R_N
Well-Known Member
Arceus is the god of all Pokemon. There's a reason he transforms into all of the types. He created them.
And how is it any more demeaning than Bug, for instance?
Because it's pink?
Arceus is the god of all Pokemon. There's a reason he transforms into all of the types. He created them.
Not sure about Litleo, probably rather early on as it just has that kind of 'look.' Just like a typical early-on first-stage Pokémon, like Shinx. Maybe around the time of the first gym? For Helioptile, we do have a screenshot of one attacking a bunch if Houndour in a horde battle. They were all level 11, while the Helioptile was at level 25, so I'm going to expect that we would probably be able to find wild Helioptile possibly around the time of the second-third gyms at the very latest - I'm hoping for a bit earlier though.Not to sound rude, but tough luck. I've missed out on some that I would've loved to be apart of
Anyways, how early on do you think we'll be able to catch helioptile or litleo?
Arceus is the god of all Pokemon.
You guys are killing me; come on. >_<
*avoiding the urge to go correction nazi*
And how is it any more demeaning than Bug, for instance?
Because it's pink?
You guys are killing me; come on. >_<
*avoiding the urge to go correction nazi*
I am somewhat interested to see if the presumable Fairy-type Arcues gets any promotion, such as a Wi-Fi download (like, "receive your Arceus today and you can use your Sprite Plate to make it become the new Fairy-type!"), and if the addition of the Fairy-type plate expands on the myth in any way (although with that being said, I don't think the inscriptions on the back of the Plates were displayed in Gen V, so it may be a moot point).
How about an ability that bypasses substitute?
So...Rapid Spin? It may not be permanently for the entire battle, but it's the job of the battler to KO the hazard setter before they can set the hazards back up. A move that completely removes weather and entry hazards for the whole battle would be too overpowered.I would prefer a move that completely shuts down entry hazards, e.g a fog move that removes all weather and entry hazards until the battle is over, its annoying how many cool pokemon end up getting neutered by stealth rocks. Talonflame is an example of a 6th gen poke that gets murdered by ze rocks
*hopes for Skarmory Pre-Evo* i mean, Mantine, it's counterpart did, so why not Skarm?
Just give it 5 PP and have it do no damage. Would that stop a move like that from being overpowered? But then, it's for the entire battle so you'd only use it once per battle anyway, soo.. It might make people think twice about using it during the main storyline (but even then weather and/or entry hazards are rare) but during online or competitive play, where HP and PP are restored after each battle I can still see it being slightly overpowered.So...Rapid Spin? It may not be permanently for the entire battle, but it's the job of the battler to KO the hazard setter before they can set the hazards back up. A move that completely removes weather and entry hazards for the whole battle would be too overpowered.
A stronger one maybe with removing current entry hazards as a side-effect? Like with 10 PP, 70-90 BP, and then with a 50% chance of removing the current entry hazards? That shouldn't be too overpowered. Give it some good type to go with it. Something like Dark, or maybe Fire or water (like it burnt up, or washed away any hazards on the battle field).I just hope we do get another move that counters entry hazards, maybe even a powerful attack that removes entry hazards and is not a normal type move so it could be useful to use as an attack while at the same time not getting blocked by a ghost.
Just the fact that it would permanently remove all weather and all entry hazards for the rest of the battle would mean it is overpowered. Use it at the start of the battle and BOOM you're opponent's entire strategy and team is utterly useless, and you won't have to win using skill, just continually hitting them since they won't be chipping away at your health whenever you switch and/or they won't get the accuracy/power/stat boosts that their strategy relies upon. That would be the wrong way to go about balancing weather ad entry hazards, in my opinion. Instead of making them useless, lower the magnitude of damage/stat boosts that people use weather and entry hazards for. Any Pokemon with that attack would be instantly sent to Ubers, and maybe even banned there. It would be like Wobbeffet and Shadow Tag+Encore, just too powerful. If it can be blocked by a Ghost-type, which if it did no damage it wouldn't be, then it would be a constant struggle between one side trying to get this move through and the other blocking.Just give it 5 PP and have it do no damage. Would that stop a move like that from being overpowered? But then, it's for the entire battle so you'd only use it once per battle anyway, soo.. It might make people think twice about using it during the main storyline (but even then weather and/or entry hazards are rare) but during online or competitive play, where HP and PP are restored after each battle I can still see it being slightly overpowered.
