PokéJungle
Webmaster | Writer
No matter what company I'm a fan of, I couldn't pass up a chance to play this in Japan. I'm currently a foriegn exchange student here, so I got my hands on the excellent PS3 demo for Devil May Cry 4. It was definitely pretty sweet.
To see the video: Click Here
Overview:
- Graphics:
Ok, so it's the PlayStation 3. Of course they were awesome, and I was impressed. However, it wasn't anything that made my jaw drop such as some of the new FF videos. In fact, it was more of an XBox360 looking game, nothing graphically superior in my opinion. The flame punch was probably the coolest attack and definitely looked the best when compared to the gun and sword. Enemies looked crisp and detailed, very weird mutant clown/scarecrow things with blades for appendages. It was fun shooting/slashing/fire-owning them with the next gen graphics.
- Controls
The basic controls were as follows: Left Analog moved Nero / Right Analog controlled Camera / O = Fire Punch / X = Jump / [Square] = Gun / [Triangle] = Sword. Start button paused obviously, and I didn't use any of the other buttons, maybe I should have. The explanation for the controls was, of course, in Japanese which was no help. L / R...maybe block or something, maybe something else, dunno. The SIXAXIS controller was just used normally, nothing happened when I tilted it all over, which I kind of wanted to try out. Besides my not liking where the analog buttons are, the controllers were sharp and responsive, and so was the controller. Although, I will say that the attacks weren't instantaneous, so when you did a sword slash in the wrong direction, it wastes time and you're very open to enemy attacks. Nice control scheme in my opinion.
- Gameplay
Although the demo was amazingly easy for what I've heard is a tough series, it was enjoyable. I definitely didn't want the demo to be so short, and I was loathe to give it up. Enemies came in basically only two types, so it also didn't give a very broad look at what other things you'll have to kill in the full game. There are "Red Orbs" that come out of enemies as you defeat them, and I have no idea what they do. There's a counter at the top right hand for them, possibly like sonic rings or mario coins. I dunno. "Green Orbs" can come out of destructible objects in the game, which are infrequent, and I had no idea what those did either. No counter for them though. Nero has a combo meter that increases rapidly when you string together attacks so that they're nonstop. They power up your fire punch I believe. The system goes D -> C -> B -> A and has little catchphrases for the letters like Do it for D and so on. Watch the video. Also, there's obviously a health bar. Nothing special about it that I noticed.
Well, hope you guys enjoyed that. I sure enjoyed the demo. If you guys have any questions, feel free to post. That video took a LONG time to get up, since my camera takes them in MOVs, and I needed to convert it for a smaller file format. Ugh. Most of the video is of another kid playing, as I couldn't film *and* play, I tried. So thanks to him...whatever his name was.
To see the video: Click Here
Overview:
- Graphics:
Ok, so it's the PlayStation 3. Of course they were awesome, and I was impressed. However, it wasn't anything that made my jaw drop such as some of the new FF videos. In fact, it was more of an XBox360 looking game, nothing graphically superior in my opinion. The flame punch was probably the coolest attack and definitely looked the best when compared to the gun and sword. Enemies looked crisp and detailed, very weird mutant clown/scarecrow things with blades for appendages. It was fun shooting/slashing/fire-owning them with the next gen graphics.
- Controls
The basic controls were as follows: Left Analog moved Nero / Right Analog controlled Camera / O = Fire Punch / X = Jump / [Square] = Gun / [Triangle] = Sword. Start button paused obviously, and I didn't use any of the other buttons, maybe I should have. The explanation for the controls was, of course, in Japanese which was no help. L / R...maybe block or something, maybe something else, dunno. The SIXAXIS controller was just used normally, nothing happened when I tilted it all over, which I kind of wanted to try out. Besides my not liking where the analog buttons are, the controllers were sharp and responsive, and so was the controller. Although, I will say that the attacks weren't instantaneous, so when you did a sword slash in the wrong direction, it wastes time and you're very open to enemy attacks. Nice control scheme in my opinion.
- Gameplay
Although the demo was amazingly easy for what I've heard is a tough series, it was enjoyable. I definitely didn't want the demo to be so short, and I was loathe to give it up. Enemies came in basically only two types, so it also didn't give a very broad look at what other things you'll have to kill in the full game. There are "Red Orbs" that come out of enemies as you defeat them, and I have no idea what they do. There's a counter at the top right hand for them, possibly like sonic rings or mario coins. I dunno. "Green Orbs" can come out of destructible objects in the game, which are infrequent, and I had no idea what those did either. No counter for them though. Nero has a combo meter that increases rapidly when you string together attacks so that they're nonstop. They power up your fire punch I believe. The system goes D -> C -> B -> A and has little catchphrases for the letters like Do it for D and so on. Watch the video. Also, there's obviously a health bar. Nothing special about it that I noticed.
Well, hope you guys enjoyed that. I sure enjoyed the demo. If you guys have any questions, feel free to post. That video took a LONG time to get up, since my camera takes them in MOVs, and I needed to convert it for a smaller file format. Ugh. Most of the video is of another kid playing, as I couldn't film *and* play, I tried. So thanks to him...whatever his name was.