a last resort.
Tyranitar @Leftovers
Nature: Careful
Ability: Sandstream
Evs: 252 HP / 40 Def / 216 SpD
Ivs: 27 HP / 22 ATK / 31 DEF / 12 SP ATK / 29 SP DEF / 1 SPD
~ Curse
~ Payback
~ Rest
~ Sleep Talk
Tyranitar's offensive capabilities, with its good defensive traits, make this Curse set lethal. Tyranitar can become nearly impossible to stop once it gets a couple boosts to its Defense. Rest helps this to set up. Payback is my Dark STAB. Payback's power doubles if hit beforhand. Since Tyranitar is lowering its Speed with Curse, Payback will almost always have 100 Base power. This combines to make a good tanking lead to set up Sandstorm.
Clefable @Toxic Orb
Nature: Undecided
Ability: Magic Guard
Evs: Undecided
Ivs: Hopefully good ones
~ Protect
~ Facade
~ Meteor Mash
~ Softboiled
This set makes Clefable a pretty good lead. Protect triggers Toxic Orb, allowing me to fire 140 base power Facades from turn 2 without taking any damage beforehand. Restore health with Softboiled, with Meteor Mash for coverage
Garchomp @Salac Berry
Nature: Adamant
Ability: Sand Veil
Evs: 252 ATK, others undecided
Ivs: 30 across the board Woo!
~ Swords Dance
~ Substitute
~ Outrage
~ Earthquake
Sub up, Swords Dance away, then blast the opponent with Outrage/Earthquake
Heatran @Choice Scarf
Nature: Naïve
Ability: Flash Fire
Evs: 4 HP / 252 SpA / 252 Spe
Ivs:
~ Fire Blast
~ Earth Power
~ Explosion
~ Dragon Pulse
A revenge killer. Scarf gives it nearly unmatched speed. Fire Blast hurts when coming from a 359 ATK stat. Earth Power gives good coverage, as does Dragon Pulse. Explosion is there as a last resort.