You do have a good point there. I'm no expert when it comes to that sort of competitive play, but that does sound like it'd be too overpowered. Maybe if it just removed current ones, or the effect only lasted for a set number of turns (3 or maybe 5, like normal weather moves) after which the weather could come back automatically, but not the entry hazards. Just keep it with the low PP and no damage.Just the fact that it would permanently remove all weather and all entry hazards for the rest of the battle would mean it is overpowered. Use it at the start of the battle and BOOM you're opponent's entire strategy and team is utterly useless, and you won't have to win using skill, just continually hitting them since they won't be chipping away at your health whenever you switch and/or they won't get the accuracy/power/stat boosts that their strategy relies upon. That would be the wrong way to go about balancing weather ad entry hazards, in my opinion. Instead of making them useless, lower the magnitude of damage/stat boosts that people use weather and entry hazards for. Any Pokemon with that attack would be instantly sent to Ubers, and maybe even banned there. It would be like Wobbeffet and Shadow Tag+Encore, just too powerful. If it can be blocked by a Ghost-type, which if it did no damage it wouldn't be, then it would be a constant struggle between one side trying to get this move through and the other blocking.
japanese names of 14 possible new pokemon
Dianshii (ディアンシー) — Possibly a deer Pokémon. It’s name could come from deer + fancy + antsy.
Hariboogu (ハリボーグ) — Most likely the evolution of Chespin — Hari (ハリ) comes from pin/needle, boogu (ボーグ) or bogue, is the name of the shell of a chestnut is French.
Gekogashira (ゲコガシラ) — Possibly from gecko + boss. Gashira means either head or boss. Possibly a Froakie evolution.
Borukenion (ボルケニオン) — Probably Volcanyon — likely boruke (ボルケ) from volcano and nion (ニオン) from canyon.
Dedenne (デデンネ)
Horubii (ホルビー) — Likely comes from horu (ホル) to dig + bee.
Nyaonikusu (ニャオニクス) — Probably Meowstick, as mentioned in a previous leak
Burigaron (ブリガロン) — Maybe a blizzard wolf: buri (ブリ) from blizzard (burizaado) + garo (ガロ / 牙狼) meaning fanged wolf. It could also come from garou (餓狼) meaning starving wolf.
Jigarude (ジガルデ) — Is possibly from Jiga (ジガ / 自我), which means ego.
Mafokushii (マフォクシー) — Is possibly an evolution of Fennekin: Mafoxy
Fuupa (フーパ) — fuu (フー) is most likely wind, pa (パ) could be many things.
Gekkouga (ゲッコウガ) — Gekkou (ゲッコウ) means moonlight + ga (ガ) is moth. Literally moonlight moth.
Torimian (トリミアン)
Teerunaa (テールナー) — Possibly related to Gekkouga. Teeru (テール) means tail and runaa (ルナー) means lunar.
this list contained Swirlix, Spritzee and Inkay japanese names before they're revealled and comes from the same guy who revealed some pokemons back in BW
source: pokexperto
japanese names of 14 possible new pokemon
Dianshii (ディアンシー) — Possibly a deer Pokémon. It’s name could come from deer + fancy + antsy.
Hariboogu (ハリボーグ) — Most likely the evolution of Chespin — Hari (ハリ) comes from pin/needle, boogu (ボーグ) or bogue, is the name of the shell of a chestnut is French.
Gekogashira (ゲコガシラ) — Possibly from gecko + boss. Gashira means either head or boss. Possibly a Froakie evolution.
Borukenion (ボルケニオン) — Probably Volcanyon — likely boruke (ボルケ) from volcano and nion (ニオン) from canyon.
Dedenne (デデンネ)
Horubii (ホルビー) — Likely comes from horu (ホル) to dig + bee.
Nyaonikusu (ニャオニクス) — Probably Meowstick, as mentioned in a previous leak
Burigaron (ブリガロン) — Maybe a blizzard wolf: buri (ブリ) from blizzard (burizaado) + garo (ガロ / 牙狼) meaning fanged wolf. It could also come from garou (餓狼) meaning starving wolf.
Jigarude (ジガルデ) — Is possibly from Jiga (ジガ / 自我), which means ego.
Mafokushii (マフォクシー) — Is possibly an evolution of Fennekin: Mafoxy
Fuupa (フーパ) — fuu (フー) is most likely wind, pa (パ) could be many things.
Gekkouga (ゲッコウガ) — Gekkou (ゲッコウ) means moonlight + ga (ガ) is moth. Literally moonlight moth.
Torimian (トリミアン)
Teerunaa (テールナー) — Possibly related to Gekkouga. Teeru (テール) means tail and runaa (ルナー) means lunar.
this list contained Swirlix, Spritzee and Inkay japanese names before they're revealled and comes from the same guy who revealed some pokemons back in BW
source: pokexperto