Whatever new content they plan won't change the fact that the story is so shallow that a middle-school student could've written it. I'm enjoying the game and I'd like Bungie to prove me wrong but I suspect the planned content will feature more terrible writing, repetitive missions, and bullet-sponge bosses.
You've obviously never played an MMO, they're full of fetch quests and bosses that take forever to kill too. If you want a story it's really pretty similar to Defiance so watch that instead, but you knew what you were getting into when you bought the game, they didn't try to hide the nature of it at all.
My first character got over leveled from the Crucible so i Deleted her.
I dont want to get over leveled, but i also dont want to avoid bountys and Crucibles.
I'm Debating creating one character for Story only, and one that will do Both. I'm unsure though.
Over-leveling won't do much in terms of affecting the game, you're more durable and your powers do more, but unless you keep up with the increasing demand for higher stats it can end up hindering yourself. Weapons say a level 12 scout rifle vs a level 3 scout rifle will do roughly the same damage since the damage caps based on weapon type. I.e if you go to the first mission with a level 10 character a headshot on the Vandals there will do 199 damage and 67 (I think on a body shot) which means that it will still require a 2 shot kill to kill a Vandal whilst a Dreg will be one-Shot Killed if it's a head shot and the Shanks will be one-shot killed as well, so really the only difference is the things that effect you directly like defense, the powers, and melee damage so you shouldn't stress too much about being over-leveled, the low level enemies can still kill you it's not as if you become nigh invulnerable to anything below your level like some games.
You only get a maximum of 3 character slots and once you hit the max level (ignoring light) you're ending on the same thing anyway so you don't have to view one character as story only and having the mind-set that level significantly matters keeps you from having the various characters in PvE sometimes you might want to play a support role and you're not going to get that with a Hunter for example so you'd have to be flexible with the roles. Like I said above being over-leveled doesn't effect too and doing bounties at all will make you over-leveled regardless so you'd have to make a bountiless, story mode, non-patroling character to really stay in check with the levels and then it can vary depending on if you want to play hard or normal mode, the third mission is level 6 on hard mode for instance so if you don't want to be under-leveled in terms of the enemies then it escalates fairly quickly. The first 3 missions are 3-4-6 on hard vs 2-3-4 on normal. The extra exp from hard means without grinding, on mission 3 you're level 4 so -2 levels from the enemies which I don't know about your personal skill level, but you might find it too difficult to be under leveled. *The Level 1 Psi Umbra from the Golden Chests is strong enough to work against level 6 enemies if you go that route and don't get anything you like better.
Whats the opinion on giving a hunter a Shotgun? That about my only problem with them, since i suck with sniper rifles.
I use hand cannons generally so that's enough close range stopping power though I still wish they'd take off that heavy aim assist they have. I use snipers on my hunter, but if you're bad with them I'd probably take a fusion rifle it's a pretty decent balance between the two and for a close range weapon you can always go with a machine gun for your heavy and then keep long range with your primary rifle using a scout rifle or a pulse rifle. I'd say no to the shotgun on a hunter doubly so if you turn the hunter into a blade dancer sub class since your arc blades cover the extreme close range.
-Pulse Rifle *mid-long* (since I assume if you're bad with Sniper Rifles you'd be bad with Scout Rifles)
-Fusion Rifle *close-mid*
-Machine Gun *close*
You cover everything that way and some of the unique hunter perks increase stability on precision shots so I really view the hunter as requiring a gun that can feasibly get precision kills with their main weapon and the stability bonus really helps the pulse rifle the most since it's it's really the only weapon that fires more than one bullet at a time with decent accuracy, all the other precise weapons you can readjust your aim so the stability doesn't much come into play and the auto rifle isn't built for precision so whilst the stability would help if you take that perk it's not going to be active all that often doubly so considering the tendency for weak per bullet damage making getting the last shot to be a precision shot not all that effective. (You can burst it and maintain accuracy, but that goes against the reason you're using it really which is the spray and pray aim for mass and hope you hit something mindless combat)
*Even if you hate sniping the sniper rifle is a good boss killer weapon on the precision shots you're hard pressed to find a better damage ratio with any gun, so if you save it and treat it as your 'heavy' weapon instead of your special weapon you can maintain that damage for the various bosses and cut down the time spent on them pretty significantly. Machine guns can easily serve as your close range weapon which is what the shotgun would be for anyway.*
-Everything above is just for PvE-